I can’t kill aged senei’s, so I might as well get my own defensives set up. This is going to devole into a tech 2 race, and I will need Stewardess’s to remove kill units of his defense to force him to build his tech 2 on T4 not T3, and battlesuits allows my units to have more punch and stand up to grave/rook.
[I]Squad Leader[/I]: Stewardess of the Undone (3/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Neo Plexus (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Thoughts
No tech 1 means only Grave spells to worry about, so need to play around Reversal/Martial Mastery. Tech T2 units, build Tech 2 next turn (draw max 1 of them), and draw the other/both the following to play. So mox would get in 2 turns, most of them without battlesuits.
Both Neo/Stewardess have 2 attack so can kill grave if he attacks after killing Suits,
Not going to lie, was not expecting the TPoS, never seen someone actually pull it off in a game before. But he now has no hand, no board and I can build my tech 2 in peace and quiete. The only hasty thing heh hs access to is Sets, and it can’t even play her with rook out, so 2 defenders and I am safe. I will need to keep an eye out for chip out damage through birds/Hidden Ninja though.
Expecting a max Rook next turn, Argo + Neo take out the first life, Hyperion + Nullcraft take out the second.