NopetheBard (mono Green) vs AncientSlumber (mono white)

P2T6


Tech StartingHand Workers

TECH
Entangling Vines
Entangling Vines


STARTING HAND
Bird’s Nest
Speed of the Fox
Glorious Ninja
Savior Monk


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Savior Monk


NextHand

Bird’s Nest
Rambasa Twin
Entangling Vines
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Glorious Ninja - ($5)
Glorious Ninja #1 sidelines Mox
Grave readily attacks Vir, takes 3
Setsuki - ($3)
Glorious Ninja #2 kills Vir, Setsuki to lvl 3
Setsuki to lvl 6 - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 7 (4/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Glorious Ninja #1 (4/3)
  • Setsuki, lvl 6 (3/4)
  • Glorious Ninja #2 (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
1 Like

Just so you know, the glorious ninja that sidelined the Mox still takes damage from it since it technically didn’t die

1 Like

P1t7

Hand

Immortal
Assimilate
Hyperion
Origin Story
Nullcraft

No worker

Tech

Stewardess + Ready or Not

Get paid + float ($10)
Hire Immortal ($4) Mox disappears
Hire Nullcraft ($2)
Nullcraft kills the Ninja that sidelined the mox
Hire Geiger ($0)

Squad leader: Immortal (6/6)
Technician: Geiger (2/3)
In play: Nullcraft (1/1) Battle Suits; Safe Attacking
Forecast: Mech (7/6)*

Base: 18
Tech 1: 2
Tech 2: 5
9 workers

Hand: 5
Deck: 8
Discard: 0

New Hand

Argonaut
Tricycloid
Ready or not
Forgotten Fighter
Assimilate

Thoughts

Unfortunate that I didn’t draw Hyperion. I think that the Tricycloid will make a decent substitute in the meantime, however. If they somehow manage to take out my Tech 2, I can bring in an Argonaut instead. If they by some absurd play manage to take out both, I can drop a hero in play and level them up right away. I also have a Mech incoming on top of all that. I think I’m in good shape.

P2T7


StartingHand Workers

STARTING HAND
Bird’s Nest
Rambasa Twin
Entangling Vines
Grappling Hook
Aged Sensei (1/1)
Sensei’s Advice


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Savior Monk


NextHand

Entangling Vines
Versatile Style
Speed of the Fox


Discard

Glorious Ninja #1 (4/1)
Grappling Hook
Sensei’s Advice
Bird’s Nest


Tech 0 card(s)
Get Paid - ($11)
Draw 2 from Setsuki
Grappling Hook Immortal to Elite
Grave suicides on Geiger, lvls fizzle, you draw 1
Rook - ($9)
Entangling Vines sidelines Immortal - ($6)
Sensei’s Advice on GN, detroys your tech 2, base to 16 - ($5)
Setsuki destroys your tech 1, base to 14
Rambasa Twin - ($1)
Aged Sensei (1/1) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin #1 (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin #2 (3/2)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Entangling Vines
  • Glorious Ninja (4/3)
  • Rook, lvl 1 (2/4)
  • Setsuki, lvl 6 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
1 Like

Well, I lose again. GG

1 Like

GGWP! It feels like a hard matchup for purple

1 Like

It really does. I also personally have a hard time against White, so that isn’t helping. I think I’ll try Green again.

1 Like

P1t1

Hand

Tiger Cub
Rampant Growth
Merfolk Prospector
Spore Shambler
Playful Panda

Worker

Spore Shambler

GLHF
Get paid ($4)
Worker ($3)
Summon Arg ($1) bring in the wisp
Hire Merfolk Prospector ($0)

Squad leader: Wisp (0/1)
In play: Arg (1/3) Merfolk Prospector (1/1)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Forest’s Favor
Ironbark Treant
Verdant Tree
Rich Earth
Young Treant

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Savior Monk
Fox Primus
Safe Attacking
Smoker


WORKERS
Fox Viper


NextHand

Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Aged Sensei


Discard

Fox Primus
Savior Monk


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Smoker - ($2)
Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1 (2/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P1t2

Hand

Forest’s Favor
Ironbark Treant
Verdant Tree
Rich Earth
Young Treant

Worker

Rich Earth

Tech

Dinosize + Huntress

Get paid ($5)
Find Gold ($6)
Worker ($5)
Maxband Arg ($1)
Tap Arg to bounce Smoker
Build Tech 1 ($0)

Squad leader: wisp (0/1)
Scavenger: Elemental (3/3)
In play: Arg (1/5) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Tiger Cub
Young Treant
Playful Panda
Huntress
Verdant Tree

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Bird’s Nest


STARTING HAND
Aged Sensei
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Savior Monk
Bird’s Nest
Rambasa Twin
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Rook kills wisp
Aged Sensei (1/1) - ($3)
Smoker (1/1) - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook, lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
1 Like

P1t3

Hand

Tiger Cub
Young Treant
Playful Panda
Huntress
Verdant Tree

No worker

Tech

Centaur + Stampede

Get paid ($6)
Hire Young Treant ($4) I draw
Prospector trades with Sensei
Arg taps to bounce smoker
Elemental becomes Dinosized! ($0)
Elemental kills Rook

Squad leader: Young Treant (0/2)
In play: Elemental (3/3) Arg (1/5)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Verdant Tree
Rampant Growth
Ironbark Treant
Huntress
Forest’s Favor

1 Like

@AncientSlumber checking in

1 Like

Sorry, having some crazy time at work lately…

P2T3


Tech StartingHand Workers

TECH
Training Grounds
Vigor Adept


STARTING HAND
Snapback
Bird’s Nest
Rambasa Twin
Savior Monk
Grappling Hook


WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk


NextHand

Fox Primus
Sensei’s Advice
Bird’s Nest
Grappling Hook
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twin - ($4)
Tech 2 - Discipline - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twin #1 (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Twin #2 (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
1 Like

P1t4

Hand

Verdant Tree
Rampant Growth
Ironbark Treant
Huntress
Forest’s Favor

Worker

Verdant Tree

Tech

Potent Basilisk + Faerie Dragon

Get paid ($6)
Worker ($5)
Hire Huntress ($3)
Huntress receives the Forest’s Favor ($1)
Arg buffs Elemental
Elemental kills the leader twin
Float 1 gold

Squad leader: Young Treant (0/2)
Lookout: Huntress (4/4)
In play: Arg (1/5) Elemental (3/1)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 2
Discard: 5

New Hand

Dinosize
Playful Panda
Centaur
Merfolk Prospector

Thoughts

I’m not sure what Discipline units I should expect, but I think I have my bases covered for now. Huntress can take out a Young Lightning Dragon, Dinosize can take out a Big Boi, Vigor adept loses to my stuff on stats, and I’m not relying on target effects so Mind Parry Monk shouldn’t do much. I could be in trouble if it’s the training ground, though. I think I’ll tech in Nature Reclaims Next turn just in case.

P2T5


Tech StartingHand Workers

TECH
Vigor Adept
Focus Master


STARTING HAND
Snapback
Training Grounds
Smoker (1/1)


WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Fox Primus


NextHand

Training Grounds
Vigor Adept
Smoker (1/1)


Discard

Sensei’s Advice
Bird’s Nest
Vigor Adept
Focus Master


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook - ($5)
Sensei’s Advice buffing Twin #2 - ($4)
Grappling Hook YT into Elite
Twin #2 trades with Huntress
Aged Sensei (1/1) - ($3)
Grave - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1 (2/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9