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@Nekoatl
Rnd 2.

I would play another [Present/Future]/Peace. Who starts? High or low number?

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High, I’ll create a thread.

Looking to try [Necromancy]/Truth/Present, rnd 25.

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@Nekoatl I’m game to play w/e against that, start us a thread (if you don’t wanna pick I’ll play [Balance]/Blood/Str and rolled 31)

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Want to play as monoRed vs any monocolor. Any turn, your choice.

Hey @bolyarich I’ll play as monoGreen, a virtual coin flip gave me P1 so I’ll start the thread

Looking to try the model’s current favourite, [Demonology]/Discipline/Finesse. Random 1 :eyes:

@charnel_mouse I’m interested in playing, but I’ll be honest and let you know that I’m remarkably bad at Codex and so if you’re looking to test the efficacy of that build, I’m not an especially ideal candidate. If that’s not a concern, then I’ll make a game for us (random: 23).

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Fine by me!

Who is in for model’s choice random match? If anyone is interested pick or random one of the sample matchup by charnel_mouse, see below, and start us off as P1! :kissing_heart:

P1 P2
[Balance]/Blood/Finesse [Balance]/Law/Present
[Truth]/Disease/Present [Ninjitsu]/Anarchy/Future
[Blood]/Discipline/Past [Finesse]/Fire/Necromancy
[Peace]/Blood/Fire [Truth]/Demonology/Disease
[Finesse]/Blood/Necromancy [Fire]/Balance/Strength
[Disease]/Discipline/Fire [Necromancy]/Balance/Fire
[Blood]/Finesse/Law [Finesse]/Blood/Strength
[Blood]/Discipline/Past [Past]/Balance/Finesse
[Balance]/Blood/Ninjitsu [Blood]/Feral/Necromancy
[Future]/Peace/Truth [Balance]/Blood/Strength
[Law/Truth]/Present [Blood]/Law/Ninjitsu
[Fire]/Past/Truth [Necromancy]/Fire/Present
[Past]/Balance/Peace [Peace]/Feral/Finesse
[Growth]/Bashing/Disease [Feral]/Discipline/Truth
[Law]/Fire/Growth [Bashing]/Present/Strength
[Peace]/Demonology/Growth [Bashing]/Peace/Strength
[Law]/Demonology/Feral [Disease]/Bashing/Fire
[Bashing]/Blood/Future [Law]/Bashing/Necromancy
[Peace]/Future/Past [Fire]/Ninjitsu/Truth
[Bashing]/Demonology/Disease [Strength]/Disease/Growth
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@bansa I’ll give it a shot with [Bashing]/Peace/Strength.

Wondering if anyone’s interested in getting some FFA action started.

I could be into that, provided we avoid black’s dominance

Hmm, would randomly determining a starter deck for all players to use (before each game, if more than one are played), then allowing players to choose their heroes (provided at least one matches the randomized starter) work?

What is FFA? Is this an event?

FFA is free-for-all, which is a mode for 3 to 5 players given in the rulebook.
I’d be game.

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Tracking everyone’s board state in forum play is… challenging.

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I completely forgot about that. I suggest making use of the board state spreadsheet from before.

As much as I’d like to volunteer to monitor and update it myself, though, I think I’m not up to that task right now, so it’d be better if each player update the board state at the start of their turn, after verifying the previous turn doesn’t contain any errors.

That would work for me.

As for how to select decks, I just think black starter, Garth, and Orpal should be banned. Too many things affecting all players.

I agree those are some of the stronger options in FFA, precisely because they have cards that affect other players, and if people feel compelled to play them as a result, then I’d support introducing some setup mechanics to promote variety, but outright banning them would be very disappointing to me. Partially, because I don’t like reducing the possibility space for games, but also because having particularly strong cards in and of itself can lead to more interesting dynamics in a FFA environment.

One of the more interesting aspects of FFA, IMO, is the potential for players to cooperate in defense against a common threat. Having some cards generally recognized as particularly threatening creates an incentive for that kind of cooperation. Like, take Black vs. Blue, Blue has tools to interfere with some of Black’s more threatening options, but Black dominates because it can more efficiently apply direct pressure. But, in FFA, if other players apply direct pressure to Black, it can create space for Blue to shut down Black’s global threats. That kind of dynamic isn’t possible in 1v1, and is one of the biggest appeals of FFA to me.

Essentially, I prefer checking strong cards through diplomacy and cooperation rather than by limiting player choice. I know I’m the one who suggested it, but even the idea of assigning players the same starting deck to try to level the playing field isn’t very appealing to me, now that I’ve had more time to think about it, because it would preclude all interaction between different starter decks. Randomly assigning each player a unique starter would be better, I think. The player who gets Black may have an advantage, but they should also have a target painted on them.

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