[MMM1] Warmup: Codexnewb (Purple) vs Akiata (Green)

@Akiata

GLHF! Let’s play a few warm-ups so i can brush up on purple again.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Plasmodium
Neo Plexus
Forgotten Fighter
Hardened Mox


WORKERS
Hardened Mox


NextHand

Battle Suits
Temporal Research
Fading Argonaut
Nullcraft
Time Spiral


Discard

Tinkerer
Forgotten Fighter
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
neo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

lets go standard present tech 2.

also, lmk if you have thoughts as we warm up green v purple. one part of these games is to provide feedback on mono color matchups, etc…

Well I haven’t really played much monoGreen, so I’m looking forward to learning it from the otherside of the table.

During our casual games you avoided playing several of the green starter cards: Rich Earth, Spore Shambler, Ironbark Treant. I’d be interested to hear your opnions of those cards in this match up.

Rich Earth - I guess green doesn’t have a tonne of tricks to quickly recover hand size, and finding room (and $) to play this early (when you get the most benefit) might be tough to justify. Plus Green has other ways of getting ahead on cash, (like Merfolk Prospector, Gemscout Owls and Galina) that can all contribute bodies to the board.

Spore Shambler - Seems like a decent T1-2 option to me? I might give it shot and see.

Ironbark Treant - I guess 2 health when attacking is pretty weak to most of purple’s card, especially at $3. Still strong early blocker.

P2T1


StartingHand Workers

[/spoiler]
STARTING HAND
Spore Shambler
Ironbark Treant
Rampant Growth
Verdant Tree
Tiger Cub


WORKERS
Ironbark Treant


NextHand

Playful Panda
Forest’s Favor
Merfolk Prospector
Rich Earth
Young Treant


[/spoiler]

Discard

Verdant Tree
Rampant Growth
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Spore Shambler (2/3, two +1/+1 runes) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shamber (2/3, two +1/+1 runes)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

@codexnewb’s turn!

For this matchup specifically, shambler and ironbark are susceptible to Stewardess of the Undone, and thus are usually not worth spending gold on early.

As for a rich earth, assimilate is a major deterrent to anyone looking to play upgrades, and it’s generally just kinda slow where green really wants to keep purple off tech 2

2 Likes

Ah, makes sense. Yeah, I often teched Stewardess in our casual games, but typically Calamandra’s midband applying resist 1 to units made actually playing it an expensive proposition.

yeah, agree with above. just given purple’s direct counters, there were some cards i avoided playing if i could.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Temporal Research
Battle Suits
Fading Argonaut
Time Spiral
Nullcraft


WORKERS
Hardened Mox
Time Spiral


NextHand

Temporal Research
Forgotten Fighter
Stewardess of the Undone
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
fargo - ($2)
battle suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)***
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

teching double stewardess as P1. helps clear out green weenies.

P2T2


Tech StartingHand Workers

TECH
Huntress
Centaur


STARTING HAND
Merfolk Prospector
Forest’s Favor
Young Treant
Playful Panda
Rich Earth
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Huntress
Tiger Cub
Rampant Growth
Verdant Tree
Centaur


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Young Treant (0/2), I draw one - ($4)

Draw

Verdant Tree!

Begin constructing Tech I building - ($3)
Merfolk Prospector (1/1) - ($2)
Summon Argargarg Garg (1/3), Wisp (0/1) arrives - ($0)
Activate Spore Shambler to move a +1/+1 rune to Wisp.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack)
  • :ps_: Scavenger: Wisp (1/2, one +1/+1 rune)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Spore Shamber (1/2, one +1/+1 rune)
  • Merfolk Prospector (1/1)
  • Argagarg Garg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, I shoulda maybe built Tech 1 last turn if I was hoping to draw into my tech I choices here. Learning!

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Stewardess of the Undone
Forgotten Fighter
Temporal Research
Stewardess of the Undone


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Tinkerer
Nullcraft
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
fargo fades
Worker - ($5)
stewardess of the undone, bounce wisp, no gold for you - ($2)
geiger - ($0)
neo kills treant, takes 1
fargo kills arg, takes 1, geiger to level 3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Neo Plexus (3/1)
  • Fading Argonaut (3/2)**
  • Geiger, lvl 3, (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

lets tech double hyperion to try and blast through.

P2T3


Tech StartingHand Workers

TECH
Nature Reclaims
Circle of Life


STARTING HAND
Centaur
Tiger Cub
Huntress
Rampant Growth
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub


NextHand

Circle of Life
Nature Reclaims
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Huntress (3/3, Sparkshot, Anti-air) - ($4)
Play Centaur (3/4, Overpower) - ($1)
Pay Spore Shambler to move a +1/+1 rune to Centaur. - ($0)
Merfolk Prospector strikes gold - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A, Sparkshot, Anti-air)
  • :psfist: Elite: Spore Shambler (0+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur (4/5, Overpower, one +1/+1 rune)
  • :target: Lookout:

In Play:

  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, I shoulda maybe built Tech 1 last turn if I was hoping to draw into my tech I choices here. Learning!

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Plasmodium
Tinkerer
Nullcraft
Temporal Research


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Hyperion
Stewardess of the Undone
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($7)
fargo fades
Worker - ($6)
tech 2 present - ($2)
geiger hits stewardess, sparkshot shambler
neo trades with huntress
tinkerer - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 3, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

fingers crossed geiger survives.

P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Forest’s Favor
Playful Panda
Nature Reclaims
Circle of Life


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forest’s Favor


NextHand

Fairie Dragon
Young Treant
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Begin constructing Tech II building … BALANCE! - ($4)
Summon Master Midori (2/3) - ($2)
Master Midori casts Nature Reclaims. It and Battlesuits are trashed. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (4/5+A, Overpower, one +1/+1 rune)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 - Master Midori (2/3)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I predict a Tricycloid flickering next turn…

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Hyperion
Stewardess of the Undone
Hyperion
Temporal Distortion
Neo Plexus (3/1)


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium
Stewardess of the Undone


NextHand

Temporal Distortion
Nullcraft
Now!
Temporal Research
Hyperion


Tech 2 card(s)
Get Paid - ($8)
trash battle suits
Worker - ($7)
hyperion, hits centaur for armor and 3, draw 1 - ($2)
temporal distortion, hyperion to hand, tricycloid to field from codex - ($0)
tricyloid removes 3 runes, kills centaur and pings midori
stewardess kills midori, geiger maxbands and flikrs tricycloid
tap tinkerer, add rune to tricycloid,
tricloid removes 3 runes, kills merfolk and pings tech 2 twice
geiger breaks tech 2, your base to 18

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (4/4+A)*
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 3, (3/4)
  • Tinkerer (1/2)
  • Stewardess of the Undone (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

phew…

Great turn! Impressive to get all that to come together. I’m a little surprised about how resilient Green feels though. Interested to see how you press the advantage here.

P2T5


Tech StartingHand Workers

TECH
Dothram Horselord
Dothram Horselord


STARTING HAND
Young Treant
Rampant Growth
Verdant Tree
Fairie Dragon
Huntress
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Circle of Life
Potent Basilisk
Spore Shambler
Fairie Dragon


Tech 2 card(s)
Get Paid + Scavenger + Technician Draw - ($10)
Rebuild Tech II Building.
Worker - ($9)
Play Huntress (3/3, Sparkshot, Anti-air) - ($7)
Play Young Treant (0/2, Can’t attack), I draw a card - ($5)
Play Playful Panda (2/2), Wisp (0/1) arrives - ($3)
Build a Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack)
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3, Sparkshot, Anti-air)
  • :target: Lookout:

In Play:

  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

When I saw the board clear, I thought that’d be game. But I’m surprised to see that Green has recovered reasonably well here…

@codexnewb’s turn!

that’s true, but i think i got a little lucky this round.

[b]P1T6[/b]
StartingHand Workers

STARTING HAND
Nullcraft
Temporal Research
Temporal Distortion
Now!
Hyperion
Temporal Distortion


WORKERS


NextHand

Fading Argonaut
Neo Plexus (3/1)
Hyperion
Now!
Temporal Research


Tech 0 card(s)
Get Paid - ($9)
hyperion - ($4)
tap tinkerer, add rune to tricycloid (5/5 with 2 runes)
tricycloid hits wisp, takes 1
remove two runes from tricycloid, kill young treant
hyperion kills huntress takes 4, draw 1
temporal distortion, tricyloid to hand, omegacron to field from codex - ($2)
trash 6 of my 9 workers to remove all 6 runes, omegacron hits your base to 9
temporal distortion, omegacron to hand, second omegacron to field from codex - ($0)
trash final 3 workers and sacrifice hyperion, tinkerer, and stewardass to remove 6 runes
omegacron hits your base for 9 and the game!! GG!!

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 5, (3/4)
  • omegacron (9/7)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 0
1 Like

Well that’s just plain elegant. GGWP! I’ll post T1 in a bit.

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Tiger Cub
Spore Shambler
Ironbark Treant
Forest’s Favor


WORKERS
Spore Shambler


NextHand

Rampant Growth
Verdant Tree
Playful Panda
Merfolk Prospector
Rich Earth


Discard

Young Treant
Ironbark Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Tiger Cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiger Cub (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

@codexnewb’s turn!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Neo Plexus
Time Spiral
Nullcraft
Temporal Research


WORKERS
Time Spiral


NextHand

Hardened Mox
Fading Argonaut
Forgotten Fighter
Battle Suits
Plasmodium


Discard

Temporal Research
Tinkerer
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
neo - ($2)
geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Centaur


STARTING HAND
Rampant Growth
Playful Panda
Merfolk Prospector
Verdant Tree
Rich Earth


WORKERS
Spore Shambler
Rich Earth


NextHand

Galina Glimmer
Centaur
Ironbark Treant
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Playful Panda (2/2), Wisp (0/1) arrives - ($3)
Summon Calamandra Moss (2/3) - ($1)
Begin constructing Tech I building - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Calamandra Moss (2/3)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Hardened Mox
Battle Suits
Forgotten Fighter
Plasmodium
Fading Argonaut


WORKERS
Time Spiral
Hardened Mox


NextHand

Temporal Research
Forgotten Fighter
Neo Plexus (2/2)
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
battle suits - ($2)
neo trades with tiger cub
fargo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, i think rushing tech 2 would be best here. lets bring in seers. geiger to tech since he is dying no matter what.

I’ll be a bit slow to post over the holidays I think - but will try to post as often as I can.

P1T3


Tech StartingHand Workers

TECH
Huntress
Feral Strike


STARTING HAND
Galina Glimmer
Ironbark Treant
Forest’s Favor
Centaur
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Centaur
Verdant Tree
Young Treant
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra casts Rampant Growth on Playful Panda (now, 4/2+AA) - ($3)
Playful Panda attacks Fading Argonaut, suffers 1 damage after armour.
Calamandra levels to 3rd, midbanding (now 3/4) - ($1)
Calamandra kills Max Geiger, levels to 5th, maxbands and heals. You draw a card.
Play Galina Glimmer (2/2) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A, resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2, resist 1)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (4/5)
  • :exhaust: Playful Panda (2/1, 1 damage, resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Mmm, playing against the ever looming possibility of Origin Story is a bit disconcerting! :slight_smile:

@codexnewb’s turn!