@charnel_mouse
sheet results
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Careless Musketeer
Charge
Bloodburn
Nautical Dog
Scorch
WORKERS
Bloodburn
NextHand
Bombaster
Pillage
Bloodrage Ogre
Mad Man
Discard
Charge
Scorch
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
nautical dog - ($2)
careless musketeer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Careless Musketeer (2/1)
- Nautical Dog (2/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
GLHF! Still feel pretty uncomfortable against Red, so I’ve got plenty of learning to do here in warmup.
Game 1
P2T1
Starting hand: 5
Ironbark Treant
Spore Shambler
Verdant Tree
Rich Earth
Rampant Growth
Thoughts
Odd hand for codexnewb if he’s playing a Musketeer. Unfortunately, mine’s odd too, just 3-cost units in hand. Spore Shambler dies to current board, so I’ll go with Ironbark Treant here.
Get paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Discard 3, draw 5
Squad Leader: Ironbark Treant: 1/2+3A
Base HP: 20
Hand: 5
Merfolk Prospector
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor
Deck: 0
Discard: 3
Spore Shambler
Verdant Tree
Rampant Growth
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 1
Workers: 5
missing a gold there? maybe a float?
1 Like
Oh, right, I’m Player 2. Yeah, I’ll just float.
you got it
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Pillage
Bombaster
Bloodrage Ogre
Mad Man
WORKERS
Bloodburn
Pillage
NextHand
Mad Man
Bombaster
Makeshift Rambaster
Kidnapping
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
brogre - ($1)
tap musketeer, 1 damage to both our base’
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Nautical Dog (1/1)
-
Technician:
-
Lookout:
In Play:
- Careless Musketeer (2/1)
- Bloodrage Ogre (3/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, let’s experiment with some heavy hitters here. goal is early board control, swing some heavy units, then base race.
No Pillage, so yeah, I do.
P2T2
Starting hand: 5
Merfolk Prospector
Tiger Cub
Young Treant
Playful Panda
Forest’s Favor
Thoughts
If he’s shooting down the base with the Musketeer, he might just be having it do something while he waits for a better target, so no strong reason to prepare for a base rush yet. But the float puts codexnewb into “but what if I play maxband Zane” levels of gold, so I’ve got other things to worry about. Teching Galina in case he’s just stalling for a big Drakk frenzy board, if not then Centaur provides more immediate defence, and better long-term attack with the overpower. Wisp in Scavenger so the Treant can’t be shoved there.
Teched cards: 2
T2: Centaur, Galina Glimmer
Get paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Tiger Cub - ($3)
Argagarg Garg, Wisp arrives - ($1)
Merfolk Prospector - ($0)
Discard 2, reshuffle, draw 4
Squad Leader: Ironbark Treant: 1/2+3A
Elite: Wisp 1+0/1
Scavenger: Merfolk Prospector 1/1
Technician: Tiger Cub 2/2
Argagarg L1 1/3
Base HP: 19
Tech I HP: 5
Hand: 4
Spore Shambler
Galina Glimmer
Playful Panda
Forest’s Favor
Deck: 3
Verdant Tree
Rampant Growth
Centaur
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 7
5 x start
T1: Rich Earth
T2: Young Treant
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Lobber
Captured Bugblatter
STARTING HAND
Makeshift Rambaster
Bombaster
Kidnapping
Mad Man
WORKERS
Bloodburn
Pillage
Bombaster
NextHand
Scorch
Kidnapping
Charge
Mad Man
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
drak - ($4)
kidnapping ironbark treant, bwahahaha - ($0)
IBT trades with tiger cub
brogre kills merfolk
tap musketeer, kill wisp, my base to 18
dog frenzy hits your base to 17
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Drak, lvl 1, (1/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodrage Ogre (3/1)
- Careless Musketeer (2/1)
- Nautical Dog (1/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
OF COURSE
P2T3
Starting hand: 4
Spore Shambler
Galina Glimmer
Playful Panda
Forest’s Favor
Technician draw: 1
Thoughts
Ulp. Just get units down, I guess.
Teched cards: 2
T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
Get paid + scavenger - ($8)
Worker - ($7)
Galina Glimmer - ($6)
Playful Panda - ($4)
Spore Shambler - ($1)
Spore Shambler passes a rune to Wisp - ($0)
Discard 1, draw 2, reshuffle, draw 1
Squad Leader: Wisp 1/2+1A (+)
Elite: Spore Shambler 1+1/2 (+)
Scavenger: Galina Glimmer 2/2
Technician: Playful Panda 2/2
Argagarg L1 1/3
Base HP: 17
Tech I HP: 5
Hand: 3
Rampant Growth
Centaur
Ironbark Treant
Deck: 5
Tiger Cub
Merfolk Prospector
Artisan Mantis
Giant Panda
Forest’s Favor
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
3 on board
3 in hand
5 in deck
0 in discard
3 in workers
Total: 14
Gold: 0
Workers: 8
5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
that’s actually a solid wall.
i think the panda would be exhausted though?
1 Like
Ah, had a feeling I’d forget that. Argagarg goes in Scavenger, Galina goes in Technician.
1 Like
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Shoddy Glider
Captured Bugblatter
STARTING HAND
Scorch
Kidnapping
Charge
Mad Man
WORKERS
Bloodburn
Pillage
Bombaster
Scorch
NextHand
Kidnapping
Lobber
Captured Bugblatter
Makeshift Rambaster
Discard
Bloodrage Ogre (3/1)
Careless Musketeer (2/1)
Nautical Dog (1/1)
Kidnapping
Mad Man
Charge
Shoddy Glider
Captured Bugblatter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
kidnapping panda, readied and hasted - ($2)
brogre trades with wisp
dog trades with shambler
panda trades with galina
drak and musketeer kill arg, drak to lvl 3
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T4
Starting hand: 3
Rampant Growth
Centaur
Ironbark Treant
Technician draw: 1
Thoughts
Going to try taking Midori for Moment’s Peace + midband aura on Wisps, then go into MoLaC.
Teched cards: 2
T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
Get paid + scavenger - ($9)
Worker - ($8)
Tech II Growth - ($4)
Centaur - ($1)
Discard 2, draw 4
Squad Leader: Centaur 3/4+1A (overpower)
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
Hand: 4
Merfolk Prospector
Artisan Mantis
Giant Panda
Forest’s Favor
Deck: 0
Discard: 7
Spore Shambler
Playful Panda
Galina Glimmer
Giant Panda
Moment’s Peace
Rampant Growth
Tiger Cub
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
1 on board
4 in hand
0 in deck
7 in discard
4 in workers
Total: 16
Gold: 1
Workers: 9
5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Shoddy Glider
STARTING HAND
Makeshift Rambaster
Captured Bugblatter
Lobber
Kidnapping
WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping
NextHand
Shoddy Glider
Mad Man
Shoddy Glider
Captured Bugblatter
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 2 blood - ($5)
lobber - ($4)
mid drak, heals - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Lobber (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Drak, lvl 4, (2/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
P2T5
Starting hand: 4
Merfolk Prospector
Artisan Mantis
Giant Panda
Forest’s Favor
Thoughts
Yeah, Blood’s sort of expected here. Nothing that changes my general tech plan. I probably should have brought out Calamandra before now, though, her resist aura + stealth would be nice against Drakk + Kidnapping.
Teched cards: 2
T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
T5: Might of Leaf and Claw, Moment’s Peace
Get paid + float- ($10)
Worker - ($9)
Artisan Mantis, my base to 20 - ($5)
Giant Panda, Wisp arrives - ($2)
Argagarg Garg, Wisp arrives - ($0)
Centaur kills Lobber, takes 2 damage
Discard 1, reshuffle, draw 3
Squad Leader: Artisan Mantis 4/5+1A
Elite: Wisp #1 0/1
Scavenger: Argagarg L1 1/3
Technician: Wisp #2 0/1
Centaur 3/3 (overpower, 1 damage)
Giant Panda 2/4
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Hand: 3
Galina Glimmer
Giant Panda
Tiger Cub
Deck: 7
Spore Shambler
Playful Panda
Moment’s Peace
Rampant Growth
Might of Leaf and Claw
Moment’s Peace
Merfolk Prospector
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
3 on board
3 in hand
7 in deck
0 in discard
5 in workers
Total: 18
Gold: 0
Workers: 10
5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
T5: Forest’s Favor
yuck…
also, i think your deck count might have gotten lost in translation? im counting more than zero after the reshuffle?
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Ember Sparks
STARTING HAND
Shoddy Glider
Mad Man
Shoddy Glider
Captured Bugblatter
WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping
Mad Man (1/1)
NextHand
Pirate-Gang Commander
Kidnapping
Discard
Lobber
Shoddy Glider
Shoddy Glider
Pirate-Gang Commander
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($12)
worker - ($11)
tech 3 - ($6)
caputred bugbladder - ($3)
shoddy glider, kill centaur, your base to 19 - ($2)
shoddy glider, kill panda, your base to 18 - ($1)
gliders die end of turn, your base to 16
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Jaina, lvl 1 (2/3+A)
-
Elite:
-
Scavenger:
-
Technician: Drak, lvl 4, (2/3)
-
Lookout:
In Play:
- Captured Bugblatter (4/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Fixed, thanks. I often update the card-count check, but forget to update the individual pile counts.
1 Like
P2T6
Starting hand: 3
Galina Glimmer
Giant Panda
Tiger Cub
Thoughts
At least I don’t have to worry about more Gliders this cycle. I need to get rid of that Bugblatter soon, though, I’ll build a Heroes’ Hall and try to let Calamandra deal with it.
Teched cards: 0
T2: Centaur, Galina Glimmer
T3: Artisan Mantis, Giant Panda
T4: Giant Panda, Moment’s Peace
T5: Might of Leaf and Claw, Moment’s Peace
Get paid - ($10)
Master Midori - ($8)
Midband Midori, Wisps gain aura - ($4)
Artisan Mantis kills Jaina, takes 2 damage, Argagarg hits level 3 (midband)
Argagarg buffs Wisp #1
Wisps kill Drakk, you draw, one Wisp survives with 1 damage, my base to 14, Argagarg hits level 5 (maxband), Water Elemental arrives
Heroes’ Hall - ($2)
Tiger Cub - ($0)
Discard 2, draw 4
Squad Leader: Water Elemental 3/3+1A (anti-air)
Technician: Tiger Cub 3/3 (Midori aura)
Argagarg L5 1/5
Midori L5 3/4 (allied units without abilities get +1/+1)
Artisan Mantis 4/3 (2 damage)
Wisp #1 1/1 (Midori aura, 1 damage)
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Hand: 4
Spore Shambler
Playful Panda
Moment’s Peace
Merfolk Prospector
Deck: 3
Rampant Growth
Might of Leaf and Claw
Moment’s Peace
Discard: 4
Centaur
Giant Panda
Galina Glimmer
Giant Panda
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
4 in hand
3 in deck
4 in discard
5 in workers
Total: 18
Gold: 0
Workers: 10
5 x start
T1: Rich Earth
T2: Young Treant
T3: Verdant Tree
T4: Ironbark Treant
T5: Forest’s Favor
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Pirate-Gang Commander
Kidnapping
Makeshift Rambaster
WORKERS
Bloodburn
Pillage
Bombaster
Scorch
Kidnapping
Mad Man (1/1)
NextHand
Careless Musketeer (2/1)
Bloodrage Ogre (3/1)
Nautical Dog (1/1)
Discard
Lobber
Shoddy Glider
Shoddy Glider
Pirate-Gang Commander
Ember Sparks
Kidnapping
Makeshift Rambaster (1/2)
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($11)
tech draw
tower - ($8)
pirate gang commander, 3 pirates - ($2)
makeshift rambaster, runs into water elemental, your base takes 2, down to 12
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Pirate (2/2+A)
-
Elite: Pirate (3/2)
-
Scavenger: Pirate (2/2)
-
Technician: Pirate Gang Commander (6/6) - my dead units damage your base
-
Lookout:
In Play:
- Captered Bugbladder (4/2) - all dead units damage your base
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
woops, just realized i misread pirate gang commanders ability.
PGC only does damage to your base from MY units
whereas bugbladder does it for all units.
give me a sec to rethink and see if i should adjust.
1 Like
okay, adjusted and ready to go!
1 Like