That’s fine. You can go first
P1T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Battle Suits
Neo Plexus
Tinkerer
Fading Argonaut
WORKERS
Forgotten Fighter
NextHand
Hardened Mox
Time Spiral
Plasmodium
Temporal Research
Nullcraft
Discard
Neo Plexus
Battle Suits
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tinkerer (1/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Alrighty. Let’s see what we can do here. If i go Tinkerer and put them in SQL they would be able to trade with Zane+Mad Man or Nautical dog+Charge. If they do that though, I have Nullcraft to trade with Zane. Both the Mad Man and Nautical Dog would die. They also just have Bombaster+Mad Man or Charge. Let’s do it anyway. If they trade with Zane I can get 2 free levels on a hero next turn unless they skip turn one worker…I doubt that though. On the plus side, if they let Tinkerer live for whatever reason, I get turn 3 Plasmodium
P2t1
Hand
Bombaster
Pillage
Careless Musketeer
Scorch
Mad Man
Worker
Scorch
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Drakk ($1)
Cast Pillage ($0) what’s yours is mine. At least it is now. Also I broke a window
Squad leader: Drakk (1/3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 0
Discard: 4
New Hand
Makeshift Rambaster
Brogre
Nautical Dog
Charge
Bloodburn
Thoughts
The Tinkerer must die next Turn. I think my initial wincon is Sanatorium, but if he goes Present I should tech Kidnapping. I might do that anyway.
P1T2
Tech StartingHand Workers
TECH
Origin Story
Undo
STARTING HAND
Hardened Mox
Nullcraft
Time Spiral
Plasmodium
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Fading Argonaut
Origin Story
Temporal Research
Neo Plexus
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Nullcraft - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tinkerer (1/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Plasmodium (4/4)***
- Nullcraft
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
@Nopethebard Updated
You can’t cast Time Spiral without a hero. It’s a spell
Right. Give me one sec
P2t2
Hand
Makeshift Rambaster
Brogre
Nautical Dog
Charge
Bloodburn
Worker
Makeshifts Rambaster
Tech
Gunpoint Taxman + Rickety Mine
Get paid ($6)
Worker ($5)
Hire Nautical Dog ($4)
Charge the Dog ($2)
Nautical Dog trades with the Tinkerer
Float 2 gold
Squad leader: Drakk (1/3)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 6
Discard: 0
New Hand
Careless Musketeer
Rickety Mine
Gunpoint Taxman
Nautical Dog
Thoughts
I suspect I’ll be seeing some Future units coming up. Good thing I got a Taxman for flying units. I think Marauder will be the first tech 2 I get so I can kill workers. That or Steam Tank because obviously.
P1T3
Tech StartingHand Workers
TECH
Knight of the Conclave
Seer
STARTING HAND
Temporal Research
Origin Story
Fading Argonaut
Time Spiral
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Undo
Fading Argonaut
Time Spiral
Tinkerer
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Tech 1 - ($5)
Prynn - ($3)
Origin Story Drakk - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Prynn (Level 1) (1/3+1A)
-
Elite:
-
Scavenger: Nullcraft (1/1)
-
Technician:
-
Lookout:
In Play:
- Plasmodium (4/4)**
Buildings:
-
Base HP: 20
-
Tech 1 HP: 5
Economy Info:
Cards: - Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Skipping a worker here. Hopefully its worth it.
P2t3
Hand
Careless Musketeer
Rickety Mine
Gunpoint Taxman
Nautical Dog
Worker
Careless Musketeer
Tech
Marauder 2X
Get paid + float ($9)
Worker ($8)
Build Tech 2: Anarchy ($4)
Summon Drakk ($2)
Build Rickety Mine ($0)
Squad leader: Drakk (1/3)
In play: Rickety Mine (4)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 4
Deck: 2
Discard: 4
New Hand
Bombaster
Pillage
Mad Man
Bloodburn
Thoughts
They’re really behind economically. I think I can definitely abuse that. The Origin Story was a bit annoying but it doesn’t matter much this time and I doubt they drew it again. I think I can afford a surplus, oddly enough.
P1T4
Tech StartingHand Workers
TECH
Origin Story
Argonaut
STARTING HAND
Time Spiral
Battle Suits
Undo
Fading Argonaut
Tinkerer
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
NextHand
Knight of the Conclave
Temporal Research
Origin Story
Neo Plexus
Discard
Time Spiral
Battle Suits
Undo
Origin Story
Argonaut
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fargo - ($3)
TS on Plasmodium - ($2)
Plasmodium arrives
Plasmodium kills Drakk and takes 1 (As well as my base)
+2 Levels to Prynn (Level 3)
Level Prynn to level 5 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Prynn (Level 5) (2/4)***
-
Elite:
-
Scavenger: Fading Argonaut (2/3)***
-
Technician:
-
Lookout: Nullcraft (1/1)
In Play:
- Plasmodium (4/3)
Buildings:
-
Base HP: 19
-
Tech 1 HP: 5
Economy Info:
Cards: - Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
Gah. I’m so far behind right now. I think I can risk Keeping the Mine alive for a turn at least. I don’t know how much help the 3 gold is going to be on this next turn, if they get it at all. If they don’t I think I can take it out next turn. I don’t think there is anyway to catch up economy wise, so I just have to try and play smarter than I have been…
I have played so bad this game already…
P2t4
Hand
Pillage
Bloodburn
Bombaster
Mad Man
Worker
Bombaster
Tech
Steam Tank 2X
Get Paid ($8)
Tap Mine. Heads. It survives ($11)
Summon Zane ($9)
Summon Jaina ($7)
Maxband Zane ($2) Nullcraft goes to technician and dies. We both draw 1 ($1)
Hire Mad Man ($0)
Mad Man suicides into Prynn
Zane kills Prynn. Levels to Jaina
Scavenger: Jaina (3/3)
In play: Zane (4/2) Rickety Mine (4)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 6
Discard: 0
New Hand
Bloodburn
Marauder
Marauder
Gunpoint Taxman
Nautical Dog
Thoughts
I can probably play double boosted Marauders next Turn. I think they probably can’t come back from that. Even one boosted Marauder will hurt.
P1T5
Tech StartingHand Workers
TECH
Hyperion
Hyperion
STARTING HAND
Origin Story
Hyperion
Undo
Battle Suits
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
NextHand
Origin Story
Battle Suits
Fading Argonaut
Time Spiral
Argonaut
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Knight of the Conclave
Vir - ($4)
Plasm trades with Jaina (Gold for you) + 2 levels to Vir (level 3)
Fargo trades with Zane + 2 Levels to Vir (Level 5)
Maxband Vir (Aw lawd he comin’)** - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Vir (Level 7) (3/5)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Knight of the Conclave (4/4)***
- Mech (6/7) (Untargetable)**
Buildings:
-
Base HP: 19
-
Tech 1 HP: 5
Economy Info:
Cards: - Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
I haven’t seen any tech 2 units yet, they built a tech 2 last turn and a lot of Anarchy stuff is haste, especially in Tech 2. So I either Origin Story Jaina and kill the tech 2, or Origin Jaina, kill Zane with Fargo and kill the Mine with Plasma. I think with them building the tech 2 they’re setting up for a big push …as much as I don’t want them to keep Zane alive, he can’t benefit from free levels in anyway. So I might have to risk it. If they don’t have tech 2 units to play though this is almost a waste of a turn. Its a huge blowout if he’s got Pillage…We’ll see how this next turn goes and we may have to call it early again…AND I CAN"T EVEN PLAY ORIGIN STORY…So option #3 it is
I think this is the make or break turn. Can’t even make a tower for Anarchy stealth haste dudes…
P2t5
Hand
Bllodburn
Marauder
Marauder
Gunpoint Taxman
Nautical Dog
Worker
Bloodburn
Tech
Pirate Gunship 2X
Get paid + scavenger ($10)
Tap Mine. Tails. It is destroyed and I take 2 ($13)
Worker ($12)
Hire Boosted Marauder ($6) you lose a Worker
Hire Boosted Marauder ($0) you lose a 2nd worker
The Marauders trade with Vir
Base: 18
Tech 1: 5
Tech 2: 5
10 workers
Hand: 4
Deck: 2
Discard: 7
New Hand
Brogre
Mad Man
Steam Tank
Steam Tank
Thoughts
I think I have this game. In the unlikely event they are able to get the Mech out next Turn, it probably doesn’t matter and I get to set up double Steam Tanks.
You know, one was bad enough
P1T6
Tech StartingHand Workers
TECH
Undo
Stewardess of the Undone
STARTING HAND
Fading Argonaut
Time Spiral
Argonaut
Origin Story
Battle Suits
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Battle Suits
NextHand
Seer
Plasmodium
Temporal Research
Nullcraft
Discard
Time Spiral
Fading Argonaut
Origin Story
Undo
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Geiger - ($5)
Time Spiral on Mech. Arrives - ($3)
Argonaut - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Mech (6/7) (Untargetable)
-
Technician: Argonaut (3/4)
-
Lookout:
In Play:
- Knight of the Conclave (4/4)**
- Geiger (Level 1) (2/3)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
What. A. Turn. I think I’m dead either way, but it could have been way worse I think. Lets stall!
P2t6
Hand
Brogre
Mad Man
Steam Tank
Steam Tank
No worker
No tech
Get paid ($10)
Hire Steam Tank ($7)
Hire Steam Tank ($4)
Hire Drakk ($2)
Float 2 gold
Squad leader: Steam Tank (3/6)
Scavenger: Drakk (1/3)
Technician: Steam Tank (3/6)
Base: 18
Tech 1: 5
Tech 2: 5
10 workers
Hand: 4
Deck: 7
Discard: 0
New Hand
Charge
Gunpoint Taxman
Rickety Mine
Pillage
Thoughts
If they attack, I probably don’t get wiped and can maybe counterattack. If not, then I get to stall for Gunships. Good thing I didn’t draw them early.
P1T7
Tech StartingHand Workers
TECH
Undo
Sentry
STARTING HAND
Seer
Plasmodium
Temporal Research
Nullcraft
Origin Story
Undo
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Battle Suits
NextHand
Plasmodium
Temporal Research
Time Spiral
Stewardess of the Undone
Origin Story
Tech 2 card(s)
Get Paid - ($7)
Mech and Geiger kill SQL Steam Tank
Prynn - ($5)
Argonaut Kills Drakk and takes 1 (As well as my base)
+2 levels to Prynn
Temporal Research (Draw 2) - ($3)
Undo on Steam Tank #2 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Prynn (Level 3) (2/4+1A)****
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Knight of the Conclave (4/4)*
- Mech (6/4) (Untargetable)
- Argonaut (3/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Holding on by a thread! With that amount of gold though I think tech 3 might be coming down next turn…
P2t7
Hand
Charge
Gunpoint Taxman
Rickety Mine
Pillage
Steam Tank
No worker
No tech
Get paid + scavenger + float ($13)
Replay Steam Tank ($10)
Build Tech 3 ($5)
Hire Jaina ($3)
Hire Gunpoint Taxman ($1)
Float 1 gold
Squad leader: Gunpoint Taxman (3/3)
Scavenger: Jaina (2/3)
Lookout: Steam Tank (3/6)
Base: 18
Tech 1: 5
Tech 2: 5
Tech 3: 5
10 workers
Hand: 5
Deck: 2
Discard: 4
New Hand
Marauder
Brogre
Pirate Gunship
Steam Tank
Mad Man
Thoughts
As long as my tech 3 survives (and it probably will), I just win. At least 1 Gunship and possibly 2 coming in for the win.
P1T8
Tech StartingHand Workers
TECH
Gilded Glaxx
Argonaut
STARTING HAND
Time Spiral
Origin Story
Plasmodium
Temporal Research
Stewardess of the Undone
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Battle Suits
NextHand
Fading Argonaut
Undo
Undo
Seer
Nullcraft
Discard
Time Spiral
Origin Story
Stewardess of the Undone
Temporal Research
Plasmodium
Gilded Glaxx
Argonaut
Tech 2 card(s)
Get Paid - ($7)
Knight of the Conclave arrives
Prynn to Level 5 (2/4) - ($5)
Prynn and Gunman have a slap fight (+1 Time rune) (Prynn takes 3)
Time Spiral to add another time rune to Prynn - ($3)
Max Level Prynn to Heal - ($1)
Remove 2 Time Runes From Prynn; Trash Gunman (3 Left)
Remove 2 Time Runes From Prynn; Trash Steam Tank (1 Left) - ($0)
Argonaut Kills Jaina and takes 2
Mech Kills your tech 3 and your base takes 2
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Knight of the Conclave (4/4+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Mech (6/4) (Untargetable)
- Argonaut (3/1)
- Prynn (Level 7) (3/5)*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 7
Gold:
- Gold: 0
- Workers: 7
Thoughts
I don’t know how much longer I can keep doing this haha
@Nopethebard I don’t suppose you would let me edit one little thing this turn? Nothing new would be coming into play, just my sequencing.
I also need to correct my hand listed at the end of the last turn, so go ahead