[MMM1] Warmup: Akiata (Blue) vs FrozenStorm (White)

Ty, fixed! Sorry for the copy pasta

P1T2


Tech StartingHand Workers

TECH
Hidden Ninja
Rambasa Twin


STARTING HAND
Smoker
Sensei’s Advice
Fox Primus
Savior Monk
Snapback


WORKERS
Morningstar Flagbearer
Savior Monk


NextHand

Rambasa Twin
Fox Viper
Smoker
Grappling Hook
Hidden Ninja


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Fox Primus (2/2, Anti-air, Frenzy 1) - ($1)
Setsuki slays Traffic director, taking 1 damage. You draw a card.
Aged Sensei trades with Building Inspector.
Begin constructing Tech I building - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+A, Anti-air, Frenzy 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Setsuki Hiruki (1/3, Attackers must pay $1 if Setsuki is not patrolling, 1 damage)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Will be interested to see what he does with Spectral Aven.

@FrozenStorm’s turn!

You sure you want to leave Sets backline in kill range of my Aven like that?

1 Like

Tbh I hadn’t considered that you’d just eat the AA from Fox Primus in order to trade Aven for Setsuki.

Another useful lesson - thanks! :slight_smile:

Edit: Actually - I attacked with her, so I can’t patrol… I’ll just leave it as is, and chalk this up to experience (at least you have to pay $1 to attack if she’s not patrolling).

MMM1 Game 3 Player 2, Turn 2

P1 White vs P2 Blue

Starting Hand

Jail
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Hound x2


Main:

  • Quince (4)
  • Aven Trades with Sets, Quince midbands (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Mirror Illusion (0/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Porkhand Magistrate
Spectral Aven
Arrest
Traffic Director
Spectral Hound

End of Turn Discard
My Thoughts

Little awkward here, but I think killing Sets makes sense. We’ll let Quince have some levels and hope to draw Newsman + a Hound so I can copy it


You’re holding 4 cards or 5 cards there?

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Fox Viper
Hidden Ninja
Grappling Hook
Smoker
Rambasa Twin


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper


NextHand

Safe Attacking
Sparring Partner
Sensei’s Advice
Aged Sensei
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Rambasa Twin - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin “Alpha” (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin “Bravo” (3/2)
  • :pschip: Technician: Fox Primus (2/2, Anti-air, Frenzy 1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Well, what he did with the Aven was interesting! :slight_smile:

Fox Primus could go hit (but not kill) Quince, but I think it might be better to keep her ready to patrol in case a copy of the Aven comes out.

@FrozenStorm’s turn!

Had 3 in hand, technician to 4, worker to 3, then draw 1 rs draw 4. Sorry about the confusion!

MMM1 Game 3 Player 2, Turn 3

P1 White vs P2 Blue

Starting Hand

Porkhand Magistrate
Spectral Aven
Arrest
Traffic Director
Spectral Hound

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2


Main:

  • Maxband Quince (6)
  • Spectral Aven, Mirror Token copies it (4)
  • Copy Aven trades with Primus, you draw 1
  • Porkhand Magistrate (1)
  • Worker (0)
Workers

Traffic Director, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Quince (1/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Reputable Newsman
Spectral Hound
Building Inspector
Manufactured Truth

End of Turn Discard
My Thoughts

Not really sure I’m doing well, hard to gauge… Tough to ever be safe!


All good, I knew there was a technician draw in there somewhere, but had lost track.

P1T4


Tech StartingHand Workers

TECH
Thunderclap
Young Lightning Dragon


STARTING HAND
Snapback
Safe Attacking
Sensei’s Advice
Aged Sensei
Sparring Partner
Smoker


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei


NextHand

Grappling Hook
Bird’s Nest
Hidden Ninja
Thunderclap


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Garus Rook - ($5)
Play Sparring Partner - ($4)
Rook dispenses Sensei’s Advice, buffing the twins - ($3)
Implement Safe Attacking - ($2)
Rambasa Twin “Alpha” safely kills Porkhand Magistrate.
Rambasa Twin “Bravo” safely strikes Sirus Quince for 4 damage.
Begin Constructing a Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook (1/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • :exhaust: Rambasa Twin “Alpha” (3/2)
  • :exhaust: Rambasa Twin “Bravo” (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Really not sure whether hitting Quince is a good idea or not, but he’s maxed (so healing damage is not straight forward), and his maxband mirror illusions copies get trashed if he leaves play, so perhaps it’ll provide a deterent? We’ll see.

@FrozenStorm’s turn!

Partner doesn’t have haste, so you can’t buff things the same turn it hits the table, even with the ability (though I understand how you got that impression)

1 Like

Aha, it did seem to all line up a bit too nicely… I’ll reconsider my turn.

Now you point it out, it makes sense. The ability let’s him recover from being exhausted, but he’s not exhausted, he just arrived is all. TIL :slight_smile:

OK, I went through with Rambasa Twin “Bravo” attacking Quince (just did not manage to kill him). Instead of spending money on readying Sparring Partner I have built a Heroes’ Hall, and patrolled Sparring Partner in Technician.

Sorry for the mix up!

@FrozenStorm’s turn!

1 Like

No problemo!

Do note Rook has 2 attack at level one

MMM1 Game 3 Player 2, Turn 4

P1 White vs P2 Blue

Starting Hand

Reputable Newsman
Spectral Hound
Building Inspector
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2


Main:

  • Spectral Hound (7)
  • Reputable Newsman, blocking 0 (5)
  • Aven kills Alpha
  • Tech 2 Truth (1)
  • Worker (0)
Workers

Building Inspector, Traffic Director, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Reputable Newsman (0/3 blocking cost 1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Quince (1/1 lvl 5)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bluecoat Musketeer
Spectral Hound
Reteller of Truths

End of Turn Discard
My Thoughts

I really want to tech up here, so I can’t afford to keep Quince safe… Pity, but that’s okay, I can get Free Speech to deal with Rook maxband if Aki does go that route, and I’m hoping I can get to Tech 3 first.


Ah thanks - Rook’s got some good stats there!

P1T5


Tech StartingHand Workers

TECH
Earthquake
Training Grounds


STARTING HAND
Grappling Hook
Bird’s Nest
Hidden Ninja
Thunderclap


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei


NextHand

Snapback
Young Lightning Dragon
Smoker
Fox Primus


Discard

Thunderclap
Bird’s Nest
Hidden Ninja
Grappling Hook
Earthquake
Training Grounds


Tech 2 card(s)
Return Rambasa Twin “Alpha” to codex, not discard pile.
Get Paid - ($8)
Garus Rook casts Thunderclap. Spectral Hound and Newsman are sidelined. And Hound dies? - ($6)
Garus Rook summons a Bird’s Nest. - ($4)
Begin constructing Tech II Building… DISCIPLINE! - ($0)
Sparring Partner and Rambasa Twin break your Tech II building.
Garus Rook kills Sirus Quince, suffering 1 damage. Rook levels to 3rd.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bird “Alpha” (1+1/1, Flying)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird “Bravo” (1/1, Flying)
  • :exhaust: Rambasa Twin “Bravo” (3/2)
  • :exhaust: L3 - Garus Rook (2/4, 1 damage)
  • :exhaust: Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Skipping a worker here. Hoping that breaking tech II will slow him up a bit. Thunderclap does have the targetting symbol on the card, so I think it does in fact kill illusions, if so, that’s pretty nasty for him just having teched into Truth.

@FrozenStorm’s turn!

Indeed, Rook is a tank of an attacker

MMM1 Game 3 Player 2, Turn 5

P1 White vs P2 Blue

Starting Hand

Bluecoat Musketeer
Spectral Hound
Reteller of Truths

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Liberty Gryphon, Free Speech
Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2


Main:

  • Tower (6)
  • Bigby + Midband (2)
  • Spectral Hound (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Building Inspector, Traffic Director, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/2+1armor flying)
  • :psfist: Elite: Bigby (2+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Reptuable Newsman (0/3 blocking 0-cost)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Injunction
Arrest
Reteller of Truths

End of Turn Discard

Spectral Hound
Liberty Gryphon
Free Speech

My Thoughts

Ouch, Thunderclap there is hurtful… I think I’ll grab a Tower and lay Bigby down in front of this onslaught. He’ll probably die, which is too bad, but I’d rather be able to insta-max Oni next turn than Injunction, and decent chance I don’t draw Injunction anyhow


P1T6


Tech StartingHand Workers

TECH
Young Lightning Dragon
Earthquake


STARTING HAND
Young Lightning Dragon
Fox Primus
Snapback
Smoker


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
Smoker


NextHand

Thunderclap
Fox Primus
Sensei’s Advice
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner trains with Rook.
Rook levels from 3rd to 5th, midbanding - ($5)
Rook (now 4/6) kills Bigby, takes 4 damage. Rook levels to 7th.
Rook levels from 7th to 8th, maxbanding - ($4)
Play Young Lightning Dragon - ($1)
Rambasa Twin trades with Spectral Hound. You draw a card.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bird “Alpha” (1+1/1, Flying)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird “Bravo” (1/1, Flying)
  • :exhaust: L8 - Garus Rook (5/7, +1/+1 rune)
  • :exhaust: Sparring Partner (2/2)
  • Young Lightning Dragon (3/3, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Not sure about trading Rambasa for Spectral Hound. The worry is that Macciatus comes out and he’ll start getting very good value. But yeah, still feeling like I’m in front here.

@FrozenStorm’s turn!

Even more of a tank with that buff lol

MMM1 Game 3 Player 2, Turn 6

P1 White vs P2 Blue

Starting Hand

Injunction
Arrest
Reteller of Truths

Events of Turn:


Upkeep:

  • Get Gold (10)
  • draw 1 techn
  • Elect to Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Spectral Roc
Liberty Gryphon, Free Speech
Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2


Main:

  • Tech 3 (5)
  • Quince (3)
  • Reteller of Truths (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Building Inspector, Traffic Director, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/2+1armor flying)
  • :psfist: Elite: Quince (1+1/3 lvl 1)
  • :pspig: Scavenger: Mirror Illusion (0/1)
  • :exhaust: Technician: Reteller of Truths (3/3)
  • :target: Lookout:

In Play:

  • Reptuable Newsman (0/3 blocking 0-cost)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Porkhand Magistrate
Manufactured Truth
Macciatus, the Whisperer
Arrest

End of Turn Discard
My Thoughts

We’ll see how this goes! Sucks to draw the Gryphon, would have been hella cool to draw the Whisperer but c’est la vie


Yeah with 5 ATK and unstoppable he’s a tech breaking machine now. Heroes seem pretty tough for Blue to deal with.

P1T7


Tech StartingHand Workers

TECH
Speed of the Fox
Fox’s Den Students

STARTING HAND
Sensei’s Advice
Training Grounds
Thunderclap
Fox Primus


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
Smoker
Fox Primus


NextHand

Grappling Hook
Young Lightning Dragon


Discard

Thunderclap
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner trains with Bird “Alpha”.
Rook casts Thunderclap. Mirror destroyed, Reteller of Truths back to your hand. You gain $1, and draw 1 card. - ($7)
Rook dispenses Sensei’s Advice to Bird “Alpha” and Young Lightning Dragon - ($6)
Bird “Alpha” (now 3/2+AA) kills Spectral Aven (goes back to your hand right?) and takes 1 damage after armour.
Summon Setsuki Hiruki - ($4)
Sparring Partner readies, and trains with Setsuki Hiruki - ($2)
Construct Training Grounds - ($1)
Boost Young Lightning Dragon once, (now 5/3+A), breaks your Tech III building. Your base to 16. ($0)
Rook stomps past Quince and breaks your Tech II building, takes 1 damage. Your base to 14.
Bird “Bravo” safely pecks at your Tower doing 1 damage.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 - Setsuki Hiruki (3/4+A, +1/+1, Training Grounds)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Training Grounds
  • :exhaust: L8 - Garus Rook (6/6, +1/+1 rune, Training Grounds, 1 damage)
  • Bird’s Nest
  • :exhaust: Bird “Alpha” (2/1, Flying, +1/+1, 1 damage)
  • :exhaust: Bird “Bravo” (1/1, Flying)
  • :exhaust: Sparring Partner (2/2)
  • :exhaust: Young Lightning Dragon (3/3, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Workering Fox Primus seems questionable here. As does going down to 2 cards. But that’s a double tech break, so should stave off the Liberty Gryphons for a while, and he’s going to have a tough time stopping Rook from breaking tech buildings for the foreseeable future.

@FrozenStorm’s turn!

I don’t think it comes back to my hand, as Reteller’s ability isn’t active when she isn’t on the board

I’m indexed pretty heavily towards getting tech 3 for the win, so I will have to concede there! GG WP.

It doesn’t look like Truth is really the way to go… Neither of us having much success with it.

Would you like to try again going first, or should I have a crack at it?

GG WP!

Huh, the “this turn” wording threw me, but “ability isn’t active when she isn’t on the board” makes sense. And zhavier agrees with your interpretation.

Yeah, Truth seems like it could be very useful, it’s a great way to get inexpensive bodies on the board but Thunderclap is a super strong counter to it - and really shone in this game.

I’d like to try Blue as P1 again if that’s cool?

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Jail
Manufactured Truth
Spectral Aven
Traffic Director


WORKERS
Jail


NextHand

Bluecoat Musketeer
Arrest
Reputable Newsman
Lawful Search


Discard

Manufactured Truth
Traffic Director


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Spectral Aven (2/2, Flying) - ($1)
Play Building Inspector (1/1) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2, Flying)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Building Inspector + Spectral Aven seems like a reasonably solid opening.

@FrozenStorm’s turn!

1 Like

Sure thing, let’s do it!

MMM1 Game 4 Player 2, Turn 1

P2 White vs P1 Blue

Starting Hand

Grappling Hook
Savior Monk
Smoker
Snapback
Fox Viper

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Savior Monk (3)
  • Rook (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Morningstar Flagbearer
Fox Primus
Aged Sensei
Safe Attacking
Sensei’s Advice

End of Turn Discard

Snapback
Smoker
Grappling Hook

My Thoughts

More aven, ugh :wink: