@Barrelfish will be going first against @Mooseknuckles. Good luck and have fun!
@Mooseknuckles glhf!
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Thieving Imp
WORKERS
Jandra, the Negator
NextHand
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Skeletal Archery
Deteriorate
Discard
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton token - ($0)
Haunt
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Lvl 1 Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
glhf!
P2T1:
Starting Hand
FadingArgonaut Nullcraft Plasmodium HardenedMox TemporalResearch
Gold (5)
Worker (4)
Nullcraft (2)
Onimaru (0)
Nullcraft kills haunt
Discard 3, Draw 5
Patrol:
Leader: Level 1 Onimaru (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Nullcraft (1/1)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 3
Worker
Temporal Research
New Hand
NeoPlexus Tinkerer BattleSuits TimeSpiral ForgottenFighters
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Graveyard
Deteriorate
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
P2T2:
Tech
Tiny Basilisk, Overeager Cadet
Starting Hand
NeoPlexus Tinkerer BattleSuits TimeSpiral ForgottenFighters
Gold (6)
Worker (5)
Tier I (3)
Forgotten Fighters on scavenger skeleton, no gold (0)
Nullcraft kills technician skeleton
Onimaru kills Garth, levels to 3
Discard 3, rs, draw 5
Patrol:
Leader: Level 1 Onimaru (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1), Level 3 Onimaru (2/2)
Base: 20
Other:
Economy:
Workers: 7
Hand: 5
Deck: 4
Discard: 0
Worker
Tinkerer
New Hand
NeoPlexus TimeSpiral ForgottenFighters FadingArgonaut Overeager Cadet
P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Bloodlust
STARTING HAND
Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
NextHand
Thieving Imp
Bone Collector
Graveyard
Skeletal Archery
Discard
Sacrifice the Weak
Deteriorate
Crash Bomber
Bloodlust
Tech 2 card(s)
Draw a card from technician
Get Paid + float - ($7)
Worker - ($6)
Bone Collector - ($4)
Javelineer - ($3)
Tower - ($0)
Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1) [rune]
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2T3:
Tech
Wandering Mimic x2
Starting Hand
NeoPlexus TimeSpiral ForgottenFighters FadingArgonaut Overeager Cadet
Gold (7)
Worker (6)
Midband Oni (4)
Tier II - Balance (0)
Overeager Cadet (0)
Oni trades with bone collector
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader: Overeager Cadet (2/2 + a)
Elite:
Scavenger:
Technician: Nullcraft (1/1)
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 8
Hand: 5
Deck: 4
Discard: 0
Worker
Time Spiral
New Hand
BattleSuits Plasmodium HardenedMox Tiny Basilisk Wandering Mimic
P1T4
Tech StartingHand Workers
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Thieving Imp
Bone Collector
Skeletal Archery
Graveyard
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Thieving Imp
NextHand
Crashbarrow
Bone Collector
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II [Blood] - ($2)
Haunt hits your Tech II to 4
Graveyard - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1) [rune]
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Graveyard [] (3 HP)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
My thoughts
I think Blood will match up nicely against Balance. Glider trades favorably with Faerie Dragon, and Crashbarrow trades favorably with most anything else. Thankfully, all my hasty guys are ephemeral so I don’t have to worry about sudden hasty Mimics. Shoddy Glider has an interesting interaction with Mimics though - I’m kind of hoping for a trickshot where a playing a Glider causes a patrolling Mimic to fly and allows a Crashbarrow to run through underneath.
Debated what to do with my remaining 2 gold - float it and draw 5, hero, Graveyard, or BC. Decided against hero because Garth and Drakk would be too vulnerable (I have to be afraid of Battle Suits boosting Cadet), and I don’t want Arg right now. Graveyard is more useful long term than BC, and I’m calculating that he can’t knock it out without spending resources unfavorably.
P2T4:
Tech
Moment’s Peace x2
Starting Hand
BattleSuits Plasmodium HardenedMox Tiny Basilisk Wandering Mimic
Gold (8)
Worker (7)
Wandering Mimic (3)
Battle Suits (1)
Mimic breaks your tower, your base to 18
Nullcraft kills javelineer
Overeager cadet destroys graveyard
Discard 2, Draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 4
Units/Heroes: Wandering Mimic (4/3), Nullcraft (1/1), Overeager Cadet (3/2)
Base: 20
Other: Battle Suits
Economy:
Workers: 9 + 1 float
Hand: 4
Deck: 0
Discard: 4
Worker
Hardened Mox
New Hand
Wandering Mimic NeoPlexus ForgottenFighters FadingArgonaut
My thoughts
In my musing about how Shoddy Glider would give Mimic flying, I missed that Nullcraft gives him flying and haste. Thankfully, he went for Tower/Graveyard instead of Tech II, and I drew Shoddy Glider off of Technician.
Some options:
- Glider + Haunt kill Tech II, Crashbarrow kills Tech I. BC patrols. He keeps 5 flying damage + Cadet
- Glider trades with Mimic. Crashbarrow kills Tech I or II. BC patrols. He keeps Nullcraft + Cadet
- Glider trades with Mimic. Crashbarrow kills Tech I or II. Garth + Skeleton. Deteriorate Cadet and Haunt trades. He keeps Nullcraft
Last option seems the best. Will only draw 3, but next turn I’ll plan to spend most of my $ on heroes to make up that gap.
P1T5
Tech StartingHand Workers
TECH
Crashbarrow
Lich’s Bargain
STARTING HAND
Deteriorate
Sacrifice the Weak
Crashbarrow
Bone Collector
Shoddy Glider
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Bone Collector
NextHand
Crash Bomber
Skeletal Archery
Bloodlust
Discard
Skeleton Javelineer
Graveyard
Deteriorate
Pestering Haunt
Shoddy Glider
Crashbarrow
Sacrifice the Weak
Crashbarrow
Lich’s Bargain
Tech 2 card(s)
Draw a card from Technician
Get Paid - ($8)
Worker - ($7)
Garth - ($5)
Crashbarrow - ($2)
Shoddy Glider - ($1)
Skeleton - ($0)
Deteriorate Cadet
Haunt trades with weakened Cadet
Glider trades with Mimic
Crashbarrow breaks your Tech II. Your base to 18
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/3)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 9
[B]Gold:[/B] - Gold: 0
- Workers: 9
P2T5:
Tech
OE Cadet, Brave Knight
Starting Hand
Wandering Mimic NeoPlexus ForgottenFighters FadingArgonaut
Gold + f, rebuild T2 (10)
Worker (9)
Summon and maxband Onimaru (0)
Nullcraft kills the skeleton, you draw
Discard 3, rs, Draw 5
Patrol:
Leader: Level 8 Onimaru (4/5 + a)
Elite:
Scavenger: Weenie #2 (1/1)
Technician: Weenie #3 (1/1)
Lookout: Weenie #1 (1/1)
Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: Nullcraft (1/1)
Base: 18
Other: Battle Suits
Economy:
Workers: 9 + 1 float
Hand: 5
Deck: 6
Discard: 0
Worker
Forgotten Fighters
New Hand
NeoPlexus FadingArgonaut Moment’s Peace Plasmodium Tiny Basilisk
P1T6
Tech StartingHand Workers
TECH
Lich’s Bargain
Shoddy Glider
STARTING HAND
Bloodlust
Skeletal Archery
Crash Bomber
Bone Collector
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Bone Collector
Skeletal Archery
NextHand
Crash Bomber
Skeleton Javelineer
Shoddy Glider
Sacrifice the Weak
Pestering Haunt
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Arg - ($6)
Max Garth, resurrecting Crashbarrow - ($0)
Crashbarrow trades with Oni, Arg to level 3
Garth kills lookout Weenie
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lvl 3 Arg (1/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 7 Garth (3/3)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
My thoughts
A placeholder turn from me, to follow up the placeholder turn from him. I don’t think Max Oni was a huge threat as a hero, but as a big body he could have done some damage. I’m mostly just trying to keep my Tech II alive until I can draw my Crashbarrows again.
minor note - my worker count wasn’t listed correctly last turn. It said 9+1 float, but should be 10.
P2T6:
Tech
OE Cadet, Brave Knight
Starting Hand
NeoPlexus FadingArgonaut Moment’s Peace Plasmodium Tiny Basilisk
Gold, tech 2 cards (10)
Midori (8)
Moment’s Peace (6)
Prynn (4)
Midband Prynn (1)
Worker (0)
Nullcraft pings your T2 for 1
Discard 3, Draw 5
Patrol:
Leader: Level 4 Prynn %4 (2/4 + a)
Elite:
Scavenger:
Technician: Level 1 Midori (2/3)
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: Nullcraft (1/1), Weenie #1 (1/1), Weenie #2 (1/1)
Base: 18
Other: Battle Suits
Economy:
Workers: 11
Hand: 5
Deck: 1
Discard: 4
Worker
Plasmodium
New Hand
Wandering Mimic Moment’s Peace Overeager Cadet Overeager Cadet Brave Knight
P1T7
StartingHand Workers
STARTING HAND
Crash Bomber
Shoddy Glider
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Bone Collector
Skeletal Archery
Pestering Haunt
NextHand
Bloodlust
Lich’s Bargain
Crashbarrow
Lich’s Bargain
Deteriorate
Discard
Sacrifice the Weak
Shoddy Glider
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Crash Bomber - ($8)
Maxband Arg - ($6)
Skeleton - ($5)
Surplus - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Crash Bomber (2/2+A)
- [I]Elite[/I]: Wisp (0+1/1)
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Lvl 5 Arg (1/5)
-
[I]Lookout[/I]: Water Elemental (3/3)
[B]In Play:[/B] - Lvl 7 Garth (3/3)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 4 (Blood)
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 11
My thoughts
Thankfully I only had a Shoddy Glider in hand, so Moment’s Peace doesn’t hurt too badly. I fear another flying hasted Mimic though
P2T7:
Starting Hand
Wandering Mimic Moment’s Peace Overeager Cadet Overeager Cadet Brave Knight
Gold, tech 0 cards (11)
Moment’s Peace (9)
Wandering Mimic (5)
Prynn and nullcraft kill crash bomber, my base takes 1
Maxband Prynn (2)
Prynn fades out water ele (1)
Overeager Cadet (1)
Overeager Cadet (1)
Mimic kills Garth, Midori to level 3
Weenie #1 trades with wisp, sparkshots skeleton, one weenie remains
Discard 1, Draw 1, rs, Draw 2
Patrol:
Leader: Level 3 Midori (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: Nullcraft (1/1), The Last Weenie (1/1), Level 7 Prynn %2 (3/4), Wandering Mimic (4/4), Overeager Cadet#1 (3/2), Overeager Cadet #2 (3/2)
Base: 17
Other: Battle Suits
Economy:
Workers: 11 + 1 float
Hand: 3
Deck: 4
Discard: 0
New Hand
Wandering Mimic NeoPlexus Moment’s Peace
My hand is completely dead here, so I will concede. Back-to-back Moment’s Peace completely shut me down. GG! @EricF
GG! Yeah, moment’s peace is really dirty against blood…