GL HF @codexnewb!
MMM1 results spreadsheet
P1T1
Starting hand: 5
Merfolk Prospector
Young Treant
Playful Panda
Rich Earth
Forest’s Favor
Thoughts
No reason for me to change my opening as long as I draw Merfolk Prospector.
Get paid - ($4)
Worker - ($3)
Calamandra Moss - ($1)
Merfolk Prospector - ($0)
Discard 3, draw 5
Squad Leader: Calamandra L1 2/3+1A
Scavenger: Merfolk Prospector 1/1
Base HP: 20
Hand: 5
Tiger Cub
Ironbark Treant
Spore Shambler
Verdant Tree
Rampant Growth
Deck: 0
Discard: 3
Young Treant
Playful Panda
Forest’s Favor
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 0
Workers: 5
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Charge
Scorch
Nautical Dog
Careless Musketeer
Bloodrage Ogre
WORKERS
Scorch
NextHand
Bombaster
Pillage
Bloodburn
Mad Man
Discard
Careless Musketeer
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brogre - ($2)
nautical dog - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+A)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Starting hand: 5
Tiger Cub
Ironbark Treant
Spore Shambler
Verdant Tree
Rampant Growth
Thoughts
This feels familiar! Teching in Ferocity early again, since I expect codexnewb to be a little more aggressive this time.
Teched cards: 2
Get paid - ($5)
Worker - ($4)
Tech I - ($3)
Rampant Growth on Calamandra - ($1)
Calamandra kills Bloodrage Ogre, takes 1+2A damage
Merfolk Prospector exhausts for gold - ($2)
Tiger Cub - ($0)
Discard 2, reshuffle, draw 4
Squad Leader: Tiger Cub 2/2+1A
Calamandra L1 2/2 (1 damage)
Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Hand: 4
Playful Panda
Ferocity
Rampant Growth
Ironbark Treant
Deck: 4
Young Treant
Forest’s Favor
Centaur
Spore Shambler
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 6
4 x start
T1: Rich Earth
T2: Verdant Tree
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Bloodlust
Bloodlust
STARTING HAND
Pillage
Mad Man
Bombaster
Bloodburn
WORKERS
Scorch
Bloodburn
NextHand
Bloodlust
Bloodrage Ogre (3/2)
Bloodlust
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
mid drak - ($1)
nautical dog trades with tiger cub
mad man, trades with Cal, drak maxbands - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Drak, lvl 6, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
well, i see the chance to get cal out of here. im going to take it. bloodlust feel’s right. at a minimum, bloodlust can boost drak to kill arg and pop a merfolk.
P1T3
Starting hand: 4
Playful Panda
Ferocity
Rampant Growth
Ironbark Treant
Thoughts
Definitely more worried about Drakk. No Tech I, though. So what am I expecting? Probably Kidnapping or Bloodlust. I think I can go wide here, Bloodlust can help kill the Wisps but codexnewb should have limited reach to my backline.
Teched cards: 2
T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
Get paid - ($6)
Worker - ($5)
Argagarg Garg, Wisp arrives - ($3)
Playful Panda, Wisp #2 arrives - ($1)
Merfolk Prospector exhausts for gold - ($2)
Heroes’ Hall - ($0)
Discard 2, draw 4
Scavenger: Wisp #1 0/1
Technician: Wisp #2 0/1
Argagarg L1 1/3
Playful Panda 2/2
Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Hand: 4
Young Treant
Forest’s Favor
Centaur
Spore Shambler
Deck: 0
Discard: 5
Tiger Cub
Giant Panda
Murkwood Allies
Ferocity
Rampant Growth
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
4 in hand
0 in deck
5 in discard
3 in workers
Total: 14
Gold: 0
Workers: 7
4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Gunpoint Taxman
Disguised Monkey
STARTING HAND
Makeshift Rambaster
Bloodlust
Bloodrage Ogre (3/2)
Bloodlust
WORKERS
Scorch
Bloodburn
Bloodlust
NextHand
Charge
Pillage
Nautical Dog (1/1)
Discard
MSR (1/2)
Bloodlust
Gunpoint Taxman
Disguised Monkey
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
drak kills tech
brogre, hasted, kills scav - ($4)
makeshift rambaster trades with panda - ($2)
hero’s hall - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drak, lvl 6, (3/4)
- Brogre (3/2)
Buildings:
-
Base HP: 20
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
bummer to draw both BL, but get teh hero’s hall down so i have options next turn. trade the rambaster to keep drak at full health, make it expensive to clear him. hopefully brogre survives…
P1T4
Starting hand: 4
Young Treant
Forest’s Favor
Centaur
Spore Shambler
Technician draw after reshuffle: 1
Thoughts
I can kill Drakk here, but only by doing midband Arg + Spore Shambler + double rune pass for 7 gold, so I worker and patrol with Water Elemental + spent Spore Shambler. Alternatively, I use Forest’s Favor instead of midband Argagarg, to delay my reshuffle, but then I don’t get the Elemental on patrol, so Zane + Ogre kill Argagarg easily. I think I’m better off getting more units down instead. I can do Centaur + Giant Panda + midband Argagarg, or Tech II + Centaur. Instead of midbanding Arg, I could also put Forest’s Favor on him to kill the Ogre. That puts me further down on cards, but then I can just put something in Technician with worrying about the reshuffle. Let’s try that.
I have the option to go for Tech II next turn, what would I want? Probably Growth, given what I’ve teched so far, or Feral II if I’m really worried about Kidnapping. I’ll experiment with Gigadon.
Teched cards: 2
T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon
Get paid + Scavenger - ($8)
Merfolk Prospector exhausts for gold - ($9)
Worker - ($8)
Centaur - ($5)
Giant Panda, Wisp arrives - ($2)
Forest’s Favor on Argagarg - ($0)
Argagarg kills Bloodrage Ogre, takes 3 damage
Discard 1, draw 3
Squad Leader: Centaur 3/4+1A (overpower)
Technician: Wisp 0/1
Argagarg L1 2/1 (+, 3 damage)
Giant Panda 2/4
Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Hand: 3
Tiger Cub
Murkwood Allies
Rampant Growth
Deck: 1
Discard: 5
Playful Panda
Barkcoat Bear
Gigadon
Forest’s Favor
Young Treant
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
3 on board
3 in hand
1 in deck
5 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler
typo correction:
dog kills centaur (lookout)
drak kills wisp (tech)
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Nautical Dog (1/1)
Charge
Pillage
WORKERS
Scorch
Bloodburn
Bloodlust
Pillage
NextHand
Bombaster
Mad Man
Careless Musketeer
Discard
MSR (1/2)
Bloodlust
Gunpoint Taxman
Disguised Monkey
Brogre (3/2)
Nautical Dog (1/1)
Charge
Surprise Attack
Surprise Attack
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
max zane, shove centaur to elite - ($0)
nautical dog, frenzy 2 trades with centaur
drak kills wisp
zane kills giant panda, takes 2
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drak, lvl 6, (3/4)
- Zane, lvl 6, (4/2)
Buildings:
-
Base HP: 20
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T5
Starting hand: 3
Tiger Cub
Murkwood Allies
Rampant Growth
Technician draw: 1
Thoughts
Argagarg can kill Zane using 2 gold, or Drakk using 4 gold and a card (Rampant Growth), maxbanding and giving me an Elemental in the process. Neither allow me to play Murkwood Allies, unless I take the first option and skip a worker. Alternatively, I run Arg into Zane after putting Calamandra down, then play Allies. Other option is worker + Tech II + midband Arg to kill Zane + Tiger Cub, and make good use of the full reshuffle. I’ll go with that.
Teched cards: 2
T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon
T5: Murkwood Allies, Stampede
Get paid - ($8)
Worker - ($7)
Tech II Feral - ($3)
Midband Argagarg - ($1)
Argagarg kills Zane, takes 4 damage, hits level 5 (maxband), Water Elemental arrives
Merfolk Prospector - ($2)
Tiger Cub - ($0)
Discard 2, reshuffle, draw 4
Squad Leader: Water Elemental 3/3+1A (anti-air)
Technician: Tiger Cub 2/2
Argagarg L5 2/6 (+)
Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Heroes’ Hall HP: 4
Hand: 4
Playful Panda
Young Treant
Giant Panda
Ferocity
Deck: 7
Barkcoat Bear
Gigadon
Forest’s Favor
Centaur
Murkwood Allies
Stampede
Murkwood Allies
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
4 in hand
7 in deck
0 in discard
5 in workers
Total: 18
Gold: 0
Workers: 9
4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler
T5: Rampant Growth
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Careless Musketeer
Bombaster
Mad Man
WORKERS
Scorch
Bloodburn
Bloodlust
Pillage
Careless Musketeer
NextHand
Disguised Monkey
Charge
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 1 - ($7)
bombaster, hasted - ($5)
mad man - ($4)
jaina - ($2)
drak and mad man kill WE
bombaster trades with tiger cub
Float ($2)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Jaina, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T6
Starting hand: 4
Playful Panda
Young Treant
Giant Panda
Ferocity
Technician draw: 1
Thoughts
Jaina’s probably just here as a chump blocker, but her sparkshot could be a problem if I’m spamming Wisps and Frogs. Stops Zane coming back out, though. I really need to play Allies now, I’m probably drawing Gigadon or Stampede next turn. Playing the Panda with the leftover gold: I could play Ferocity instead and stick a Frog in Elite, stop most things getting through, but Kidnapping or Taxman let codexnewb wreck me.
Teching Dinosize to replace the Rampant Growth I workered (could have done with that instead of Ferocity this turn!) and Galina Glimmer to help afford those Feral II units and Frogs.
Teched cards: 2
T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon
T5: Murkwood Allies, Stampede
T7: Dinosize, Galina Glimmer
Get paid - ($9)
Worker - ($8)
Calamandra Moss - ($6)
Murkwood Allies, Frogs arrive - ($1)
Merfolk Prospector exhausts for gold ($2)
Playful Panda, Wisp arrives - ($0)
Discard 2, draw 4
Squad Leader: Frog #1 1/1+1A
Elite: Wisp 1+0/1
Scavenger: Frog #2 1/1
Technician: Frog #3 1/1
Lookout: Frog #4 1/1 (resist 0+1)
Argagarg L5 2/6 (+)
Calamandra L1 2/3
Playful Panda 2/2
Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Heroes’ Hall HP: 4
Hand: 4
Gigadon
Centaur
Murkwood Allies
Stampede
Deck: 2
Barkcoat Bear
Forest’s Favor
Discard: 6
Tiger Cub
Dinosize
Galina Glimmer
Murkwood Allies
Giant Panda
Ferocity
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 on board
2 in hand
4 in deck
6 in discard
6 in workers
Total: 20
Gold: 0
Workers: 10
4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler
T5: Rampant Growth
T6: Young Treant
@codexnewb Hope you had a good weekend! Bumping in case you missed the turn.
woops! almost forgot my impending doom here.
[b]P2T6[/b]
StartingHand Workers
STARTING HAND
Charge
Disguised Monkey
Brogre (3/2)
WORKERS
Scorch
Bloodburn
Bloodlust
Pillage
Careless Musketeer
NextHand
Bloodlust
Surprise Attack
Kidnapping
Bombaster
Discard
Brogre
Charge
Disguised Monkey
Tech 0 card(s)
Get Paid + float - ($12)
tech 2 anarchy - ($8)
jaina kills sql frog, sparkshot elite wisp
drak trades with lookout, cal to lvl 3
mid zane, kills tech, we both draw - ($3)
max zane, shove scav to elite and dies - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jaina, lvl 1, (2/2)
- Zane, lvl 6, (4/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
gotta risk it for the biscuit here.
1 Like
P1T7
Starting hand: 4
Gigadon
Centaur
Murkwood Allies
Stampede
Technician draw: 1
Thoughts
Gigadon currently costs 7, so I could play it and the Bear if I don’t mind skipping Murkwood Allies. I think I’m better off with Allies + Gigadon for 8 gold, then bringing in Midori to benefit from some of the hero kill bonus. Second Allies + Galina next turn should seal it.
Teched cards: 2
T2: Centaur, Ferocity
T3: Giant Panda, Murkwood Allies
T4: Barkcoat Bear, Gigadon
T5: Murkwood Allies, Stampede
T7: Dinosize, Galina Glimmer
Get paid - ($10)
Murkwood Allies, Frogs arrive - ($5)
Gigadon - ($2)
Master Midori - ($0)
Argagarg kills Jaina, takes 2 damage, Calamandra hits level 5 (maxband)
Calamandra kills Zane, takes 4 damage, Midori hits level 3
Merfolk Prospector exhausts for gold - ($1)
Playful Panda hits your base to 18
Discard 3, draw 1, reshuffle, draw 4
Squad Leader: Gigadon 8/8+1A (Calamandra: resist 0+1; overpower)
Elite: Frog #1 1+1/1 (Calamandra: resist 0+1)
Scavenger: Frog #2 1/1 (Calamandra: resist 0+1)
Technician: Frog #3 1/1 (Calamandra: resist 0+1)
Lookout: Frog #4 1/1 (Calamandra: resist 0+2)
Argagarg L5 2/4 (+, 2 damage)
Calamandra L5 4/1 (units have resist +1, 4 damage)
Midori L3 2/3
Playful Panda 2/2
Merfolk Prospector 1/1
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Feral)
Heroes’ Hall HP: 4
Hand: 5
Forest’s Favor
Tiger Cub
Ferocity
Murkwood Allies
Stampede
Deck: 6
Dinosize
Galina Glimmer
Murkwood Allies
Giant Panda
Centaur
Barkcoat Bear
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
3 on board
5 in hand
6 in deck
0 in discard
6 in workers
Total: 20
Gold: 1
Workers: 10
4 x start
T1: Rich Earth
T2: Verdant Tree
T3: Ironbark Treant
T4: Spore Shambler
T5: Rampant Growth
T6: Young Treant
Fair enough, GG. I’m still not sure what your opening techs should be here. Before we started I thought Kidnapping would be a good plan against early Centaur, but it’s just… not.
I think bloodlust is the way to go. Unfortunately, I drew them both on turn 3 when I really needed one on turn 4.