Player 1: @Persephone Green
Player 2: @Nopethebard Knightmare
Opening Hand
- Merfolk Prospector
- Forest’s Favor
- Ironbark Treant
- Playful Panda
- Rampant Growth
Player 1, Turn 1
Workers make 4g. (4g)
Hire 5th worker. (3g, 4 cards)
- Ironbark Treant
Recruit a Merfolk Prospector for 1g. (2g, 3 cards)
Summon Calamandra Moss for 2g. (0g)
Discard 3, draw 5.
Patrols:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Merfolk Prospector (1 , 1
, makes 1g)
Calamandra Moss (2
, 3
, can be sneaky)
Base: 20
0g banked, 5 workers.
5 cards in hand
- Verdant Tree
- Young Treant
- Spore Shambler
- Tiger Cub
- Rich Earth
0 cards in deck
3 cards in discard
- Forest’s Favor
- Playful Panda
- Rampant Growth
Thoughts
Ideal next turn would be Young Treant + Tiger Cub.
Options:
- Prospector + Calamandra
Guaranteed return on gold, and threatening maximum chaos with a Rampant Growth + Midband Calamandra play. Which I drew this turn, but they don’t know that. - Ironbark Treant
Inherent two armor will absorb damage regardless of Grappling Hook, and 3/2 would be threatening on offense if Smoker in Elite didn’t shut it down. Also can’t afford two cards next turn. - Panda, float 1g
Not sure why I would do this, except to play Rich Earth + Young Treant next turn and still have 3 patrollers, but no Tech I. - Panda + Prospector
Going down on cards, but 80% I’ll get Young Treant anyway and it will even out. Delays my hero choice until next turn, which I don’t think helps me as Cala is still the obvious choice regardless of Grave/Rook… and Rook is still their obvious choice.