[MMM1] Warmup: Akiata (Blue) vs FrozenStorm (White)

Indeed, Rook is a tank of an attacker

MMM1 Game 3 Player 2, Turn 5

P1 White vs P2 Blue

Starting Hand

Bluecoat Musketeer
Spectral Hound
Reteller of Truths

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Liberty Gryphon, Free Speech
Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2


Main:

  • Tower (6)
  • Bigby + Midband (2)
  • Spectral Hound (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Building Inspector, Traffic Director, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/2+1armor flying)
  • :psfist: Elite: Bigby (2+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Reptuable Newsman (0/3 blocking 0-cost)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Injunction
Arrest
Reteller of Truths

End of Turn Discard

Spectral Hound
Liberty Gryphon
Free Speech

My Thoughts

Ouch, Thunderclap there is hurtful… I think I’ll grab a Tower and lay Bigby down in front of this onslaught. He’ll probably die, which is too bad, but I’d rather be able to insta-max Oni next turn than Injunction, and decent chance I don’t draw Injunction anyhow


P1T6


Tech StartingHand Workers

TECH
Young Lightning Dragon
Earthquake


STARTING HAND
Young Lightning Dragon
Fox Primus
Snapback
Smoker


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
Smoker


NextHand

Thunderclap
Fox Primus
Sensei’s Advice
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner trains with Rook.
Rook levels from 3rd to 5th, midbanding - ($5)
Rook (now 4/6) kills Bigby, takes 4 damage. Rook levels to 7th.
Rook levels from 7th to 8th, maxbanding - ($4)
Play Young Lightning Dragon - ($1)
Rambasa Twin trades with Spectral Hound. You draw a card.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bird “Alpha” (1+1/1, Flying)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird “Bravo” (1/1, Flying)
  • :exhaust: L8 - Garus Rook (5/7, +1/+1 rune)
  • :exhaust: Sparring Partner (2/2)
  • Young Lightning Dragon (3/3, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Not sure about trading Rambasa for Spectral Hound. The worry is that Macciatus comes out and he’ll start getting very good value. But yeah, still feeling like I’m in front here.

@FrozenStorm’s turn!

Even more of a tank with that buff lol

MMM1 Game 3 Player 2, Turn 6

P1 White vs P2 Blue

Starting Hand

Injunction
Arrest
Reteller of Truths

Events of Turn:


Upkeep:

  • Get Gold (10)
  • draw 1 techn
  • Elect to Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Spectral Roc
Liberty Gryphon, Free Speech
Liberty Gryphon, Injunction
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound x2


Main:

  • Tech 3 (5)
  • Quince (3)
  • Reteller of Truths (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Building Inspector, Traffic Director, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/2+1armor flying)
  • :psfist: Elite: Quince (1+1/3 lvl 1)
  • :pspig: Scavenger: Mirror Illusion (0/1)
  • :exhaust: Technician: Reteller of Truths (3/3)
  • :target: Lookout:

In Play:

  • Reptuable Newsman (0/3 blocking 0-cost)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Porkhand Magistrate
Manufactured Truth
Macciatus, the Whisperer
Arrest

End of Turn Discard
My Thoughts

We’ll see how this goes! Sucks to draw the Gryphon, would have been hella cool to draw the Whisperer but c’est la vie


Yeah with 5 ATK and unstoppable he’s a tech breaking machine now. Heroes seem pretty tough for Blue to deal with.

P1T7


Tech StartingHand Workers

TECH
Speed of the Fox
Fox’s Den Students

STARTING HAND
Sensei’s Advice
Training Grounds
Thunderclap
Fox Primus


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
Smoker
Fox Primus


NextHand

Grappling Hook
Young Lightning Dragon


Discard

Thunderclap
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner trains with Bird “Alpha”.
Rook casts Thunderclap. Mirror destroyed, Reteller of Truths back to your hand. You gain $1, and draw 1 card. - ($7)
Rook dispenses Sensei’s Advice to Bird “Alpha” and Young Lightning Dragon - ($6)
Bird “Alpha” (now 3/2+AA) kills Spectral Aven (goes back to your hand right?) and takes 1 damage after armour.
Summon Setsuki Hiruki - ($4)
Sparring Partner readies, and trains with Setsuki Hiruki - ($2)
Construct Training Grounds - ($1)
Boost Young Lightning Dragon once, (now 5/3+A), breaks your Tech III building. Your base to 16. ($0)
Rook stomps past Quince and breaks your Tech II building, takes 1 damage. Your base to 14.
Bird “Bravo” safely pecks at your Tower doing 1 damage.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 - Setsuki Hiruki (3/4+A, +1/+1, Training Grounds)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Training Grounds
  • :exhaust: L8 - Garus Rook (6/6, +1/+1 rune, Training Grounds, 1 damage)
  • Bird’s Nest
  • :exhaust: Bird “Alpha” (2/1, Flying, +1/+1, 1 damage)
  • :exhaust: Bird “Bravo” (1/1, Flying)
  • :exhaust: Sparring Partner (2/2)
  • :exhaust: Young Lightning Dragon (3/3, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Workering Fox Primus seems questionable here. As does going down to 2 cards. But that’s a double tech break, so should stave off the Liberty Gryphons for a while, and he’s going to have a tough time stopping Rook from breaking tech buildings for the foreseeable future.

@FrozenStorm’s turn!

I don’t think it comes back to my hand, as Reteller’s ability isn’t active when she isn’t on the board

I’m indexed pretty heavily towards getting tech 3 for the win, so I will have to concede there! GG WP.

It doesn’t look like Truth is really the way to go… Neither of us having much success with it.

Would you like to try again going first, or should I have a crack at it?

GG WP!

Huh, the “this turn” wording threw me, but “ability isn’t active when she isn’t on the board” makes sense. And zhavier agrees with your interpretation.

Yeah, Truth seems like it could be very useful, it’s a great way to get inexpensive bodies on the board but Thunderclap is a super strong counter to it - and really shone in this game.

I’d like to try Blue as P1 again if that’s cool?

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Jail
Manufactured Truth
Spectral Aven
Traffic Director


WORKERS
Jail


NextHand

Bluecoat Musketeer
Arrest
Reputable Newsman
Lawful Search


Discard

Manufactured Truth
Traffic Director


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Spectral Aven (2/2, Flying) - ($1)
Play Building Inspector (1/1) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2, Flying)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Building Inspector + Spectral Aven seems like a reasonably solid opening.

@FrozenStorm’s turn!

1 Like

Sure thing, let’s do it!

MMM1 Game 4 Player 2, Turn 1

P2 White vs P1 Blue

Starting Hand

Grappling Hook
Savior Monk
Smoker
Snapback
Fox Viper

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Savior Monk (3)
  • Rook (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Morningstar Flagbearer
Fox Primus
Aged Sensei
Safe Attacking
Sensei’s Advice

End of Turn Discard

Snapback
Smoker
Grappling Hook

My Thoughts

More aven, ugh :wink:


P1T2


Tech StartingHand Workers

TECH
Brave Knight
Boot Camp


STARTING HAND
Arrest
Reputable Newsman
Bluecoat Musketeer
Lawful Search


WORKERS
Jail
Lawful Search


NextHand

Manufactured Truth
Boot Camp
Porkhand Magistrate
Brave Knight


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bluecoat Musketeer (1/2, Long-range) - ($2)
Begin Constructing Tech I - ($1)
Spectral Aven hits your base to 18.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2+A, Long-range)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • :exhaust: Spectral Aven (2/2, Flying)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Right, really need to give Onimaru a fair shake of the old stick here. Workering Lawful Search seems like a poor idea, but Arrest and Newsman seem more useful.

@FrozenStorm’s turn!

MMM1 Game 4 Player 2, Turn 2

P2 White vs P1 Blue

Starting Hand

Morningstar Flagbearer
Fox Primus
Aged Sensei
Safe Attacking
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Sparring Partner


Main:

  • Sensei’s Advice to Savior Monk, kill Musketeer (5)
  • Rook kills Inspector, you draw 1
  • Fox Primus (2)
  • Tech1 (1)
  • Worker (0)
Workers

Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Rook (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bird’s Nest
Sparring Partner
Sensei’s Advice
Grappling Hook

End of Turn Discard
My Thoughts

My tech 1 options kind of suck against Aven… Bird’s Nest for sure, could go Vines but that’s only great if Cadet or BK comes out. I don’t think that’s a sure thing, so I guess Sparring Partner works


Turn 3 and I’m already struggling here.

P1T3


Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Porkhand Magistrate
Brave Knight
Manufactured Truth
Boot Camp
Traffic Director


WORKERS
Jail
Lawful Search
Manufactured Truth


NextHand

Porkhand Magistrate
Arrest
Building Inspector
Reputable Newsman


Tech 2 card(s)
Get Paid + float + Technician draw - ($7)
Worker - ($6)
Summon General Onimaru (2/3, Frenzy 1) - ($4)
Play Brave Knight (3/3, Readiness) - ($1)
Play Traffic Director (1/1, Unstoppable) - ($0)
Spectral Aven trades with Savior Monk.

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A, Unstoppable)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brave Knight (3/3, Readiness)
  • :target: Lookout:

In Play:

  • General Onimaru (2/3, Frenzy 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hookay, without any bodies on the board, I don’t think it’s super feasible to play Boot Camp.

Don’t like workering Manufactured Truth here, but I think I’d rather keep Porky for the extra body.

Blue starter deck always feels like I’m drawing unlucky hands…

@FrozenStorm’s turn!

MMM1 Game 4 Player 2, Turn 3

P2 White vs P1 Blue

Starting Hand

Bird’s Nest
Sparring Partner
Sensei’s Advice
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Fox’s Den School
Bird’s Nest, Sparring Partner


Main:

  • Sparring Partner (6)
  • Fox Primus kills TD, takes 1
  • Midband Rook, walk by BK and kill Oni, Rook to level 7 (2)
  • Maxband Rook (1)
  • Worker (0)
Workers

Bird’s Nest, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Fox Primus (2/1)
  • Rook (4/6 lvl 8)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Smoker
Aged Sensei
Snapback
Safe Attacking

End of Turn Discard

Savior Monk
Glorious Ninja
Fox’s Den School
Grappling Hook
Sensei’s Advice

My Thoughts

Lucky for me I get some freebie levels for Rook XD Thanks Oni!


Oof, max-level Rook is going to be rough to deal with (it’d be good if Arrest worked on Heroes)! I should have protected Onimaru better there.

Sorry for the slow posting - I’m travelling for work at the moment, so I won’t be able to post as frequently - the next couple of days especially.

P1T4


Tech StartingHand Workers

TECH
Community Service
Overeager Cadet


STARTING HAND
Reputable Newsman
Arrest
Porkhand Magistrate
Building Inspector


WORKERS
Jail
Lawful Search
Manufactured Truth
Porkhand Magistrate


NextHand

Spectral Aven
Overeager Cadet
Boot Camp


Discard

Traffic Director
Arrest
Building Inspector
Community Service
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Reputable Newsman (0/3, can’t cast spells costing $0) - ($4)
Summon Bigby Hayes (2/3) - ($2)
Bigby issues a warrant for the Arrest of Sparring Partner - ($0)
Brave Knight kills Fox Primus, taking 2 damage.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Brave Knight (3/1, Readiness, 2 damage)
  • :pschip: Technician: Reputable Newsman (0/3, can’t cast spells costing $0)
  • :target: Lookout:

In Play:

  • L1 - Bigby Hayes (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well I’m just going to try and play a few cards that we haven’t played as Blue yet and see how they go. I don’t have high hopes for this game, but still plenty to learn here.

@FrozenStorm’s turn!

1 Like

No trouble whatsoever! I’m fine to play as fast or as slow as makes sense

MMM1 Game 4 Player 2, Turn 4

P2 White vs P1 Blue

Starting Hand

Aged Sensei
Smoker
Snapback
Safe Attacking

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake, Glorious Ninja
Glorious Ninja, Fox’s Den School
Bird’s Nest, Sparring Partner


Main:

  • Ready sparring partner, spar with Rook (6)
  • Smoker (5)
  • Worker (4)
  • Tech 2 Ninjutus (0)
Workers

Safe Attacking, Bird’s Nest, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Rook (5/7+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Smoker (1/1)
  • Sparring Partner (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Glorious Ninja
Earthquake
Glorious Ninja
Savior Monk

End of Turn Discard
My Thoughts

Tech up, grab an Earthquake, let Smoker (hopefully) help poke stuff down


Hey @Akiata friendly bump reminder to see if you’re getting any free moments to continue play. If not nbd at all, I just know from experience if I forget about a game for a week or so I sometimes don’t get back to it even when I do have time.

Hope all’s well with work!

1 Like

As it happens my flight home was cancelled so I’m away an extra day! Good time to get back to codex!

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Boot Camp
Spectral Aven
Overeager Cadet


WORKERS
Jail
Lawful Search
Manufactured Truth
Porkhand Magistrate
Boot Camp


NextHand

Bluecoat Musketeer
Boot Camp


Discard

Traffic Director
Arrest
Building Inspector
Community Service
Overeager Cadet
Drill Sergeant
Drill Sergeant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Overeager Cadet (2/2)
Play Spectral Aven (2/2, Flying, Illusion) - ($5)
Beging constructing Tech II building… PEACE! - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/1+A, Readiness, 2 damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Reputable Newsman (0/3, can’t cast spells costing $0)
  • :target: Lookout:

In Play:

  • L1 - Bigby Hayes (2/3)
  • Spectral Aven (2/2, Flying, Illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Let see how long I get to keep this Tech II building…

@FrozenStorm’s turn!

Sorry to hear about the delay!

MMM1 Game 4 Player 2, Turn 5

P2 White vs P1 Blue

Starting Hand

Glorious Ninja
Earthquake
Glorious Ninja
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flying Fox, Porcupine
Earthquake, Glorious Ninja
Glorious Ninja, Fox’s Den School
Bird’s Nest, Sparring Partner


Main:

  • Glorious Ninja, kill BK, goes back to your hand (4)
  • Smoker puts a damage on Newsman
  • Sparring Partner buffs GN
  • Savior Monk (2)
  • Setsuki (0)
Workers

Safe Attacking, Bird’s Nest, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Rook (5/7+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Smoker (1/1)
  • Sparring Partner (2/2)
  • Glorious Ninja (5/4)
  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sensei’s Advice
Grappling Hook
Fox Primus
Aged Sensei

End of Turn Discard
My Thoughts

Rough draw, almost everything I wanted to play this cycle jam packed… More important to get GN in than Earthquake right now


I think Aven can attack with impunity? Unless I’m missing something (which, I feel like I might be…)

P1T6


Tech StartingHand Workers

TECH
The Art of War
Drill Sergeant


STARTING HAND
Bluecoat Musketeer
Boot Camp


WORKERS
Jail
Lawful Search
Manufactured Truth
Porkhand Magistrate
Boot Camp
Bluecoat Musketeer


NextHand

Flagstone Garrison
The Art of War
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Spectral Aven kills Sparring Partner.
Summon, and maxband General Onimaru, three Solider tokens arrive. - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier “Alpha” (1/1, Sparkshot)
  • :psfist: Elite: Soldier “Beta” (1/1, Sparkshot)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Reputable Newsman (0/2, 1 damage, can’t cast spells costing $0)
  • :target: Lookout: Solider “Gamma” (1/1, Sparkshot)

In Play:

  • L1 - Bigby Hayes (2/3)
  • :exhaust: Spectral Aven (2/2, Flying, Illusion)
  • L8 - General Onimaru (4/5, Frenzy 1, Readiness)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well I’ve had to go down on cards to keep up with him, and now it’s starting to show. I’m surprised I haven’t suffered catastrophic damage already. Need to draw some strong (freshly teched) cards here…

@FrozenStorm’s turn!

Indeed there was not much I could do about Aven, so one free strike was in order!

MMM1 Game 4 Player 2, Turn 6

P2 White vs P1 Blue

Starting Hand

Sensei’s Advice
Grappling Hook
Fox Primus
Aged Sensei

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students x2
Flying Fox, Porcupine
Earthquake, Glorious Ninja
Glorious Ninja, Fox’s Den School
Bird’s Nest, Sparring Partner


Main:

  • Midband Sets, kill SQL (6)
  • Smoker trades with Elite
  • Glorious Ninja swiftly kills Scav, you get 1g
  • Savior Monk kills Lookout, takes 1
  • Rook walks past Newsman to kill Oni, takes 4, Sets maxbands
  • Tower (3)
  • Fox Primus (0)
Workers

Safe Attacking, Bird’s Nest, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Glorious Ninja (5/4)
  • Setsuki (3/4 lvl 6)
  • Rook (5/3 lvl 8)

Economy Info:

Cards:

  • Hand: 5 (+2 my next upkeep if sets lives)
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fox’s Den School
Snapback
Fox’s Den Students
Sparring Partner
Porcupine

End of Turn Discard
My Thoughts

Another rough draw, could have really used FDSchool here… oh well


I don’t see this game going my way, but I think it has been useful as a warm up to get to know the blue deck a bit better.

P1T7


StartingHand Workers

STARTING HAND
Overeager Cadet
The Art of War
Flagstone Garrison
Community Service


WORKERS
Jail
Lawful Search
Manufactured Truth
Porkhand Magistrate
Boot Camp
Bluecoat Musketeer


NextHand

Drill Sergeant
Arrest
Building Inspector


Discard

Spectral Aven
The Art of War


Tech 0 card(s)
Get Paid + Scavenger. - ($11)
Build Flagstone Garrison - ($8)
Play Overeager Cadet. I draw 1 card. It’s Community Service!
Bigby orders Community Service for a unit in your hand. Porcupine gets the call up. - ($3)

  • My read is that Community Service would not trigger Flagstone Garrison.

Construct a Tower - ($0)
Spectral Aven trades with Saviour Monk.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+A, Deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Reputable Newsman (0/2, 1 damage, can’t cast spells costing $0)
  • :target: Lookout:

In Play:

  • L1 - Bigby Hayes (2/3)
  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, I can get a garrison down, but i’m not sure I can hold it. Tower + Primus counters Aven rather well.

Ok… community service. Sparring Partner is in there… another glorious ninja?
Because no tech options came out on Frozen’s last turn, I’m hoping his hand is the place to go. His discard pile would be illuminating though… #tempted.

Ok, great, scary hand he’s got there, and I don’t think I can get to Setsuki, so he’s getting them extra cards… don’t see the Garrison surviving here.

@FrozenStorm’s turn!

I agree that at this point it is likely you will not survive much longer

MMM1 Game 4 Player 2, Turn 7

P2 White vs P1 Blue

Starting Hand

Fox’s Den School
Snapback
Fox’s Den Students
Sparring Partner
Porcupine (stolen
Aged Sensei + Smoker (sets)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake, Sparring Partner
Fox’s Den Students x2
Flying Fox, Porcupine
Earthquake, Glorious Ninja
Glorious Ninja, Fox’s Den School
Bird’s Nest, Sparring Partner


Main:

  • Rook hits armor +4 off Porcupine
  • Smoker (8)
  • Fox’s Den Students, all ninjas go stealth, 4 ninjalinos arrive (4)
  • Sparring Partner (3)
  • Two Ninjalinos trade with Porcupine, Tower spotting used up
  • A Ninjalino and Primus sneak up and destroy the tower, your base to 18
  • Smoker ticks your tech 2 to 4hp
  • Setsuki swiftly strikes Scav down, you get 1g
  • Snapback Bigby for Quince (0)
  • Glorious Ninja swiftly strikes down Quince, levels fizzle
  • Last Ninjalino kills Quince’s mirror illusion
Workers

Safe Attacking, Bird’s Nest, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)
  • Glorious Ninja (5/4)
  • Setsuki (3/4 lvl 6)
  • Rook (5/7 lvl 8, crumbled)
  • Ninjalino (1/1)
  • Ninjalino (1/1)
  • Smoker (1/1)

Economy Info:

Cards:

  • Hand: 4 (+2 my next upkeep if sets lives)
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sensei’s Advice
Flying Fox
Glorious Ninja
Grappling Hook

End of Turn Discard
My Thoughts

Safest to just eliminate another CService or Free Speech, so we’ll snap out bigby for quince and kill 'em. Should be able to GG for sure next turn then