@FrozenStorm
GLHF!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Snapback
Savior Monk
Smoker
Fox Primus
Aged Sensei
WORKERS
Fox Primus
NextHand
Fox Viper
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Sensei’s Advice
Discard
Savior Monk
Snapback
Smoker
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Grave, lvl 1, (2/3+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Arright Game 10, and another Grave + AS start… ouch
GL HF @codexnewb !
Game 10 Player 2, Turn 1
P2 Red vs P1 White
Starting Hand
Nautical Dog
Pillage
Bombaster
Makeshift Rambaster
Mad Man
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Workers
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger: Bombaster (2/2)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Charge
Careless Musketeer
Bloodburn
Scorch
End of Turn Discard
My Thoughts
Not even Brogre this time… So next turn I spose Brogre, maybe naked, and just hope a tech1 building survives to flood the board a little? This is gonna be a rough one I fear
@codexnewb
friendly reminder that action’s to you
sorry, works has been busy. i’ll get to this sometime today or tomorrow.
1 Like
no problemo, no rush here!
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Fox Viper
Safe Attacking
WORKERS
Fox Primus
Fox Viper
NextHand
Grappling Hook
Smoker
Safe Attacking
Sensei’s Advice
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
grave kills bombaster, you get a gold
flagbearer - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Aged Sensei (1/1+A)
Elite :
Scavenger :
Technician : Morningstar Flagbearer (2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
weird situation here. le’s go with msf to force a scorch if they want to get at grave. worst case, i can drop rook and a unit.
teching double spartner since zane shoving is likely and im less likely to get scav to drop rook.
This is either sneaky smart or super dumb and I can’t decide which it is lol…
Game 10 Player 2, Turn 2
P2 Red vs P1 White
Starting Hand
Bloodrage Ogre
Charge
Careless Musketeer
Bloodburn
Scorch
Events of Turn:
Upkeep:
Get Gold (6+2f+1scav)
Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Gunpoint Taxman
Main:
Zane, kill SQL (7)
Bloodrage Ogre (5)
Tower (2)
Tech 1 (1)
Worker (0)
Workers
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Bloodrage Ogre (3/2+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Surprise Attack
Gunpoint Taxman
Charge
Nautical Dog
Bombaster
End of Turn Discard
My Thoughts
I’m gonna do something that feels really stupid and just kinda trade Zane indirectly for pressure. I guess we’ll see how it turns out…
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Bird’s Nest
STARTING HAND
Sparring Partner
Sensei’s Advice
Smoker
Safe Attacking
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Savior Monk
Grappling Hook
Snapback
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spartner - ($4)
grapple brogre to elite, grade trades, zane to lvl 3
rook, lvl 3 - ($0)
flagbearer trades with zane, rook midbands
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Rook, lvl 5, (3/5+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
5 gold 1 card for 4 gold 1 card, but i get the use-able levels out of it. sort of evens out.
let’s see if they have the bloodlust and taxman to hit through here on rook.
Super dumb is the conclusion lol… roh oh raggy
Game 10 Player 2, Turn 3
P2 Red vs P1 White
Starting Hand
Surprise Attack
Gunpoint Taxman
Charge
Nautical Dog
Bombaster
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Disguised Monkey
Surprise Attack, Gunpoint Taxman
Main:
Gunpoint Taxman (5)
Worker (4)
Tech 2 Anarchy (0)
Workers
Bombaster, Bloodburn, Pillage
Patrol as below
Discard 3 Draw 4 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
Tower HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger: Gunpoint Taxman (3/3)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Makeshift Rambaster
Careless Musketeer
Scorch
Mad Man
Charge
End of Turn Discard
My Thoughts
Well this turns out to be a pretty horrifying split for my cards… I’m going to have a really shit turn next turn. I don’t really have any good moves here, so I guess I tech up to bait Rook to break it, most likely I’m just going to get owned here though…
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Reversal
Entangling Vines
STARTING HAND
Sparring Partner
Snapback
Savior Monk
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
NextHand
Morningstar Flagbearer (2/2)
Sensei’s Advice
Safe Attacking
Rambasa Twin
Discard
Snapback
Grappling Hook
Reversal
Entangling Vines
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
spartner #2 - ($5)
rook kills taxman, you get a gold
tap spartner, rune to rook
max rook, heals - ($2)
hero’s hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Spartner #2 (2/2+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Rook, lvl 8, (5/7)+
Spartner #1 (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
? the tower’s been there since turn 2
sorry, one more thing, im having a hard time tracking the draw/discard cards from your 3 to turn 4.
End Turn 3
hand: 5, Draw: 5, Discard 0
tech 2 cards, play mad man, musketeer, worker (2 left in hand)
discard 2, draw 4
End of Turn 4 projected
Hand: 4, Draw: 1, Discard: 5 (GPT, 2 teched cards, 2 discarded cards)
maybe your line "discard 3, draw 4, rs, draw 1 is just a copy paste error?
1 Like
You are correct, sir! Always neglect updating that line, my b
1 Like
thanks!
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Earthquake
Speed of the Fox
STARTING HAND
Morningstar Flagbearer (2/2)
Safe Attacking
Rambasa Twin
Sensei’s Advice
WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
NextHand
Earthquake
Bird’s Nest
Aged Sensei
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rambasa twins - ($3)
Grave - ($1)
rook kills jaina, takes 3, Grave to lvl 3
tap spartner #1 , rune to Grave
safe attacking - ($0)
spartner #2 safely kills mad man, takes 1, you get a gold
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Rambasa Twin (3/2+A)
Elite :
Scavenger : Grave, lvl 3, (4/5)+
Technician : Rambasa Twin (3/2)
Lookout :
In Play:
Safe Attacking
Rook, lvl 8, (5/4)+
Spartner #1 (2/2)
Spartner #2 (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, i can bring in double earthquake, but rook might not make it 2 more turns.
let’s tech 1 earthquake and speed of the fox
Legion
July 28, 2020, 5:37pm
19
how? I mean, zane MB is lv4 and there is only one hero patrolling.
Dang, Double SA…so much power.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Earthquake
Reversal
STARTING HAND
Aged Sensei
Bird’s Nest
Earthquake
Snapback
WORKERS
Fox Primus
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer (2/2)
Aged Sensei
NextHand
Speed of the Fox
Reversal
Grappling Hook
Discard
Rambasa Twin
Spartner
Spartner
Snapback
Earthquake
Earthquake
Reversal
Tech 2 card(s)
Get Paid - ($9)
twin to codex, twin to discard
tech draw, scav gold - ($10)
Worker - ($9)
Sets - ($7)
Rook breaks tech 2, your base to 17, takes 1
snapback zane for jaina - ($4)
birds nest - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Sets, lvl 1, (1/3+A)
Elite :
Scavenger : Bird (1/1)
Technician : Bird (1/1)
Lookout :
In Play:
Safe Attacking
Birds Nest
Rook, lvl 8, (5/3)+
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, do i break tech 2, or kill zane?
probably snapback to be safe.
so what do i do with my float? pillage would suck. charged taxman would steal just one.
i guess we’re just rolling the dice here on floating.