P1t7
Hand
Captured Bugblatter
Captured Bugblatter
Pillage
Crash Bomber
No worker
Tech
Shoddy Glider
Get paid ($8)
Hire Bugblatter ($5)
Hire Bugblatter ($2)
Hire Crash Bomber ($1)
Float 1 gold
Squad leader: Zane (3/3)
Technician: Crash Bomber (2/2)
In play: Drakk (3/4) Captured Bugblatter (4/2) Captured Bugblatter (4/2)
Base: 17
Tech 1: 5
Tech 2: 5
8 workers
Hand: 3
Deck: 1
Discard: 10
New Hand
Kidnapping
Bloodlust
Bombaster
Thoughts
I’m either about to win the game, or lose critical pieces. I’m not sure which yet.
1 Like
P2T7
StartingHand Workers
STARTING HAND
Young Treant
Fairie Dragon
Circle of Life
Artisan Mantis
Polymorph: Squirrel
Playful Panda
Gemscout Owl
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Dinosize
Fairie Dragon
Rampant Growth
Forest’s Favor
Polymorph: Squirrel
Discard
Gemscout Owl
Circle of Life
Artisan Mantis
Fairie Dragon
Tech 0 card(s)
Get Paid - ($10)
Polymorph: Squirrel Captured Bugblatter #1 - ($7)
Zane - ($5)
Potent Basilisk kills Zane and takes 3 damage
+2 Levels to Zane (Level 3)
Midband Zane - ($4)
Zane kills Bomber (my base take 2 and we both draw)
Mantis kills Drakk and takes 3
Zane Max Levels and heals
Argagarg kills the Squirrel and takes 1 (My base takes 1)
Play Young Treant (Draw) - ($2)
Playful Panda (Get wisp) - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+1A)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Potent Basilisk (3/2)
- Young Panda (2/2)
- Artisan Mantis (5/3)
- Argagarg (Level 5) (1/4)
- Zane (Level 6) (4/4)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech Lab HP: 4 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
I think this is the best I can do. All I can do is hope I survive now.
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GG. I’m too far behind to recover
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GG! I have a hard time telling the state of the board as far as advantage goes, unless is painfully obvious. I figured most of my stuff was low enough health that I needed to worry about any kind of burn coming in. I kept 1 of those Bugblatter guys alive and got nervous. They seem like a unit you either need to get rid of ASAP, or you die to it. I’m wondering if I will keep using the same combination. I basically just used Zane for the haste haha. Thank you for being my first forum opponent!
1 Like
Worrying about burn against mono Red is pretty reasonable. You want to play again?
1 Like
For sure! You can feel free to start us off again
1 Like
P1t1
Hand
Bombaster
Charge
Scorch
Nautical Dog
Pillage
Worker
Scorch
Get paid ($4)
Worker ($3)
Nautical Dog ($2)
Hire Jaina ($0)
Elite: Nautical Dog (1/1)
In play: Jaina (2/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Brogre
Careless Musketeer
Makeshift Rambaster
Bloodburn
Mad Man
Thoughts
My plan is to go for a slower plan that involves bringing in Fire’s direct damage to suppress power units. I should also tech in Chaos Mirror if he goes Balance.
1 Like
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Forest’s Favor
Tiger Cub
Rampant Growth
Verdant Tree
WORKERS
Verdant Tree
NextHand
Ironbark Treant
Rich Earth
Spore Shambler
Playful Panda
Young Treant
Discard
Forest’s Favor
Merfolk Prospector
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Argagarg (level 1) (Get wisp) - ($2)
Tiger Cub - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub (2/2+1A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
This doesn’t seem like a great opening hand, especially vs Red. looks like I’ll be on the defensive for a bit. Putting tiger cub in SQL so they have to use at least 2 cards to deal with it. Charge gives it the +1, but we still trade, which is good. Mad Man + one of their other dudes trades with it. Dog attack into Jaina ability/attack also trades with one at least. Wisp in Scavenger because ramp is good, and if they want to use Jaina’s midband on a wisp I’m ok with that.
1 Like
P1t2
Hand
Brogre
Careless Musketeer
Makeshift Rambaster
Bloodbur
Mad Man
Worker
Careless Musketeer
Tech
Fire Dart + Crash Bomber
Get paid ($5)
Worker ($4)
Hire Mad Man ($3)
Mad Man and Nautical Dog trade with the Tiger Cub
Hire Makeshift Rambaster ($0)
Jaina kills the wisp
The Rambaster hits your base for 3
In play: Jaina (2/3) Rambaster (1/2)
Base: 20
6 workers
Hand: 4
Deck: 5
Discard: 0
New Hand
Pillage
Nautical Dog
Mad Man
Bombaster
Thoughts
I’m not planning to do a aggro strategy, but that hopefully they think I am and I can get a couple turns to tech up quickly.
1 Like
P2T2
Tech StartingHand Workers
TECH
Dinosize
Giant Panda
STARTING HAND
Tiger Cub
Spore Shambler
Rampant Growth
Forest’s Favor
Young Treant
Tiger Cub
WORKERS
Rich Earth
Verdant Tree
NextHand
Tiger Cub
Giant Panda
Spore Shambler
Dinosize
Rampant Growth
Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Young Treant (I draw) - ($4)
Ironbark Treant - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Young Treant (1/2+3A)
-
Elite: Ironbark Treant (1/2)
-
Scavenger:
-
Technician:
-
Lookout: Argagarg (level 1) (1/3)
In Play:
*
Buildings:
-
Base HP: 17
Tech 1 HP:5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
Thoughts
Hmmm. I could try YT and drawing into Rampant growth. That would kill his Jaina and heal Arg up. Even Drawing Forest’s Favor might be pretty good here allowing Arg to kill the Rambaster at least. My other option is Ironbark and PP into tech 1? I think trying to get rid of a hero/unit would be worth it. And I lost the 50/50 : /. This is a pretty lackluster turn unfortunately
@Nopethebard I forgot to add my tech 1 to my buildings last turn or…this turn I guess. Not sure if that changes anything?
1 Like
P1t3
Hand
Pillage
Nautical Dog
Mad Man
Bombaster
Worker
Pillage
Tech
Crash Bomber + Firebat
Get paid ($6)
Worker ($5)
Tech 1 ($4)
Hire Bombaster ($2)
Float 2 gold
Squad leader: Bombaster (2/2)
In play: Jaina (2/3) Rambaster (1/2)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 1
Discard: 4
New Hand
Charge
Fire Dart
Bloodburn
Crash Bomber
Thoughts
The fake all-in seems to have worked. I have at least one more turn of no attacking I expect. I wonder if they’ll figure it out when they see this turn.
1 Like
P2T3
Tech StartingHand Workers
TECH
Disguised Monkey
Disguised Monkey
STARTING HAND
Forest’s Favor
Dinosize
Spore Shambler
Rampant Growth
Merfolk Prospector
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
NextHand
Forest’s Favor
Rampant Growth
Playful Panda
Merfolk Prospector
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rampant Growth on Ironbark - ($4)
Dinosize on Argagarg - ($0)
Ironbark kills Bombaster
Argagarg kills Jaina
+2 Levels to Argagarg
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Ironbark Treant (3/2)
- Argagarg (level 3) (1/4)
Buildings:
-
Base HP: 17
Tech 1 HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
Thoughts
Lets’s see here. Pros of keeping Jaina alive: Keeps them on Jaina and can’t Hire Zane or Drakk unless they can kill Jaina on their own. I could go for early base damage or try and keep them a turn behind by killing their Tech 1. Cons: They get Fire magic online. The direct burn is actually pretty good for getting rid of my beefier stuff. and discourages me from playing tokens. I think I will Kill Jaina after all. with 9 Gold next turn they have a lot of damage they could do. I don’t think I’m worried about Zane or Drakk coming down next turn. Now thinking about it Drakk + Kidnapping could be really bad here. might even follow up with Brogre. This could be a rough turn.
1 Like
P1t4
Hand
Charge
Fire Dart
Bloodburn
Crash Bomber
Worker
Charge
Tech
Bam Lizzo 2X
Get paid + float ($9)
Worker ($8)
Hire Drakk ($6)
Hire Crash Bomber ($5)
Build Tech 2: Fire ($1)
Float 1 gold
Squad leader: Crash Bomber (2/2)
Technician: Drakk (1/3)
In play: Makeshift Rambaster (1/2)
Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 6
Discard: 0
New Hand
Bamstamper Lizzo
Bamstamper Lizzo
Brogre
Fire Dart
Thoughts
4 gold for a solid attacker and unit removal besides? Great way to regain control. Molting Firebird + Hotter Fire sounds like a great wincon from here.
1 Like
P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Chaos Mirror
STARTING HAND
Merfolk Prospector
Forest’s Favor
Playful Panda
Rampant Growth
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
NextHand
Disguised Monkey
Tiger Cub
Disguised Monkey
Giant Panda
Discard
Forest’s Favor
Rampant Growth
Merfolk Prospector
Playful Panda
Surprise Attack
Chaos Mirror
Tech 2 card(s)
Get Paid - ($8)
Forest’s Favor on Ironbark - ($6)
Rampant Growth on Argagarg - ($4)
Ironbark kills Bomber and takes 2 (My base takes 1)
Argagarg Kills Drakk and max levels (Get 3/3)
Tech 2 (Anarchy) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Elemental (3/3+1A) Anti-Air
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Ironbark Treant (4/1)*
- Argagarg (level 5) (1/5)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech 2 HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
Thoughts
Ok. Teched Fire. Probably looking at Jaina again next turn then. Oh…or that Arrives 3 damage guy. that would be bad. I probably need to turn up the aggression and try and out race him if I can.
1 Like
P1t5
Hand
Brogre
Fire Dart
Bloodburn
Bamstamper Lizzo
Bamstamper Lizzo
Worker
Bloodburn
Tech
Molting Firebird + Hotter Fire
Get paid + float ($9)
Worker ($8)
Makeshift Rambaster suicides into Elemental
Hire Bamstamper Lizzo ($4) Elemental exploded
Hire Bamstamper Lizzo ($0) ironbark Treant is incinerated
Scavenger: Bamstamper Lizzo (5/3)
Technician: Bamstamper Lizzo (5/3)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 4
Deck: 1
Discard: 6
New Hand
Mad Man
Firebat
Nautical Dog
Crash Bomber
Thoughts
I have finally recovered board control. If the Lizzos survive, I can use them + some smaller unit action to threaten the tech buildings. If not, I can at least get momentum off the many workers and my hand. I think he’s probably going for Gunships, which gives me some time. The only way I can see him immediately getting rid of the Lizzos is if he has Anarchy Lizzos and/or Disguised Monkeys, which seems unlikely to me.
P2T5
Tech StartingHand Workers
TECH
Chameleon Lizzo
Chameleon Lizzo
STARTING HAND
Tiger Cub
Disguised Monkey
Giant Panda
Disguised Monkey
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
NextHand
Giant Panda
Playful Panda
Dinosize
Tiger Cub
Tech 2 card(s)
Get Paid - ($8)
Disguised Monkey - ($6)
Disguised Monkey - ($4)
Monkeys trade for lizardmen
Float ($4)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Argagarg (level 5) (1/5+1A)
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech 2 HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
Thoughts
Ok. I was talking about ONE of them, not both aat the same time. That’s brutal. I have the perfect answer this turn, but its just a catch up turn really. Kidnapping is still something I have to worry about ( I just don’t like my stuff jacked). If this next turn from them is direct burn I could be in trouble. I could also just try and hold the line. Not trade anything thing and just see if I live. That seems really risky though. I’m at 16 so burn to get rid of both Arg and Treant they need 7 burn, which, isn’t too farfetched with them teching into Fire. Haste guys I have seen so far are just from the starter only i’m pretty sure. Let’s go all in and just see what happens I think. Please please please don’t have Pillage or pretty much any combination of burn spells. I would be very sad.
1 Like
P1t6
Hand
Bombaster
Makeshift Rambaster
Crash Bomber
Fire Dart
Firebat
No worker
Tech
Molting Firebird + Hotter Fire
Get paid + scavenger ($10)
Hire Drakk ($8)
Hire Crash Bomber ($7)
Hire Firebat ($5)
Hire Jaina ($3)
Build a Tower ($0)
Squad leader: Crash Bomber (2/2)
Scavenger: Jaina (2/3)
Technician: Firebat (3/3)
In play: Drakk (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
Tower: 4
9 workers
Hand: 5
Deck: 1
Discard: 7
New Hand
Mad Man
Nautical Dog
Brogre
Molting Firebird
Crash Bomber
Thoughts
Well, the unexpected came to pass. All that floated gold makes me nervous because I don’t know why he didn’t spend it. The only expensive thing in Anarchy is a Boosted Marauder, which could be Trouble. If that doesn’t happen, Drakk can maxband which will allow Molting Firebird to immediately take out his tech 2 while doing a little damage to everything on his board. After that, Hotter Fire can let me turn up the heat on it. I think I’m almost there.
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I think I’m going to call GG here. With what I have I can’t deal with Drakk, and giving you another card killing Firebat seems bad. Red has some big dudes and the 2 units I can make come in Exhausted. I just don’t see how I come back from this. If YT could attack it might have been different but oh well.
1 Like
GG to you as well. I was going to maxband Drakk to haste a molting Firebird and smash your tech 2, so it wasn’t going to get easier. Wanna go again?
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Oof. Yeah, if I hadn’t conceded there, that would have done it. Yeah we can go again. would you mind if I switched to mono Purple?
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