I know, but I post it as correct for holytispon’s turn, as that is more useful.
Do you want to alternate P1 or get a feel for each side of the matchup first?
I’m very interested in the match-up but I may have exaggerated my ability to start a whole series of this right now. Let’s play another game and we’ll see how it goes but I may not be able to do all the games right now.
"P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
WORKERS
Jandra, the Negator
NextHand
Graveyard
Thieving Imp
Poisonblade Rogue
Deteriorate
Pestering Haunt
Discard
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
JAve - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeleton Javelineer
- L1 Vandy 2/3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Temporal Research
Hardened Mox
Tinkerer
Nullcraft
Neo Plexus
WORKERS
Tinkerer
NextHand
Plasmodium
Time Spiral
Battle Suits
Fading Argonaut
Forgotten Fighter
Discard
Hardened Mox
Neo Plexus
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Nullcraft kills Skele Jave
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nullcraft (1/1, Flying)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 6
What a strange move on my part, leaving the Jave off of the patrol knowing, as I do, that you have Nullcraft.
"P1T2
Tech StartingHand Workers
TECH
Soul Stone
Gargoyle
STARTING HAND
Graveyard
Pestering Haunt
Thieving Imp
Deteriorate
Poisonblade Rogue
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Gargoyle
Pestering Haunt
Graveyard
Summon Skeletons
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #2 - ($1)
Tech 1 - ($0)
Vandy deals 2 damage to your base
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician:
-
Lookout:
In Play:
- L1 Vandy 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
"
P2T2
Tech StartingHand Workers
TECH
Stewardess
Glaxx
STARTING HAND
Battle Suits
Plasmodium
Forgotten Fighter
Time Spiral
Fading Argonaut
WORKERS
Tinkerer
Plasmodium
NextHand
Hardened Mox
Forgotten Fighter
Glaxx
Time Spiral
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fargo - ($5)
Vir - ($3)
Tech 1 - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
-
Elite:
-
Scavenger:
-
Technician: Nullcraft (1/1, Flying)
-
Lookout:
In Play:
- Vir (2/3, lvl 1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
Again he’s sacrifing tempo to hurt my hand, so Vir can help me recover on hand size and push back, expecting fast tech 2 next turn.
"P1T3
Tech StartingHand Workers
TECH
Shadow Blade
Gorgon
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Graveyard
Gargoyle
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
NextHand
Deteriorate
Sacrifice the Weak
Soul Stone
Skeletal Archery
Discard
Twilight Baron
Dark Pact
Skeleton Javelineer
Graveyard
Shadow Blade
Gorgon
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gargoyle - ($2)
Midband Vandy - ($0)
Pestering Haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2A
-
Elite:
-
Scavenger:
-
Technician: L3 Vandy 3/4
-
Lookout:
In Play:
- Pestering Haunt 1/1
- Gargoyle 0/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricyleoid
STARTING HAND
Time Spiral
Forgotten Fighter
Glaxx
Hardened Mox
WORKERS
Tinkerer
Plasmodium
Time Spiral
NextHand
Neo Plexus
Temporal Research
Stewardess
Battle Suits
Discard
Forgotten Fighter
Hardened Mox
Hyperion
Tricyleoid
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Glaxx - ($1)
Nullcraft kills Haunt
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Glaxx (3/4 + A)
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (2/3, Fading 2)
-
Lookout:
In Play:
- Vir (2/3, lvl 1)
- Nullcraft (1/1, Flying)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 8
Some weird draws. Also meant to tech one card but teched another. Tried to make the best of it. Now the question is, do you have Hyperion in hand?
"P1T4
Tech StartingHand Workers
TECH
Metamorphosis
Dark Pact
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Deteriorate
Soul Stone
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
NextHand
Soul Stone
Metamorphosis
Skeletal Archery
Tech 2 card(s)
Get Paid - ($7)
Activate Garg, goes over to kill Vir, Vandy maxes and heals, doom Garg and NC - ($6)
Deteriorate Glaxx
Vandy kills Glaxx
Soul Stone the Imp - ($4)
Imp kills Fargo
Sac the weak Nullcraft and Imp, who is saved by Soul Stone - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Thieving Imp 2/2
- Gargoyle 5/4 Flying, doomed
- L5 Vandy 4/3(5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"
Well this was a tough turn for me, lots of thinking involved.
P2T4
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Temporal Research
Stewardess
Neo Plexus
Battle Suits
Hardened Mox
WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
NextHand
Glaxx (3/4 + A)
Fading Argonaut (2/3, Fading 2)
Forgotten Fighter
Hyperion
Discard
Nullcraft (1/1, Flying)
Battlesuits
Temporal Research
Now!
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Neo Plexus - ($6)
Stewardess of the Undone, Bounces Imp - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Stewardess (2/3 + A)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (2/2)
-
Lookout:
In Play:
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
- Roll the 2/5 chance of drawing Hyperion off Prynn + TR. This puts me in a commanding spot. Chance of winning est around 33% (Why does she have Resist???)
- Build Tower + Stewardess to bounce the imp. With Stewardess in SL, he needs Sac the Weak in hand to break Tech 2 (only 3/10 chance, slightly more if has already teched + drawn Dark Pacts). Tower prevents any in hand Meta senanagens, and I can either play Battlesuits to make Hyperions good/thin deck and help with the stall effort, or I can Neo so he needs both Sac the Weak + Shadow Blade to break my tech 2.
I reckon most of these have a similar chance of winning, so lets go with the play I think I can use my familiarity with Purple to help edge the percentages with the second slieghtly hiegher.
I miscalculated. Sadly, I think that’s the end of me.
Is that you scoping or just needing time to think?
Scooping. Sadly I alreday have meta in hand but not enough gold to play another hero. I have no defenses and will lose Vandy, while all my deck is teched for her.