Ty, fixed! Sorry for the copy pasta
P1T2
Tech StartingHand Workers
TECH
Hidden Ninja
Rambasa Twin
STARTING HAND
Smoker
Sensei’s Advice
Fox Primus
Savior Monk
Snapback
WORKERS
Morningstar Flagbearer
Savior Monk
NextHand
Rambasa Twin
Fox Viper
Smoker
Grappling Hook
Hidden Ninja
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Fox Primus (2/2, Anti-air, Frenzy 1) - ($1)
Setsuki slays Traffic director, taking 1 damage. You draw a card.
Aged Sensei trades with Building Inspector.
Begin constructing Tech I building - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Fox Primus (2/2+A, Anti-air, Frenzy 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki Hiruki (1/3, Attackers must pay $1 if Setsuki is not patrolling, 1 damage)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Will be interested to see what he does with Spectral Aven.
@FrozenStorm’s turn!
You sure you want to leave Sets backline in kill range of my Aven like that?
Tbh I hadn’t considered that you’d just eat the AA from Fox Primus in order to trade Aven for Setsuki.
Another useful lesson - thanks!
Edit: Actually - I attacked with her, so I can’t patrol… I’ll just leave it as is, and chalk this up to experience (at least you have to pay $1 to attack if she’s not patrolling).
MMM1 Game 3 Player 2, Turn 2
Starting Hand
Jail
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer
Events of Turn:
Upkeep:
- Get Gold (6)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Hound x2
Main:
- Quince (4)
- Aven Trades with Sets, Quince midbands (3)
- Tech 1 (2)
- Worker (1)
Workers
Jail, Lawful Search
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Quince (1/4+1armor lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Mirror Illusion (0/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Porkhand Magistrate
Spectral Aven
Arrest
Traffic Director
Spectral Hound
End of Turn Discard
My Thoughts
Little awkward here, but I think killing Sets makes sense. We’ll let Quince have some levels and hope to draw Newsman + a Hound so I can copy it
You’re holding 4 cards or 5 cards there?
P1T3
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Fox Viper
Hidden Ninja
Grappling Hook
Smoker
Rambasa Twin
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
NextHand
Safe Attacking
Sparring Partner
Sensei’s Advice
Aged Sensei
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Rambasa Twin - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Rambasa Twin “Alpha” (3/2+A)
- Elite:
- Scavenger: Rambasa Twin “Bravo” (3/2)
- Technician: Fox Primus (2/2, Anti-air, Frenzy 1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Well, what he did with the Aven was interesting!
Fox Primus could go hit (but not kill) Quince, but I think it might be better to keep her ready to patrol in case a copy of the Aven comes out.
@FrozenStorm’s turn!
Had 3 in hand, technician to 4, worker to 3, then draw 1 rs draw 4. Sorry about the confusion!
MMM1 Game 3 Player 2, Turn 3
Starting Hand
Porkhand Magistrate
Spectral Aven
Arrest
Traffic Director
Spectral Hound
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2
Main:
- Maxband Quince (6)
- Spectral Aven, Mirror Token copies it (4)
- Copy Aven trades with Primus, you draw 1
- Porkhand Magistrate (1)
- Worker (0)
Workers
Traffic Director, Jail, Lawful Search
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Porkhand Magistrate (2/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spectral Aven (2/2)
- Quince (1/5 lvl 5)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Reputable Newsman
Spectral Hound
Building Inspector
Manufactured Truth
End of Turn Discard
My Thoughts
Not really sure I’m doing well, hard to gauge… Tough to ever be safe!
All good, I knew there was a technician draw in there somewhere, but had lost track.
P1T4
Tech StartingHand Workers
TECH
Thunderclap
Young Lightning Dragon
STARTING HAND
Snapback
Safe Attacking
Sensei’s Advice
Aged Sensei
Sparring Partner
Smoker
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
NextHand
Grappling Hook
Bird’s Nest
Hidden Ninja
Thunderclap
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Garus Rook - ($5)
Play Sparring Partner - ($4)
Rook dispenses Sensei’s Advice, buffing the twins - ($3)
Implement Safe Attacking - ($2)
Rambasa Twin “Alpha” safely kills Porkhand Magistrate.
Rambasa Twin “Bravo” safely strikes Sirus Quince for 4 damage.
Begin Constructing a Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Garus Rook (1/4+A)
- Elite:
- Scavenger:
- Technician: Sparring Partner (2/2)
- Lookout:
In Play:
- Safe Attacking
- Rambasa Twin “Alpha” (3/2)
- Rambasa Twin “Bravo” (3/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Really not sure whether hitting Quince is a good idea or not, but he’s maxed (so healing damage is not straight forward), and his maxband mirror illusions copies get trashed if he leaves play, so perhaps it’ll provide a deterent? We’ll see.
@FrozenStorm’s turn!
Partner doesn’t have haste, so you can’t buff things the same turn it hits the table, even with the ability (though I understand how you got that impression)
Aha, it did seem to all line up a bit too nicely… I’ll reconsider my turn.
Now you point it out, it makes sense. The ability let’s him recover from being exhausted, but he’s not exhausted, he just arrived is all. TIL
OK, I went through with Rambasa Twin “Bravo” attacking Quince (just did not manage to kill him). Instead of spending money on readying Sparring Partner I have built a Heroes’ Hall, and patrolled Sparring Partner in Technician.
Sorry for the mix up!
@FrozenStorm’s turn!
No problemo!
Do note Rook has 2 attack at level one
MMM1 Game 3 Player 2, Turn 4
Starting Hand
Reputable Newsman
Spectral Hound
Building Inspector
Manufactured Truth
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2
Main:
- Spectral Hound (7)
- Reputable Newsman, blocking 0 (5)
- Aven kills Alpha
- Tech 2 Truth (1)
- Worker (0)
Workers
Building Inspector, Traffic Director, Jail, Lawful Search
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
In Patrol:
- Squad Leader: Spectral Hound (3/3+1armor)
- Elite:
- Scavenger:
- Technician: Reputable Newsman (0/3 blocking cost 1)
- Lookout:
In Play:
- Spectral Aven (2/2)
- Quince (1/1 lvl 5)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Bluecoat Musketeer
Spectral Hound
Reteller of Truths
End of Turn Discard
My Thoughts
I really want to tech up here, so I can’t afford to keep Quince safe… Pity, but that’s okay, I can get Free Speech to deal with Rook maxband if Aki does go that route, and I’m hoping I can get to Tech 3 first.
Ah thanks - Rook’s got some good stats there!
P1T5
Tech StartingHand Workers
TECH
Earthquake
Training Grounds
STARTING HAND
Grappling Hook
Bird’s Nest
Hidden Ninja
Thunderclap
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
NextHand
Snapback
Young Lightning Dragon
Smoker
Fox Primus
Discard
Thunderclap
Bird’s Nest
Hidden Ninja
Grappling Hook
Earthquake
Training Grounds
Tech 2 card(s)
Return Rambasa Twin “Alpha” to codex, not discard pile.
Get Paid - ($8)
Garus Rook casts Thunderclap. Spectral Hound and Newsman are sidelined. And Hound dies? - ($6)
Garus Rook summons a Bird’s Nest. - ($4)
Begin constructing Tech II Building… DISCIPLINE! - ($0)
Sparring Partner and Rambasa Twin break your Tech II building.
Garus Rook kills Sirus Quince, suffering 1 damage. Rook levels to 3rd.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Bird “Alpha” (1+1/1, Flying)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Bird “Bravo” (1/1, Flying)
- Rambasa Twin “Bravo” (3/2)
- L3 - Garus Rook (2/4, 1 damage)
- Sparring Partner (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
Skipping a worker here. Hoping that breaking tech II will slow him up a bit. Thunderclap does have the targetting symbol on the card, so I think it does in fact kill illusions, if so, that’s pretty nasty for him just having teched into Truth.
@FrozenStorm’s turn!
Indeed, Rook is a tank of an attacker
MMM1 Game 3 Player 2, Turn 5
Starting Hand
Bluecoat Musketeer
Spectral Hound
Reteller of Truths
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Liberty Gryphon, Free Speech
Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2
Main:
- Tower (6)
- Bigby + Midband (2)
- Spectral Hound (1)
- Worker (0)
Workers
Bluecoat Musketeer, Building Inspector, Traffic Director, Jail, Lawful Search
- Patrol as below
- Stash 1, Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
- Tower HP: 4
In Patrol:
- Squad Leader: Spectral Aven (2/2+1armor flying)
- Elite: Bigby (2+1/4 lvl 3)
- Scavenger:
- Technician: Spectral Hound (3/3)
- Lookout:
In Play:
- Reptuable Newsman (0/3 blocking 0-cost)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Injunction
Arrest
Reteller of Truths
End of Turn Discard
Spectral Hound
Liberty Gryphon
Free Speech
My Thoughts
Ouch, Thunderclap there is hurtful… I think I’ll grab a Tower and lay Bigby down in front of this onslaught. He’ll probably die, which is too bad, but I’d rather be able to insta-max Oni next turn than Injunction, and decent chance I don’t draw Injunction anyhow
P1T6
Tech StartingHand Workers
TECH
Young Lightning Dragon
Earthquake
STARTING HAND
Young Lightning Dragon
Fox Primus
Snapback
Smoker
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
Smoker
NextHand
Thunderclap
Fox Primus
Sensei’s Advice
Training Grounds
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner trains with Rook.
Rook levels from 3rd to 5th, midbanding - ($5)
Rook (now 4/6) kills Bigby, takes 4 damage. Rook levels to 7th.
Rook levels from 7th to 8th, maxbanding - ($4)
Play Young Lightning Dragon - ($1)
Rambasa Twin trades with Spectral Hound. You draw a card.
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: Bird “Alpha” (1+1/1, Flying)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Bird “Bravo” (1/1, Flying)
- L8 - Garus Rook (5/7, +1/+1 rune)
- Sparring Partner (2/2)
- Young Lightning Dragon (3/3, Flying)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
Not sure about trading Rambasa for Spectral Hound. The worry is that Macciatus comes out and he’ll start getting very good value. But yeah, still feeling like I’m in front here.
@FrozenStorm’s turn!
Even more of a tank with that buff lol
MMM1 Game 3 Player 2, Turn 6
Starting Hand
Injunction
Arrest
Reteller of Truths
Events of Turn:
Upkeep:
- Get Gold (10)
- draw 1 techn
- Elect to Tech 2 cards in (except turn 1)
All Teched Cards
Free Speech, Spectral Roc
Liberty Gryphon, Free Speech
Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2
Main:
- Tech 3 (5)
- Quince (3)
- Reteller of Truths (1)
- Worker (0)
Workers
Bluecoat Musketeer, Building Inspector, Traffic Director, Jail, Lawful Search
- Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
- Tech3 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Spectral Aven (2/2+1armor flying)
- Elite: Quince (1+1/3 lvl 1)
- Scavenger: Mirror Illusion (0/1)
- Technician: Reteller of Truths (3/3)
- Lookout:
In Play:
- Reptuable Newsman (0/3 blocking 0-cost)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
End of Turn Hand
Porkhand Magistrate
Manufactured Truth
Macciatus, the Whisperer
Arrest
End of Turn Discard
My Thoughts
We’ll see how this goes! Sucks to draw the Gryphon, would have been hella cool to draw the Whisperer but c’est la vie
Yeah with 5 ATK and unstoppable he’s a tech breaking machine now. Heroes seem pretty tough for Blue to deal with.
P1T7
Tech StartingHand Workers
TECH
Speed of the Fox
Fox’s Den Students
STARTING HAND
Sensei’s Advice
Training Grounds
Thunderclap
Fox Primus
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
Smoker
Fox Primus
NextHand
Grappling Hook
Young Lightning Dragon
Discard
Thunderclap
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner trains with Bird “Alpha”.
Rook casts Thunderclap. Mirror destroyed, Reteller of Truths back to your hand. You gain $1, and draw 1 card. - ($7)
Rook dispenses Sensei’s Advice to Bird “Alpha” and Young Lightning Dragon - ($6)
Bird “Alpha” (now 3/2+AA) kills Spectral Aven (goes back to your hand right?) and takes 1 damage after armour.
Summon Setsuki Hiruki - ($4)
Sparring Partner readies, and trains with Setsuki Hiruki - ($2)
Construct Training Grounds - ($1)
Boost Young Lightning Dragon once, (now 5/3+A), breaks your Tech III building. Your base to 16. ($0)
Rook stomps past Quince and breaks your Tech II building, takes 1 damage. Your base to 14.
Bird “Bravo” safely pecks at your Tower doing 1 damage.
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: L1 - Setsuki Hiruki (3/4+A, +1/+1, Training Grounds)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Training Grounds
- L8 - Garus Rook (6/6, +1/+1 rune, Training Grounds, 1 damage)
- Bird’s Nest
- Bird “Alpha” (2/1, Flying, +1/+1, 1 damage)
- Bird “Bravo” (1/1, Flying)
- Sparring Partner (2/2)
- Young Lightning Dragon (3/3, Flying)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
Thoughts
Workering Fox Primus seems questionable here. As does going down to 2 cards. But that’s a double tech break, so should stave off the Liberty Gryphons for a while, and he’s going to have a tough time stopping Rook from breaking tech buildings for the foreseeable future.
@FrozenStorm’s turn!
I don’t think it comes back to my hand, as Reteller’s ability isn’t active when she isn’t on the board
I’m indexed pretty heavily towards getting tech 3 for the win, so I will have to concede there! GG WP.
It doesn’t look like Truth is really the way to go… Neither of us having much success with it.
Would you like to try again going first, or should I have a crack at it?
GG WP!
Huh, the “this turn” wording threw me, but “ability isn’t active when she isn’t on the board” makes sense. And zhavier agrees with your interpretation.
Yeah, Truth seems like it could be very useful, it’s a great way to get inexpensive bodies on the board but Thunderclap is a super strong counter to it - and really shone in this game.
I’d like to try Blue as P1 again if that’s cool?
P1T1
StartingHand Workers
STARTING HAND
Building Inspector
Jail
Manufactured Truth
Spectral Aven
Traffic Director
WORKERS
Jail
NextHand
Bluecoat Musketeer
Arrest
Reputable Newsman
Lawful Search
Discard
Manufactured Truth
Traffic Director
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Spectral Aven (2/2, Flying) - ($1)
Play Building Inspector (1/1) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Building Inspector (1/1)
- Lookout:
In Play:
- Spectral Aven (2/2, Flying)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
Thoughts
Building Inspector + Spectral Aven seems like a reasonably solid opening.
@FrozenStorm’s turn!
Sure thing, let’s do it!
MMM1 Game 4 Player 2, Turn 1
Starting Hand
Grappling Hook
Savior Monk
Smoker
Snapback
Fox Viper
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Savior Monk (3)
- Rook (1)
- Worker (0)
Workers
Fox Viper
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Savior Monk (2/2+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rook (2/4 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Morningstar Flagbearer
Fox Primus
Aged Sensei
Safe Attacking
Sensei’s Advice
End of Turn Discard
Snapback
Smoker
Grappling Hook
My Thoughts
More aven, ugh