[Practice] Persephone (Green) vs. Nopethebard (Knightmare)

Player 1: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green
Player 2: @Nopethebard :codexgrave::codexrook::codexmontoya: Knightmare

Opening Hand
  • Merfolk Prospector
  • Forest’s Favor
  • Ironbark Treant
  • Playful Panda
  • Rampant Growth

Player 1, Turn 1


Workers make 4g. (4g)

Hire 5th worker. (3g, 4 cards)
  • Ironbark Treant

Recruit a Merfolk Prospector for 1g. (2g, 3 cards)
Summon :codexcalamandra: Calamandra Moss for 2g. (0g)

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Merfolk Prospector (1 :crossed_swords:, 1 :heart:, makes 1g)
:codexcalamandra: Calamandra Moss (2 :crossed_swords:, 3 :heart:, can be sneaky)

Base: 20 :heart:

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Verdant Tree
  • Young Treant
  • Spore Shambler
  • Tiger Cub
  • Rich Earth
0 cards in deck
3 cards in discard
  • Forest’s Favor
  • Playful Panda
  • Rampant Growth

Thoughts

Ideal next turn would be Young Treant + Tiger Cub.

Options:

  • Prospector + Calamandra
    Guaranteed return on gold, and threatening maximum chaos with a Rampant Growth + Midband Calamandra play. Which I drew this turn, but they don’t know that.
  • Ironbark Treant
    Inherent two armor will absorb damage regardless of Grappling Hook, and 3/2 would be threatening on offense if Smoker in Elite didn’t shut it down. Also can’t afford two cards next turn.
  • Panda, float 1g
    Not sure why I would do this, except to play Rich Earth + Young Treant next turn and still have 3 patrollers, but no Tech I.
  • Panda + Prospector
    Going down on cards, but 80% I’ll get Young Treant anyway and it will even out. Delays my hero choice until next turn, which I don’t think helps me as Cala is still the obvious choice regardless of Grave/Rook… and Rook is still their obvious choice.

P2t1

Summary

Hand
Savior monk
Smoker
Morningstar Flagbearer
Snapback
Fox viper
Worker Fox Viper

Get paid ($5)
Worker ($4)
Hire River ($2)
Hire Savior monk ($0)
Squad leader: Savior monk
Elite: River
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 0
Discard: 3

New hand

Sensei’s advice
Grappling hook
Safe attacking
Aged Sensei
Fox Primus

Thoughts

Was going to play Grave, then I saw River’s stats…

Player 1: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green
Player 2: @Nopethebard :codexgrave::codexrook::codexmontoya: Knightmare

Tech 2 cards (5 discards)
  • Forest’s Favor
  • Playful Panda
  • Rampant Growth
  • :pspuzzle: Tiny Basilisk
  • :pspuzzle: Centaur

Player 1, Turn 2


Workers make 5g. (5g)

Grow a Young Treant for 2g. (3g)

I shuffle 5 and draw 1. (5 cards)
  • Playful Panda
Hire 6th worker. (2g, 4 cards)
  • Rich Earth

Befriend a Playful Panda for 2g. (0g, 3 cards)

Exhaust Merfolk Prospector for 1g and use it to build Tech I.

Young Treant patrols in Squad Leader, Wisp in Scavenger

Discard 3, draw 4, shuffle 3, draw 1.


Patrols:
:psblueshield: Squad Leader: Young Treant (0 :crossed_swords:, 2 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Wisp (0 :crossed_swords:, 1 :heart:, obvious bait)
:eye: Lookout:

Board:
:codexcalamandra: Calamandra Moss (2 :crossed_swords:, 3 :heart:, can be sneaky)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, makes 1g)
:exhaust: Playful Panda (2 :crossed_swords:, 2 :heart:)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Forest’s Favor
  • Rampant Growth
  • Tiny Basilisk
  • Centaur
  • Tiger Cub
2 cards in deck
  • Verdant Tree
  • Spore Shambler
0 cards in discard

Thoughts

I think Treant + Tiger Cub is still my best turn, killing River feels like bait. As long as River is out, white spells cost +1g, and Reversal is off the table. Discord and Two-Step are on, however.

Tiny B shuts down Two-Step hard at 2-for-1 card advantage for less gold. Discord makes Tiny B look foolish. Discord makes all my units look pretty foolish, though, even 1/3 Centaur isn’t great. It also wrecks Feral Strike, which, while a nice spell, I don’t think I want turn 3 on offense.

Then again, if I do kill River, I have enough gold to play a card + make a tiger turn 3, thanks to Prospector. Hitting Stalking Tiger with a Reversal requires Snapback/Tower + the Reversal. That’s 8-9g of P2’s 10g for the next two turns, so I should still be able to hit Tech II on time. All that said, Tiny B + Centaur is probably more threatening given that I have very high change to play both next turn.

Ooh, the Panda! I think that’s better for me than the Tiger. Still no way to get rid of both patrollers and have an attacker left to hit Moss, and the Wisp… will at least give me a card or a gold in event of Discord.

edit: forgot to write playing panda in the turn actions

P1t2

Summary

Aged Sensei
Sensei’s Advice
Grappling hook
Safe attacking
Fox Primus
Workers Fox Primus
Tech Nimble Fencer and Discord

Get paid ($6)
Worker ($5)
Tech 1 ($4)
Maxband River ($0)
River kills young treant
Hire Aged Sensei ($0)
Squad leader: Savior monk
Scavenger: Aged Sensei
In play: River
7 workers
Base: 20
Tech 1: 5
Hand: 5
Deck: 3
Discard: 0

New hand

Grappling hook
Smoker
Discord
Safe attacking
Nimble Fencer

1 Like

Player 1: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green
Player 2: @Nopethebard :codexgrave::codexrook::codexmontoya: Knightmare

Tech 2 cards + Young Treant is 3 discards.
  • Young Treant
  • :pspuzzle: Huntress
  • :pspuzzle: Huntress

Player 1, Turn 3


Workers make 6g. (6g)

Hire 7th worker. (5g, 4 cards)
  • Forest’s Favor

Pay 2g to midband Calamandra, to 3/4. (3g)
:codexcalamandra: Calamandra Moss attacks and kills Savior Monk, taking 2 damage.
Playful Panda plays with Aged Sensei, killing him and taking 1 damage. You get a gold.

Exhaust Merfolk Prospector to find 1g. (4g)
Hatch a Tiny Basilisk for 2g. (2g, 3 cards)
Tame a Tiger Cub for 2g. (0g, 2 cards)

Discard 2, draw 2, shuffle 5, draw 2.


Patrols:
:psblueshield: Squad Leader: Wisp (0 :crossed_swords:, 1 :heart:, 1 :psblueshield:, obvious bait, Resist 1)
:psfist: Elite:
:ps_: Scavenger: Tiger Cub (2 :crossed_swords:, 2 :heart:, Resist 1)
:pspuzzle: Technician: Tiny Basilisk (1 :crossed_swords:, 2 :heart:, Deathtouch, untouchable by T0, Resist 1)
:eye: Lookout:

Board:
:exhaust: :codexcalamandra: Calamandra Moss, Lv. 3 (3 :crossed_swords:, 2 of 4 :heart:, can be sneaky, grants Resist 1 to units)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, makes 1g, Resist 1)
:exhaust: Playful Panda (2 :crossed_swords:, 1 of 2 :heart:, Resist 1)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Verdant Tree
  • Spore Shambler
  • Centaur
  • Rampant Growth
3 cards in deck
  • Young Treant
  • Huntress
  • Huntress
0 cards in discard

Thoughts

River still seems like some kind of bait, but after dumping 4g into her I’m willing to take it. Presumably there’s a Snapback waiting for Moss at the end of this.

Stealthy option lets me play a Centaur, but leaves their units in play. Without the threat of Hook + Two-Step, this is acceptable. I go down cards except that it will probably take more than 1 to deal with him. I can also one-sidedly wipe their board by playing my buffs instead of discarding them… then Fencer picks off her least favorite T0 and I don’t necessarily have a reliable plan to keep Tech II alive next turn.

White starter has so many tricks, patrolling is a nightmare. Mainly I want to make sure that if Centaur dies, it costs more that two cards to do that. Fencer + Aged Sensei + Monk will kill him out of Squad Leader only losing the Monk, with Safe Attacking even the Monk survives.

Miscounted, Stealth + Centaur leaves me with 0 cards and without knowing that I can fetch a card-free Tiger, an unacceptable risk. Let’s leave River and see if you have that Discord.

Looking forward to seeing what you do!

Sorry. Forgot it was my turn

P2t3

Summary

Hand
Grappling hook
Smoker
Discord
Safe attacking
Nimble Fencer
Workers safe attacking
Tech Nimble Fencer and Grounded Guide

Get paid + scavenger ($8)
Worker ($7)
Cast Discord ($5). Wisp dies, tiger cub is now a 1/1 and Tiny Basilisk is now a 0/1.
Hire Nimble Fencer ($3)
River kills Tiny Basilisk.
Build Tower ($0)
Squad leader: Nimble Fencer
In play: River
Base: 20
Tech 1: 5
Tower: 4
8 workers
Hand: 4
Deck: 6
Discard: 0

I killed Aged Sensei last turn, and Nimble Fencer + Discord + Tech II is 8 gold; you’d have to skip worker, except then you wouldn’t have the 8 workers you need to make Tech II.

I fixed my turn, and I actually like my new turn better.

1 Like

Player 1: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green
Player 2: @Nopethebard :codexgrave::codexrook::codexmontoya: Knightmare

Wisp, Playful Panda, and Merfolk Prospector all die when Discord hits; Tiny Basilisk makes 3 discards.

I draw a card when Basilisk dies in Scavenger. (5 cards in hand, 2 in deck)
  • Huntress
Tech 2 cards. (5 discards)
  • Tiny Basilisk
  • Playful Panda
  • Merfolk Prospector
  • :pspuzzle: Blooming Elm
  • :pspuzzle: Blooming Elm

Player 1, Turn 4


Workers make 7g. (7g)

Hire 8th worker. (6g, 4 cards)
  • Verdant Tree

Pay 2g to maxband and heal Calamandra. (4g)
She casts Rampant Growth on Tiger Cub. (2g, 3 cards, 6 discards)

Tiger Cub attacks and kills Nimble Fencer, dealing 4 damage to 3+1 health. Fencer breaks Cub’s armor and Tower deals 1 damage to it.

:codexcalamandra: Calamandra Moss attacks and defeats :codexmontoya: River Montoya, dealing 4 damage and taking 3 from River + 1 from Tower.

Recruit a Huntress for 2g. (0g, 2 cards)
She patrols in Squad Leader.

Discard 2, draw 2, shuffle 8, draw 2.


Patrols:
:psblueshield: Squad Leader: Huntress (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Anti-Air, Sparkshot, Resist 1)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:exhaust: :codexcalamandra: Calamandra Moss, Lv. MAX (4 :crossed_swords:, 1 of 5 :heart:, can be sneaky, grants Resist 1 to units, befriends tigers)
:exhaust: Tiger Cub (2 :crossed_swords:, 1 of 2 :heart:, Resist 1)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Young Treant
  • Huntress
  • Blooming Elm
  • Blooming Elm
6 cards in deck
  • Spore Shambler
  • Rampant Growth
  • Tiny Basilisk
  • Merfolk Prospector
  • Playful Panda
  • Centaur
0 cards in discard

Thoughts

Yes, of course they teched Discord.

6g to spend. If I don’t take Tech II now, it will take two more turns before I cycle back into new techs. Of course, if I Tech II now, I can only afford a Huntress to guard it, meaning I probably lose my entire board. I’ve got a ton of Tech I units, that means I either need spells or Blooming Elms, right?

Choice between leaving Verdant Tree and Huntress on the board. Tree would likely survive, I would expect the other Fencer to finish off Calamandra (though if they do anything else, they miss Tech II again.) But I’m unlikely to draw both Trees; drawing 2 cards out of 8 is 8!/6!2! = 28 total hands, only 1 of which has both Elms.

(draws cards)

Heck.

Decided to learn green for the tournament since I’ve played it as much as any other color, and it (didn’t appear to be) flavor-of-the-month. I think I’m learning that I’m not very good at this game.

P2t4

Summary

Hand
Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Snapback
Tech Maestro and Starcrossed Starlet

Get paid ($8)
Tech 2: finesse ($4)
Hire Rook ($2)
Hire Savior Monk ($0)
Squad leader: Rook
Technician: Savior Monk
Base: 20
Tech 1: 5
Tech 2: 5
Tower: 4
Hand: 4
Deck: 1
Discard: 5

New hand

Discord
Aged Sensei
Grappling hook
Nimble Fencer

Thoughts

I think I’m safe for now.

Noting you have 8 workers at end of turn.

You’re short a few cards, think you may have vanished one from your hand before deciding not to worker, not sure where the other one went. Off by two, maybe you forgot to tech?

believe it should be
hand / deck / discard : +workers units
5 / 3 / 0 : 2w 2u (end of p2t2) (total: 12 = 10 + t2)
5 / 3 / 2 : 2w 0u (kill two units p1t3)
5 / 3 / 4 : 2w 0u (tech two cards begin p2t3) (total: 14 = 10 + t2 + t3)
4 / 3 / 4 : 3w 0u (worker #8)
3 / 3 / 5 : 3w 0u (discord)
2 / 3 / 5 : 3w 1u (fencer)
0 / 3 / 7 : 3w 1u (discard 2)
3 / 0 / 7 : 3w 1u (draw 3)
4 / 6 / 0 : 3w 1u (shuffle 7, draw 1, end p2t3)
4 / 6 / 1 : 3w 0u (kill fencer p1t4)
4 / 6 / 3 : 3w 0u (tech two cards begin p2t4) (total: 16 = 10 + t2 + t3 + t4)
3 / 6 / 3 : 3w 1u (monk)
0 / 6 / 6 : 3w 1u (discard 3)
5 / 1 / 6 : 3w 1u (draw 5, end p2t4)

Will have my turn shortly, you should figure out what happened and redraw your hand if necessary. If it’s just the counts that are off but your cards are correct it doesn’t really matter.

(As a comment, using line breaks and paragraphs to split text into logical sections can make it much easier to read.)

Player 1: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green
Player 2: @Nopethebard :codexgrave::codexrook::codexmontoya: Knightmare

Tech 2 cards. (2 discards)
  • :pspuzzle: Oversized Rhinoceros
  • :pspuzzle: Polymorph: Squirrel

Player 1, Turn 5


Workers make 8g. (8g)

Grow a Young Treant for 2g. (6g)

I draw a card. (4 in hand, 5 in deck)
  • Tiny Basilisk
Hire 9th worker. (5g, 3 cards)
  • Tiny Basilisk

Pay 4g and exhaust :codexcalamandra: Calamandra Moss to fetch a Predator Tiger from my codex. (1g)

Predator patrols in Squad Leader, Young Treant in Elite, Huntress in Scavenger, and Tiger Cub in Technician.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Predator Tiger (4 :crossed_swords:, 4 :heart:, 1 :psblueshield:, unstoppable by T0, eats workers, Resist 1)
:psfist: Elite: Young Treant (1 :crossed_swords:, 2 :heart:, can’t attack, Resist 1)
:ps_: Scavenger: Huntress (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Anti-Air, Sparkshot, Resist 1)
:pspuzzle: Technician: Tiger Cub (2 :crossed_swords:, 1 of 2 :heart:, Resist 1)
:eye: Lookout:

Board:
:exhaust: :codexcalamandra: Calamandra Moss, Lv. MAX (4 :crossed_swords:, 1 of 5 :heart:, can be sneaky, grants Resist 1 to units, befriends tigers)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 1g banked, 9 workers.


5 cards in hand
  • Spore Shambler
  • Rampant Growth
  • Merfolk Prospector
  • Playful Panda
  • Centaur
0 cards in deck
5 cards in discard
  • Oversized Rhinoceros
  • Polymorph: Squirrel
  • Huntress
  • Blooming Elm
  • Blooming Elm

Thoughts

Drawing two cards out of 8 and getting both my Tech IIs feels pretty bad. Huntress + Tech II seems like it should be a safe play but I don’t actually have any possible Tech IIs coming next turn. I think I play Young Treant to cycle better and make a tiger here… nothing is impossible with Nimble Fencer and Two-Step but a tiger in SQL should be enough to keep Cala alive another turn to do it again.

Trying to remember why the heck I teched two Blooming Elms?

Spirit of the Panda should might help me get more value out of the units I already have, especially the healing vs. tower shots. Oversize Rhinoceros blocks for a lot and, with Blooming Elm runes theoretically giving it overpower, a lot of ability to squish things. Maybe the other rhino and a Dinosize next turn. On second thought, Polymorph does some rude things to Grounded Guide and Maestro, let’s grab that.

Is there enough gold for Guide + fencers next turn? Hmm, skipped a worker and not listing the total count. Deck seems a little small too, better count that up. Start with 10 cards, worker in 2 ea. on turns 2, 3, and 4 is 16, minus workers on turns 1, 2, 3 is 13 vs. 1 unit in play + 4 in hand + 1 + 5 is… 11. Boy howdy this is going to be annoying.

Drew Basilisk… 4 of my 6 teched previously teched cards in hand, don’t really want to worker any of these. Basilisk doesn’t do much on defense vs Discord, but there is a Rook out and it’s hilarious if an Elm can give it Overpower, since 1 damage is lethal. Huntress is a generic but more efficient body, but I’m teching & fetching more generic tigers/rhinos every turn anyway. Wait, no, I need it vs. Bird’s Nest + Two-Step. Bye tiny basilisk, you contributed nothing to this game and will be missed~

Knew I should’ve snapbacked when I had the chance.

1 Like

I Had one more workers listed than I was supposed to. Don’t know about the other missing card.
P2t5

Summary

Hand
Discord
Aged Sensei
Grappling hook
Nimble Fencer
Workers Discord
Tech Grounded Guide and Starcrossed Starlet

Get paid ($8)
Worker ($7)
Maxband Rook ($0)

Squad leader: Rook (4/6*)
Scavenger: Savior Monk

9 workers
Base: 20
Tech 1: 5
Tech 2: 5
Tower: 4

Hand: 5
Deck: 6
Discard: 0

New hand

Sensei’s Advice
Grounded Guide
Grappling hook
Snapback
Grounded Guide

1 Like

much easier to read, thank you! Noting for myself that your spec is *Finesse" b/c I’m going to forget otherwise.

You’re listing 10 workers and an Aged Sensei; that should be 9 workers and a Savior Monk. You got paid the right amount of gold this turn, just listing an extra.

As for the missing cards – make a list of your ten starting cards and the eight cards you teched, then cross out the four cards you workered, Savior Monk cuz it’s in play, the five cards in your hand, and the six in your deck. Whichever two cards aren’t crossed off are the two that got lost.