QM: Legion vs Frozenstorm

@FrozenStorm i was rlly sure i’d go 2nd lol

hand

Ppanda,Vtree(w),shambler,rich E, FFavor

  1. git gold (4)
  2. Rich Earth (1)
  3. Work (1)
  4. disc 3, draw 5

My Info:

  • Base HP: 20

  • Hand: 5

  • Disc: 3

  • Deck: 5

  • Gold: 1

  • Workers: 5

    In Patrol:

  • SQL:

  • Elite:

  • SCV:

  • TCN:

  • Looky:

In Play: Rich Earth

new hand

Prospector,Tcub,Ytreant,Itreant,RampantG

P1 Mono-Green vs P2 Mono-Red

Player 2, Turn 1


[details=Starting Hand]
Bloodrage Ogre
Nautical Dog
Charge
Pillage
Bombaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker Up (4)
  • Bloodrage Ogre (2)
  • Nautical Dog (1)

[details=Workers]
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bloodrage Ogre (3/2)
  • Nautical Dog (1/1 frenzy 1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 2

#####Gold:
Gold: 1
Workers: 6


[details=End of Turn Hand]
Makeshift Rambaster
Mad Man
Careless Musketeer
Scorch
Bloodburn
[/details]


[details=End of Turn Discard]
Charge
Bombaster
[/details]


[details=My Thoughts]
Textbook red start :slight_smile:
[/details]

P1T2

hand+tech

Prospector,Tcub(w),Ytreant,Itreant,RampantG tech=t basilisk+crntaur

  1. git gold+f (6)
  2. Tech 2
  3. Work (6)
  4. I Treant (3)
  5. Tech I (2)
  6. Arg (0)
  7. disc 3, draw 5

My Info:

  • Base HP: 20

  • Tech I HP: 5

  • Hand: 5

  • Disc: 0

  • Deck: 3

  • Gold: 0

  • Workers: 6

    In Patrol:

  • SQL:

  • Elite:I treant 2/2 +2A

  • SCV: wisp 0/1

  • TCN:

  • Looky:

In Play: Rich Earth, arg 1/3

new hand

Prospector,RampantG, FF,shambler

P1 Mono-Green vs P2 Mono-Red

Player 2, Turn 2


[details=Starting Hand]
Makeshift Rambaster
Mad Man
Careless Musketeer
Bloodburn
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 Cards in

[details=Teched]
Kidnapping, War Drums
[/details]

  • Get Gold (6+1float)

###Main:

  • Worker Up (6)

[details=Workers]
Bloodburn, Pillage
[/details]

  • Drakk + Midband, frenzy 1 for all (1)
  • Mad Man (0)
  • Bloodrage Ogre trades with Ironbark
  • Mad Man kills Wisp, you get 1g
  • Nautical Dog trades with Arg, Drakk maxbands
  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Drakk (3/4 lvl 6)
  • Mad Man (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 5
Disc: 0

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand]
Scorch
Kidnapping
War Drums
Bombaster
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Drakk is such an asshole lol. Skipping tech 1 but hey, I have some solid control and spells to make shit happen
[/details]

P1T3

hand+tech

Prospector,RampantG, FF,shambler(w) tech=t basilisk+crntaur

  1. git gold+scv (7)
  2. Tech 2
  3. Work (7)
  4. Calamandra (5)
  5. Tower (2)
  6. FF on cala (0)
  7. disc 3, draw 5

My Info:

  • Base HP: 20

  • Tech I HP: 5

  • Tower HP: 4

  • Hand: 5

  • Disc: 0

  • Deck: 4

  • Gold: 0

  • Workers: 7

    In Patrol:

  • SQL: LV1cala 3/4+A (+1/+!)

  • Elite:

  • SCV:

  • TCN:

  • Looky:

In Play: Rich Earth,

new hand

y treant, t bas,prosp, Ppanda, FF

P1 Mono-Green vs P2 Mono-Red

Player 2, Turn 3


[details=Starting Hand]
Scorch
Kidnapping
War Drums
Bombaster
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 Cards in

[details=Teched]
Taxman, Desperation
[/details]

  • Get Gold (7)

###Main:

  • Worker Up (6)

[details=Workers]
Scorch, Bloodburn, Pillage
[/details]

  • War Drums (4)
  • Bombaster, hasted from Drakk (2)
  • Hero’s Hall (0)
  • Bombaster with +2 atk and frenzy 1 trades with Calamandra
  • Drakk deals 3 damage to your base (now 17hp), takes 1 damage from tower
  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Drakk (3/3 from 1 damage, lvl 6)
  • Mad Man (2/1)
  • War Drums

####Economy Info:

#####Cards:
Hand: 3
Deck: 2
Disc: 4

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
Charge
Nautical Dog
Rambaster
[/details]

[details=End of Turn Discard]
Taxman
Desperation
Bombaster
Kidnapping
[/details]

[details=My Thoughts]
Well I guess I’m just going all in :wink: Next turn I’ll need to tech 1 and spend some money on a Zane or Jaina play of some kind, maybe continue going card bankrupt to play Rambaster and Nautical Dog, go straight base ham? No idea lol but it’ll be interesting at least!
[/details]

Sorrry, how?!?

It gets +2 attack from war drums since he has 2 units (bombaster and mad man) and +1 from drakk’s midband

1 Like

yup @cstick nailed it

P1T4 super sorry for the awful wait. Shit came up and i almost forgot about our game. If u wanna drop this cuz my inescusable BM, consider me conceding. I hate keeping ppl hanging, is super rude. I am very sorry :’(

hand+tech

y treant, t bas,prosp, Ppanda(w), FF+RG tech=nature rec+dinosize

  1. git gold (7)
  2. Tech 2
  3. Work (7)
  4. Y treant (5) draw 1
  5. Tiny b (3)
  6. Arg (1)
  7. disc 3, draw 3 rs draw 2

My Info:

  • Base HP: 16

  • Tech I HP: 5

  • Tower HP: 4

  • Hand: 5

  • Disc: 0

  • Deck:3

  • Gold: 1

  • Workers: 8

    In Patrol:

  • SQL: Y treant 0/2+A

  • Elite:

  • SCV:

  • TCN: wisp0/1

  • Looky:T basilisk 1/2

In Play: Rich Earth,

new hand

t bas,centaur,centaur,tb,dinos

Not at all a problem dude!

I’m getting “body too similar” errors, so here’s a junk post to space things out! Turn hopefully coming soon

P1 Mono-Green vs P2 Mono-Red

Player 2, Turn 4


[details=Starting Hand]
Charge
Nautical Dog
Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 Cards in

[details=Teched]
Lobber, Ember Sparks
Taxman, Desperation
War Drums, Kidnapping
[/details]

  • Get Gold (8)

###Main:

  • Skip Worker

[details=Workers]
Scorch, Bloodburn, Pillage
[/details]

  • Nautical Dog, hasted from Drakk (7)
  • Makeshift Rambaster (5)
  • Zane (3)
  • Drakk kills YUNG TRENT, takes 1 damage from tower
  • Zane Suicides into Tiny Basilisk, Arg to lvl 3
  • Rambaster takes out wisp, takes 1 damage from tower
  • Jaina (1)
  • Tech 1 (0)
  • Nautical Dog Breaks your tech 1 and dies, your base to 15hp
  • Mad Man kills Arg and Dies, Jaina to lvl 3
  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Drakk (3/2 from 2 damage, lvl 6)
  • Jaina (2/3 sparkshot lvl 3)
  • Makeshift Rambaster (2/1 from 1 damage and war drums)
  • War Drums

####Economy Info:

#####Cards:
Hand: 3
Deck: 8
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
Careless Musketeer
Bloodrage Ogre
Desperation
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
I’m not 100% sure if I want the tech 1 now, or I should go straight base (dog has +3atk and frenzy 2, so 6 total damage I can go right at him with. I feel like a little respite from Basilisks and tech 2 possibility will be ideal though. Let’s see how it pans out!
[/details]

despite taking all my time for thinking, i cannot salvage this wreck. GG.
Ur turn to go first whimper

GG WP! I am not accustomed to the sheer insanity with which one must play Red, but I was certainly happy to draw that war drums turn 3! I would have struggled to deal with tiny B otherwise, that was an excellent answer to my reckless abandon early drakk max out!

I will take my first turn of game 2 shortly, guess we’ll have to see if I can keep up the flailing intensity!

1 Like

Okay let’s see how P1 goes for me, GL HF @Legion

Player 1, Turn 1

P1 Mono-Red vs P2 Mono-Green

[details=Starting Hand]
Bloodrage Ogre
Bombaster
Nautical Dog
Pillage
Bloodburn
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (3)
  • No techs turn 1

[details=All Teched Cards]
none
[/details]


###Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker Up (0)

[details=Workers]
Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nautical Dog (1/1)
  • Bloodrage Ogre (3/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Careless Musketeer
Mad Man
Scorch
Makeshift Rambaster
[/details]

[details=End of Turn Discard]
Pillage
Bombaster
[/details]

[details=My Thoughts]
Textbook red p1 start, I’m threatening 5 damage already on board, 7 if I bring Zane out. This makes it next to impossible for a green player to patrol against. I will likely go for Jaina or Drakk and tech 1 next turn though.
[/details]

P2T1

hand

Y treant,Vtree(w),T cub,rich E, Spore S

  1. git gold (5)
  2. work (4)
  3. Tiger cub(2)
  4. Arg (0)
  5. disc 3, draw 5

My Info:

  • Base HP: 20

  • Hand: 5

  • Disc: 3

  • Deck: 0

  • Gold: 0

  • Workers: 6

    In Patrol:

  • SQL: T cub 2/2+A

  • Elite:

  • SCV: Wisp 1/0

  • TCN:

  • Looky:

In Play: arg 1/3

new hand

hhh

Player 1, Turn 2

P1 Mono-Red vs P2 Mono-Green

[details=Starting Hand]
Careless Musketeer
Mad Man
Scorch
Makeshift Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards]
Gunpoint Taxman, Lobber
[/details]


###Main:

  • Drakk (3)
  • Mad Man (2)
  • Bloodrage Ogre runs into Tiger cub and trades
  • Mad Man kills your wisp, you get 1g
  • Nautical Dog hits your base to 18
  • Worker Up (1)
  • Tech 1 (0)

[details=Workers]
Scorch, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor, lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nautical Dog (1/1)
  • Mad Man (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Charge
Makeshift Rambaster
Bombaster
Gunpoint Taxman
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is perfect, I get a nice trade and set myself up to come at him hard next turn. Techs split the difference of defense and offense in case of emergency, but taxman can always benefit from a maxed out Drakk. Next turn probably midband Drakk and look for good trades.
[/details]

P2T2

hand+tech

RG,prosp,FF,PP, I treant(w) tech:T basil+centaur

  1. git gold +scv(7)+tech 2 cards
  2. work (6)
  3. Rampant g(4)+FFavor(2) on arg, he kills drakk, mid and heals.
  4. Tech I (1)
  5. disc 2, rs draw 4

My Info:

  • Base HP: 19
  • Tech I HP: 5
  • Hand: 4
  • Disc: 0
  • Deck: 6
  • Gold: 1
  • Workers: 7

In Patrol:

  • SQL: Arg 1/4+A
  • Elite:
  • SCV:
  • TCN: Wisp 0/1
  • Looky:

In Play:

new hand

Spore S, Ppanda,prosp, centaur

I believe you are 1g shy of maxing Arg, my friend. I am sad to see Drakk will be dying, but I knew that was a possibility. Also do take note of your base being at 18, 17 if you kill Drakk :wink: Let me know if you’re skipping tech 1 or skipping max arg, and I’ll take it from there!

@Legion friendly bumpscicle