P1t4
Hand
Nautical dog
Nether Drain
Scorch
Mad Man
Makeshift rambaster
Worker
Scorch
Tech
Disguised Monkey and Steam Tank
Get paid ($7)
Worker ($6)
Build Tech 2: Anarchy ($2)
Hire Arg ($0) a wisp appears
Tap Bloodburn to damage your tech 2
Squad leader: wisp (0/1)
Scavenger: Arg (1/3)
In play: Bloodburn*
Base: 20
Tech 1: 2
Tech 2: 5
Tower: 4
8 workers
Hand: 5
Deck: 6
Discard: 0
New Hand
Chaos Mirror
Charge
Marauder
Brogre
Gunpoint Taxman
Thoughts
Next turn: shenanigans. I sure hope he kills the wisp.
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Aged Sensei
Rambasa Twin
Sparring Partner
Savior Monk
Snapback
WORKERS
Fox Viper
Fox Primus
Smoker
Aged Sensei
NextHand
MorningStar Flagbearer (3/2)
Sensei’s Advice
Grappling Hook
Insurance Agent
Discard
Snapback
Savior Monk
Lich’s Bargain
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rambasa twins - ($3)
sparring partner - ($2)
garth - ($0)
bigby safely kills wisp in sql
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Garth, lvl 1, (1/3+A)
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: Rambasa Twin #2 (3/2)
-
Lookout:
In Play:
- Safe Attacking
- Bigby, lvl 1, (2/3)
- Rambasa Twin #1 (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4 (Law)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, interesting moves here. ill just throw a hero out as fodder and hope i draw both insurance agents.
teching both LB’s to use later.
P1t5
Hand
Chaos Mirror
Charge
Marauder
Brogre
Gunpoint Taxman
Worker
Charge
Tech
Pirate Gunship 2x
Get paid ($8)
Worker ($7)
Hire Marauder and boost ($1) you lose a worker
Tap Bloodburn to damage Your tech 2
Float 1 gold
Squad leader: Marauder (4/3)
Scavenger: Arg (1/3)
In play: Bloodburn
Base: 20
Tech 1: 2
Tech 2: 5
9 workers
Hand: 5
Deck: 1
Discard: 5
New Hand
Makeshift rambaster
Nether Drain
Nautical dog
Steam Tank
Mad Man
Thoughts
That delayed the Lawbringer Griffins a bit longer. I should be able to keep my tech 2 and smash his tech 2 with the monkey. Gunships incoming.
ill be casting community service this turn. can you let me know the 5 cards in your discard. it would be the remaining cards you just discarded plus what you just teched last turn. thanks!
1 Like
Discard:
Gunpoint Taxman
Brogre
Chaos Mirror
Pirate Gunship
Pirate Gunship
thanks!
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Community Service
Community Service
STARTING HAND
Insurance Agent
Sensei’s Advice
MorningStar Flagbearer (3/2)
Grappling Hook
Insurance Agent
Savior Monk
Community Service
WORKERS
Fox Viper
Fox Primus
Smoker
Sensei’s Advice
NextHand
Snapback
liches bargain
liches bargain
Community Service
Discard
Community Service
MorningStar Flagbearer (3/2)
Savior Monk
Tech 2 card(s)
Get Paid - ($9)
trash worker (down to 8) - ($8)
worker (back to 9) - ($7)
max bigby - ($3)
tap bigby, draw
x2 insurance agents, 2 runes to rambasa twin #2 - ($1)
expensive grapplng hook marauder to lookout - ($0)
rambasa twin #2 trades with marauder
…collect insurance, 8 gold, reshuffle, draw 2 cards - ($8)
bigby casts community service, look at your discard…I guess I’ll summon that pretty little Marauder I just sent there. - ($3)
Marauder haste kills Arg, takes 2 damage, Garth to lvl 3
Mid Garth - ($2)
sparing partner and remaining rambasa twin SAFELY break your tech 2, your base to 18
Garth breaks your tech 1, takes 1 from tower, your base to 16
garth makes a skeleton - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1+A)
-
Elite:
-
Scavenger: Insurance Agent (2/2)
-
Technician: Insurance Agent (2/2)
-
Lookout:
In Play:
- Safe Attacking
- Bigby, lvl 5, (3/4)
- Garth, lvl 4, (2/3)
- Rambasa Twin (3/2)
- Sparring Partner (2/2)
- Marauder (4/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
well there it is. lucked out on that one. a steamtank would nto have yielded the same result.
2 Likes
I guess that’s GG. I really hate Law. I’m going back to Wildfire.
It’s nice to know law can do something. It’s so underused.
I think I’ll switch to necro/balance/fire
1 Like
It think I am, I just won’t be able to post until tonight.
You can feel free to go first again if you want to?
1 Like
Okay I think I will. Thanks
Good luck have fun
P1t1
Hand
Nautical dog
Makeshift rambaster
Charge
Bloodrage Ogre
Bombaster
Worker
Makeshift Rambaster
Get paid ($4)
Worker ($3)
Hire Nautical dog ($2)
Hire Jaina ($0)
Scavenger: Nautical dog (1/1)
In play: Jaina (2/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Bloodburn
Careless Musketeer
Mad Man
Pillage
Scorch
Thoughts
I guess this is a burn plan.
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Pestering Haunt
Poisonblade Rogue
Graveyard
Deteriorate
Thieving Imp
Discard
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
jandra - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
P1t2
Hand
Bloodburn
Careless Musketeer
Mad Man
Pillage
Scorch
Worker
Careless Musketeer
Tech
Lobber 2x
Get paid ($5)
Worker ($4)
Nautical dog and Jaina kill Jandra
Build Tech 1 ($2)
Build Heroes Hall ($0)
In play: Jaina (2/1)
Base: 20
Tech 1: 5
Heroes Hall: 4
6 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Nautical dog
Pillage
Lobber
Bloodburn
Brogre
Thoughts
Interesting opening on his part. His gold float was kind of him; free economic advantage for me. I’ll either tech in Burning Volley or Arg spells next turn.
Jains would die to jandra. Any changes?
1 Like
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Graveyard
Thieving Imp
Pestering Haunt
Deteriorate
Poisonblade Rogue
WORKERS
Skeletal Archery
Thieving Imp
NextHand
Sacrifice the Weak
Poisonblade Rogue
Lich’s Bargain
Skeleton Javelineer
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
garth - ($4)
make a skeleton - ($3)
pestering haunt
tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Garth, lvl 1, (1/3+A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, let’s go with LB to see if i can make up for lost ground there.
P1t3
Hand
Nautical dog
Pillage
Lobber
Bloodburn
Brogre
Worker
Pillage
Tech
Dinosize and Hyperion
Get paid ($6)
Worker ($5)
Hire Lobber ($4)
Hire Arg ($2)
Float 2 gold
Squad leader: wisp (0/1)
Scavenger: Lobber (2/2)
In play: Arg (1/3)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 0
Discard: 5
New Hand
Charge
Bombaster
Scorch
Lobber
Mad Man