P2T6
Tech StartingHand Workers
TECH
Entangling Vines
Entangling Vines
STARTING HAND
Bird’s Nest
Speed of the Fox
Glorious Ninja
Savior Monk
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Savior Monk
NextHand
Bird’s Nest
Rambasa Twin
Entangling Vines
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Glorious Ninja - ($5)
Glorious Ninja #1 sidelines Mox
Grave readily attacks Vir, takes 3
Setsuki - ($3)
Glorious Ninja #2 kills Vir, Setsuki to lvl 3
Setsuki to lvl 6 - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 7 (4/2)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Glorious Ninja #1 (4/3)
- Setsuki, lvl 6 (3/4)
- Glorious Ninja #2 (4/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Ninjutsu)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
1 Like
Just so you know, the glorious ninja that sidelined the Mox still takes damage from it since it technically didn’t die
1 Like
P1t7
Hand
Immortal
Assimilate
Hyperion
Origin Story
Nullcraft
No worker
Tech
Stewardess + Ready or Not
Get paid + float ($10)
Hire Immortal ($4) Mox disappears
Hire Nullcraft ($2)
Nullcraft kills the Ninja that sidelined the mox
Hire Geiger ($0)
Squad leader: Immortal (6/6)
Technician: Geiger (2/3)
In play: Nullcraft (1/1) Battle Suits; Safe Attacking
Forecast: Mech (7/6)*
Base: 18
Tech 1: 2
Tech 2: 5
9 workers
Hand: 5
Deck: 8
Discard: 0
New Hand
Argonaut
Tricycloid
Ready or not
Forgotten Fighter
Assimilate
Thoughts
Unfortunate that I didn’t draw Hyperion. I think that the Tricycloid will make a decent substitute in the meantime, however. If they somehow manage to take out my Tech 2, I can bring in an Argonaut instead. If they by some absurd play manage to take out both, I can drop a hero in play and level them up right away. I also have a Mech incoming on top of all that. I think I’m in good shape.
P2T7
StartingHand Workers
STARTING HAND
Bird’s Nest
Rambasa Twin
Entangling Vines
Grappling Hook
Aged Sensei (1/1)
Sensei’s Advice
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Savior Monk
NextHand
Entangling Vines
Versatile Style
Speed of the Fox
Discard
Glorious Ninja #1 (4/1)
Grappling Hook
Sensei’s Advice
Bird’s Nest
Tech 0 card(s)
Get Paid - ($11)
Draw 2 from Setsuki
Grappling Hook Immortal to Elite
Grave suicides on Geiger, lvls fizzle, you draw 1
Rook - ($9)
Entangling Vines sidelines Immortal - ($6)
Sensei’s Advice on GN, detroys your tech 2, base to 16 - ($5)
Setsuki destroys your tech 1, base to 14
Rambasa Twin - ($1)
Aged Sensei (1/1) - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin #1 (3/2)
-
Elite:
-
Scavenger: Rambasa Twin #2 (3/2)
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- Entangling Vines
- Glorious Ninja (4/3)
- Rook, lvl 1 (2/4)
- Setsuki, lvl 6 (3/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Ninjutsu)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
1 Like
GGWP! It feels like a hard matchup for purple
1 Like
It really does. I also personally have a hard time against White, so that isn’t helping. I think I’ll try Green again.
1 Like
P1t1
Hand
Tiger Cub
Rampant Growth
Merfolk Prospector
Spore Shambler
Playful Panda
Worker
Spore Shambler
GLHF
Get paid ($4)
Worker ($3)
Summon Arg ($1) bring in the wisp
Hire Merfolk Prospector ($0)
Squad leader: Wisp (0/1)
In play: Arg (1/3) Merfolk Prospector (1/1)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Forest’s Favor
Ironbark Treant
Verdant Tree
Rich Earth
Young Treant
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Fox Viper
Savior Monk
Fox Primus
Safe Attacking
Smoker
WORKERS
Fox Viper
NextHand
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Aged Sensei
Discard
Fox Primus
Savior Monk
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Smoker - ($2)
Rook - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1 (2/4a)
-
Elite:
-
Scavenger:
-
Technician: Smoker (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
P1t2
Hand
Forest’s Favor
Ironbark Treant
Verdant Tree
Rich Earth
Young Treant
Worker
Rich Earth
Tech
Dinosize + Huntress
Get paid ($5)
Find Gold ($6)
Worker ($5)
Maxband Arg ($1)
Tap Arg to bounce Smoker
Build Tech 1 ($0)
Squad leader: wisp (0/1)
Scavenger: Elemental (3/3)
In play: Arg (1/5) Merfolk Prospector (1/1)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Tiger Cub
Young Treant
Playful Panda
Huntress
Verdant Tree
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Bird’s Nest
STARTING HAND
Aged Sensei
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Savior Monk
Bird’s Nest
Rambasa Twin
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Rook kills wisp
Aged Sensei (1/1) - ($3)
Smoker (1/1) - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Smoker (1/1)
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- Safe Attacking
- Rook, lvl 1 (2/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P1t3
Hand
Tiger Cub
Young Treant
Playful Panda
Huntress
Verdant Tree
No worker
Tech
Centaur + Stampede
Get paid ($6)
Hire Young Treant ($4) I draw
Prospector trades with Sensei
Arg taps to bounce smoker
Elemental becomes Dinosized! ($0)
Elemental kills Rook
Squad leader: Young Treant (0/2)
In play: Elemental (3/3) Arg (1/5)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 6
Discard: 0
New Hand
Verdant Tree
Rampant Growth
Ironbark Treant
Huntress
Forest’s Favor
1 Like
Sorry, having some crazy time at work lately…
P2T3
Tech StartingHand Workers
TECH
Training Grounds
Vigor Adept
STARTING HAND
Snapback
Bird’s Nest
Rambasa Twin
Savior Monk
Grappling Hook
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
NextHand
Fox Primus
Sensei’s Advice
Bird’s Nest
Grappling Hook
Aged Sensei (1/1)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twin - ($4)
Tech 2 - Discipline - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Twin #1 (3/2)
-
Elite:
-
Scavenger: Twin #2 (3/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
1 Like
P1t4
Hand
Verdant Tree
Rampant Growth
Ironbark Treant
Huntress
Forest’s Favor
Worker
Verdant Tree
Tech
Potent Basilisk + Faerie Dragon
Get paid ($6)
Worker ($5)
Hire Huntress ($3)
Huntress receives the Forest’s Favor ($1)
Arg buffs Elemental
Elemental kills the leader twin
Float 1 gold
Squad leader: Young Treant (0/2)
Lookout: Huntress (4/4)
In play: Arg (1/5) Elemental (3/1)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 2
Discard: 5
New Hand
Dinosize
Playful Panda
Centaur
Merfolk Prospector
Thoughts
I’m not sure what Discipline units I should expect, but I think I have my bases covered for now. Huntress can take out a Young Lightning Dragon, Dinosize can take out a Big Boi, Vigor adept loses to my stuff on stats, and I’m not relying on target effects so Mind Parry Monk shouldn’t do much. I could be in trouble if it’s the training ground, though. I think I’ll tech in Nature Reclaims Next turn just in case.
P2T5
Tech StartingHand Workers
TECH
Vigor Adept
Focus Master
STARTING HAND
Snapback
Training Grounds
Smoker (1/1)
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Fox Primus
NextHand
Training Grounds
Vigor Adept
Smoker (1/1)
Discard
Sensei’s Advice
Bird’s Nest
Vigor Adept
Focus Master
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook - ($5)
Sensei’s Advice buffing Twin #2 - ($4)
Grappling Hook YT into Elite
Twin #2 trades with Huntress
Aged Sensei (1/1) - ($3)
Grave - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1 (2/4a)
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- Safe Attacking
- Grave, lvl 1, (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold: