NopetheBard (Red) v Kathandu (balance/growth) Anarchy

That’s fine. You can go first

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P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Battle Suits
Neo Plexus
Tinkerer
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Hardened Mox
Time Spiral
Plasmodium
Temporal Research
Nullcraft


Discard

Neo Plexus
Battle Suits
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Alrighty. Let’s see what we can do here. If i go Tinkerer and put them in SQL they would be able to trade with Zane+Mad Man or Nautical dog+Charge. If they do that though, I have Nullcraft to trade with Zane. Both the Mad Man and Nautical Dog would die. They also just have Bombaster+Mad Man or Charge. Let’s do it anyway. If they trade with Zane I can get 2 free levels on a hero next turn unless they skip turn one worker…I doubt that though. On the plus side, if they let Tinkerer live for whatever reason, I get turn 3 Plasmodium

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P2t1

Hand

Bombaster
Pillage
Careless Musketeer
Scorch
Mad Man

Worker

Scorch

Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Drakk ($1)
Cast Pillage ($0) what’s yours is mine. At least it is now. Also I broke a window

Squad leader: Drakk (1/3)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 0
Discard: 4

New Hand

Makeshift Rambaster
Brogre
Nautical Dog
Charge
Bloodburn

Thoughts

The Tinkerer must die next Turn. I think my initial wincon is Sanatorium, but if he goes Present I should tech Kidnapping. I might do that anyway.

P1T2


Tech StartingHand Workers

TECH
Origin Story
Undo


STARTING HAND
Hardened Mox
Nullcraft
Time Spiral
Plasmodium
Temporal Research


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Fading Argonaut
Origin Story
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Nullcraft - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4)***
  • Nullcraft

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Nopethebard Updated

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You can’t cast Time Spiral without a hero. It’s a spell

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Right. Give me one sec

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P2t2

Hand

Makeshift Rambaster
Brogre
Nautical Dog
Charge
Bloodburn

Worker

Makeshifts Rambaster

Tech

Gunpoint Taxman + Rickety Mine

Get paid ($6)
Worker ($5)
Hire Nautical Dog ($4)
Charge the Dog ($2)
Nautical Dog trades with the Tinkerer
Float 2 gold

Squad leader: Drakk (1/3)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 6
Discard: 0

New Hand

Careless Musketeer
Rickety Mine
Gunpoint Taxman
Nautical Dog

Thoughts

I suspect I’ll be seeing some Future units coming up. Good thing I got a Taxman for flying units. I think Marauder will be the first tech 2 I get so I can kill workers. That or Steam Tank because obviously.

P1T3


Tech StartingHand Workers

TECH
Knight of the Conclave
Seer


STARTING HAND
Temporal Research
Origin Story
Fading Argonaut
Time Spiral


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Undo
Fading Argonaut
Time Spiral
Tinkerer
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
Tech 1 - ($5)
Prynn - ($3)
Origin Story Drakk - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn (Level 1) (1/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4)**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5
    Economy Info:
    Cards:
  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Skipping a worker here. Hopefully its worth it.

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P2t3

Hand

Careless Musketeer
Rickety Mine
Gunpoint Taxman
Nautical Dog

Worker

Careless Musketeer

Tech

Marauder 2X

Get paid + float ($9)
Worker ($8)
Build Tech 2: Anarchy ($4)
Summon Drakk ($2)
Build Rickety Mine ($0)

Squad leader: Drakk (1/3)
In play: Rickety Mine (4)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 4
Deck: 2
Discard: 4

New Hand

Bombaster
Pillage
Mad Man
Bloodburn

Thoughts

They’re really behind economically. I think I can definitely abuse that. The Origin Story was a bit annoying but it doesn’t matter much this time and I doubt they drew it again. I think I can afford a surplus, oddly enough.

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P1T4


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Time Spiral
Battle Suits
Undo
Fading Argonaut
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer


NextHand

Knight of the Conclave
Temporal Research
Origin Story
Neo Plexus


Discard

Time Spiral
Battle Suits
Undo
Origin Story
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fargo - ($3)
TS on Plasmodium - ($2)
Plasmodium arrives
Plasmodium kills Drakk and takes 1 (As well as my base)
+2 Levels to Prynn (Level 3)
Level Prynn to level 5 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn (Level 5) (2/4)***
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3)***
  • :pschip: Technician:
  • :target: Lookout: Nullcraft (1/1)

In Play:

  • Plasmodium (4/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech 1 HP: 5
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Gah. I’m so far behind right now. I think I can risk Keeping the Mine alive for a turn at least. I don’t know how much help the 3 gold is going to be on this next turn, if they get it at all. If they don’t I think I can take it out next turn. I don’t think there is anyway to catch up economy wise, so I just have to try and play smarter than I have been…

I have played so bad this game already…

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P2t4

Hand

Pillage
Bloodburn
Bombaster
Mad Man

Worker

Bombaster

Tech

Steam Tank 2X

Get Paid ($8)
Tap Mine. Heads. It survives ($11)
Summon Zane ($9)
Summon Jaina ($7)
Maxband Zane ($2) Nullcraft goes to technician and dies. We both draw 1 ($1)
Hire Mad Man ($0)
Mad Man suicides into Prynn
Zane kills Prynn. Levels to Jaina

Scavenger: Jaina (3/3)
In play: Zane (4/2) Rickety Mine (4)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Bloodburn
Marauder
Marauder
Gunpoint Taxman
Nautical Dog

Thoughts

I can probably play double boosted Marauders next Turn. I think they probably can’t come back from that. Even one boosted Marauder will hurt.

P1T5


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Origin Story
Hyperion
Undo
Battle Suits


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus


NextHand

Origin Story
Battle Suits
Fading Argonaut
Time Spiral
Argonaut


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Knight of the Conclave
Vir - ($4)
Plasm trades with Jaina (Gold for you) + 2 levels to Vir (level 3)
Fargo trades with Zane + 2 Levels to Vir (Level 5)
Maxband Vir (Aw lawd he comin’)** - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir (Level 7) (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave (4/4)***
  • Mech (6/7) (Untargetable)**

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech 1 HP: 5
    Economy Info:
    Cards:
  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I haven’t seen any tech 2 units yet, they built a tech 2 last turn and a lot of Anarchy stuff is haste, especially in Tech 2. So I either Origin Story Jaina and kill the tech 2, or Origin Jaina, kill Zane with Fargo and kill the Mine with Plasma. I think with them building the tech 2 they’re setting up for a big push …as much as I don’t want them to keep Zane alive, he can’t benefit from free levels in anyway. So I might have to risk it. If they don’t have tech 2 units to play though this is almost a waste of a turn. Its a huge blowout if he’s got Pillage…We’ll see how this next turn goes and we may have to call it early again…AND I CAN"T EVEN PLAY ORIGIN STORY…So option #3 it is

I think this is the make or break turn. Can’t even make a tower for Anarchy stealth haste dudes…

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P2t5

Hand

Bllodburn
Marauder
Marauder
Gunpoint Taxman
Nautical Dog

Worker

Bloodburn

Tech

Pirate Gunship 2X

Get paid + scavenger ($10)
Tap Mine. Tails. It is destroyed and I take 2 ($13)
Worker ($12)
Hire Boosted Marauder ($6) you lose a Worker
Hire Boosted Marauder ($0) you lose a 2nd worker
The Marauders trade with Vir

Base: 18
Tech 1: 5
Tech 2: 5
10 workers

Hand: 4
Deck: 2
Discard: 7

New Hand

Brogre
Mad Man
Steam Tank
Steam Tank

Thoughts

I think I have this game. In the unlikely event they are able to get the Mech out next Turn, it probably doesn’t matter and I get to set up double Steam Tanks.

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You know, one was bad enough :sob:

P1T6


Tech StartingHand Workers

TECH
Undo
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Time Spiral
Argonaut
Origin Story
Battle Suits


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Battle Suits


NextHand

Seer
Plasmodium
Temporal Research
Nullcraft


Discard

Time Spiral
Fading Argonaut
Origin Story
Undo
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Geiger - ($5)
Time Spiral on Mech. Arrives - ($3)
Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mech (6/7) (Untargetable)
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Knight of the Conclave (4/4)**
  • Geiger (Level 1) (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

What. A. Turn. I think I’m dead either way, but it could have been way worse I think. Lets stall!

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P2t6

Hand

Brogre
Mad Man
Steam Tank
Steam Tank

No worker
No tech

Get paid ($10)
Hire Steam Tank ($7)
Hire Steam Tank ($4)
Hire Drakk ($2)
Float 2 gold

Squad leader: Steam Tank (3/6)
Scavenger: Drakk (1/3)
Technician: Steam Tank (3/6)

Base: 18
Tech 1: 5
Tech 2: 5
10 workers

Hand: 4
Deck: 7
Discard: 0

New Hand

Charge
Gunpoint Taxman
Rickety Mine
Pillage

Thoughts

If they attack, I probably don’t get wiped and can maybe counterattack. If not, then I get to stall for Gunships. Good thing I didn’t draw them early.

P1T7


Tech StartingHand Workers

TECH
Undo
Sentry


STARTING HAND
Seer
Plasmodium
Temporal Research
Nullcraft
Origin Story
Undo


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Battle Suits


NextHand

Plasmodium
Temporal Research
Time Spiral
Stewardess of the Undone
Origin Story


Tech 2 card(s)
Get Paid - ($7)
Mech and Geiger kill SQL Steam Tank
Prynn - ($5)
Argonaut Kills Drakk and takes 1 (As well as my base)
+2 levels to Prynn
Temporal Research (Draw 2) - ($3)
Undo on Steam Tank #2 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn (Level 3) (2/4+1A)****
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave (4/4)*
  • Mech (6/4) (Untargetable)
  • Argonaut (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Holding on by a thread! With that amount of gold though I think tech 3 might be coming down next turn…

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P2t7

Hand

Charge
Gunpoint Taxman
Rickety Mine
Pillage
Steam Tank

No worker
No tech

Get paid + scavenger + float ($13)
Replay Steam Tank ($10)
Build Tech 3 ($5)
Hire Jaina ($3)
Hire Gunpoint Taxman ($1)
Float 1 gold

Squad leader: Gunpoint Taxman (3/3)
Scavenger: Jaina (2/3)
Lookout: Steam Tank (3/6)

Base: 18
Tech 1: 5
Tech 2: 5
Tech 3: 5
10 workers

Hand: 5
Deck: 2
Discard: 4

New Hand

Marauder
Brogre
Pirate Gunship
Steam Tank
Mad Man

Thoughts

As long as my tech 3 survives (and it probably will), I just win. At least 1 Gunship and possibly 2 coming in for the win.

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P1T8


Tech StartingHand Workers

TECH
Gilded Glaxx
Argonaut


STARTING HAND
Time Spiral
Origin Story
Plasmodium
Temporal Research
Stewardess of the Undone


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Battle Suits


NextHand

Fading Argonaut
Undo
Undo
Seer
Nullcraft


Discard

Time Spiral
Origin Story
Stewardess of the Undone
Temporal Research
Plasmodium
Gilded Glaxx
Argonaut


Tech 2 card(s)
Get Paid - ($7)
Knight of the Conclave arrives
Prynn to Level 5 (2/4) - ($5)
Prynn and Gunman have a slap fight (+1 Time rune) (Prynn takes 3)
Time Spiral to add another time rune to Prynn - ($3)
Max Level Prynn to Heal - ($1)
Remove 2 Time Runes From Prynn; Trash Gunman (3 Left)
Remove 2 Time Runes From Prynn; Trash Steam Tank (1 Left) - ($0)
Argonaut Kills Jaina and takes 2
Mech Kills your tech 3 and your base takes 2

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (4/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mech (6/4) (Untargetable)
  • Argonaut (3/1)
  • Prynn (Level 7) (3/5)*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I don’t know how much longer I can keep doing this haha

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@Nopethebard I don’t suppose you would let me edit one little thing this turn? Nothing new would be coming into play, just my sequencing.

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I also need to correct my hand listed at the end of the last turn, so go ahead

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