Nopethebard Wildfire (Present/Fire/Growth) vs Codexnewb Discipline/Necromancy/Law

P2t4

Hand

Charge
Scorch
Bloodburn
Mad Man
Bloodrage Ogre

Worker

Bloodburn

Tech

Hyperion 2x

Get paid + scavenger ($9)
Worker ($8)
Hire Arg ($6) a wisp appears
Hire Bloodrage Ogre ($4)
Build Tech 2: Present ($0)

Elite: Bloodrage Ogre (3/2)
Scavenger: Wisp (0/1)
In play: Arg (1/3)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Giant Panda
Charge
Scorch
Nautical dog
Tricycloid

Thoughts

I guess we’re playing for late game.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Insurance Agent
Insurance Agent
Morningstar Flagbearer
Rambasa Twin
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker
savior monk
Snapback


NextHand

Lich’s Bargain
Safe Attacking
Sparring Partner (2/2)


Discard

Rambasa Twin
Injunction
Injunction


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
morningstar flagbearer - ($4)
insurance agent x2, place both insurance runes on flagbearer - ($2)
grave readily kills wisp, sparkshot brogre, you get a gold

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer (2/2+A) ** [2 ins rune]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 3, (3/4)
  • :target: Lookout:

In Play:

  • Insurance Agent (2/2)
  • Insurance Agent (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

next turn is max garth with double LB hopefully, tech in the double injunction

The Brogre didn’t die right?

Nope, just takes 1 for the sparkshot

1 Like

excited to see how this one ends. ive learned the hard way that present tech 2 is not to be trifled with.

1 Like

P2t5

Hand

Giant Panda
Charge
Scorch
Nautical Dog
Tricycloid

Worker

Giant Panda

Tech

Tricycloid and Immortal

Get paid + scavenger ($10)
Worker ($9)
Brogre trades with Flagbearer
Cast Scorch ($5) 2 damage to your tech 2.
Hire Tricycloid ($0). Use time runes to destroy your tech 2.

Scavenger: Tricycloid (3/3)
Technician: Arg (1/3)

Base: 20
Tech 1: 5
Tech 2: 5
10 workers

Hand: 4
Deck: 2
Discard: 6

New Hand

Hyperion
Mad Man
Argonaut
Bombaster

Thoughts

Disaster averted. I guess we’re going tech 3 first.

2 Likes

How will you spend the insurance money?

1 Like

not sure, that’s a problem for future codexnewb.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Lich’s Bargain
Safe Attacking
Sparring Partner (2/2)
Sensei’s Advice
Lich’s Bargain


WORKERS
Fox Viper
Fox Primus
Smoker
savior monk
Snapback
Sensei’s Advice


NextHand

Grappling Hook
Rambasa Twin
Community Service
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($11)
collect insurance (6 gold, 2 cards) - ($17)
rebuild tech 2, base to 18
10th and final worker - ($16)
Grave readily kills tricycoid, takes 3, sparkshot arg for 1
insurance agent #1 kills arg, takes 1, grave to lvl 5
insurnac agent #2 hits your base to 18
max grave heals - ($14)
safe atacking - ($13)
sparring partner - ($12)
surplus - ($7)

Float ($7)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 7, (4/5)*
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Insurance Agent (2/1)
  • Insurance Agent (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 10
Thoughts

hmmm, nice play on his part. well, just have to spend enough to maximize next turn. tech double community service. i should have great options no matter what.

ill go with suplus over hero’s hall. doubt he can break the tech 2 again.

P2t6

Hand

Burning Volley
Argonaut
Hyperion
Mad Man
Bombaster

No worker

Tech

Guargum

Tech 1 card
Get paid + scavenger ($11)
Build Tech 3 ($6)
Build Tech Lab: Growth ($5)
Hire Argonaut ($2)
Hire Bombaster ($0)

Squad leader: Bombaster (2/2)
Technician: Argonaut (3/4)

Base: 18
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tech Lab: 4
10 workers

Hand: 5
Deck: 7
Discard: 0

New Hand

Nautical Dog
Mad Man
Hyperion
Burning Volley
Immortal

Thoughts

Not sure what to do here.

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Grappling Hook
Community Service
Morningstar Flagbearer
Rambasa Twin
Lich’s Bargain
Community Service


WORKERS
Fox Viper
Fox Primus
Smoker
savior monk
Snapback
Grappling Hook


NextHand

Lich’s Bargain
Injunction
Community Service
Injunction


Tech 0 card(s)
Get Paid + float - ($17)
surplus draw
bigby - ($15)
community service, look at your hand, put Hyperion into play - ($10)
garth - ($8)
liches bargain, workers to 9, base to 14, summon hoard - ($6)
make a skeleton - ($5)
rambasa twins - ($1)
worker, back to 10 - ($0)
grave readily kills bombaster, takes 2
tap grave, sword rune argonaut, you draw
tap sparring partner, rune to hyperion
hyperion haste breaks your tech 3, your base to 16, i draw 1
insurance agents hit your base to 14

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+A)
  • :psfist: Elite: Zombie (2/2)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Rambasa Twin (3/2)

In Play:

  • Safe Attacking
  • Grave, lvl 7, (4/3)*
  • Bigby, lvl 1, (2/3)
  • Garth, lvl 1, (1/3)
  • Hyperion (5/6)+
  • Insurance Agent (2/1)
  • Insurance Agent (2/2)
  • Sparring Partner (2/2)
  • Rambasa Twin (3/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

that’s probably it. insurance agents are just so good.

1 Like

Well that’s GG

GG!! phewwww. i was expecting the hammer for a few turns when i couldnt break your tech 2.

1 Like

I want to play Anarchy/Growth/Necromancy next game.

Sounds good! Your turn for player 1. Looking forward to it!

1 Like

P1t1

Hand

Pillage
Makeshift rambaster
Scorch
Careless Musketeer
Bloodrage Ogre

Worker

Careless Musketeer

Get paid ($4)
Worker ($3)
Hire Brogre ($1)
Float 1 gold

Scavenger: Brogre (3/2)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Nautical dog
Bloodburn
Mad Man
Bombaster
Charge

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Sensei’s Advice
Savior Monk
Fox Viper
Snapback
Aged Sensei


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Smoker
Grappling Hook
Safe Attacking
Fox Primus


Discard

Snapback
Aged Sensei
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
savior monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 1, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1t2

Hand

Nautical dog
Bloodburn
Mad Man
Bombaster
Charge

Worker

Bombaster

Tech

Chaos Mirror and Gunpoint Taxman

Get paid ($5)
Build Tech 1 ($3)
Research Bloodburn ($0)
Brogre kills Savior Monk

In play: Bloodburn*

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Pillage
Gunpoint Taxman
Chaos Mirror
Brogre
Charge

Thoughts

Why patrol when he can’t break anything and next turn I can haste into him.

interesting turn. i had to think hard about this one. also, bloodburn should have 2 runes.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Fox Primus
Safe Attacking


WORKERS
Fox Viper
Fox Primus


NextHand

Grappling Hook
Smoker
Snapback
Sensei’s Advice
MorningStar Flagbearer (3/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
mid grave - ($1)
safe attacking - ($0)
grave readily hits your tech 1 down to 2HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, kind of an odd situation. between zane, mad man, and charge, he can easily get through any patrol i put out there.

note, bloodburn has 2 runes, and it can’t target hero’s.

option 1: mid grave, safe attacking, grave in sql, - at best, he can gg 6, zane, 4, taxman 2, charge 0 - skipping worker and trading zane doesnt seem like a good life choice. also allows me to hit his tech 1 for 3!

option 2: grave hits tech 1, summon morningstar flagbearer, place in elite. deals with bloodburn, but doesnt net me a safe attacking.

Let’s go with option 1. seems more in line with my style anyways. teching the twins and sparring partner

P1t3

Hand

Pillage
Gunpoint Taxman
Chaos Mirror
Brogre
Charge

Worker

Pillage

Tech

Nether Drain and Marauder

Get paid ($6)
Worker ($5)
Hire Taxman ($3)
Build Tower ($0)

Scavenger: Taxman (3/3)
In play: Bloodburn**

Base: 20
Tech 1: 2
Tower: 4
7 workers

Hand: 5
Deck: 4
Discard: 0

New hand

Nautical dog
Nether Drain
Scorch
Mad Man
Makeshift rambaster

Thoughts

That should be sufficient defense for now. I wonder if he’ll figure out what I’m up to.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Smoker
Sensei’s Advice
Snapback
Grappling Hook
MorningStar Flagbearer (3/2)


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Savior Monk
Snapback
Aged Sensei
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 law - ($2)
grappling hook taxman to lookout
grave trades with taxman
summon bigby - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

bummer hand. at least i forced the tower though.

ill trade away grave to prevent free levels. hopefully bigby survives.

1 Like