"P2T1
StartingHand Workers
STARTING HAND
Aged Sensei
Savior Monk
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
WORKERS
Fox Viper
NextHand
Smoker
Grappling Hook
Snapback
Safe Attacking
Fox Primus
Discard
Sensei’s Advice
Morningstar Flagbearer
Aged Sensei
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
savior monk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Grave (2/3A), sparkshot
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Savior Monk (2/2A)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
"P1T2
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Graveyard
Summon Skeletons
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Giant Panda
Thieving Imp
Giant Panda
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Pestering Haunt
Skeleton - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton Javelineer (1/1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B]
- Graveyard (3)
- L1 Garth Torken (1/3)
- Pestering Haunt (1/1) Unstoppable
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Rambasa Twins
Scribe
STARTING HAND
Snapback
Safe Attacking
Fox Primus
Grappling Hook
Smoker
WORKERS
Fox Viper
Fox Primus
NextHand
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Rambasa Twins
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
t2 - ($3)
safe attacking - ($2)
grappling hook scav to elite
midband grave - ($0)
Grave kills SQL and sparks elite
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Savior Monk (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: L3 Grave (3/3), sparkshot, readiness
[B]In Play:[/B]
- Safe Attacking (upgrade)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
I feel like scribe is not that strong, at least at turn 2, but it should trade fantastically well with all these skeletons and help makeup for me going down on cards. choosing to midband second so I am less vulnerable to nether drain
"
How did you get a Tech II for $2?
meant to say t1, as it is in patrol
"P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Crash Bomber
STARTING HAND
WORKERS
Poisonblade Rogue
Summon Skeletons
Giant Panda
NextHand
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Discard
Giant Panda
Crash Bomber
Crash Bomber
Tech 2 card(s)
Get Paid - ($6)
Javelineer rises - ($5)
Thieving Imp: discard #3 of 4 - ($2)
Skeleton - ($1)
Haunt hits your base for 1
Worker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton Javelineer (1/1) javelin
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B]
- Graveyard (3)
- L1 Garth Torken (1/3)
- Pestering Haunt (1/1) Unstoppable
- Skeleton (1/1)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
I considered teching in Galina Glimmer x2 instead of Panda x2, with the plan of turning one of them into a worker. If I had known I would have drawn a hand like this, I would have done so.
"
"P2T3
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Grappling Hook
Rambasa Twins
Aged Sensei
Morningstar Flagbearer
WORKERS
Fox Viper
Fox Primus
NextHand
Snapback
Smoker
Scribe
Discard
Aged Sensei
Grappling Hook
Morningstar Flagbearer
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid - ($7)
grave gets healed 1
Rambasa Twins - ($3)
grappling hook jav to elite
Grave kills imp & sparks to jav
Monk kills lookout
heroes hall - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin (3/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Savior Monk (2/2), healing
- L3 Grave (3/2), sparkshot, readiness
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 7
Thoughts
I feel like scribe is not that strong, at least at turn 2, but it should trade fantastically well with all these skeletons and help makeup for me going down on cards. choosing to midband second so I am less vulnerable to nether drain
"
"P1T4
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Summon Skeletons
Giant Panda
Jandra, the Negator
NextHand
Sacrifice the Weak
Bone Collector
Deteriorate
Skeletal Archery
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($4)
Skeleton - ($3)
Imp rises: discard #2 of 3 - ($0)
Haunt hits your base for 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1A)
-
[I]Elite[/I]: Thieving Imp (3/2)
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Garth Torken (1/3)
- Pestering Haunt (1/1) Unstoppable
- Graveyard (3)
- Skeleton Javelineer (buried)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
Justice Juggernaut
Scribe
STARTING HAND
Snapback
Scribe
Smoker
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Scribe
Aged Sensei
Savior Monk (2/2), healing
Tech 2 card(s)
Get Paid + float - ($8)
healing
scribe - ($6)
Worker - ($5)
t2 - ($1)
Rambasa twin A kills SQL
Grave kills scav skele and sparkshots to tech
Savior trades with imp
Rambasa B destroys your graveyard
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- L3 Grave (3/2), sparkshot, readiness
- Rambasa Twin (3/2A)
- Rambasa Twin (3/2)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
quite annoying
"
"P1T5
Tech StartingHand Workers
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Deteriorate
Bone Collector
Sacrifice the Weak
Skeletal Archery
Giant Panda
WORKERS
Poisonblade Rogue
Summon Skeletons
Giant Panda
Jandra, the Negator
Giant Panda
NextHand
Crash Bomber
Bone Collector
Graveyard
Crash Bomber
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Sacrifice the Weak (Scribe dies) - ($7)
Level Garth x3 - ($4)
Garth kills Grave
Level Garth x1: revive Hooded Executioner - ($3)
Deteriorate: Twin
Haunt trades with Twin
Worker - ($2)
Skeleton - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hooded Executioner (3/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L7 Garth Torken (3/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
"P2T5
Tech StartingHand Workers
TECH
Censorship Council
Martial Mastery
STARTING HAND
Aged Sensei
Scribe
Savior Monk (2/2), healing
Morningstar Flagbearer
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
NextHand
Insurance Agent
Smoker
Justice Juggernaut
Discard
Scribe (1/3A)
Censorship Council
Martial Mastery
Savior Monk (2/2), healing
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Scribe - ($6)
Tower - ($3)
Bigby - ($1)
Aged sensei - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei (1/1)
-
[I]Technician[/I]: L1 Bigby (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Rambasa Twin (3/2)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
quite annoying
"
"P1T6
Tech StartingHand Workers
TECH
Blooming Elm
Blooming Elm
STARTING HAND
Crash Bomber
Crash Bomber
Bone Collector
Graveyard
WORKERS
Poisonblade Rogue
Summon Skeletons
Giant Panda
Jandra, the Negator
Giant Panda
Crash Bomber
NextHand
Sacrifice the Weak
Hooded Executioner
Skeletal Archery
Discard
Crash Bomber
Blooming Elm
Blooming Elm
Tech 2 card(s)
Get Paid + float - ($10)
Garth and Skeleton kill SQL
Executioner kills Bigby
Skeleton - ($9)
Tech II - ($5)
Graveyard - ($3)
Worker - ($2)
Bone Collector - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Bone Collector (4/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L7 Garth Torken (3/3[4])
- Hooded Executioner (3/1[3])
- Graveyard (3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"
I think you forgot tower damage, Garth and bc should have 1 more dmg
"P2T6
Tech StartingHand Workers
TECH
War Drums
War Drums
STARTING HAND
Smoker
Insurance Agent
Justice Juggernaut
Snapback
Grappling Hook
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Smoker
NextHand
Insurance Agent
War Drums
Martial Mastery
Justice Juggernaut
Insurance Agent (2/2)
Tech 2 card(s)
Get Paid + tech - ($9)
Worker - ($8)
Drakk to Maxband - ($1)
insurance agent, targeting rambasa twin, agent gets haste - ($0)
They trade, insurance policy, twin to codex - ($4)
Sensei safely kills patrolling skele, you draw
Summon grave - ($2)
Insurance agent kills Garth. Levels for grave
worker - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L3 Grave (3/4A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: L6 Drakk (3/4)
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Aged Sensei (1/1)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
Thoughts
"
"P1T7
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel
STARTING HAND
Hooded Executioner
Sacrifice the Weak
Skeletal Archery
Bone Collector
WORKERS
Poisonblade Rogue
Summon Skeletons
Giant Panda
Jandra, the Negator
Giant Panda
Crash Bomber
NextHand
Pestering Haunt
Thieving Imp
Crash Bomber
Deteriorate
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($10)
Tech III - ($5)
Bone Collector rises - ($2)
Argagarg Garg - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bone Collector (3/3A)
-
[I]Elite[/I]: Wisp (1/1)
-
[I]Scavenger[/I]: L1 Argagarg Garg (1/3)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3)
- Hooded Executioner (buried)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"
"P2T7
StartingHand Workers
STARTING HAND
Insurance Agent
Justice Juggernaut
Martial Mastery
Insurance Agent (2/2)
War Drums
War Drums
Snapback
Scribe (1/3A)
Scribe (1/3A)
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Smoker
Snapback
NextHand
Censorship Council
Savior Monk (2/2), healing
Grappling Hook
Martial Mastery
Insurance Agent
Tech 0 card(s)
Get Paid + float - ($11)
justice jugger, it gets haste - ($5)
insurance agent on bone collector - ($4)
sensei trains grave
grave kills sql and sparkshots elite
insurance policy - ($6)
Drakk kills arg, levels to grave , maxband grave - ($4)
martial mastery, disc, draw 2, look at hand - ($3)
scribe, draw - ($1)
Worker - ($0)
justice jugger breaks your t3
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Insurance Agent (2/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: L7 Grave (4/5), readiness, sparkshot, sword rune
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Aged Sensei (1/1)
- Justice Juggernaut (4/6), unstoppable
- L6 Drakk (3/3)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Thoughts
The machine
"
"P1T8
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Deteriorate
Thieving Imp
Crash Bomber
WORKERS
Poisonblade Rogue
Summon Skeletons
Giant Panda
Jandra, the Negator
Giant Panda
Crash Bomber
Pestering Haunt
NextHand
Bone Collector
Hooded Executioner
Blooming Elm
Discard
Deteriorate
Skeleton Javelineer
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech III
Garth Torken - ($8)
Deteriorate Sensei
Bone Collector rises - ($6)
Worker - ($5)
Thieving Imp, discard #2 of 5 - ($2)
Crash Bomber - ($1)
Skeleton - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1A)
-
[I]Elite[/I]: Crash Bomber (3/2)
-
[I]Scavenger[/I]: Thieving Imp (2/2)
-
[I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3)
- Hooded Executioner (buried)
- L1 Garth Torken
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 11
"
"P2T8
StartingHand Workers
STARTING HAND
Savior Monk (2/2), healing
Grappling Hook
Censorship Council
Martial Mastery
Insurance Agent
Scribe (1/3A)
War Drums
War Drums
Martial Mastery
Insurance Agent (2/2)
Grappling Hook
Aged Sensei (1/1)
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Smoker
Snapback
NextHand
Savior Monk (2/2), healing
Martial Mastery
Censorship Council (4HP)
Tech 0 card(s)
Get Paid - ($11)
martial mastery, discard draw 2 peek - ($10)
insurance agent, insuring other agent, agent 2 gets haste - ($9)
drakk kills sql
insurance agent #1 trades with crashbomber, insurance policy and 1 base dmg - ($10)
war drums 2x - ($6)
scribe , reshuffle and draw - ($4)
martial mastery, discard censorship council and draw 2 - ($3)
insurance agent #3, insuring agent #2 - ($2)
agent #2 (hasted one) trades with tech bone collector, insurance policy - ($3)
aged sensei … units now have +11 dmg - ($2)
grave kills scav
original scribe and justice jugger destroy your base, gg
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei (1/1)
-
[I]Technician[/I]: Insurance Agent (2/2)
-
[I]Lookout[/I]: L7 Grave (4/5A), readiness, sparkshot, sword rune
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Justice Juggernaut (4/6), unstoppable
- L6 Drakk (3/3)
- War Drums (channeling)
- War Drums (channeling)
- Scribe (1/3)
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 11
Thoughts
"
Drawing that much is really fun.
Demon anarchy growth
"P1T1
StartingHand Workers
STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Pestering Haunt
Thieving Imp
WORKERS
Skeletal Archery
NextHand
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Discard
Summon Skeletons
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
pestering haunt
thieving imp disc 3 of 5 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Thieving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"