Bombaster with +2 atk and frenzy 1 trades with Calamandra
Drakk deals 3 damage to your base (now 17hp), takes 1 damage from tower
Patrol as below
Discard 1 Draw 3
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Hero’s Hall HP: 4
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Drakk (3/3 from 1 damage, lvl 6)
Mad Man (2/1)
War Drums
####Economy Info:
#####Cards:
Hand: 3
Deck: 2
Disc: 4
#####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand]
Charge
Nautical Dog
Rambaster [/details]
[details=End of Turn Discard]
Taxman
Desperation
Bombaster
Kidnapping [/details]
[details=My Thoughts]
Well I guess I’m just going all in Next turn I’ll need to tech 1 and spend some money on a Zane or Jaina play of some kind, maybe continue going card bankrupt to play Rambaster and Nautical Dog, go straight base ham? No idea lol but it’ll be interesting at least! [/details]
P1T4 super sorry for the awful wait. Shit came up and i almost forgot about our game. If u wanna drop this cuz my inescusable BM, consider me conceding. I hate keeping ppl hanging, is super rude. I am very sorry :’(
hand+tech
y treant, t bas,prosp, Ppanda(w), FF+RG tech=nature rec+dinosize
Rambaster takes out wisp, takes 1 damage from tower
Jaina (1)
Tech 1 (0)
Nautical Dog Breaks your tech 1 and dies, your base to 15hp
Mad Man kills Arg and Dies, Jaina to lvl 3
Patrol as below
Discard 1 Draw 2 rs Draw 1
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Drakk (3/2 from 2 damage, lvl 6)
Jaina (2/3 sparkshot lvl 3)
Makeshift Rambaster (2/1 from 1 damage and war drums)
War Drums
####Economy Info:
#####Cards:
Hand: 3
Deck: 8
Disc: 0
#####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand]
Careless Musketeer
Bloodrage Ogre
Desperation [/details]
[details=End of Turn Discard]
empty [/details]
[details=My Thoughts]
I’m not 100% sure if I want the tech 1 now, or I should go straight base (dog has +3atk and frenzy 2, so 6 total damage I can go right at him with. I feel like a little respite from Basilisks and tech 2 possibility will be ideal though. Let’s see how it pans out! [/details]
GG WP! I am not accustomed to the sheer insanity with which one must play Red, but I was certainly happy to draw that war drums turn 3! I would have struggled to deal with tiny B otherwise, that was an excellent answer to my reckless abandon early drakk max out!
I will take my first turn of game 2 shortly, guess we’ll have to see if I can keep up the flailing intensity!
[details=Starting Hand]
Bloodrage Ogre
Bombaster
Nautical Dog
Pillage
Bloodburn [/details]
##Events of Turn:
###Upkeep:
Get Gold (3)
No techs turn 1
[details=All Teched Cards]
none [/details]
###Main:
Bloodrage Ogre (2)
Nautical Dog (1)
Worker Up (0)
[details=Workers]
Bloodburn [/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards after your turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
###Economy Info:
####Cards:
Hand: 4
Deck: 1
Disc: 2
####Gold:
Gold: 0
Workers: 5
[details=End of Turn Hand]
Careless Musketeer
Mad Man
Scorch
Makeshift Rambaster [/details]
[details=End of Turn Discard]
Pillage
Bombaster [/details]
[details=My Thoughts]
Textbook red p1 start, I’m threatening 5 damage already on board, 7 if I bring Zane out. This makes it next to impossible for a green player to patrol against. I will likely go for Jaina or Drakk and tech 1 next turn though. [/details]
[details=My Thoughts]
This is perfect, I get a nice trade and set myself up to come at him hard next turn. Techs split the difference of defense and offense in case of emergency, but taxman can always benefit from a maxed out Drakk. Next turn probably midband Drakk and look for good trades. [/details]
I believe you are 1g shy of maxing Arg, my friend. I am sad to see Drakk will be dying, but I knew that was a possibility. Also do take note of your base being at 18, 17 if you kill Drakk Let me know if you’re skipping tech 1 or skipping max arg, and I’ll take it from there!