Went back and forth on what to do a bit and forgot about bi in the process. I just edited it to resolve, should be good to go
P2T4
Tech StartingHand Workers
TECH
Oveareager Cadet
Boot Camp
STARTING HAND
Traffic Director
Scribe
Brave Knight
Spectral Aven
Flagstone Garrison
Overeager Cadet
Arrest
Jail
WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Jail
NextHand
Boot Camp
Brave Knight
Arrest
Overeager Cadet
Tech 2 card(s)
Get Paid + scav - ($9)
Scribe - ($7)
Flagstone Garrison - ($4)
Traffic Director - ($3)
Overeager Cadet
Spectral Aven - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2+A -
Elite: Scribe 2/3 -
Scavenger: -
Technician: Traffic Director 1/1 -
Lookout: Spectral Aven 2/2
In Play:
- Flagstone Garrison
4 - Reputable Newsman 0/3, naming 2
Buildings:
-
Base HP: 18 -
Tech I HP: 5 -
Tech II HP: 5 (Peace) -
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Murkwood Allies
Huntress
Merfolk Prospector (1/1)
Galina Glimmer
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Young Treant
NextHand
Might of Leaf and Claw
Might of Leaf and Claw
Tiger Cub
Playful Panda
Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Midband Cal, she kills SQL. Maxband and heal - ($4)
Huntress - ($2)
Galina Glimmer - ($1)
Merfolk Prospector - ($0)
Spore shambler gives a rune to huntress, she kills aven and sparkshot kills traffic director. Takes 2+1
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Frog (1/1+a) -
Elite: -
Scavenger: -
Technician: Frog (1/1) -
Lookout:
In Play:
- L5 Cal (4/5) *my units resist 1
- Spore Shambler (0/1)
- Huntress (4/1) + *anti-air *sparkshot
- Galina Glimmer (2/2)
- Merfolk Prospector (1/1)
- Huntress 2 (3/3) *anti-air *sparkshot
Buildings:
-
Base HP: 20 -
Tech I HP: 5 -
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Okay, this is feeling alright. He has 2 attackers potentially next turn, meaning he has to arrest if he wants to get to the backline. Realistically should get some bonus gold from galina and Prospector if needed. Can pull off 5 attacks, molac, and feral strike. Pretty sure he can’t block 3 at this point. He is 1g short of judgement day too, whew
"
@zhavier hope you had a good Holiday! Just wanted to check in on this game, no worries if you are busy.
Sorry holidays have been rough, but I think you have me in a tough spot here.
I’ll try to muster a response soon.
P2T5
Tech StartingHand Workers
TECH
Injunction
Injunction
STARTING HAND
Overeager Cadet
Brave Knight
Arrest
Boot Camp
Building Inspector
Bluecoat Musketeer
Injunction
Traffic Director
Spectral Aven
WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Jail
NextHand
Injunction
Spectral Aven
Brave Knight
Injunction
Overeager Cadet
Tech 2 card(s)
Get Paid, tech draw - ($9)
Overeager Cadet, draw 1
Building Inspector, reshuffle draw - ($8)
Bigby - ($6)
Injunction, your tech 2 is down - ($3)
Bluecoat Musketeer - ($1)
Traffic Director - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2+A -
Elite: Scribe 2/3 -
Scavenger: Building Inspector 1/1 -
Technician: Bluecoat Musketeer 1/2 -
Lookout: Traffic Director 1/1
In Play:
- Flagstone Garrison
4 - Reputable Newsman 0/3, naming 2
- Bigby 2/3, lvl 1
Buildings:
-
Base HP: 18 -
Tech I HP: 5 -
Tech II HP: 5 (Peace) -
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I think this one isnt going to work out.
4