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New Player Reference Sheets

I’ve made a decision to overhaul these sheets a bit, and as part of that I’ve expanded the General Advice and made it a separate sheet! In the near future I’ll be removing that section from the existing sheets and expanding them to include build orders for all three specs in each codex. I’ll be prioritizing getting a Blackhand Scourge sheet up so that there will be links for all of them, since I believe I’ll lose editing privileges on the first post soon. As always, let me know if there’s any improvements that can be made on any of the sheets, but especially on the new sheet.

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You have until December 21 or 22 to edit your first post.

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Remember you can make (or ask someone to make) your OP into a wiki, which will let everyone edit forever.

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I’m considering that, but letting everyone edit it sounds like it could be trouble… Then again, I haven’t seen any trolls/spam on these forums so far, so maybe it’s OK?

…Poll time! Because why not?

  • Make the first post a wiki and risk random edits
  • Let it lock and do what’s possible beforehand

0 voters

In case it influences the results, I’m mostly done with the initial version of the black sheet, and the only reason to edit the first post is to add links to new sheets.

No one has trolled the collected resources wiki I made, if that helps.


That is nice to know, though I question whether that might partly be because there’s so few wikis on these forums that many people don’t know they can edit it. I’m starting to like the idea of making it a wiki more, but I haven’t decided yet.

So, you know how I said in my last post that I was mostly done with the Black sheet? Well, it’s already done! I feel like there’s room for improvement, but it’s the first sheet to have the new style that I plan to update all the sheets to match. If you’re reading this, check it out (the link is in the first post, as always) and tell me what you think! Except if you’re on mobile right now, the formatting looks terrible on the mobile app.

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Matchup/plan-dependant: Battle Suits, T. Research, Tinkerer, Time Spiral
Useful to play early: H. Mox, Plasmodium, Forgotten Fighter, Neo Plexus
Useful all game: Nullcraft, Fading Argonaut
Common first workers: Forgotten Fighter, Hardened Mox, Plasmodium,
Tinkerer, Time Spiral

I would change this to

Matchup/Plan-dependant: Time Spiral, Tinkerer
Useful to play early: Plasmodium (only as T1P1) H. Mox, Forgotten Fighter, Neo Plexus, Forgotten Fighter
Useful all game: Nullcraft, Fading Argonaut, Battle Suits, Temporal Research
Common first workers: Plasmodium, Neo Plexus, Hardened Mox, Time Spiral, Tinkerer

Temproal Reserach can be played the same turn, or the turn after you have played Pastasnack, to ensure that you actually draw two, in the case that you aren’t actually running anything with time-runes on. Which, in fairness, the guide doesn’t do. But still, drawing 2 can be very good at any point in the game.

Battle Suits is a great upgrade that hits a lot of your relevant Tech 1 units, which makes them trade with almost any opposing hero, whilst also thinning your deck and synergizes with Hyperion so that it can one shot tech buildings.

Just slight suggestions ^^

I’m not sure if that section of the guide will be kept (look at the newly posted Blackhand Scourge sheet to see what the upcoming style is), but everything there was taken from @Barrelfish’s Beginner’s Guide to Workers, so those suggestions should probably go there. Thanks for the feedback regardless, though!

Edit: A bit of experimentation showed that I was able to fit the starting deck analysis into the new style, so that’s in the Black sheet now. I love polls for some reason, so…

Which sheets should I update to the new style first?[poll type=multiple min=1 max=5]

  • Blood Anarchs (Red)
  • Moss Sentinels (Green)
  • Flagstone Dominion (Blue)
  • Whitestar Order (Figure It Out)
  • Vortoss Conclave (Purple)

I’ll update them in order of most voted for to least voted for.

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With only one out of eight voters saying otherwise, I’ve made the first post a wiki. I’ve also updated the Moss Sentinels sheet to the new style.

While I’m going to attempt to keep updating the sheets, I’m going to be pretty busy for a couple of weeks. With that in mind, I’ve got a few different questions for the community, only one of which I can put into poll form.

Which of the remaining sheets should I prioritize updating?

  • Blood Anarchs
  • Flagstone Dominion
  • Whitestar Order
  • Vortoss Conclave

0 voters

I’m making a new poll so that the completed Moss Sentinels sheet doesn’t affect the results.

Second, which multicolors would you be interested in having sheets for? I know there’s some, like Past/Peace/Anarchy and Necromancy/Blood/Truth, that are both strong enough and popular enough that they need to be covered. However, I’m interested in having more than just the most known builds represented here. Let me know what you’d like to see, and we could end up making it a weekly event for the community to build a new multicolor sheet!

Finally (for now), I’d like to have more sheets that cover general advice. The one I have up gives advice that’s useful for beginners, but I’d like to have one that helps those considering using the Neutral specs in the full game, with an emphasis on how they can be used to make different flavors of “mono-color,” and another that gives pointers on building a multicolor codex. I don’t think anything like what I’m suggesting currently exists on the forums, and I’m definitely not qualified to talk about either topic (I still only have the Core Set IRL, though that might change this Christmas), so I have no choice but to turn to all of you for help.

So there you have it, one wall of text later. :sweat_smile:

If any of you can help with this project in any way, even with something as small as voting in the poll at the start of this post, I’d be extremely grateful. Thank you!

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You are doing some cool work with all of these reference sheets. You should also consider posting them on Board Game Geek once you are done :slight_smile:


I’ll definitely consider that, but I wouldn’t post the same links. I’d need to do it the way @zhavier did the Spreadsheet, where you make a copy of it instead of having access to the original.

The poll is going about how I expected, but I’d rather not start working on them until the tie for second between White and Purple has been broken (otherwise I’d have to make another poll). If you haven’t voted, please keep in mind that you can pick multiple options – you can vote for one of those (to break the tie) and something else if you want. I’ll get started once I see the tie has been broken!

So, it’s been a while since I did anything with this, hasn’t it…? :sweat_smile:

I’ve finally resumed updating these reference sheets to the new style, and should be able to get all of them done soon. The order in which they’ll be updated, as decided by your votes, will be:

  1. Blood Anarchs Done!
  2. Vortoss Conclave Done!
  3. Whitestar Order Done!
  4. Flagstone Dominion Done!
What about Bashing and Finesse?

I’m not sure how to handle these, honestly. There’s not enough cards in each spec to justify having multiple build orders, so the style I’m using for the other sheets is out. It seems bad to have some of the info from the General Advice sheet repeated on them, but it’s also weird to have only these two be blank on the back… They could be double-sided with Bashing on one side and Finesse on the other, but then you have to either have players pass it back and forth or print two copies and have redundant info on one side for each player. Any thoughts?

After those are updated to the new style, I’m hoping for feedback on both the information on the sheets and the layout/formatting of the sheets themselves. I’d like to post these to Board Game Geek, but I wouldn’t want to have them in a format where anyone on that site can suggest changes – there’s far too many BGG users for it to be safe from trolling. Thus, before posting them there we need to make sure the quality is as high as possible so I can post a “final” version of each sheet.

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All the sheets (except for Bashing and Finesse) have been updated to the new style! There’s still room for improvement, but the bulk of the formatting work is finished. The only thing that’s missing is a list of suggested workers for Tech II Truth, but that’s not going to be an issue.

I’ve been pulling the build orders and related information from @Barrelfish’s Beginner’s Guide to Teching (link in the first post of this topic), and noticed that there was some missing info for White. I asked about it in that topic, and as part of the response I got…

[quote=“mysticjuicer, post:87, topic:1421”]


Suggested workers: anything other than Aged Sensei (until the mid-game), Grappling Hook, Snapback, Sensei’s Advice[/quote]

…I realized that there was a legitimate reason to flip around the thinking behind the Suggested Worker sections. Rather than have new players think about it as a negative process – “Which of these cards is most useless” – I’d rather have them think of it in a more positive way – “Which of my starting cards are worth keeping until the end of the game.”

With that in mind, I’m going to be replacing the Suggested Worker section with a new Cards to Keep section, where I’ll be highlighting four cards (give or take) from each faction’s starting deck that are most likely to help when attempting to use one of the suggested builds. If you want to see what that looks like, check the Whitestar Order sheet in the first post of this topic.

That said, I only have first-hand experience with Red, Green and White. I’ll need help flipping things around to work with this new way of thinking, so I’d appreciate input from anyone reading this who has experience with any of the mono-colors (especially Blue, Black and Purple).