[MMM1] Warmup: Black (FrozenStorm) vs Purple (zhavier)

That was… Aggressive

MMM1 Warmup Game 3 Player 1, Turn 4

P1 Black vs P2 Purple

Starting Hand

Deteriorate
Nether Drain
Hooded Executioner
Summon Skeletons
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Abomination, Gorgon
Nether Drain, Hooded Executioner
Dark Pact, Bone Collector


Main:

  • Garth (7)
  • Deteriorate Plasmo, he dies
  • Haunt trades with Prynn, Garth to level 3
  • Hooded Executioner (5)
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Summon Skeletons, Graveyard, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 3)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Sacrifice the Weak
Nether Drain
Bone Collector
Thieving Imp

End of Turn Discard
My Thoughts

Wowza, skip worker totally empty just to give me a free counter-kill. I will take it


P2T4


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Temporal Research
Battle Suits


WORKERS
Tinkerer
Hardened Mox
Battle Suits


NextHand

Nullcraft
Plasmodium
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vir - ($4)
Seers trade with Executioner
Tech 2 Future - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Warmup Game 3 Player 1, Turn 5

P1 Black vs P2 Purple

Starting Hand

Dark Pact
Sacrifice the Weak
Nether Drain
Bone Collector
Thieving Imp
Gorgon + Pestering Haunt (DP)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Abomination, Gorgon
Nether Drain, Hooded Executioner
Dark Pact, Bone Collector


Main:

  • Vandy (6)
  • Dark Pact, draw 2 base to 16
  • Gorgon (3)
  • Thieving Imp, discard #3 of 3 (0)
  • Pestering Haunt
Workers

Summon Skeletons, Graveyard, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Gorgon (2/4 resist 1)

In Play:

  • Vandy (2/3 lvl 1)
  • Thieving Imp (2/2)
  • Garth (1/3 lvl 3)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Abomination
Skeleton Javelineer
Deteriorate
Skeletal Archery
Bone Collector

End of Turn Discard
My Thoughts

Keep working hero count? Yeah I think so. Probably should be able to blow up that tech2 next turn


Yea, I am having a really hard time with this matchup.

I don’t see anything that doesnt end in my destruction here.

A lot of cards on that turn 3, not sure that was worth it (the TR on turn 2 was very cool though, good idea).

I’m not really sure if there’s something obvious to be doing better either; Stewardess definitely feels like a winner in this matchup, Nullcraft is really annoying, I feel like those are key cards (along with Origin Story to keep maxband Vandy and Orpal in check). I’m game to swap decks or just keep exploring, what are you feelin?

I’ll keep going, but black kinda doesnt care if I bounce cheap stuff. Stewardess putting imp back is awful, and putting haunt or javelineer is just a way for you to keep your hand size up. While you play dark pact for 0, im playing TR for 2. I admit I am probably misplaying purple, but thats what warmups are for :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Plasmodium
Tinkerer
Time Spiral
Hardened Mox


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Battle Suits
Fading Argonaut
Neo Plexus
Temporal Research


Discard

Hardened Mox
Nullcraft
Time Spiral


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
1 Like

GL HF! I still think stewardess is good at relieving pressure (yeah it can pump my hand but I do that myself plenty anyway) but let’s see!

MMM1 Warmup Game 4 Player 2, Turn 1

P2 Black vs P1 Purple

Starting Hand

Deteriorate
Graveyard
Summon Skeletons
Skeletal Archery
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Skeleton Javelineer (2)
  • Worker (1)
Workers

Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Thieving Imp
Poisonblade Rogue

End of Turn Discard
My Thoughts

That’s not too bad, we can deal with Plasmo


P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Knight of the Conclave


STARTING HAND
Forgotten Fighter
Battle Suits
Fading Argonaut
Neo Plexus
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Battle Suits
Nullcraft
Hardened Mox
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Neo Plexus - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut 3/3, Fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 2
  • Neo Plexus 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

MMM1 Warmup Game 4 Player 2, Turn 2

P2 Black vs P1 Purple

Starting Hand

Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Thieving Imp
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shadow Blade, Hooded Executioner


Main:

  • Thieving Imp, discard #1 of 4 (4)
  • Midband Vandy, kill Fargo, takes 3 (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 rs draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (3/1 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Hooded Executioner
Skeletal Archery
Shadow Blade
Pestering Haunt
Sacrifice the Weak

End of Turn Discard
My Thoughts

Taking a chance on no Nullcraft, killing that Fargo, probably Plasmo is phasing in


P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Hardened Mox
Time Spiral
Battle Suits
Nullcraft


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Temporal Research
Knight of the Conclave


Discard

Battle Suits
Fading Argonaut
Time Spiral
Seer
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prynn - ($3)
Nullcraft, kills Vandy, Prynn to lvl 3 - ($1)
Time Spiral - ($0)
Plasmo kills Imp
Neo kills Skelly

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Prynn 1/3, lvl 3, Fading 4

In Play:

  • Plasmodium 4/2
  • Nullcraft 1/1
  • Neo Plexus 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

Unlucky

MMM1 Warmup Game 4 Player 2, Turn 3

P2 Black vs P1 Purple

Starting Hand

Hooded Executioner
Skeletal Archery
Shadow Blade
Pestering Haunt
Sacrifice the Weak
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Gorgon
Shadow Blade, Hooded Executioner


Main:

  • Orpal (5)
  • Sacrifice the Weak, Nullcraft dies (3)
  • Hooded Executioner (1)
  • Deteriorate Plexus, it dies
  • Worker (0)
Workers

Pestering Haunt, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (1+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician: Hooded Executioner (3/3)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Jandra, the Negator
Gorgon
Shadow Blade

End of Turn Discard
My Thoughts

Continue pounding card advantage? I spose so?


P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid


STARTING HANDTemporal Research
Knight of the Conclave
Stewardess of the Undone
Fading Argonaut


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Stewardess of the Undone


NextHand

Neo Plexus
Time Spiral


Discard

Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Knight of the Conclave
Temporal Research - ($5)
Fading Argonaut - ($3)
Plasmo kills Orpal
Worker - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A, Fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Prynn 2/4, lvl 5, Fading 3

In Play:

  • Knight of the Conclave, Forecast 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 8

MMM1 Warmup Game 4 Player 2, Turn 4

P2 Black vs P1 Purple

Starting Hand

Summon Skeletons
Jandra, the Negator
Gorgon
Shadow Blade

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Cursed Crow
Dark Pact, Gorgon
Shadow Blade, Hooded Executioner


Main:

  • Vandy (6)
  • Hoodie smacks Fargo, takes 2
  • Shadow Blade Fargo, it dies, you discard #2 of 2 (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Jandra, the Negator, Pestering Haunt, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hooded Executioner (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Pestering Haunt
Deteriorate
Dark Pact
Thieving Imp

End of Turn Discard
My Thoughts

We’ve just decided Zhav doesn’t get to play cards this game


P1T5


Tech StartingHand Workers

TECH
Origin Story
Hyperion


STARTING HAND
Time Spiral
Neo Plexus


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Stewardess of the Undone
Neo Plexus


NextHand

Seer
Tricycloid


Discard

Plasmodium
Temporal Research
Time Spiral
Fading Argonaut
Origin Story
Hyperion


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Present - ($5)

Float ($5)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn 2/4+A, lvl 5, Fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave, Forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 9

Thats a lot of float…

MMM1 Warmup Game 4 Player 2, Turn 5

P2 Black vs P1 Purple

Starting Hand

Pestering Haunt
Deteriorate
Dark Pact
Thieving Imp
Skeleton Javelineer + StW (DP)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gorgon, Metamorphosis
Sickness, Cursed Crow
Dark Pact, Gorgon
Shadow Blade, Hooded Executioner


Main:

  • Dark Pact, base to 18, draw 2
  • Thieving Imp, discard #1 of 2 (6)
  • Orpal (4)
  • Hoodie and Vandy kill Prynn, Vandy midbands
  • Tech 2 Disease (0)
  • Pestering Haunt
Workers

Jandra, the Negator, Pestering Haunt, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Orpal (1/3 lvl 1)

In Play:

  • Vandy (3/4 lvl 3)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sacrifice the Weak
Cursed Crow
Metamorphosis
Gorgon
Gorgon

End of Turn Discard
My Thoughts

No cards lol. I’ll grab the Meta and another Gorgon, hopefully draw 1 and play it next turn

Well I drew 2, that’s awesome, but I also drew Meta, less awesome.


P1T6


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Tricycloid
Seer


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Stewardess of the Undone
Neo Plexus


NextHand

Nullcraft
Seer


Discard

Plasmodium
Temporal Research
Time Spiral
Fading Argonaut
Origin Story
Hyperion
Seer
Research & Development
Research & Development


Tech 2 card(s)
Get Paid + float - ($14)
Vir - ($12)
Peek
Tricycloid - ($7)
Geiger - ($5)
Ping Down Imp
Max Geiger, flicker Trike - ($1)
Ping down Haunt

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir 2/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger 3/4, lvl 5
  • :pschip: Technician: Tricycloid 5/5, 2 Runes
  • :target: Lookout:

In Play:

  • Knight of the Conclave, Forecast 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 9

Damn, last card Tric, nice

MMM1 Warmup Game 4 Player 2, Turn 6

P2 Black vs P1 Purple

Starting Hand

Sacrifice the Weak
Cursed Crow
Metamorphosis
Gorgon
Gorgon

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Dark Pact
Gorgon, Metamorphosis
Sickness, Cursed Crow
Dark Pact, Gorgon
Shadow Blade, Hooded Executioner


Main:

  • Sacrifice the Weak, Tric dies, you draw 1 (7)
  • Orpal and Vandy kill Vir, Vandy maxbands, nothing to doom
  • Gorgon (4)
  • Gorgon (1)
Workers

Jandra, the Negator, Pestering Haunt, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gorgon (2/4)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Orpal (1/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hooded Executioner
Summon Skeletons
Shadow Blade
Dark Pact

End of Turn Discard
My Thoughts

Well I spose we give him a card to get rid of Tri w/ StW, lay the Gorgons in Hyperion / haste defense, and plan to meta next turn


P1T7


Tech StartingHand Workers

TECH
Unphase
Now!


STARTING HAND
Nullcraft
Seer
Temporal Distortion


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Stewardess of the Undone
Neo Plexus


NextHand

Hyperion
Origin Story
Battle Suits


Tech 2 card(s)
Get Paid + float - ($10)
Prynn - ($8)
Nullcraft, kills Orpal - ($6)
Prynn to Max - ($1)
Seer, add rune to Prynn - ($0)
Prynn vanishes 2 Gorgons
Geiger hits HH to 1

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 2/1
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Prynn 3/4, lvl 7, 2 Gorgons, Fading 1
  • Geiger 3/4, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

And nullcraft, baaaah

MMM1 Warmup Game 4 Player 2, Turn 7

P2 Black vs P1 Purple

Starting Hand

Hooded Executioner
Summon Skeletons
Shadow Blade
Dark Pact
Sickness + Jav (DP, no det booo)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Cursed Ghoul, Doom Grasp
Death and Decay, Dark Pact
Gorgon, Metamorphosis
Sickness, Cursed Crow
Dark Pact, Gorgon
Shadow Blade, Hooded Executioner


Main:

  • Garth (8)
  • Dark Pact, base to 16 draw 2
  • Vandy fetches and plays Metamorphosis, Vandy and Garth demonize, fetches cursed Ghoul, -1/1 to nullcraft who dies (1)
  • Skeleton Javelineer (0)
Workers

Jandra, the Negator, Pestering Haunt, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (6/7 lvl 5)
  • Garth (5/6 lvl 7)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Metamorphosis
Dark Pact
Sacrifice the Weak
Doom Grasp

End of Turn Discard
My Thoughts

Well Prynn is going to nuke my hand, but at least I’ll get my gorgons back, and I’m pretty safe in a base race situation (I think). Gonna grab Cursed Ghoul and pop Nullcraft, then a Doom Grasp I spose, so I can ice something key (I don’t really need horde control so Death Rites feels like the wrong answer. I might want to kill a hero anyway).


I am highly amused at your “frustration” with nullcraft, seeing as you seem to sneeze and cause it to die.

In any event, prynn dies gorgons come back, I have no real answer, and you handily break all my things next turn. :smiley:

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