NopetheBard vs Nekoatl

P2t3

Hand

Rampant Growth
Ironbark Treant
Polymorph
Tiger Cub
Merfolk Prospector

Worker

Rampant Growth

Tech

Gemscout Owl + Giant Panda

Get paid ($7)
Worker($7)
Hire Ironbark Treant ($4)
Hire Merfolk Prospector ($3)
The Porkhand Magistrate becomes a little 1/1 squirrel ($0)

Squad leader: Ironbark Treant (1/2[2])
Technician: Arg (1/5)
In play: Merfolk Prospector (1/1) Rich Earth

Base: 20
Tech 1: 5
8 workers

Hand: 3
Deck: 1
Discard: 4

New Hand

Forest’s Favor
Playful Panda
Tiny Basilisk

Thoughts

Turtling up it is. I need 4-5 gold to get Tech 2 and the rest can go to reinforcements. I think next turn, I play a worker as the only thing from my hand and set up hero defense. Chump blocking with heroes is kinda bad, but I think I need defenders more than Oni needs levels. At any rate, I should be able to start the party from there.

Actually the “Treant” can’t kill the Treant because it also has SQL armor in addition to its rulestext armor. It should survive with 1HP

1 Like

In that case, Argagarg survives!

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Manufactured Truth
Arrest
Elite Training
Lawful Search


WORKERS
Bluecoat Musketeer
Jail
Traffic Director
Lawful Search


NextHand

Spectral Flagbearer
Spectral Flagbearer
Spectral Aven


Discard

Manufactured Truth
Elite Training
Arrest
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Manufactured Truth, Newsman was really a Treant! - ($6)
Midband Onimaru - ($2)
Elite Training, buff Onimaru and “Treant” - ($0)
Onimaru kills Treant
“Treant” hits Argagarg for 4 damage

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A) Fund
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 General Onimaru (3/4) Frenzy 1, readiness
  • :target: Lookout:

In Play:

  • Building Inspector (1/1) Tax
  • Reputable Newsman (0/3) $2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I could get a kill on Argagarg by trading a unit, but I don’t think I need to. He can’t maxband to heal, so I can just dump damage on him and prod him to death later.

1 Like

P2t4

Hand

Forest’s Favor
Playful Panda
Tiny Basilisk

No worker

Tech

Gigadon 2X

Get paid ($8)
Find Gold ($9)
Build Tech 2: Feral ($4)
Hire Tiny Basilisk ($2)
Arg suicides into the Magistrate
Summon Calamandra ($0)

Squad leader: Tiny Basilisk (1/2)
Elite: Calamandra (2/3)
In play: Merfolk Prospector (1/1) Rich Earth

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 4
Deck: 6
Discard: 0

New Hand

Young Treant
Polymorph
Tiger Cub
Ironbark Treant

Thoughts

So the ancients isn’t going to work. Let’s go Gigadons instead. I wish I’d drawn one, but I may be able to get one with Young Treant

1 Like

P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Spectral Flagbearer
Spectral Flagbearer
Spectral Aven


WORKERS
Bluecoat Musketeer
Jail
Traffic Director
Lawful Search
Spectral Aven


NextHand

Manufactured Truth
Elite Training
Flagstone Garrison
Building Inspector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Magistrate disables Basilisk, you draw - ($6)
Tech II: Peace - ($2)
Onimaru kills Calamandra
Inspector trades with Prospector

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (2/3A) Fund
  • Reputable Newsman (0/3) $2
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Basilisk, nice counter to Training! It’s worth using Porky to get past it, maybe also worth dropping Flagbearers to trade with them. But, no, better to go for a second hero, I think, so I can get some units into my cycle to synergize with the Garrisons. Trading Inspector for Prospector is a good idea anyway, but even better with that in mind. As for which hero… Bigby is tempting to facilitate draws, but Quince is probably better so he can copy stuff. Except no, my hero limit hasn’t increased yet. Oh well, I’ll just float then, I still have Porky.

1 Like

P2t5

Hand

Young Treant
Polymorph
Tiger Cub
Ironbark Treant
Gigadon

Worker

Polymorph

Tech

Barkcoat Bear + Nature Reclaims

Get paid ($8)
Worker ($8)
Hire Tiger Cub ($6)
Hire Gigadon ($0)

Squad leader: Tiger Cub (2/2)
Lookout: Gigadon (8/8)
In play: Tiny Basilisk (1/2) Rich Earth

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 4
Deck: 1
Discard: 5

New Hand

Gigadon
Giant Panda
Forest’s Favor
Playful Panda

Thoughts

It has arrived. This may be his last chance to set up Peace Engine before dinos smash through.

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Elite Training
Building Inspector
Flagstone Garrison
Manufactured Truth
Spectral Flagbearer
Spectral Flagbearer
Elite Training


WORKERS
Bluecoat Musketeer
Jail
Traffic Director
Lawful Search
Spectral Aven
Elite Training


NextHand

Arrest
Flagstone Garrison
Overeager Cadet


Discard

Drill Sergeant
Drill Sergeant
Manufactured Truth
Elite Training


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Building Inspector - ($6)
Spectral Flagbearer - ($5)
Spectral Flagbearer - ($4)
Manufactured Truth, Soldier was really a Tiny Basilisk! - ($3)
Worker - ($2)
Magistrate and a Soldier kill Tiger Cub.
“Tiny Basilisk” trades with Gigadon.
Onimaru breaks Tech II.
Soldier deals 1 damage to your base.
Sirus Quince - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Target
  • :pschip: Technician: Spectral Flagbearer (2/2) Target
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • L8 General Onimaru (4/5) Frenzy 1, readiness
  • L1 Sirus Quince (1/3) Mirror
  • Porkhand Magistrate (2/1) Fund
  • Reputable Newsman (0/3) $2
  • Building Inspector (1/1) Tax
  • Soldier (1/1) Sparkshot
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Let’s see what I can draw. Nice, 2 Flagbearers! Hopefully he won’t be able to target-kill both of them, as none of my other units can stop the Basilisk from killing Onimaru.

1 Like

GG. That went downhill quickly. Do you see something I’m doing wrong?
Btw I use she/her.

GG. Hmm… I think I was just more efficient in my actions, which gradually let me snowball into increasingly advantageous positions. Well, Blue is pretty good at tipping that balance in its favor, as long as it’s not pressured too much. I think a single big threat is easier to stall against than several smaller threats, so concentrating your gold in Midori and the Gigadon made defending my hindering units easier, I think. Also, the Rich Earth sacrifices early pressure for long-term efficiency, and since Blue is most vulnerable to early pressure, having less pressure to deal with made establishing a strong early presence easier.

I will try to remember, but I’m old, so you may have to remind me a few times before it sticks.

1 Like

P1t1

Hand

Spore Shambler
Ironbark Treant
Verdant Tree
Forest’s Favor
Merfolk Prospector

Worker

Verdant Tree

Get paid ($4)
Worker ($3)
Hire Merfolk Prospector ($2)
Summon Arg ($0)

In play: Arg (1/3) Merfolk Prospector (1/1) Wisp (0/1)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Young Treant
Playful Panda
Rampant Growth
Tiger Cub
Rich Earth

1 Like

P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Jail
Porkhand Magistrate
Arrest
Traffic Director


WORKERS
Jail


NextHand

Building Inspector
Lawful Search
Manufactured Truth
Spectral Aven
Reputable Newsman


Discard

Arrest
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Bigby Hayes - ($1)

Float ($1)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes (2/3A) Stash
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1) Untargetable, demolish
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Not having T1 access to Newsman makes this tricky. I think my best bet is to set up for an MTruth/Aven swing and hope for the best.

1 Like

P1t2

Hand

Young Treant
Playful Panda
Rampant Growth
Tiger Cub
Rich Earth

Worker

Rich Earth

Tech

Polymorph + Dinosize

Get paid ($5)
Worker ($4)
Hire Young Treant ($2) I draw
Arg grows Rampantly and smashes into Bigby ($0)
Prospector trades with Bigby. Levels to Arg

In play: Arg (1/4) Young Treant (0/2) Wisp (0/1)

Base: 20
6 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Polymorph
Rampant Growth
Forest’s Favor
Spore Shambler
Dinosize

Thoughts

Let’s just put a stop to that before it starts

P2T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Manufactured Truth
Reputable Newsman
Building Inspector
Lawful Search
Spectral Aven


WORKERS
Jail
Lawful Search


NextHand

Bluecoat Musketeer
Spectral Aven
Arrest
Boot Camp


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Traffic Director kills Wisp
General Onimaru - ($4)
Reputable Newsman, $2 blocked - ($2)
Building Inspector - ($1)
Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite: Reputable Newsman (1/3) $2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1) Untargetable, demolish
  • Building Inspector (1/1) Tax

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Aven doesn’t seem very useful at the moment, gonna try to threaten with Onimaru who should survive just fine with Newsman support, unless faced with Dinosize… but even with the free levels, I’d come out on top value-wise after Dinosize’s $4+card cost. I’ll take this opportunity to punish his choice to not build his Tech I last turn with Inspector. As for my tech choices… I’m half-tempted to go with Elite Training again, but Director is untragetable and none of my units are particularly scary. Guess I’ll try Boot Camp, it should make the Newsman a force to be reckoned with and reduce my cycle.

1 Like

P1t3

Hand

Polymorph
Rampant Growth
Forest’s Favor
Spore Shambler
Dinosize

Worker

Rampant Growth

Tech

Tiny Basilisk + Centaur

Get paid ($6)
Worker ($5)
Arg becomes Dinosized ($1)
Arg kills Oni and Maxbands. A Water Elemental appears

Elite: Young Treant (0/2)
Lookout: Water Elemental (3/3)
In play: Arg (1/5)

Base: 20
7 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Merfolk Prospector
Ironbark Treant
Polymorph
Playful Panda
Tiger Cub

Thoughts

If I can keep killing heroes, I can have some control over the Blue army. On that note, Balance seems like a good direction to go for Tech 2 in a few turns. In the meantime, I need to keep up the pressure.

P2T3


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Bluecoat Musketeer
Arrest
Spectral Aven
Boot Camp


WORKERS
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Macciatus, The Whisperer
Porkhand Magistrate
Manufactured Truth
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Truth - ($2)
Bigby Hayes - ($0)

Float ($0)
Stash 1, Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable, demolish
  • :psfist: Elite: L1 Bigby Hayes (3/3) Stash
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1) Tax
  • Reputable Newsman (0/3) $2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Yeah, I realized after I did it that I shouldn’t have teched spells for a hero I was SQL’ing. Oh, well. Guess I’ll go for Dreamscape since I’ve already invested in Boot Camp, of course pairing that with Macciatus so my units alone are safe from being target killed.

1 Like

P1t4

Hand

Merfolk Prospector
Ironbark Treant
Tiger Cub
Polymorph
Playful Panda

Worker

Playful Panda

Tech

Faerie Dragon + Wandering Mimic

Get paid + float ($8)
Worker ($7)
Tech 1 ($5)
Hire Ironbark Treant ($2)
Hire Merfolk Prospector ($1)
Float 1 gold

Squad leader: Young Treant (0/2)
Scavenger: Ironbark Treant (1/2[2])
Technician: Water Elemental (3/3)
In play: Arg (1/5) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
8 workers

Hand: 4
Deck: 1
Discard: 4

New Hand

Centaur
Spore Shambler
Dinosize
Tiny Basilisk

P2T4


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Flagbearer


STARTING HAND
Boot Camp
Manufactured Truth
Porkhand Magistrate
Boot Camp
Macciatus, The Whisperer
Spectral Aven
Arrest


WORKERS
Jail
Lawful Search
Bluecoat Musketeer
Arrest


NextHand

Reteller of Truths
Spectral Aven
Boot Camp
Manufactured Truth
Dreamscape


Tech 2 card(s)
Get Paid - ($8)
General Onimaru - ($6)
Boot Camp Newsman - ($5)
Boot Camp Newsman - ($4)
Macciatus, The Whisperer - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable, demolish
  • :psfist: Elite: L1 Bigby Hayes (3/3) Stash
  • :ps_: Scavenger: Building Inspector (1/1) Tax
  • :pschip: Technician: Macciatus, The Whisperer (3/3)
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenazy 1
  • Reputable Newsman (2/5) $2 [2+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Since I’m committed to Illusions, I’ll grab the 2 utility options. Now, just gotta stall until I can get my combos deployed… I’m getting seriously worried about Stampede, but I’m not in a position to do anything about it yet.

1 Like

Yeah I don’t think I can catch back up. GG
I think I’d like to switch to White

GG. For what it’s worth, I felt much more pressured there than in our previous games. I’ll stick with Blue unless you’re getting sick of playing against it.

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Arrest
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Bluecoat Musketeer


NextHand

Lawful Search
Spectral Aven
Manufactured Truth
Jail
Reputable Newsman


Discard

Porkhand Magistrate
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Bigby Hayes - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes (2/3A) Stash
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1) Untargetable, demolish
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

White starter and heroes can’t target the Aven unless it’s patrolling, and $2 Newsman will protect it from targeting by hero spells as well (except for TPoS, lol). So, I’ll float MTruth for T2 Aven play.

1 Like

P2t1

Hand

Smoker
Savior Monk
Sensei’s Advice
Fox Primus
Fox Viper

Worker

Fox Primus

Get paid ($5)
Worker ($4)
Summon Rook ($2)
Fox Viper ($0)

Squad leader: Rook (2/4)
In play: Fox Viper (2/1)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Safe Attacking
Morningstar Flagbearer
Snapback
Aged Sensei
Grappling Hook

Thoughts

I don’t expect to see a lot of illusions early game seeing as I have a spell that gets rid of them for free. I think I’ll get Sparring Partner and Bird Nest first tech round then build to Strength Tech 2.