Tech 2 card(s)
Get Paid + 1 from Galina - ($8)
Worker - ($7)
Play Young Treant (0/2, Can’t attack), I draw a card - ($5)
Begin constructing Tech II … FERAL! - ($1)
Play Merfolk Prospector (1/1) - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Playful Panda (2/1+A, 1 damage, resist 1)
Elite: Young Treant (0+1/2, Can’t attack, resist 1)
Scavenger:
Technician: Wisp (0/1+A, resist 1)
Lookout:
In Play:
L5 - Calamandra Moss (4/5)
Merfolk Prospector (1/1, resist 1)
Galina Glimmer (2/2, resist 1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 8
Thoughts
Chance here to push Tech II… think I’ll go for it.
Tech 2 card(s)
Get Paid + 2 from Galina - ($10)
Calamandra casts a boosted Feral Strike. From my codex I fetch two Wandering Mimics and put them in my hand, and then put both into play. - ($2)
Calamandra grants Forest’s Favor to Wandering Mimic “Alpha” now (5/5, mimicing Flying, Haste from Nullcraft) - ($0)
Wandering Mimic “Alpha” destroys your Tech II building, your base to 18.
Wandering Mimic “Bravo” kills Prynn, levels fizzle.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Playful Panda (2/1+A, 1 damage, resist 1)
Elite: Young Treant (0+1/2, Can’t attack, resist 1)
Definitely some analysis paralysis with Feral Strike. But ultimately those runes on Prynn were a bit of a threat to my tech II advantage so double hasted flying mimics it is. With Rewind now unavailable, codexnewb is in a pretty tough spot here I think.
GGWP! I definitely struggled to take the initiative as P2 with purple, green seems good at filling up the board quickly.
P2T1
StartingHand Workers
STARTING HAND
Rich Earth
Playful Panda
Rampant Growth
Spore Shambler
Tiger Cub
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree
Forest’s Favor
Discard
Rampant Growth
Spore Shambler
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($2)
Begin constructing Tech I building - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Playful Panda (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
Thoughts
OK, if nullcraft comes out, he can clear my board, but I’m potentially drawing into T2 tech I units, which might help apply early pressure, so let’s see if I get lucky.
Tech 2 card(s)
Get Paid + float + Technician Draw - ($7)
Worker - ($6)
Play Merfolk Prospector (1/1) - ($5)
Build a Verdant Tree ( HP: 3, Healing 1) - ($3)
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Wisp (0/1+A)
Elite: Merfolk Prospector (1+1/1)
Scavenger: L1 - Argagarg Garg (1/3)
Technician:
Lookout:
In Play:
Verdant Tree ( HP: 3, Healing 1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Well, I really need to learn how that Technician draw works! Now I’ve really screwed my deck up. This game may turn out to be a memorable lesson, if nothing else. Maaaybe I can rush to Tech II to compensate here with Verdant Tree.
Well, drew up both my Tech 2 choices… seems unlikely he’d be holding Assimilate. Will I have the gold though?
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon and maxband Argagarg Garg (1/5), a Wisp (0/1) and a Water Elemental (3/3, Anti-air) arrive - ($2)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: L5 - Argagarg Garg (1/5+A)
Elite:
Scavenger: Wisp (0/1)
Technician: Wisp (0/1)
Lookout: Water Elemental (3/3, Anti-air, resist 1)
In Play:
Verdant Tree ( HP: 3, Healing 1)
Playful Panda (2/2)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Feral)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Hmm, hard to cover against everything codexnewb could pull out here, but I think this is a reasonable approach. I think I can claw back a little bit of baord control in return for trading some levels to Geiger.
WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium
NextHand
Temporal Distortion
hyperion
Neo Plexus
Stewardess of the Undone
Temporal Research
Tech 2 card(s)
Get Paid + float - ($10)
skip worker
battle suits - ($8)
hyperion - ($3)
hyperion and nullcraft kill arg, draw 1, geiger maxbands, flikr hyperion
geiger kills water elemental, takes 3, sparkshot tech wisp, you draw
stewardess of the undone, bounce scav wisp, no gold for you
hyperion hits your base to 13, draw 1 - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone )3/3+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Geiger, lvl 5, (3/1)
Nullcraft (1/1)
Hyperion (5/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
hmm, no need to hit tech 2 becaus eof the tree, and id rather put pressure on him via hitting the base. all in all, main change is i have to put damage on geiger, but he doesnt get a gold.
woops, not sure how i missed that will battle suits. that will unfortunately change the way i do things since i can’t kill arg with hyperion and nullcraft. ill post a new turn 5 shortly.
okay, updated my turn. main change is that i have to skip worker, geiger hits elemental, and stewardess bounces scav wisp (no scav gold unfortunately for you).
player 1 purple vs green seems to be pretty great. it’s the player 2 purple vs green im worried about…
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Immortal
Tricycloid
STARTING HAND
Neo Plexus
Temporal Research
Temporal Distortion
Stewardess of the Undone
hyperion
Now!
Now!
WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium
NextHand
Temporal Distortion
Fargo
Temporal Distortion
Stewardess of the Undone
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($8)
nullcraft pings bear
hyperion trades with bear, draw 1
hyperion from hand, kills tiger, draw 1 - ($3)
stewardess trades with panda
temporal distortion, hyperion to hand, tricycloid to field from codex - ($1)
NOW tricycloid - ($0)
tricycloid hits your base to 7
geiger hits your base to 4
remove 3 runes, tricycloid pings your base to 1…i couldnt quite finish it this turn.