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[MMM1] Game 4: P1 Blue (bansa) vs P2 Purple (FrozenStorm)

@FrozenStorm Game 4. No rush. Whenever you are ready. :wink: B 2:1 P

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Manufactured Truth


WORKERS
Bluecoat Musketeer


NextHand

Spectral Aven
Arrest
Building Inspector
Jail
Lawful Search


Discard

Reputable Newsman
Manufactured Truth
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

ah… no inspector again…

GL HF! May be slow following up but have a minute right now

MMM1 Game4: Player 2, Turn 1

P2 Purple vs P1 Blue

Starting Hand

Forgotten Fighter
Fading Argonaut
Battle Suits
Neo Plexus
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Neo Plexus (1)
  • Worker (0)
Workers

Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nullcraft
Plasmodium
Tinkerer
Time Spiral

End of Turn Discard
My Thoughts

Okay REALLY stick to early tech 2, make him break it repeatedly?


1 Like

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Building Inspector
Lawful Search
Jail
Arrest
Spectral Aven


WORKERS
Bluecoat Musketeer
Jail


NextHand

Manufactured Truth
Reputable Newsman
Porkhand Magistrate
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Arrest Fargo - ($2)
Oni kills Plexus
Spectral Aven - ($0)
Director deals 1 to base: 19

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Aven (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/1), -2
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

not sure if this is a good move…

MMM1 Game4: Player 2, Turn 2

P2 Purple vs P1 Blue

Starting Hand

Nullcraft
Plasmodium
Tinkerer
Time Spiral
Temporal Research (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Argonaut, Now!


Main:

  • Tinkerer (4)
  • Tech 1 (3)
  • Worker (2)
Workers

Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3 fade 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Battle Suits
Nullcraft
Time Spiral
Forgotten Fighter
Neo Plexus

End of Turn Discard
My Thoughts

And the aven is back. Cool… It really makes me want stewardess but I’m going to try Argo anyway, use Now! to combat


P1T3


Tech StartingHand Workers

TECH
Scribe
Drill Sergeant


STARTING HAND
Overeager Cadet
Porkhand Magistrate
Manufactured Truth
Reputable Newsman


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


NextHand

Lawful Search
Arrest
Building Inspector
Reputable Newsman
Brave Knight


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni trades with Tinkerer
Tech I - ($4)
Aven deals 2 to Fargo

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

trying something new…

MMM1 Game4: Player 2, Turn 3

P2 Purple vs P1 Blue

Starting Hand

Battle Suits
Nullcraft
Time Spiral
Forgotten Fighter
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Geiger (7)
  • Nullcraft, kills TD, you get 1g (5)
  • Fargo hits your tech1 to 3hp
  • Worker (4)
  • Tech 2 Present (0)
Workers

Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/1 fade 1)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Temporal Research
Now!
Argonaut
Tinkerer
Time Spiral

End of Turn Discard
My Thoughts

Whiff wasn’t great… tech up, we’ll see if I get a 50/50 hit on the RS


P1T4


Tech StartingHand Workers

TECH
Hallucination
Insurance Agent


STARTING HAND
Arrest
Lawful Search
Building Inspector
Brave Knight
Reputable Newsman


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Arrest


NextHand

Scribe
Manufactured Truth
Drill Sergeant
Reputable Newsman
Overeager Cadet


Tech 2 card(s)
Get Paid + float + scav - ($12)
Worker - ($11)
Brave Knight - ($8)
Tech II (Peace) - ($4)
Tech Lab (Law) - ($3)
Quince - ($1)
Aven kills Nullcraft

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/1), -1
  • Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

not sure if this is going to work…

Huh, BK, interesting choice

MMM1 Game4: Player 2, Turn 4

P2 Purple vs P1 Blue

Starting Hand

Temporal Research
Now!
Argonaut
Tinkerer
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Temporal Distortion, Unphase
Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Vir (6)
  • Peek topdeck, not what I was looking for
  • Now! the Aven, it dies (5)
  • Argonaut (2)
  • Worker (1)
Workers

Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vir (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Geiger (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Neo Plexus
Battle Suits
Hyperion
Tricycloid

End of Turn Discard
My Thoughts

Another whiff, tough stuff. I think I try to fish the Tri with Vir, worst case is I just do what I’d do anyway with Argo + Now! Unphase and TD, might need Assimilate for Garrison also we’ll see I spose


P1T5


Tech StartingHand Workers

TECH
Insurance Agent
Flagstone Garrison


STARTING HAND
Scribe
Drill Sergeant
Manufactured Truth
Overeager Cadet
Reputable Newsman
Traffic Director


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Arrest


NextHand

Lawful Search
Insurance Agent
Building Inspector


Discard

Spectral Aven
Manufactured Truth
Insurance Agent
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Drill Sergeant - ($6)
Scribe, draw 1, rune 1 - ($4)
Overeager Cadet, rune 1
Reputable Newsman, #2, rune 1 - ($2)
Traffic Director, rune 1 - ($1)
Move 2 runes to BK, kills Argo
Move 1 rune to Newsman

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (5/2A), (++), -3
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Traffic Director (1/1)
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout: Scribe (1/3), resist 1

In Play:

  • L1 Quince (1/3)
  • Drill Sergeant (4/4), (+)
  • Reputable Newsman (1/4), (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hoping patrol to hold…

full court press ma gawd

MMM1 Game4: Player 2, Turn 5

P2 Purple vs P1 Blue

Starting Hand

Neo Plexus
Battle Suits
Hyperion
Tricycloid

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Void Star x2
Temporal Distortion, Unphase
Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Tricycloid, spin Quince down, Geiger midbands (5)
  • Maxband Geiger, flicker Tricycloid (3)
  • Vir hits BK for 2, dies, levels fizzle
  • Tri spends a rune to kill BK off for real
  • Geiger hits OC dead, sparkshot kills TD, you get a card
  • Prynn (1)
  • Tech lab Future (0)
Workers

Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tech Lab: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Prynn (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tricycloid (5/5)
  • :target: Lookout:

In Play:

  • Geiger (3/1 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Unphase
Neo Plexus
Nullcraft
Argonaut
Temporal Research

End of Turn Discard
My Thoughts

I smell Insurance Agent shenanigans, surely that’s coming. Maybe more Dreamscape shit? That was an all out move… Well, Tri to kill Quince, flicker to sac Vir and finish BK seems good. Will want to protect Tri in case of that Insurance Agent (5g and a card is too much to give easily). Probably Prynn blocks, tech lab Future, hope to own from the air? Worth a try


P1T6


Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Lawful Search
Building Inspector
Insurance Agent
Hallucination
Traffic Director


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Arrest


NextHand

Community Service
Manufactured Truth
Lawful Search
Hallucination


Discard

Traffic Director


Tech 2 card(s)
Get Paid + float + scav - ($10)
Bigby - ($8)
Lawful Search, look at hand, draw 1 - ($7)
Sergeant kills Prynn, Bigby to L3
Building Inspector, rune 1 - ($6)
Insurance Agent insures Tri, rune 1 - ($5)
Move 3 runes to Newsman
Newsman and Scribe kill Tri, gains 5, rs, draw 1 - ($10)

Float ($10)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite: Insurance Agent (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Drill Sergeant (3/2), -1
  • Reputable Newsman (4/2), #2, (++++), -5
  • L3 Bigby (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 1

Gold:

  • Gold: 10
  • Workers: 8
Thoughts

hopefully ds survives…

I know what’s coming but just can’t stop it, man

MMM1 Game4: Player 2, Turn 6

P2 Purple vs P1 Blue

Starting Hand

Unphase
Neo Plexus
Nullcraft
Argonaut
Temporal Research
Battle Suits (techn, discard)
Now! (dc draw 1)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nebula x2
Void Star x2
Temporal Distortion, Unphase
Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Geiger discard 1 draw 1
  • Argonaut (6)
  • Neo Plexus (4)
  • Nullcraft, ping Drill Sergeant to 1hp (2)
  • Worker (1)
Workers

Unphase, Tinkerer, Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tech Lab: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Geiger (3/1 lvl 5)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Fading Argonaut
Hyperion
Void Star
Temporal Distortion

End of Turn Discard
My Thoughts

Ugh, I can’t even protect Tri… I can’t get anything going seemingly


Ended up using all that float

P1T7


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HANDHallucination
Lawful Search
Community Service
Manufactured Truth
Scribe
Brave Knight


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Arrest


NextHand

Flagstone Garrison
Community Service
Spectral Aven


Discard

Traffic Director
Lawful Search
Hallucination
Community Service
Building Inspector
Manufactured Truth
Jurisdiction
Jurisdiction


Tech 2 card(s)
Get Paid + float - ($18)
Lawful Search, look at hand, draw 1 - ($17)
Scribe, draw 1, rune 1 - ($15)
Brave Knight, rune 1 - ($12)
Quince - ($10)
Hallucination Argo and Plexus - ($8)
Move 2 runes to pop Argo and Plexus
Community Service Hyperion - ($3)
Inspector trades with Geiger, Quince to L3
Quince makes a Mirror a copy of Hyperion - ($1)
Hyperions, DS, Newsman, Agent, Bigby deal 19 to base, GG!

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drill Sergeant (3/1), -2
  • Reputable Newsman (4/2), #2, (++++), -5
  • L3 Bigby (2/4)
  • Scribe (1/3)
  • Brave Knight (3/3)
  • Hyperion (4/5)
  • Mirror (0/1)
  • L1 Quince (1/3)
  • Insurance Agent (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hopefully ds survives…

GG! That was the first community service I ever used maybe. I think it could be useful against Purple.

2 Likes

GG WP! I’ve been super nervous about community service all four games, my win cons are highly dependent on big units and so the chances that CS hits are pretty high, especially late game (although last turn you woulda been SOL with how hard I whiffed, LOL)

This is definitely more brutal than I anticipated, my opinion of blue is definitely biased by how much Blue v Black I’ve played. Purple not having strong early bully options or cheap / any starter targeting of note makes illusions really scary, and you definitely know how to get the most out of your card draw.

It doesn’t help that I’m getting a lot of whiffs (my only win was my good fortune draws game thus far). Turn 3 whiff and Turn 4 rs whiff on the 50/50 was pretty brutal this game, I think the plan was fine and had I got the Tri or Hyperion Turn 4 I would have had a good chance, but hard to say for sure obviously.

Coach @Shadow_Night_Black what do you think here? Is the KotC strat viable against Blue? Should I be mixing in a maxband + tech 1 strat (maybe Vir or Geiger card draw paired with Seers?) Blue also really wants tech 2 so if I can get an early counterpunch in that might make the difference. I could definitely use the insights community, Purple is not my strength

1 Like

I will go ahead and create Game 5. No rush though. We can start after Shadow’s feedback.

1 Like

Kotc is good against blue going for peace, as it makes stolen garrisons super brutal (not that bansa is using garrisons though). Against truth its less good, as you dont have good targeting options for illusions (double KotC, double seer minimises tech options), and I’m not sure which set of over stated units win then (I have a feeling its illusions though, but worth finding out). Against law seems pretty good though, nothing that expensive to insure!
Against Bansa’s mix of aggresion and superb resource management, I’m not sure theres a simple answer. I think its mostly a question of finding out excatly how little you can get away with developing your board while preping for a late game strategy ( this by definition requires minimal counter teching, as you need all your techs to be online for later).
In truth, having not faced someone who can pilot blue to bansa’s calibre before, I’m not sure. Max prynn + Rewind costs too much and still lets blue rebuild first. R&D is very nice when combo’d with cheap units (seer’s + KotC), but Temporal Research does do a pretty good imitation, and I’m not sure you need both. If you can get the Double time down, then I think that would be awesome, but investing 8 gold into vir and another 6 into a double time feels infeasible with the oni/aven pressure, so that seems unlikely without hero levels, which we’re not generally in the position to go for.
Maybe sentry is actually worth a look at here? (it really hurts me to say this). The fact it costs 2 might be really helpful as P2 (I still dislike the fact we don’t have a good 2 cost 3/3 with upside like everyone else), and either that or mayb going ham with seers as your first techs might be good.

With forecast spam early, I normally go into past as my tech 2, given I already have double seers for remember’s

2 Likes

I’m flattered… thanks for your nice words. :kissing_closed_eyes:

I think you are on to something here. I don’t even want to ask this because I’m scared to hear yes, but does Sentry block Oni’s Frenzy? Now that is not nice…

I was actually going to suggest why not Past? but was hesitant because I’m not sure what that entails. Arrest can be annoying but Past is generally a great Tech II option.

Unfortunetly not, that would be far too useful for sentry. Frenzy just increases your attack, so its all just combat damage. More I think about it, seers may just be more useful.

Problems with Past:

  • Its slow and non reactive - Unlike Present which is filled with hasty stuff, and Future, which can just kill pretty indiscimitaly, past cant really interact act with your oppoents game plan much, and you really do need to stop Truth/Peace engines
  • Blue is better at its main game plans: it relies on either racingin to tech 3 or wearing down your opponent (either rememberer or slow time generator). Blue doesn’t like the tech 3 race (as Archon is pretty hard to beat), but can often apply enough pressure it keep you off it for long enough. And trying to grind down Peace/Truth is very difficult.

I think that a forecast into Tech 3 tempo push should be possible, but I’ve not worked through board states to actaully work out how much pressure blue can apply, and if you can bank enough gold/board to deal with that.

Arrest I really dont mind as purple. early on its best target is Fargo, and even thats a good trade for purple. Against Past it does very little. its probs best against future, who can often be relying on single units for offense/defence.

1 Like

But it prevents sparkshot though? It says it blocks combat damage if it’s an ability. Isn’t frenzy also an ability?

“The damage done by the sparkshot ability and by the Tower add-on are both combat damage. But they are also both “abilities” so Sentry CAN prevent their damage. — Sirlin, 03/11/16”

Frenzy changes your attack value, its no different from you just having one more attack (i.e from level up, or from +1/+1 counter, or from battle suits etc). The ability itself is not dealing any damage.
It does prevent sparkshot yes, and tower damage (if you somehow manage to get a tower to deal damage to one of your patrollers)

1 Like