[MMM1] Game 8: P1 Green (charnel_mouse) vs P2 Red (codexnewb)

GL HF @codexnewb!

MMM1 results spreadsheet

P1T1

Starting hand: 5

Merfolk Prospector
Young Treant
Playful Panda
Rich Earth
Forest’s Favor

Thoughts

No reason for me to change my opening as long as I draw Merfolk Prospector.


Get paid - ($4)
Worker - ($3)
Calamandra Moss - ($1)
Merfolk Prospector - ($0)
Discard 3, draw 5


:psblueshield: Squad Leader: Calamandra L1 2/3+1A
:ps_: Scavenger: Merfolk Prospector 1/1

:heart: Base HP: 20


Hand: 5

Tiger Cub
Ironbark Treant
Spore Shambler
Verdant Tree
Rampant Growth

Deck: 0
Discard: 3

Young Treant
Playful Panda
Forest’s Favor

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Rich Earth

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Charge
Scorch
Nautical Dog
Careless Musketeer
Bloodrage Ogre


WORKERS
Scorch


NextHand

Bombaster
Pillage
Bloodburn
Mad Man


Discard

Careless Musketeer
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brogre - ($2)
nautical dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

P1T2

Starting hand: 5

Tiger Cub
Ironbark Treant
Spore Shambler
Verdant Tree
Rampant Growth

Thoughts

This feels familiar! Teching in Ferocity early again, since I expect codexnewb to be a little more aggressive this time.

Teched cards: 2

T2: Centaur, Ferocity


Get paid - ($5)
Worker - ($4)
Tech I - ($3)
Rampant Growth on Calamandra - ($1)
Calamandra kills Bloodrage Ogre, takes 1+2A damage
Merfolk Prospector exhausts for gold - ($2)
Tiger Cub - ($0)
Discard 2, reshuffle, draw 4


:psblueshield: Squad Leader: Tiger Cub 2/2+1A

Calamandra L1 2/2 (1 damage)
Merfolk Prospector 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Playful Panda
Ferocity
Rampant Growth
Ironbark Treant

Deck: 4

Young Treant
Forest’s Favor
Centaur
Spore Shambler

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Rich Earth
T2: Verdant Tree

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Pillage
Mad Man
Bombaster
Bloodburn


WORKERS
Scorch
Bloodburn


NextHand

Bloodlust
Bloodrage Ogre (3/2)
Bloodlust
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
mid drak - ($1)
nautical dog trades with tiger cub
mad man, trades with Cal, drak maxbands - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 6, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, i see the chance to get cal out of here. im going to take it. bloodlust feel’s right. at a minimum, bloodlust can boost drak to kill arg and pop a merfolk.

P1T3

Starting hand: 4

Playful Panda
Ferocity
Rampant Growth
Ironbark Treant

Thoughts

Definitely more worried about Drakk. No Tech I, though. So what am I expecting? Probably Kidnapping or Bloodlust. I think I can go wide here, Bloodlust can help kill the Wisps but codexnewb should have limited reach to my backline.

Teched cards: 2

T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies


Get paid - ($6)
Worker - ($5)
Argagarg Garg, Wisp arrives - ($3)
Playful Panda, Wisp #2 arrives - ($1)
Merfolk Prospector exhausts for gold - ($2)
Heroes’ Hall - ($0)
Discard 2, draw 4


:ps_: Scavenger: Wisp #1 0/1
:exhaust: Technician: Wisp #2 0/1

Argagarg L1 1/3
Playful Panda 2/2
Merfolk Prospector 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Heroes’ Hall HP: 4


Hand: 4

Young Treant
Forest’s Favor
Centaur
Spore Shambler

Deck: 0
Discard: 5

Tiger Cub
Giant Panda
Murkwood Allies
Ferocity
Rampant Growth

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
2 on board
4 in hand
0 in deck
5 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Disguised Monkey


STARTING HAND
Makeshift Rambaster
Bloodlust
Bloodrage Ogre (3/2)
Bloodlust


WORKERS
Scorch
Bloodburn
Bloodlust


NextHand

Charge
Pillage
Nautical Dog (1/1)


Discard

MSR (1/2)
Bloodlust
Gunpoint Taxman
Disguised Monkey


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
drak kills tech
brogre, hasted, kills scav - ($4)
makeshift rambaster trades with panda - ($2)
hero’s hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/4)
  • Brogre (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

bummer to draw both BL, but get teh hero’s hall down so i have options next turn. trade the rambaster to keep drak at full health, make it expensive to clear him. hopefully brogre survives…

P1T4

Starting hand: 4

Young Treant
Forest’s Favor
Centaur
Spore Shambler

Technician draw after reshuffle: 1

Giant Panda

Thoughts

I can kill Drakk here, but only by doing midband Arg + Spore Shambler + double rune pass for 7 gold, so I worker and patrol with Water Elemental + spent Spore Shambler. Alternatively, I use Forest’s Favor instead of midband Argagarg, to delay my reshuffle, but then I don’t get the Elemental on patrol, so Zane + Ogre kill Argagarg easily. I think I’m better off getting more units down instead. I can do Centaur + Giant Panda + midband Argagarg, or Tech II + Centaur. Instead of midbanding Arg, I could also put Forest’s Favor on him to kill the Ogre. That puts me further down on cards, but then I can just put something in Technician with worrying about the reshuffle. Let’s try that.

I have the option to go for Tech II next turn, what would I want? Probably Growth, given what I’ve teched so far, or Feral II if I’m really worried about Kidnapping. I’ll experiment with Gigadon.

Teched cards: 2

T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon


Get paid + Scavenger - ($8)
Merfolk Prospector exhausts for gold - ($9)
Worker - ($8)
Centaur - ($5)
Giant Panda, Wisp arrives - ($2)
Forest’s Favor on Argagarg - ($0)
Argagarg kills Bloodrage Ogre, takes 3 damage
Discard 1, draw 3


:psblueshield: Squad Leader: Centaur 3/4+1A (overpower)
:exhaust: Technician: Wisp 0/1

Argagarg L1 2/1 (+, 3 damage)
Giant Panda 2/4
Merfolk Prospector 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Heroes’ Hall HP: 4


Hand: 3

Tiger Cub
Murkwood Allies
Rampant Growth

Deck: 1

Ferocity

Discard: 5

Playful Panda
Barkcoat Bear
Gigadon
Forest’s Favor
Young Treant

Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
3 on board
3 in hand
1 in deck
5 in discard
4 in workers
Total: 16


Gold: 0
Workers: 8

4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler

typo correction:

dog kills centaur (lookout)
drak kills wisp (tech)

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Nautical Dog (1/1)
Charge
Pillage


WORKERS
Scorch
Bloodburn
Bloodlust
Pillage


NextHand

Bombaster
Mad Man
Careless Musketeer


Discard

MSR (1/2)
Bloodlust
Gunpoint Taxman
Disguised Monkey
Brogre (3/2)
Nautical Dog (1/1)
Charge
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
max zane, shove centaur to elite - ($0)
nautical dog, frenzy 2 trades with centaur
drak kills wisp
zane kills giant panda, takes 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/4)
  • Zane, lvl 6, (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

do you mean tech?

1 Like

P1T5

Starting hand: 3

Tiger Cub
Murkwood Allies
Rampant Growth

Technician draw: 1

Ferocity

Thoughts

Argagarg can kill Zane using 2 gold, or Drakk using 4 gold and a card (Rampant Growth), maxbanding and giving me an Elemental in the process. Neither allow me to play Murkwood Allies, unless I take the first option and skip a worker. Alternatively, I run Arg into Zane after putting Calamandra down, then play Allies. Other option is worker + Tech II + midband Arg to kill Zane + Tiger Cub, and make good use of the full reshuffle. I’ll go with that.

Teched cards: 2

T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon
T5: Murkwood Allies, Stampede


Get paid - ($8)
Worker - ($7)
Tech II Feral - ($3)
Midband Argagarg - ($1)
Argagarg kills Zane, takes 4 damage, hits level 5 (maxband), Water Elemental arrives
Merfolk Prospector - ($2)
Tiger Cub - ($0)
Discard 2, reshuffle, draw 4


:psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)
:exhaust: Technician: Tiger Cub 2/2

Argagarg L5 2/6 (+)
Merfolk Prospector 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Feral)
:heart: Heroes’ Hall HP: 4


Hand: 4

Playful Panda
Young Treant
Giant Panda
Ferocity

Deck: 7

Barkcoat Bear
Gigadon
Forest’s Favor
Centaur
Murkwood Allies
Stampede
Murkwood Allies

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 on board
4 in hand
7 in deck
0 in discard
5 in workers
Total: 18


Gold: 0
Workers: 9

4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler
T5: Rampant Growth

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Careless Musketeer
Bombaster
Mad Man


WORKERS
Scorch
Bloodburn
Bloodlust
Pillage
Careless Musketeer


NextHand

Disguised Monkey
Charge


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 1 - ($7)
bombaster, hasted - ($5)
mad man - ($4)
jaina - ($2)
drak and mad man kill WE
bombaster trades with tiger cub

Float ($2)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

P1T6

Starting hand: 4

Playful Panda
Young Treant
Giant Panda
Ferocity

Technician draw: 1

Murkwood Allies

Thoughts

Jaina’s probably just here as a chump blocker, but her sparkshot could be a problem if I’m spamming Wisps and Frogs. Stops Zane coming back out, though. I really need to play Allies now, I’m probably drawing Gigadon or Stampede next turn. Playing the Panda with the leftover gold: I could play Ferocity instead and stick a Frog in Elite, stop most things getting through, but Kidnapping or Taxman let codexnewb wreck me.

Teching Dinosize to replace the Rampant Growth I workered (could have done with that instead of Ferocity this turn!) and Galina Glimmer to help afford those Feral II units and Frogs.

Teched cards: 2

T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon
T5: Murkwood Allies, Stampede
T7: Dinosize, Galina Glimmer


Get paid - ($9)
Worker - ($8)
Calamandra Moss - ($6)
Murkwood Allies, Frogs arrive - ($1)
Merfolk Prospector exhausts for gold ($2)
Playful Panda, Wisp arrives - ($0)
Discard 2, draw 4


:psblueshield: Squad Leader: Frog #1 1/1+1A
:psfist: Elite: Wisp 1+0/1
:ps_: Scavenger: Frog #2 1/1
:exhaust: Technician: Frog #3 1/1
:target: Lookout: Frog #4 1/1 (resist 0+1)

Argagarg L5 2/6 (+)
Calamandra L1 2/3
Playful Panda 2/2
Merfolk Prospector 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Feral)
:heart: Heroes’ Hall HP: 4


Hand: 4

Gigadon
Centaur
Murkwood Allies
Stampede

Deck: 2

Barkcoat Bear
Forest’s Favor

Discard: 6

Tiger Cub
Dinosize
Galina Glimmer
Murkwood Allies
Giant Panda
Ferocity

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
2 in hand
4 in deck
6 in discard
6 in workers
Total: 20


Gold: 0
Workers: 10

4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler
T5: Rampant Growth
T6: Young Treant

@codexnewb Hope you had a good weekend! Bumping in case you missed the turn.

woops! almost forgot my impending doom here.

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Charge
Disguised Monkey
Brogre (3/2)


WORKERS
Scorch
Bloodburn
Bloodlust
Pillage
Careless Musketeer


NextHand

Bloodlust
Surprise Attack
Kidnapping
Bombaster


Discard

Brogre
Charge
Disguised Monkey


Tech 0 card(s)
Get Paid + float - ($12)
tech 2 anarchy - ($8)
jaina kills sql frog, sparkshot elite wisp
drak trades with lookout, cal to lvl 3
mid zane, kills tech, we both draw - ($3)
max zane, shove scav to elite and dies - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina, lvl 1, (2/2)
  • Zane, lvl 6, (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

gotta risk it for the biscuit here.

1 Like

P1T7

Starting hand: 4

Gigadon
Centaur
Murkwood Allies
Stampede

Technician draw: 1

Barkcoat Bear

Thoughts

Gigadon currently costs 7, so I could play it and the Bear if I don’t mind skipping Murkwood Allies. I think I’m better off with Allies + Gigadon for 8 gold, then bringing in Midori to benefit from some of the hero kill bonus. Second Allies + Galina next turn should seal it.

Teched cards: 2

T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon
T5: Murkwood Allies, Stampede
T7: Dinosize, Galina Glimmer


Get paid - ($10)
Murkwood Allies, Frogs arrive - ($5)
Gigadon - ($2)
Master Midori - ($0)
Argagarg kills Jaina, takes 2 damage, Calamandra hits level 5 (maxband)
Calamandra kills Zane, takes 4 damage, Midori hits level 3
Merfolk Prospector exhausts for gold - ($1)
Playful Panda hits your base to 18
Discard 3, draw 1, reshuffle, draw 4


:psblueshield: Squad Leader: Gigadon 8/8+1A (Calamandra: resist 0+1; overpower)
:psfist: Elite: Frog #1 1+1/1 (Calamandra: resist 0+1)
:ps_: Scavenger: Frog #2 1/1 (Calamandra: resist 0+1)
:exhaust: Technician: Frog #3 1/1 (Calamandra: resist 0+1)
:target: Lookout: Frog #4 1/1 (Calamandra: resist 0+2)

Argagarg L5 2/4 (+, 2 damage)
Calamandra L5 4/1 (units have resist +1, 4 damage)
Midori L3 2/3
Playful Panda 2/2
Merfolk Prospector 1/1

:heart: Base HP: 19
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Feral)
:heart: Heroes’ Hall HP: 4


Hand: 5

Forest’s Favor
Tiger Cub
Ferocity
Murkwood Allies
Stampede

Deck: 6

Dinosize
Galina Glimmer
Murkwood Allies
Giant Panda
Centaur
Barkcoat Bear

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
3 on board
5 in hand
6 in deck
0 in discard
6 in workers
Total: 20


Gold: 1
Workers: 10

4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler
T5: Rampant Growth
T6: Young Treant

Your base is on 19

1 Like

GG. Ill call it there.

Fair enough, GG. I’m still not sure what your opening techs should be here. Before we started I thought Kidnapping would be a good plan against early Centaur, but it’s just… not.

I think bloodlust is the way to go. Unfortunately, I drew them both on turn 3 when I really needed one on turn 4.