Seems reasonable. I think of Mind-Parry Monk as a good “anti-comeback” pick, but you’re right, it’s more situationally good (better as P1, better against certain colours). If the intent is to just have a generic plan to start off with, this is fine.
As a broader note, I’m pretty skeptical about how useful this kind of T1, T2, T3 guide is, since it assumes you’re hitting your tech II immediately and doesn’t take into consideration P1 vs P2 and what you’re playing against. But maybe other people find it more helpful than I do.