[MMM1] Warmup: zhavier (Blue) vs UrbanVelvet (Green)

@zhavier let’s start with some warmup rounds. GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Merfolk Prospector
Tiger Cub
Forest’s Favor


WORKERS
Young Treant


NextHand

Playful Panda
Ironbark Treant
Spore Shambler
Verdant Tree
Rich Earth


Discard

Rampant Growth
Forest’s Favor
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Arg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • L1 Arg (1/3)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I think

"

EDIT 1 - forgot to list wisp

1 Like

Sorry for the delay.

"P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Building Inspector
Reputable Newsman
Porkhand Magistrate
Manufactured Truth


WORKERS
Porkhand Magistrate


NextHand

Jail
Arrest
Traffic Director
Spectral Aven
Lawful Search


Discard

Bluecoat Musketeer
Building Inspector
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Reputable Newsman, naming 2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Reputable Newsman 0/3, naming 2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Centaur


STARTING HAND
Spore Shambler
Verdant Tree
Ironbark Treant
Rich Earth
Playful Panda


WORKERS
Young Treant
Ironbark Treant


NextHand

Rampant Growth
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Tech 1 - ($4)
Spore Shambler - ($1)
Merfolk produces a gold - ($2)
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spore Shambler (2+1/3) ++
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Spore Shambler is not one of my most utilized cards but it prevents him from having anything strong to copy with at the moment. I’ll have to probably play around 2 cost spells for a whole though since I’m taking a more defensive start. Centaur and spirit of the panda would make for a solid combo and prevent him patrolling with exclusively weak units.

"

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Spectral Aven
Arrest
Traffic Director
Lawful Search
Jail


WORKERS
Porkhand Magistrate
Spectral Aven


NextHand

Brave Knight
Building Inspector
Manufactured Truth
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jail - ($2)
Tech 1 - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru 2/3
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Reputable Newsman 0/3, naming 2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I could arrest or go fishing for elite training, but i cant do both and get tech 1. Killing arg would be fun, but I think I should focus more on board at the moment

"P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Gemscout Owl


STARTING HAND
Playful Panda
Rampant Growth
Forest’s Favor
Rich Earth
Tiger Cub


WORKERS
Young Treant
Ironbark Treant
Rich Earth


NextHand

Centaur
Gemscout Owl
Forest’s Favor
Verdant Tree
Spirit of the Panda


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Playful Panda goes to Jail - ($4)
Spore Shambler kills SQL, takes 1
Transfer 2 runes from Shambler to Prospector, shambler dies - ($2)
Prospector kills Oni, takes 2 and you draw. Arg midbands
Arg hits Newsman for 1 damage
Max Arg, elemental appears - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3+a) *anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (3/1) ++
  • L5 Arg (1/5)
  • In Jail: Playful Panda

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ugh, it’s a difficult choice here between maxing arg and floating 2. If he copies aven though he can snipe prospector. Would hate to get taxed too. Hmm, let’s go the safe route here and Max arg while protecting my money

"

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Elite Training


STARTING HAND
Manufactured Truth
Lawful Search
Brave Knight
Building Inspector
Overeager Cadet


WORKERS
Porkhand Magistrate
Spectral Aven
Lawful Search


NextHand

Manufactured Truth
Bluecoat Musketeer
Arrest
Building Inspector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brave Knight - ($3)
Tower - ($0)
Overeager Cadet

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Reputable Newsman 0/2, naming 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I could arrest or go fishing for elite training, but i cant do both and get tech 1. Killing arg would be fun, but I think I should focus more on board at the moment

"P1T4


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Spirit of the Panda
Verdant Tree
Centaur
Forest’s Favor
Gemscout Owl


WORKERS
Young Treant
Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Spore Shambler (2+1/3) ++
Rampant Growth
Tiger Cub
Galina Glimmer


Discard

Spirit of the Panda
Forest’s Favor
Ferocity
Ferocity


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Centaur to jail, PP arrives - ($3)
Gemscout Owl to jail, Centaur arrives - ($2)
Merfolk Prospector finds a gold - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3+a) *anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (3/1) ++
  • L5 Arg (1/5)
  • In Jail: Gemscout Owl
  • Playful Panda (2/2)
  • Centaur (3/4) *overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Thinking I should grab calamdra and try and take advantage of all these units. Double tech ferocity in the hopes I get it turn 6 and still have units. Got a decent setup for it

"

P2T4


Tech StartingHand Workers

TECH
Tax Colelctor
Flagstone Garrison


STARTING HAND
Bluecoat Musketeer
Arrest
Building Inspector
Manufactured Truth


WORKERS
Porkhand Magistrate
Spectral Aven
Lawful Search
Bluecoat Musketeer


NextHand

Scribe
Overeager Cadet


Discard

Manufactured Truth
Arrest
Overeager Cadet
Tax Colelctor
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Quince - ($5)
Arrest Water Elemental - ($3)
Manufactured Truth, newsman is a Centaur - ($2)
Knight kills 1 Wisp
Centaur Newsman kills Wisp and hits centaur for 2
Cadet kills Centaur
Building Inspector - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Reputable Newsman 0/2, naming 2
  • Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Tiger Cub
Spore Shambler (2+1/3) ++
Galina Glimmer
Rampant Growth
Forest’s Favor


WORKERS
Young Treant
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Rampant Growth
Spirit of the Panda
Ferocity
Ferocity


Tech 2 card(s)
Get Paid + float + scav + technician draw - ($10)
Worker - ($9)
Expensive tech 2 (Growth) - ($4)
Spore Shambler to Jail, Gemscout owl arrives - ($1)
Arg buffs Prospector who trades with brave Knight.
Galina Glimmer to jail, Spore Shambler arrives - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spore Shambler (2+1/3)
  • :ps_: Scavenger: Gemscout Owl (0/1) *resist 1
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • L5 Arg (1/5)
  • In Jail: Galina Glimmer
  • Elemental (3/3+a) *anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wow, terrible luck with the technician draw. If I had gotten ferocity I would have been able to do so much more.

"

P2T5


Tech StartingHand Workers

TECH
Boot Camp
Free Speech


STARTING HAND
Scribe
Overeager Cadet
Traffic Director


WORKERS
Porkhand Magistrate
Spectral Aven
Lawful Search
Bluecoat Musketeer
Traffic Director


NextHand

Tax Collector
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($10)
Brave Knight replayed - ($7)
Scribe - ($5)
Worker - ($4)
Cadet
Tech 2 Peace - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout: Mirror 0/1

In Play:

  • Jail :heart: 3
  • Reputable Newsman 0/2, naming 2
  • Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P1T6


Tech StartingHand Workers

TECH
Blooming Elm
Giant Panda


STARTING HAND
Spirit of the Panda
Ferocity
Ferocity
Rampant Growth


WORKERS
Young Treant
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Ferocity


NextHand

Merfolk Prospector (3/1) ++
Tiger Cub
Centaur (3/4) *overpower
Might of Leaf and Claw


Discard

Ferocity
Rampant Growth
Blooming Elm
Giant Panda


Tech 2 card(s)
Get Paid + gemscout gold - ($10)
Worker - ($9)
Spirit of the Panda Elemental - ($5)
Elemental kills Brave Knight and takes 3+1, I get 1g - ($6)
Midori - ($4)
Calamandra - ($2)
Spore Shambler kills mirror token, takes 1
Shambler moves a rune to PP - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (3/3+a) +
  • :psfist: Elite:
  • :ps_: Scavenger: Gemscout Owl (0/1) *resist 1
  • :pschip: Technician: L5 Arg (1/5)
  • :target: Lookout:

In Play:

  • Spore Shambler (1/1) +
  • In Jail: Galina Glimmer
  • Elemental (5/1) *anti-air **Spirit of the Panda
  • L1 Midori (2/3)
  • L1 Cal (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Realized I can’t use ferocity if I can’t cast 2 cost spells. Huge oversight. Would have been way better to circle of life or something. Well, let’s see if I can’t 2x might of the leaf and claw next turn

"

1 Like

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Air Hammer


STARTING HAND
Tax Collector
Flagstone Garrison
Free Speech
Overeager Cadet
Manufactured Truth
Arrest


WORKERS
Porkhand Magistrate
Spectral Aven
Lawful Search
Bluecoat Musketeer
Traffic Director


NextHand

Drill Sergeant
Manufactured Truth
Air Hammer
Boot Camp


Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Tax Collector, thanks for that Float, draw 1 - ($6)
Replay Brave Knight, draw 1 - ($3)
Overeager Cadet, draw 1
Manufactured Truth, Newsman is a Knight - ($2)
Newsman Knight suicides on Panda, returns to hand
Replay Newsman, naming 3, draw 1 - ($0)
Scribe kills Panda

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2+A
  • :psfist: Elite: Brave Knight 4/3
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout: Tax Collector 2/3

In Play:

  • Jail :heart: 3
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 0/3, naming 3
  • Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Living on a knifes edge

Narrowly failing to get molac going this turn.

"P1T7


Tech StartingHand Workers

TECH
Murkwood Allies


STARTING HAND
Tiger Cub
Merfolk Prospector (3/1) ++
Might of Leaf and Claw
Centaur (3/4) *overpower


WORKERS
Young Treant
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Ferocity


NextHand

Giant Panda
Ferocity
Might of Leaf and Claw
Merfolk Prospector


Tech 1 card(s)
Get Paid + gemscout gold - ($11)
Spore Shambler and Elemental heal 1
Maxband Midori, he flies over to kill newsman. Takes 1 from tower - ($4)
Might of Leaf and Claw - ($1)
Arg and cal kill SQL cadet, arg takes 2+1 and cal dies. Quince levels 2x. 2 runes to Molac
Spore Shambler trades with Building Inspector, Molac gets a rune and you get 1g
Elemental trades with brave Knight, 4th rune for molac. Spirit of the panda gives me 1g - ($2)
Tiger Cub to jail, Galina appears - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gemscout Owl (0/1) *resist 1

In Play:

  • Might of Leaf and Claw ****
  • In Jail: Tiger Cub
  • L5 Arg (1/2)
  • L8 Midori (4/4) *flying on my turn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That newsman is really messing with me, but fortunately I have that option available. 1 rune short of molac though. Let’s see if he can shut down all my guys this turn. If he can’t I can get molac up and stand a chance, otherwise I imagine the peace train rolls me hard. I feel like his draws were far luckier than mine since both my tech 1 AND molacs took an extra turn to get to me

"

P2T7


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Boot Camp
Air Hammer
Manufactured Truth
Drill Sergeant
Scribe
Arrest
Free Speech
Spectral Flagbearer
Reputable Newsman


WORKERS
Porkhand Magistrate
Spectral Aven
Lawful Search
Bluecoat Musketeer
Traffic Director


NextHand

Overeager Cadet
Spectral Flagbearer
Air hammer
Building Inspector
Arrest


Tech 2 card(s)
Get Paid + Scav - ($11)
Drill Sergeant, Draw 1 - ($8)
Scribe, Draw 2, DS+1 - ($6)
Arrest Galina - ($4)
Cadet kills Argagarg, Quince to Max
Replay Brave Knight, reshuffle, draw 1 - ($1)
Spectral Flagbearer, draw 1, DS+1 - ($0)
Move 2 Runes to Tax Collector
TC Kills Midori
Quince hits Tech 2

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Flagstone Garrison :heart: 4
  • Quince 1/5, lvl 5
  • Tax Collector 4/1, +2 Runes
  • Overeager Cadet 2/1
  • Drill Sergeant 3/3
  • Scribe 1/3
  • Brave Knight 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I can arrest galina, giving him yet more money, and maybe lock him out of all his heroes next turn. Still with 1 rune away, feels tight

Not looking good for me at all

"P1T8


StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Giant Panda
Ferocity
Merfolk Prospector


WORKERS
Young Treant
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Ferocity


NextHand

Centaur (3/4) *overpower
Spirit of the Panda
Murkwood Allies


Discard

Ferocity


Tech 0 card(s)
Get Paid + gemscout - ($11)
Might of Leaf and Claw - ($8)
Giant Panda to jail, tiger arrives - ($5)
Merfolk Prospector to jail, giant panda arrives - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Gemscout Owl (0/1) *resist 1

In Play:

  • Might of Leaf and Claw ****
  • In Jail: Merfolk Prospector
  • Might of Leaf and Claw
  • Giant Panda (2/4)
  • Galina Glimmer (2/2+a)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

God damned he always has the cards he needs. Super lame.

"

Galina gave you one more gold.

Ill post my turn later.

"P2T8


Tech StartingHand Workers

TECH
Tax Collector


STARTING HAND
Overeager Cadet
Arrest
Building Inspector
Spectral Flagbearer
Air hammer
Boot Camp
Manufactured Truth
Free Speech
Reputable Newsman
Tax Collector
Spectral Flagbearer
Overeager Cadet
Tax Collector


WORKERS
Porkhand Magistrate
Spectral Aven
Lawful Search
Bluecoat Musketeer
Traffic Director


NextHand

Air hammer
Boot Camp
Arrest
Manufactured Truth
Tax Collector


Tech 1 card(s)
Get Paid - ($10)
Quince kills wisp
damaged cadet trades with tiger
Tax Collector trades with giant panda
Spectral Flagbearer trades with Galina
Overeager Cadet, draw 1, DS+1
Building Inspector, draw 1, DS+1 - ($9)
Spectral flagbearer, draw 1, DS+1 - ($8)
Drill sergeant hits base for 6
Onimaru - ($6)
Boot Camp drill sergeant, draw 1, DS+1 - ($5)
Reputable Newsman, naming 2, reshuffle, draw 1, DS+1 - ($3)
Tax Collector, draw 1, DS+1, steal 1 of 6 float - ($2)
Spectral flagbearer, draw 1, DS+1 - ($1)
Overeager Cadet, draw 1, DS+1
Manufactured Truth, scribe into Brave Knight - ($0)
Scribe Knight hits base for 3
move 8 runes to knight
Knight hits base for 11, GG!

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Flagstone Garrison :heart: 4
  • Quince 1/5, lvl 5
  • Drill Sergeant 3/3
  • Scribe 1/3
  • Brave Knight 3/3
  • Overeager Cadet
  • Building Inspector
  • Spectral Flagbearer
  • Reputable Newsman, anming 2
  • Spectral Flagbearer
  • Overeager Cadet
  • Onimaru

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

chances are I can get 7 or 8 runes on my DS, but I have to use boot camp after only 3 or 4 units are played. ok, bottom decked Newsman, so 6 damage from DS somewhere. I’m just gonna hit base, i either kill him or get so close it doesn’t matter.

"

Gg! Let’s play some more practice. You be P1 this time

Dependong on where you live, hope you had a happy turkey day or happy thursday. I shall now resume this regularly scheduled warmup.

P1T1


StartingHand Workers

STARTING HAND
Spectral Aven
Manufactured Truth
Arrest
Traffic Director
Lawful Search


WORKERS
Lawful Search


NextHand

Bluecoat Musketeer
Jail
Building Inspector
Reputable Newsman
Porkhand Magistrate


Discard

Spectral Aven
Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director
  • Onimaru

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

I am from the USA and had a great Thanksgiving. Thank you! Hope you did too.

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Young Treant
Ironbark Treant
Tiger Cub
Verdant Tree
Rich Earth


WORKERS
Rich Earth


NextHand

Rampant Growth
Playful Panda
Forest’s Favor
Spore Shambler
Merfolk Prospector


Discard

Verdant Tree
Ironbark Treant
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Arg - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite: Tiger Cub (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmmm, don’t like my options all that much. Ironbark treant in elite would force him to take damage to oni, but I would have no follow up. Rich earth and tiger cub in technician seems alright, but actually I don’t want to just give him board control without investing something. Can’t get on or defend against him. Best bet is to just make sure he gives me a gold for my troubles. That way I can hire and Max Arg for some defense. Okay, think I got it. Arg + midband will allow me to patrol wisp in SQL and then arg will be safe with 4 health. That way arg is on the table, spells possible. But arrest… Damnit. He could mess me up with this too. Hmmm. If I arg and cub he would need arrest and also manufactured truth to kill arg. That’s all his money too, so he would be down a card and just oni on the board. Let’s go with that, forces him to stretch the most

"