[MMM10] - P1 White (codexnewb) vs P2 Red (frozenstorm)

I gave him a level when I summoned him for exactly that reason :wink:

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Not nearly enough unfortunately lolā€¦ I think Iā€™m sunk but I also thought that last time and I managed to dig out, so I guess we keep with that stratā€¦

Game 10 Player 2, Turn 6

P2 Red vs P1 White

Starting Hand

Disguised Monkey
Steam Tank
Gunpoint Taxman
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Maximum Anarchy
Marauder, Bloodlust
Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman


Main:

  • Gunpoint Taxman (7)
  • Worker (6)
  • Break Tower for HH (4)
Workers

Steam Tank, Scorch, Bombaster, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Heroā€™s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Jaina (2/3 lvl 1)
  • :exhaust: Technician: Careless Musketeer (2/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 10

End of Turn Hand

Makeshift Rambaster
Marauder
Bloodlust
Surprise Attack

End of Turn Discard
My Thoughts

I guess fingers crossed either it was 1 earthquake and a 50/50 whiff, or 2 earthquakes and a mega whiff. Even in that case I donā€™t like my chances thoughā€¦


[b]P1T7[/b]
Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Speed of the Fox
Grappling Hook
Reversal


WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei


NextHand

Entangling Vines
Snapback
Spartner
Senseiā€™s Advice


Tech 2 card(s)
Get Paid + float - ($12)
tech 2 ninjitsu - ($8)
speed of the fox - ($6)
mid sets, readily, swift strike, armor pierce kills GPT - ($3)
bird kills musketeer
bird pings heroā€™s hall
rook unstoppable breaks tech 2, your base to 13

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets, lvl 4, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Birds Nest
  • Rook, lvl 8, (5/3)+
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

okay, letā€™s break tech 2, and try to keep jaina on the board. , force them to decide between zane and drak.

Fingers stay crossed here lol

Game 10 Player 2, Turn 7

P2 Red vs P1 White

Starting Hand

Makeshift Rambaster
Marauder
Bloodlust
Surprise Attack
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (10+4float)
  • no techs
All Teched Cards

Pirate Gunship, Maximum Anarchy
Marauder, Bloodlust
Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman


Main:

  • Drakk + lvl 2 (11)
  • Bloodrage Ogre (9)
  • Bloodlust Ogre and a bird (7)
  • Ogre trades Sets, Drakk to midband
  • Jaina suicides into Rook
  • Zane (5)
  • Surprise Attack, sharks arrive (0)
  • Zane trades rookā€™s first life, sharks trade the second life, Drakk maxbands
  • Bird dies at end of turn
Workers

Steam Tank, Scorch, Bombaster, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Heroā€™s Hall HP: 3

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Kidnapping
Nautical Dog
Charge
Mad Man

End of Turn Discard
My Thoughts

Oookay, I think I hold Drakk back to avoid a possible Reversal, eat Snapback if thatā€™s what happens, and hope itā€™s no GN, try to tech up next turn. If we can kidnap to tech up AND break the tech 2, maybe thatā€™s GG? I could Lust Jaina and have Zane live instead of kill the Bird I spose, but then birds could just kill Zane back, so idk that I love that, though I am drawing into kidnapping. Naw, I want the bird, I donā€™t need Zane next turn


[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Senseiā€™s Advice
Entangling Vines
Spartner
Snapback


WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei


NextHand

Reversal
Glorious Ninja
Reversal
Glorious Ninja


Discard

Birds Nest
Snapback
Senseiā€™s Advice
Entangling Vines
Sparring Partner


Tech 0 card(s)
Get Paid + float - ($13)
grave - ($11)
snapback drak for zane - ($8)
senseiā€™s advise bird, kills zane, grave to lvl 3 - ($7)
break HH, build tower - ($4)
max grave - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 7, (4/5+A)*
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, it was bound to happen. i made the wrong call to not tech double earthquake, then i draw the single one i had right away. letā€™s see if i can do this.

wops, looks like i forgot to pay for senseiā€™s advise. allow me to update.

okay, updated.

-dont summon spartner
-discard spartner instead
-draw extra card

1 Like

Snapback PLUS SA, gahhhh! I canā€™t keep a hero available!

Game 10 Player 2, Turn 8

P2 Red vs P1 White

Starting Hand

Makeshift Rambaster
Marauder
Bloodlust
Surprise Attack
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card in
All Teched Cards

Pirate Gunship, Maximum Anarchy
Marauder, Bloodlust
Kidnapping, Steam Tank
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman


Main:

  • Mad Man (9)
  • Nautical Dog (8)
  • Tower, base to 11, yikes (5)
  • Tech 3 (0)
Workers

Steam Tank, Scorch, Bombaster, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 11
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mad Man (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Surprise Attack
Bloodlust
Marauder
Bloodrage Ogre

End of Turn Discard
My Thoughts

Crap shoots like woahā€¦ But I survived the Rook maxband! so thatā€™s something I spose XD


[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Reversal
Reversal
Glorious Ninja
Glorious Ninja


WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei
Glorious Ninja (4/3)


NextHand

Earthquake
Rambasa Twin
Speed of the Fox
Earthquake
Grappling Hook


Discard

Birds Nest
Snapback
Senseiā€™s Advice
Entangling Vines
Spartner (2/2+A)
Reversal
Reversal
Glorious Ninja (4/3)


Tech 0 card(s)
Get Paid - ($10)
bird kills elite
grave readily kills tech
max rook - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 7, (4/3)*
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird (1/1)
  • Rook, lvl 8 (4/6)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 11

On phone so pseudo turn:

So I guess Iā€™m hoping you donā€™t have 2x earthquake, I go brogre SQL drakk looky Gunship kills grave, and next turn someone wins? XD

yep. double earthquake in hand.

tech draw from grave dying
double earthquake for the win.

GG!! never a safe place to be facing red.

2 Likes

aaahh GG WP! That was super tight, great game to end on!

Well despite it being kinda same-y each game, there were enough wrinkles and theatrics to make it really fun and exciting and super even-feeling.

Thanks for playing this out with me!

1 Like

you got it. glad to finally finish one of these!

4 Likes