[MMM1] Warmup: Akiata (Blue) vs FrozenStorm (White)

Sounds good :slight_smile: Just double checking you got to see my discard pile as well, it is:

Aged Sensei
Glorious Ninja
Fox’s Den School
Bird’s Nest

One other thought I had; if you haven’t already installed https://www.autocardanywhere.com/, I would highly recommend it. Really helpful for quick-referencing exact card text, whether you’ve been playing on the forums for a week or going on 4 years :wink:

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Yep, I’ve got autocard anywhere going - invaluable! And there are some juicy cards in them discards!

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MMM1 Game 1 Player 1, Turn 5

P1 White vs P2 Blue

Starting Hand

Martial Mastery
Snapback (discarded)
Grappling Hook
Bird’s Nest + Aged Sensei (rs MM)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Martial Mastery
Glorious Ninja, Fox’s Den School
Martial Mastery, Bird’s Nest
Rambasa Twin, Sparring Partner


Main:

  • Martial Mastery, dc 1 rs draw 2 and look at your hand (7)
  • Rook (5)
  • Bird’s Nest (3)
  • Midband Grave, kill Tax Collector, you draw 1 (1)
  • Rambasa Luigi safely kills Quince, Grave to level 5
  • Worker (0)
Workers

Sensei’s Advice, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bid (1/1)
  • Grave (3/2 lvl 5)
  • Rambasa Luigi (3/2)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fox Primus
Fox’s Den School
Glorious Ninja

End of Turn Discard

Martial Mastery
Grappling Hook

My Thoughts

Finally free of that pesky bird… This shapes up to be a really nice turn for me.


Well that went sideways in a hurry! I was expecting for my board to be pretty clear, but not expecting your board to be quite so full! Martial Mastery surprisingly solid T1 choice!

P2T5


Tech StartingHand Workers

TECH
Liberty Gryphon
Reteller of Truths


STARTING HAND
Free Speech
Macciatus, The Whisperer
Spectral Aven
Lawful Search
Reputable Newsman


WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Free Speech


NextHand

Manufactured Truth
Spectral Tiger
Arrest


Discard

Tax Collector
Liberty Gryphon
Reteller of Truths
Lawful Search


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon General Onimaru - ($6)
Play Reputable Newsman (0/3, he’s back! Can’t play spells/upgrades costing $0) - ($4)
Play Macciatus, The Whisperer (3/3, Illusion) - ($2)
Play Spectral Aven (3/3, Flying, Illusion) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/2+A, Illusion, 2 damage)
  • :psfist: Elite:
  • :ps_: Scavenger: General Onimaru (2/3, Frenzy 1)
  • :pschip: Technician: Spectral Aven (3/3, Flying, Illusion)
  • :target: Lookout: Reputable Newsman (0/3, can’t play spells/upgrades costing $0, resist 1)

In Play:

  • Macciatus, The Whisperer (3/3, my illusions get +1/+1, and don’t die when targeted)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Gosh! Free Speech woulda been a good card to play last turn! :persevere:

Well there was a reshuffle in there and I’ve lost track of Grappling Hook. Macciatus means that the illusions will survive being targeted, but I want to avoid losing SQL abilities, and getting sparkshotted. Also, Glorious Ninja is out there somewhere, which is really going to ruin my board (slash win the game).

I do have got some fairly econmical blockers so I’ll block up and we’ll see what happens.

“I got a bad feeling about this…”

@FrozenStorm’s turn!

Indeed, MM is underrated. Cycling is very helpful in this game.

Where is your Aven patrolling (or not patrolling?)

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Ah right, sorry, I’ll slot Aven in at technician. Will edit my post now.

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MMM1 Game 1 Player 1, Turn 6

P1 White vs P2 Blue

Starting Hand

Fox Primus
Fox’s Den School
Glorious Ninja

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Porcupine, Thunderclap
Glorious Ninja, Martial Mastery
Glorious Ninja, Fox’s Den School
Martial Mastery, Bird’s Nest
Rambasa Twin, Sparring Partner


Main:

  • Fox’s Den School (5)
  • Glorious Ninja, invisibly swiftly strikes down Macciatus (0)
  • Rook kills SQL, takes 3
  • Grave kills Newsman, sparkshots 1 to Aven
  • Tweetie Bird trades with Aven, you draw 1
  • Rambasa Twin Luigi kills Oni, takes 1 after safe attacking, you get 1g, Grave maxbands
  • Big Bird pings your tech2 to 4hp
Workers

Sensei’s Advice, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Grave (4/5+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/3 invisible)
  • Big Bird (1/1)
  • Rook (2/1 lvl 1)
  • Rambasa Luigi (3/1)
  • Fox’s Den School (4hp, invisible)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Glorious Ninja
Snapback
Sparring Partner

End of Turn Discard

Martial Mastery
Grappling Hook
Fox Primus
Thunderclap
Porcupine

My Thoughts

Of course Aven comes right back, but I own the board now…


TIL!

Wow, that was a brutal turn. You just took down 4 units and a hero only lost a bird and a hit point from Rambasa. I don’t think I can keep up. Fox’s Den School + Glorious Ninja in one hand is super strong!

P2T6


Tech StartingHand Workers

TECH
Liberty Gryphon


STARTING HAND
Arrest
Manufactured Truth
Spectral Tiger
Building Inspector


WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Free Speech


NextHand

Arrest
Spectral Hound
Spectral Flagbearer
Building Inspector
Reputable Newsman


Tech 1 card(s)
Get Paid + Scavenger. I draw 1 for Technician. - ($11)
Summon and maxband Sirus Quince. Mirror Token Arrives. - ($5)
Play Spectral Tiger (5/5, Illusion) - ($2)
Mirror token copies Spectral Tiger.
Quince conjures another Mirror. - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Copy of Spectral Tiger (5/5+A, Illusion)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Tiger (5/5, Illusion)
  • :pschip: Technician:
  • :target: Lookout: Mirror (0/1, Illusion)

In Play:

  • L5 - Sirus Quince (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

“Aaand the quarterback is TOAST!”

@FrozenStorm’s turn!

Indeed lol, sneaky swift striking ninjas are a tough bargain

Next time I might recommend a tower instead of the pretty brittle Quince Illusions, though at this point things are fairly well decided

MMM1 Game 1 Player 1, Turn 7

P1 White vs P2 Blue

Starting Hand

Glorious Ninja
Snapback
Sparring Partner

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students
Porcupine, Thunderclap
Glorious Ninja, Martial Mastery
Glorious Ninja, Fox’s Den School
Martial Mastery, Bird’s Nest
Rambasa Twin, Sparring Partner


Main:

  • Tweetie Bird revives
  • Big Bird hits 1hp off real Tiger from above
  • Glorious Ninja sneaky swift strikes down the real tiger, eliminating the illusion one in the process, you get 1g
  • Rook kills lookout mirror
  • Grave breaks your tech 2, your base to 18
  • Glorious Ninja #2 (we’ll call this one Messenger and the other Hyabusa), hits your tech1 to 1hp (4)
  • Rambasa Twin breaks your tech 1, your base to 16
  • Grave hucks his sword at Quince, Rook to level 3
  • Hero’s Hall (2)
  • Sparring Partner (1)
  • Worker (0)
Workers

Snapback, Aged Sensei, Savior Monk, Sensei’s Advice, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Glorious Ninja Messenger (4/3 invisible)
  • Glorious Ninja Hyabusa (4/3 invisible)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Grave (4/5 lvl 7, swordless)
  • Rook (2/1 lvl 3)
  • Rambasa Luigi (3/1)
  • Sparring Partner (2/2)
  • Fox’s Den School (4hp, invisible)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Martial Mastery
Smoker

End of Turn Discard

Martial Mastery
Grappling Hook
Fox Primus
Thunderclap
Porcupine
Fox’s Den Students
Fox’s Den Students

My Thoughts

Of course Aven comes right back, but I own the board now…


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You know, I discarded the idea of a Tower because you had safe attacking out, and I thought it would not effectively counter the birds. But I should have been thinking of detector.

I will concede the game at this point (look at that board of yours!!) - GG WP! :smiley:

I’ll start another game as P1. If you’d prefer to play as P1 for a few games in a row that’s fine too - just post your own P1 turn and we’ll start from there.

P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Spectral Aven
Arrest
Traffic Director
Bluecoat Musketeer


WORKERS
Traffic Director


NextHand

Manufactured Truth
Building Inspector
Jail
Porkhand Magistrate
Lawful Search


Discard

Reputable Newsman
Arrest
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Spectral Aven (2/2, Flying, Illusion) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Oh man, that feels like an awkward start… maybe I shoulda played Newsman.

@FrozenStorm’s turn!

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GG WP :slight_smile: Indeed, Safe Attacking does render tower useless against the Birds, but it still works really well on sneaky ninjas.

I do not at all mind swapping P1/P2 while we warm up here. I’m assuming Aven is not patrolling so as to avoid the wrath of Grappling Hook

MMM1 Game 2 Player 2, Turn 1

P2 White vs P1 Blue

Starting Hand

Fox Viper
Grappling Hook
Aged Sensei
Snapback
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Savior Monk (3)
  • Rook (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Primus
Safe Attacking

End of Turn Discard

Snapback
Aged Sensei
Grappling Hook

My Thoughts

Aven is such a bugaboo


You assume correctly, Aven not patrolling T1. Sorry about that!

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Lawful Search
Porkhand Magistrate
Manufactured Truth
Building Inspector
Jail
Brave Knight


WORKERS
Traffic Director
Manufactured Truth


NextHand

Arrest
Bluecoat Musketeer
Jail
Reputable Newsman
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Begin constructing Tech I building - ($4)
Summon Sirus Qunice (1/3) - ($2)
Quince conducts a Lawful Search of your hand, I draw a card - ($1)
Hire Building Inspector - ($0)
Spectral Aven attacks your base, inflicts 2 damage.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror (0/1, Illusion)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Spectral Aven (2/2, Flying, Illusion)
  • Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well gee, really feel like this first two hands have not had great cards in them! And pulling Brave Knight on the Lawful Search… blargh!

@FrozenStorm’s turn!

MMM1 Game 2 Player 2, Turn 2

P2 White vs P1 Blue

Starting Hand

Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Primus
Safe Attacking

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Thunderclap, Bird’s Nest


Main:

  • Rook kills SQL
  • Savior Monk kills BI, you get 1g
  • Fox Primus (3)
  • Smoker (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)
  • Savior Monk (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sensei’s Advice
Safe Attacking
Thunderclap
Aged Sensei

End of Turn Discard
My Thoughts

I much prefer the Aven smacking my base to smacking Rook. I could kill Quince here but I’d likely just get Rook killed back. So let’s not do that. Instead, how about teching Thunderclap, throwing Primus down to get rid of Aven, and get Bird’s Nest b/c it’s also just good


P1T3


Tech StartingHand Workers

TECH
Brave Knight
Tax Collector


STARTING HAND
Reputable Newsman
Bluecoat Musketeer
Boot Camp
Arrest
Jail


WORKERS
Traffic Director
Manufactured Truth
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Brave Knight
Lawful Search


Discard

Building Inspector
Arrest
Brave Knight
Tax Collector


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Construct a Jail - ($3)
Play Overeager Cadet (2/2)
Play Reputable Newsman (0/3, can’t play spells/upgrades costing $2) - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3, can’t play spells/upgrades costing $2)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2, Flying, Illusion)
  • Sirus Quince (1/3)
  • Jail (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Bird’s Nest is a distinct and concerning possibility, so let’s have Newsman counter that. Really feels like I’m struggling to keep up already. Hopefully Jail will help me catch up a bit.

@FrozenStorm’s turn!

MMM1 Game 2 Player 2, Turn 3

P2 White vs P1 Blue

Starting Hand

Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Primus
Safe Attacking

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds x2
Thunderclap, Bird’s Nest


Main:

  • Safe Attacking (6)
  • Sensei’s Advice Primus and Savior Monk (5)
  • Monk kills SQL, armor absorbs 2
  • Rook and Smoker kill Newsie, you rs draw 1 and to be clear, this happens before you tech new cards but after Newsman joins the discard pile. lmk if that doesn’t make sense
  • Primus kills Aven, armor absorbs 2
  • Worker (4)
  • Tech 2 Discipline (0)
Workers

Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)
  • Smoker (1/1)
  • Fox Primus (2/2)
  • Savior Monk (2/2)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sensei’s Advice
Safe Attacking
Thunderclap
Aged Sensei

End of Turn Discard
My Thoughts

I much prefer the Aven smacking my base to smacking Rook. I could kill Quince here but I’d likely just get Rook killed back. So let’s not do that. Instead, how about teching Thunderclap, throwing Primus down to get rid of Aven, and get Bird’s Nest b/c it’s also just good


OK, I had definitely been doing my Technician draws incorrectly prior to this. Thanks for that clarification, much appreciated. :slight_smile: And now I can see that my tech choices this turn are that much further away because a reshuffle was triggered before I could put them in. Not something I’d considered before now as I had been Doing It Wrong™.

Yeah, I just don’t think I’m going to be able to get back on the board here. I was hoping Jail might hold you up a bit, but Safe Attacking + Sensei’s Advice were just the wrong cards for you to be holding.

I would like to continue, but I’ll have to concede this game here - it’s going to be a bit too punishing to play out.

The Blue starter deck seems really quite tough to establish tempo with. There are some good tools to slow an opponent down with, but that’s not the same thing as getting ahead. Will have to try some new ideas.

Let’s go again - your turn to play first.

It is indeed tough to get tempo as blue. You’ve correctly identified Aven as a key part of getting good trades early. One other thing to try, though, is Onimaru. His frenzy makes him a formidable attacker.

Would you like to swap decks for a game, to get a feel for what the other is doing and have me show how I would approach the blue side?

OK, sounds good! In that case, I’ll go first.

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Aged Sensei
Grappling Hook
Morningstar Flagbearer
Safe Attacking


WORKERS
Morningstar Flagbearer


NextHand

Sensei’s Advice
Smoker
Fox Primus
Savior Monk
Snapback


Discard

Grappling Hook
Safe Attacking
Fox Viper


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Aged Sensei - ($2)
Summon Setsuki Hiruki - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki Hiruki (1/3, Attackers must pay $1 if Setsuki is not patrolling)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@FrozenStorm’s turn!

GL HF!

MMM1 Game 3 Player 2, Turn 1

P1 White vs P2 Blue

Starting Hand

Spectral Aven
Lawful Search
Building Inspector
Arrest
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Spectral Aven (3)
  • Traffic Director (2)
  • Building Inspector (1)
  • Worker (0)
Workers

Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Jail
Reputable Newsman
Manufactured Truth

End of Turn Discard
My Thoughts

Kinda have to respect Hook + midband sets, so no single Hero in patrol, but I really want Aven also… So I guess I put down TD and BI? Awkward but ok


:point_up: think you forgot something

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