Penatronic [Stength]/Peace/Blood vs Monopurple @Nekoatl
"P1T1
StartingHand Workers
STARTING HAND
Aged Sensei
Savior Monk
Smoker
Fox Viper
Fox Primus
WORKERS
Fox Viper
NextHand
Safe Attacking
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Snapback
Discard
Savior Monk
Fox Primus
Smoker
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Sensei - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Rook (2/4A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
Thoughts
desperation.dec
"
"P2T1
StartingHand Workers
STARTING HAND
Battle Suits
Fading Argonaut
Tinkerer
Temporal Research
Hardened Mox
WORKERS
NextHand
Plasmodium
Nullcraft
Forgotten Fighter
Time Spiral
Neo Plexus
Discard
Tinkerer
Fading Argonaut
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Hardened Mox - ($2)
Battle Suits - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox (2/1/A) Indestructible
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
"P1T2
Tech StartingHand Workers
TECH
Eager Cadet
Eager Cadet
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Snapback
Grappling Hook
Safe Attacking
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Grappling Hook
Savior Monk
Smoker
Eager Cadet
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
heroes hall - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Rook (2/4A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
desperation.dec
"
"P2T2
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Nullcraft
Plasmodium
Forgotten Fighter
Time Spiral
Neo Plexus
WORKERS
Forgotten Fighter
NextHand
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Nullcraft attacks and kills Aged Sensei
Hardened Mox attacks Rook
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Hardened Mox (2/1/A) Indestructible
- Nullcraft
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
"P1T3
Tech StartingHand Workers
TECH
Birds Nest
Crashbomber
STARTING HAND
Eager Cadet
Grappling Hook
Sensei’s Advice
Savior Monk
Smoker
Fox Primus
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
NextHand
Eager Cadet
Snapback
Sensei’s Advice
Safe Attacking
Birds Nest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Eager cadet
fox primus - ($2)
Drakk - ($0)
Rook hits your base for 2
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Eager Cadet (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L1 Drakk (1/3)
-
[I]Lookout[/I]: Fox Primus (2/2), frenzy, antiair
[B]In Play:[/B]
- L1 Rook (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
desperation.dec
"
"P2T3
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Tinkerer
Plasmodium
Time Spiral
Neo Plexus
Knight of the Conclave
WORKERS
Forgotten Fighter
Plasmodium
NextHand
Temporal Research
Knight of the Conclave
Fading Argonaut
Discard
Time Spiral
Seer
Seer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Knight of the Conclave
Hardened Mox attacks Overeager Cadet
Nullcraft attacks and kills Overeager Cadet
Neo Plexus - ($4)
Tinkerer - ($2)
Vir Garbarean - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Neo Plexus (3/2/A)
-
[I]Elite[/I]: Tinkerer (2/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Vir (2/3)
[B]In Play:[/B]
- Battle Suits
- Hardened Mox (2/1/A) Indestructible
- Nullcraft (1/1) Flying, Haste, Buffproof
- Knight of the Conclave (3 time)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
"P1T4
Tech StartingHand Workers
TECH
Desperation
Crashbomber
STARTING HAND
Safe Attacking
Snapback
Eager Cadet
Birds Nest
Sensei’s Advice
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
NextHand
Aged Sensei (1/1)
Smoker
Grappling Hook
Crashbomber
Desperation
Tech 2 card(s)
Get Paid - ($7)
Eager Cadet
Bird’s Nest - ($5)
primus trades with plexus
Midband rook - ($1)
Rook kills Vir, bonus levels to drakk
Midband drak and kill tinker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Woody (1/1A), flying
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Tweety (1/1), flying
-
[I]Technician[/I]: Eager Cadet (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L4 Drakk (2/1)
- L5 Rook (3/3)
- Birds Nest (on-going)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
wump, not a great split for desperation… actually maybe not bad as everything in hand is super cheap. trying to play around origin story a little bit.
"
"P2T4
Tech StartingHand Workers
TECH
Origin Story
Origin Story
STARTING HAND
Knight of the Conclave
Fading Argonaut
Temporal Research
Neo Plexus
WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
NextHand
Time Spiral
Tinkerer
Origin Story
Discard
Temporal Research
Tech 2 card(s)
Get Paid - ($7)
Knight of the Conclave
Prynn Pasternaak - ($5)
Temporal Research - ($3)
Worker - ($2)
Fading Argonaut - ($0)
Hardened Mox attacks and kills Overeager Cadet
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Nullcraft (1/1/A) Flying, Haste, Buffproof
-
[I]Elite[/I]: Fading Argonaut (4/3) (3 time)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Hardened Mox (2/1) Indestructible
- Prynn Pasternaak (2/3) (4 time)
- Knight of the Conclave (3 time)
- Knight of the Conclave (2 time)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 1
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
I was trying to draw an Origin Story to remove that Rook so my Mox and Nullcraft could clear the board, but no luck…
"
"P1T5
Tech StartingHand Workers
TECH
Desperation
Entangling Vines
STARTING HAND
Crashbomber
Smoker
Grappling Hook
Aged Sensei (1/1)
Desperation
Crashbomber
Eager Cadet (2/2A)
Sensei’s Advice
Snapback
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Snapback
NextHand
Fox Primus (2/2), frenzy, antiair
Safe Attacking (upgrade)
Discard
Eager Cadet (2/2)
Grappling Hook
Desperation
Entangling Vines
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($7)
tech draw
crashbomber x2 - ($5)
aged sensei - ($4)
smoker - ($3)
grappling hook dumb-craft to lookout
Drakk casts desperation, I draw 3 cards, trash desperation
Eager Cadet
Rook casts sensei’s advice on birds - ($2)
tweety safely kills nullcraft
Woody safely kills Fargo
Rook kills prynn, free levels, then maxband - ($1)
Drakk hits your base for 2
Worker - ($0)
no hand left to discard per desperation
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Eager Cadet (2/2A)
-
[I]Elite[/I]: Smoker (1/1), stealth
-
[I]Scavenger[/I]: Crashbomber (2/2)
-
[I]Technician[/I]: Crashbomber (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L4 Drakk (2/1)
- L8 Rook (4/6), two lives
- Birds Nest (on-going)
- Tweety (1/1), flying
- Woody (1/1), flying
- Aged Sensei (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
well I guess that was good? and now I’m safe from origin story for a turn at least
Are you proud of me, @Bob199?
"
1 Like
"P2T5
Tech StartingHand Workers
TECH
Shimmer Ray
Shimmer Ray
STARTING HAND
Origin Story
Time Spiral
Tinkerer
WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
NextHand
Seer
Shimmer Ray
Seer
Origin Story
Tech 2 card(s)
Get Paid - ($8)
Vir Garbarean - ($6)
Peek
Time Spiral to manifest Knight of the Conclave - ($5)
Tech II (Past) - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox (2/1/A) Indestructible
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Knight of the Conclave (5/4)
-
[I]Technician[/I]: Vir Garbarean (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Knight of the Conclave (2 time)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
Since I can’t summon Prynn this turn, I wanted to use Vir to exchange the Origin Story in my hand with the top card of my deck, but no luck…
"
I’m going to go ahead and resign this one. My attempt to stop your initial rush failed, and while it is theoretically possible that I could deal with what you have in play now, I don’t think there’s any way I can stop you from finishing my base off at this point. I have no means of repairing, and you have an abundance of options for damaging my base, regardless of my attempts to defend. GG.
I’m guessing you paired Peace and Blood for the Pirate-Gang Commander / Flagstone Garrison combo, but why did you choose Strength?
If you’re up for another game, I want to try:
Spec
[Demonology]/Discipline/Strength
I paired these specs for trying to make desperation work… Rook was purely to have an aggressive early game hero, though in retrospect I wish he was Calamandra or Vandy. I just wanted tons of cheap T1 stuff and desperation.
Let me think a bit and i’ll try another off-the-wall spec.
I think pirate-gang is generally considered bad, and doesnt activate garrison more than once. and usually its bad to go for game plans that require a techlab to be mandatory.
@Nekoatl you start this game, my spec (without looking at yours) will be [Feral]/Balance/Finesse
if anyone was curious about what that next turn looked like…
"P1T6
Tech StartingHand Workers
TECH
War Drums
Earthquake
STARTING HAND
Fox Primus (2/2), frenzy, antiair
Safe Attacking (upgrade)
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Snapback
NextHand
Grappling Hook
Desperation
Sensei’s Advice
War Drums
Tech 2 card(s)
Get Paid - ($8)
Crashbomber ““kills”” mox, deals 1 dmg to your t2
birds combo to kill KotC
sensei trains cadet
cadet kills garbanzobean, you draw
Drakk maxbands from free levels
Crashbomber #2 + drak destroy your t1, 2 dmg to your base
Rook destroys your t2, 2 dmg to your base
Smoker hits your base for 1
t2 - ($4)
Float ($4)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L6 Drakk (3/4)
- L8 Rook (4/6), two lives
- Birds Nest (on-going)
- Tweety (1/1), flying
- Woody (1/1), flying
- Aged Sensei (1/1)
- Eager Cadet (2/1)
- Smoker (1/1), stealth
- Crashbomber (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 4
- Workers: 8
Thoughts
well I guess that was good? and now I’m safe from origin story for a turn at least
"
"P1T1
StartingHand Workers
STARTING HAND
Thieving Imp
Sacrifice the Weak
Deteriorate
Summon Skeletons
Skeletal Archery
WORKERS
Skeletal Archery
NextHand
Graveyard
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Discard
Summon Skeletons
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, forcing you to discard a random card - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Thieving Imp (2/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
If you meant that the pirate tokens don’t trigger the garrison, then I agree, but that’s not the point of the combo. Playing the commander triggers 1 card draw, but also allows you to play further blood units at no cost. They are still played from hand, so they each also trigger a card draw, potentially allowing you to play every blood unit in your deck and discard pile (under ideal circumstances). I do agree that needing a tech lab is a significant liability, but the idea would be to rely primarily on blood units for most of the game, and slip in a late-game garrison if and when an opportunity presented itself for a strong finisher.
2 Likes
I posted my first turn before the discussion post, since it seems more time-relevant.
"P2T1
StartingHand Workers
STARTING HAND
Tiger Cub
Ironbark Treant
Forest’s Favor
Spore Shambler
Playful Panda
WORKERS
Tiger Cub
NextHand
Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree
Discard
Ironbark Treant
Spore Shambler
Forest’s Favor
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
panda - ($2)
calamandra - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Calamandra (2/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Playful Panda (2/2)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
"P1T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Mythmaking
STARTING HAND
Pestering Haunt
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Jandra, the Negator
WORKERS
Skeletal Archery
Skeleton Javelineer
NextHand
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Tech I - ($2)
Vandy Anadrose - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp (2/2/A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Vandy (2/3) Sparkshot
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1) Unstoppable
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Rampant Growth
Merfolk Prospector
Young Treant
Verdant Tree
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Spore Shambler
Tiny Basilisk
Young Treant
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
cast rampant growth on panda - ($3)
panda kills imp
Midband calamandra - ($1)
kill vandy, maxband heal calamandra
t1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Playful Panda (2/2)
- L5 Calamandra (4/5), units have resist 1
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"