#Discipline
Game plan: use Birds and Young Lightning Dragon to (1) deny their Tech II and delay their Tech III, and/or (2) prevent them from contesting your units and heroes by killing their key heroes/units every turn.
Suggested workers: anything other than Aged Sensei (until the mid-game), Grappling Hook, Snapback, Sensei’s Advice - consider keeping Morningstar Flagbearer to protect your flyers from spells.
#Strength
I would swap out the 2nd Sparring Partner for either Rambase Twins or Inverse Power Ninja. I would also swap out the turn 4 Oathkeeper for a Colossus.
Game plan: fight to keep even on the board in the early game, and then flatten your opponent’s defenses with Whitestar Grappler and Doubling Barbarbarian, before setting up unstoppable lethal with Colossus. If all else fails, just push their patrollers out of the way with Oathkeeper or finish off a damaged set of buildings with Earthquake.
Workers: standard workers really - anything you can’t play on curve can be workered. Keep Grappling Hook and Snapback.