Nopethebard Wildfire (Present/Fire/Growth) vs Codexnewb Discipline/Necromancy/Law

P1t4

Hand

Nautical dog
Nether Drain
Scorch
Mad Man
Makeshift rambaster

Worker

Scorch

Tech

Disguised Monkey and Steam Tank

Get paid ($7)
Worker ($6)
Build Tech 2: Anarchy ($2)
Hire Arg ($0) a wisp appears
Tap Bloodburn to damage your tech 2

Squad leader: wisp (0/1)
Scavenger: Arg (1/3)
In play: Bloodburn*

Base: 20
Tech 1: 2
Tech 2: 5
Tower: 4
8 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Chaos Mirror
Charge
Marauder
Brogre
Gunpoint Taxman

Thoughts

Next turn: shenanigans. I sure hope he kills the wisp.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Aged Sensei
Rambasa Twin
Sparring Partner
Savior Monk
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker
Aged Sensei


NextHand

MorningStar Flagbearer (3/2)
Sensei’s Advice
Grappling Hook
Insurance Agent


Discard

Snapback
Savior Monk
Lich’s Bargain
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rambasa twins - ($3)
sparring partner - ($2)
garth - ($0)
bigby safely kills wisp in sql

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Rambasa Twin #2 (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bigby, lvl 1, (2/3)
  • Rambasa Twin #1 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, interesting moves here. ill just throw a hero out as fodder and hope i draw both insurance agents.

teching both LB’s to use later.

P1t5

Hand

Chaos Mirror
Charge
Marauder
Brogre
Gunpoint Taxman

Worker

Charge

Tech

Pirate Gunship 2x

Get paid ($8)
Worker ($7)
Hire Marauder and boost ($1) you lose a worker
Tap Bloodburn to damage Your tech 2
Float 1 gold

Squad leader: Marauder (4/3)
Scavenger: Arg (1/3)
In play: Bloodburn

Base: 20
Tech 1: 2
Tech 2: 5
9 workers

Hand: 5
Deck: 1
Discard: 5

New Hand

Makeshift rambaster
Nether Drain
Nautical dog
Steam Tank
Mad Man

Thoughts

That delayed the Lawbringer Griffins a bit longer. I should be able to keep my tech 2 and smash his tech 2 with the monkey. Gunships incoming.

ill be casting community service this turn. can you let me know the 5 cards in your discard. it would be the remaining cards you just discarded plus what you just teched last turn. thanks!

1 Like

Discard:
Gunpoint Taxman
Brogre
Chaos Mirror
Pirate Gunship
Pirate Gunship

thanks!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Insurance Agent
Sensei’s Advice
MorningStar Flagbearer (3/2)
Grappling Hook
Insurance Agent
Savior Monk
Community Service


WORKERS
Fox Viper
Fox Primus
Smoker
Sensei’s Advice


NextHand

Snapback
liches bargain
liches bargain
Community Service


Discard

Community Service
MorningStar Flagbearer (3/2)
Savior Monk


Tech 2 card(s)
Get Paid - ($9)
trash worker (down to 8) - ($8)
worker (back to 9) - ($7)
max bigby - ($3)
tap bigby, draw
x2 insurance agents, 2 runes to rambasa twin #2 - ($1)
expensive grapplng hook marauder to lookout - ($0)
rambasa twin #2 trades with marauder
…collect insurance, 8 gold, reshuffle, draw 2 cards - ($8)
bigby casts community service, look at your discard…I guess I’ll summon that pretty little Marauder I just sent there. - ($3)
Marauder haste kills Arg, takes 2 damage, Garth to lvl 3
Mid Garth - ($2)
sparing partner and remaining rambasa twin SAFELY break your tech 2, your base to 18
Garth breaks your tech 1, takes 1 from tower, your base to 16
garth makes a skeleton - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bigby, lvl 5, (3/4)
  • Garth, lvl 4, (2/3)
  • Rambasa Twin (3/2)
  • Sparring Partner (2/2)
  • Marauder (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

well there it is. lucked out on that one. a steamtank would nto have yielded the same result.

2 Likes

I guess that’s GG. I really hate Law. I’m going back to Wildfire.

It’s nice to know law can do something. It’s so underused.

I think I’ll switch to necro/balance/fire

1 Like

Am I first?

It think I am, I just won’t be able to post until tonight.

You can feel free to go first again if you want to?

1 Like

Okay I think I will. Thanks

Good luck have fun
P1t1

Hand

Nautical dog
Makeshift rambaster
Charge
Bloodrage Ogre
Bombaster

Worker

Makeshift Rambaster

Get paid ($4)
Worker ($3)
Hire Nautical dog ($2)
Hire Jaina ($0)

Scavenger: Nautical dog (1/1)
In play: Jaina (2/3)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Bloodburn
Careless Musketeer
Mad Man
Pillage
Scorch

Thoughts

I guess this is a burn plan.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Poisonblade Rogue
Graveyard
Deteriorate
Thieving Imp


Discard

Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
jandra - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
1 Like

P1t2

Hand

Bloodburn
Careless Musketeer
Mad Man
Pillage
Scorch

Worker

Careless Musketeer

Tech

Lobber 2x

Get paid ($5)
Worker ($4)
Nautical dog and Jaina kill Jandra
Build Tech 1 ($2)
Build Heroes Hall ($0)

In play: Jaina (2/1)

Base: 20
Tech 1: 5
Heroes Hall: 4
6 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Nautical dog
Pillage
Lobber
Bloodburn
Brogre

Thoughts

Interesting opening on his part. His gold float was kind of him; free economic advantage for me. I’ll either tech in Burning Volley or Arg spells next turn.

Jains would die to jandra. Any changes?

1 Like

Yes please.

Actually she can die.

1 Like

Sounds good

1 Like
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Graveyard
Thieving Imp
Pestering Haunt
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery
Thieving Imp


NextHand

Sacrifice the Weak
Poisonblade Rogue
Lich’s Bargain
Skeleton Javelineer
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
garth - ($4)
make a skeleton - ($3)
pestering haunt
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, let’s go with LB to see if i can make up for lost ground there.

P1t3

Hand

Nautical dog
Pillage
Lobber
Bloodburn
Brogre

Worker

Pillage

Tech

Dinosize and Hyperion

Get paid ($6)
Worker ($5)
Hire Lobber ($4)
Hire Arg ($2)
Float 2 gold

Squad leader: wisp (0/1)
Scavenger: Lobber (2/2)
In play: Arg (1/3)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 0
Discard: 5

New Hand

Charge
Bombaster
Scorch
Lobber
Mad Man