GLHF!
One moment while I set up
P1t1
Hand
Rampant Growth
Merfolk Prospector
Rich Earth
Ironbark Treant
Forest’s Favor
Worker
Rich Earth
Get paid ($4)
Worker ($3)
Hire Merfolk Prospector ($2)
Hire Cal ($0)
Scavenger: Merfolk Prospector (1/1)
In play: Cal (2/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Spore Shambler
Verdant Tree
Tiger Cub
Playful Panda
Young Treant
Thoughts
Let’s see if I can use tiger rush to set up MOLAC
@Nopethebard GLHF!
P2T1
StartingHand Workers
STARTING HAND
Fox Viper
Snapback
Smoker
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Primus
NextHand
Grappling Hook
Sensei’s Advice
Fox Viper
Aged Sensei
Discard
Snapback
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Smoker - ($2)
Rook - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 1 (2/4)
- Elite:
- Scavenger:
- Technician: Smoker (1/1)
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
P1t2
Hand
Spore Shambler
Verdant Tree
Tiger Cub
Playful Panda
Young Treant
Worker
Verdant Tree
Tech
Murkwood Allies + Huntress
Get paid ($5)
Hire Young Treant ($3) draw
Build Tech 1 ($2)
Hire Playful Panda ($0) a wisp appears
Squad leader: Young Treant (0/2)
Scavenger: Merfolk Prospector (1/1)
Technician: wisp (0/1)
In play: Cal (2/3) Playful Panda (2/2)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 2
Discard: 0
New Hand
Forest’s Favor
Huntress
Rampant Growth
Ironbark Treant
Murkwood Allies
Thoughts
I guess T2 Tiger was a bit optimistic. High board advantage and MOLAC prep it is then.
P2T2
Tech StartingHand Workers
TECH
Sparring Partner
Rambasa Twin
STARTING HAND
Fox Viper
Sensei’s Advice
Grappling Hook
Aged Sensei
WORKERS
Fox Primus
Fox Viper
NextHand
Grappling Hook
Rambasa Twin
Snapback
Savior Monk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Smoker safely kills Prospector, you get 1g
Tech 1 - ($3)
Aged Sensei - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 1 (2/4)
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- Safe Attacking
- Smoker (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
P1t3
Hand
Forest’s Favor
Huntress
Rampant Growth
Ironbark Treant
Murkwood Allies
Worker
Ironbark Treant
Tech
Tiny Basilisk + Dinosize
Get paid + scavenger ($7)
Worker ($6)
Cast Murkwood Allies ($1) 4 frogs appear
Float 1 gold
Squad leader: Young Treant (0/2)
Elite: frog (1/1)
Scavenger: frog (1/1)
Technician: frog (1/1)
Lookout: frog (1/1)
In play: Cal (2/3) Playful Panda (2/2) wisp (0/1)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Merfolk Prospector
Dinosize
Tiger Cub
Murkwood Allies
Spore Shambler
Thoughts
Frog army, here we go. I think I’ll do that again next Turn if Cal is still alive. If not, then I’ll go ahead and build the Tech 2
P2T3
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Jefferson DeGrey, Ghostly Diplomat
STARTING HAND
Savior Monk
Snapback
Grappling Hook
Rambasa Twin
WORKERS
Fox Primus
Fox Viper
Savior Monk
NextHand
Morningstar Flagbearer
Sparring Partner
Jefferson DeGrey, Ghostly Diplomat
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twin, pull another one from the codex - ($4)
Smoker safely kills lookout frog
Aged Sensei buffs Rook, who kills YT
Tech 2 - Strength - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Rambasa Twin (3/2)
- Elite:
- Scavenger:
- Technician: Rambasa Twin (3/2)
- Lookout:
In Play:
- Safe Attacking
- Smoker (1/1)
- Aged Sensei (1/1)
- Rook, lvl 1 (2/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1t4
Hand
Merfolk Prospector
Dinosize
Tiger Cub
Murkwood Allies
Spore Shambler
Worker
Tiger Cub
Tech
MOLAC 2X
Get paid + float ($8)
Worker ($7)
Cast Murkwood Allies ($2) for frogs
3 Frogs Trade with Squad leader twin
Hire Merfolk Prospector ($1)
Float 1 gold
Squad leader: wisp (0/1)
Elite: frog (1/1)
Scavenger: frog (1/1)
Technician: Merfolk Prospector (1/1)
Lookout: Frog (1/1)
In play: Cal (2/3) Playful Panda (2/2) frog (1/1)
Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 0
Discard: 6
New Hand
Huntress
Forest’s Favor
Rampant Growth
Tiny Basilisk
Thoughts
If he has Degrey in hand, I’m just dead. If he doesn’t, I should try to shut down that Tech 2 next Turn if at all possible. Also it’s time to build tech 2
P2T4
Tech StartingHand Workers
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Morningstar Flagbearer
Sparring Partner
Sensei’s Advice
Jefferson DeGrey, Ghostly Diplomat
WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer
NextHand
Jefferson DeGrey, Ghostly Diplomat
Grappling Hook
Snapback
Discard
Sensei’s Advice
Mythmaking
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rambasta Twin goes back to codex
Jefferson DeGrey, Ghostly Diplomat, all tokens die, you get 1g - ($4)
Rook kills Merfolk, you draw 1
Sensei buffs Smoker, kills Panda
Setsuki - ($2)
Rambasa Twin trades with Cal, Setsuki to level 3
Sparring Partner - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Jefferson DeGrey, Ghostly Diplomat (4/3)
- Elite:
- Scavenger:
- Technician: Sparring Partner (2/2)
- Lookout:
In Play:
- Safe Attacking
- Smoker (1/1)
- Aged Sensei (1/1)
- Rook, lvl 1 (2/3)
- Setsuki, lvl 3 (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
GG. I was betting on you not having Degrey yet as I didn’t have an answer for him. Rematch?
GGWP! Sure, do you want to start again or should I?
I can start again
P1t1
Hand
Playful Panda
Rich Earth
Spore Shambler
Merfolk Prospector
Tiger Cub
Worker
Spore Shambler
Get paid ($4)
Worker ($3)
Hire Merfolk Prospector ($2)
Hire Midori ($0)
Squad leader: Midori (2/3)
Scavenger: Merfolk Prospector (1/1)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Forest’s Favor
Rampant Growth
Ironbark Treant
Verdant Tree
Young Treant
P2T1
StartingHand Workers
STARTING HAND
Snapback
Fox Primus
Sensei’s Advice
Aged Sensei
Grappling Hook
WORKERS
Fox Primus
NextHand
Safe Attacking
Morningstar Flagbearer
Fox Viper
Savior Monk
Smoker
Discard
Snapback
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 1 (2/4a)
- Elite:
- Scavenger: Aged Sensei (1/1)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
P1t2
Hand
Forest’s Favor
Rampant Growth
Ironbark Treant
Verdant Tree
Young Treant
Worker
Verdant Tree
Tech
Circle of Life + Centaur
Get paid ($5)
Worker ($4)
Find Gold ($5)
Midori finds the Forest’s Favor ($3)
Midori Grows Rampantly ($1)
Build Tech 1 ($0)
Midori kills Rook. Levels to Midori
In play: Midori (3/4) Merfolk Prospector (1/1)
Base: 20
Tech 1: 5
6 workers
Hand: 4
Deck: 5
Discard: 0
New Hand
Circle of Life
Rich Earth
Forest’s Favor
Centaur
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Ardra’s Boulder
STARTING HAND
Fox Viper
Safe Attacking
Savior Monk
Morningstar Flagbearer
Smoker
WORKERS
Fox Primus
Savior Monk
NextHand
Rambasa Twin
Fox Viper
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Safe Attacking - ($5)
Sensei safely killing Prospector
Tech 1 - ($4)
Smoker - ($3)
Setsuki - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Smoker (1/1)
- Lookout:
In Play:
- Safe Attacking
- Aged Sensei (1/1)
- Setsuki, lvl 1 (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
P1t3
Hand
Circle of Life
Rich Earth
Forest’s Favor
Centaur
Worker
Rich Earth
Tech
Blooming Ancient + Blooming Elm
Get paid ($6)
Worker ($5)
Hire Centaur ($2)
Midband Midori ($0)
Squad leader: Centaur (3/4)
Lookout: Midori (4/5)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 1
Discard: 5
New Hand
Young Treant
Playful Panda
Tiger Cub
Rampant Growth
Thoughts
I just remembered that Snapback is a thing. I’m going to transition into a Blooming strat instead.
P2T3
Tech StartingHand Workers
TECH
Mythmaking
Fox’s Den Students
STARTING HAND
Fox Viper
Snapback
Rambasa Twin
Sensei’s Advice
WORKERS
Fox Primus
Savior Monk
NextHand
Ardra’s Boulder
Grappling Hook
Morningstar Flagbearer
Fox’s Den Students
Discard
Sensei’s Advice
Mythmaking
Fox’s Den Students
Snapback
Tech 2 card(s)
Get Paid + float - ($8)
Rambasa Twins - ($4)
Snapback Midori, bring Arg instead, you get a wisp - ($0)
Smoker kills wisp
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Rambasa Twin (3/2)
- Elite:
- Scavenger:
- Technician: Rambasa Twin (3/2)
- Lookout:
In Play:
- Safe Attacking
- Setsuki, lvl 1 (1/3)
- Smoker (1/1)
- Aged Sensei (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
As a reminder, Midori was on Lookout so snapping him out would cost 4, not 3. How would you like to change your turn?