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[MMM1] Game 10: P1 Purple (FrozenStorm) vs P2 Blue (bansa)

Okay, last round of pain, let’s see if I even remember how I was making any headway :slight_smile: GL HF @bansa !

MMM1 Game 10 (Purple v Blue) Player 1, Turn 1

P1 Purple vs P2 Blue

Starting Hand

Nullcraft
Forgotten Fighter
Temporal Research
Battle Suits
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Fading Argonaut
Neo Plexus
Tinkerer
Plasmodium
Time Spiral

End of Turn Discard
My Thoughts

Okay I know I dropped off this M/U because it really seemed hopeless, idk what the best of this hand is but imma try Mox, see how it goes :slight_smile:


1 Like

good thing we are not faced against each other this round :wink:

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Lawful Search
Manufactured Truth
Reputable Newsman
Building Inspector


WORKERS
Porkhand Magistrate


NextHand

Jail
Arrest
Bluecoat Musketeer
Traffic Director
Spectral Aven


Discard

Lawful Search
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Bigby - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

mox hmm… lets try bigby again

MMM1 Game 10 (Purple v Blue) Player 1, Turn 2

P1 Purple vs P2 Blue

Starting Hand

Fading Argonaut
Neo Plexus
Tinkerer
Plasmodium
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Seer, Now!


Main:

  • Fading Argonaut (3)
  • Worker (2)
  • Tech 1 + inspection (0)
Workers

Neo Plexus, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite: Fading Argonaut (2+1/3 fade 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Now!
Battle Suits
Tinkerer
Plasmodium
Nullcraft

End of Turn Discard
My Thoughts

Let’s see what we can do w/ Seer + now! Seems like Past T2 is what I thought was gonna help me last time, we’ll try it again. No Oni this time to put me on 0 hp in 3 turns


P2T2


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Traffic Director
Arrest
Spectral Aven
Bluecoat Musketeer
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Reputable Newsman
Scribe
Lawful Search
Overeager Cadet
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Arrest Fargo - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector (1/1), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ooooh tough position

MMM1 Game 10 (Purple v Blue) Player 1, Turn 3

P1 Purple vs P2 Blue

Starting Hand

Now!
Battle Suits
Tinkerer
Plasmodium
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Seer, Rememberer
Seer, Now!


Main:

  • Tinkerer (4)
  • Battle Suits (2)
  • Worker (1)
Workers

Nullcraft, Neo Plexus, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Tinkerer (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fargo (3/3 fade 2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Seer
Temporal Research
Time Spiral
Rememberer

End of Turn Discard
My Thoughts

Tower, meh… No Now! Bomb this turn anyway. Maybe we get lucky and draw it on the turn though. Rememberer + Seer and we hope we bury the combo. :wink:

Ugh cmon, rememberer for the topdeck…? I needed best luck for this one, not feeling confident.


P2T3


Tech StartingHand Workers

TECH
Drill Sergeant
Scribe


STARTING HAND
Arrest
Lawful Search
Scribe
Overeager Cadet
Reputable Newsman
Traffic Director


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest


NextHand

Manufactured Truth
Drill Sergeant
Reputable Newsman
Spectral Aven
Jail


Tech 2 card(s)
Get Paid - ($7)
Scribe, draw 1 - ($5)
Overeager Cadet
Tech II (Peace) - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Building Inspector (1/1), resist 1

In Play:

  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

tinkerer hmm…shoot nothing to worker

MMM1 Game 10 (Purple v Blue) Player 1, Turn 4

P1 Purple vs P2 Blue

Starting Hand

Seer
Temporal Research
Time Spiral
Rememberer

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Now!, Assimilate
Seer, Rememberer
Seer, Now!


Main:

  • Seer, Fargo to 2 (7)
  • Tinkerer brings Fargo to 3
  • Worker (6)
  • Tech 2 + Inspection (1)
Workers

Nullcraft, Neo Plexus, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician: Fading Argonaut (3/3 fade 3)
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Now!
Seer
Plasmodium
Assimilate

End of Turn Discard
My Thoughts

Not going well…


P2T4


Tech StartingHand Workers

TECH
Injunction
Flagstone Garrison


STARTING HAND
Jail
Manufactured Truth
Spectral Aven
Drill Sergeant
Reputable Newsman


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest


NextHand

Scribe
Traffic Director
Lawful Search


Discard

Manufactured Truth
Jail
Injunction
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Drill Sergeant - ($5)
Spectral Aven, rune on DS - ($3)
Reputable Newsman, #2, rune on DS - ($1)
DS moves runes to Scribe and Inspector
Bigby exhausts Mox
Scribe kills Seer
Manufactured Truth Inspector into Aven - ($0)
Copy of Aven kills Fargo
Cadet kills Tinkerer

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), #2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drill Sergeant (3/3)
  • :target: Lookout: Spectral Aven (2/2), resist 1

In Play:

  • L1 Bigby (2/1), -2
  • Scribe (2/1), (+), -3
  • Overeager Cadet (2/1), -1
  • Building Inspector (2/2), (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

past…

Hasn’t been my game lol. I think I’ll try Prynn maxband plus Seer, banish DS and newsie, mox kills BI. Will lock in officially later though, just gives you an idea how you’ll win XD

1 Like

Okay, time to face the music lol

MMM1 Game 10 (Purple v Blue) Player 1, Turn 5

P1 Purple vs P2 Blue

Starting Hand

Now!
Seer
Plasmodium
Assimilate
Now! (techn oof)

Events of Turn:


Upkeep:

  • Get Gold (8+1float+1scav)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Ebbflow Archon, Stewardess of the Undone
Now!, Assimilate
Seer, Rememberer
Seer, Now!


Main:

  • Prynn + maxband (2)
  • Seer, Prynn to 5 fade (1)
  • Prynn Banishes Newsie and DS
  • Mox kills BI
  • Worker (0)
Workers

Plasmodium, Nullcraft, Neo Plexus, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Prynn (3/5 lvl 7 fade 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Temporal Research
Rememberer
Fading Argonaut
Ebbflow Archon
Now!

End of Turn Discard
My Thoughts

Really not going well lmao… This is rough. I could kill the DS w/ my Double Now!, but I’d be patrolling nothing or Vir… I’d almost certainly lose my tech2, so I don’t know what exactly I’d accomplish… Perhaps that with a tower and skip worker is actually the better play? Idk, but gonna try rushing the tech3 hoping a Garrison doesn’t get down. Going to grab an Archon, and Stewardess in case I lose the tech 2 anyway? Idk this is a mess lol…


P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Traffic Director
Scribe
Lawful Search
Injunction


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest


NextHand

Jail
Flagstone Garrison
Building Inspector


Discard

Overeager Cadet
Scribe
Injunction
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Mid Bigby kills Seer - ($6)
Aven, Scribe and Cade kill Prynn, Bigby to L5, DS and Newsman #3 return
Scribe, rune on DS, rs, draw 1 - ($4)
Traffic Director, rune on DS - ($3)
Injunction Tech II - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe (1/3)
  • :pschip: Technician: Drill Sergeant (5/5), (++)
  • :target: Lookout: Reputable Newsman (0/3A), #3, resist 1

In Play:

  • L5 Bigby (3/4)
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

buy time

Yeah its not looking good

MMM1 Game 10 (Purple v Blue) Player 1, Turn 6

P1 Purple vs P2 Blue

Starting Hand

Temporal Research
Rememberer
Fading Argonaut
Ebbflow Archon
Now!
Seer + Stewardess of the Undone (TR)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Vortoss Emblem x2
Ebbflow Archon, Stewardess of the Undone
Now!, Assimilate
Seer, Rememberer
Seer, Now!


Main:

  • Geiger (8)
  • Fading Argonaut (6)
  • Mox kills TD
  • Now! on Fargo, kills Newsie (who was boxing out 2, not 3, correct?) (5)
  • Temporal Research, draw 2 (3)
  • Stewardess of the Undone, pops Aven (0)
Workers

Plasmodium, Nullcraft, Neo Plexus, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Geiger (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Fading Argonaut (3/3 fade 3)
  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Assimilate
Tinkerer
Now!
Now!
Vortoss Emblem

End of Turn Discard
My Thoughts

I can see a world in which I use Vortoss Emblem on mox as a DS “helper”? Gonna tech two of those and see if I can’t still make tech 3 happen… it’s gonna be tough.

Well doubling up my Now!s isn’t helpful when geiger’s about to die… Maybe I get lucky and steal a Garrison?


Changed to #3 when it returned. Fargo took 1 dmg from Tower.

P2T6


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Building Inspector
Flagstone Garrison
Jail
Manufactured Truth
Drill Sergeant
Overeager Cadet
Dreamscape


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Manufactured Truth


NextHand

Macciatus, The Whisperer
Dreamscape
Spectral Aven
Injunction


Discard

Jail


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Building Inspector, rune on DS, draw 1 - ($4)
Bigby, draw 1
Drill Sergeant, rune on DS, draw 1 - ($1)
Overeager Cadet, runes on DS, draw 1
Worker - ($0)
DS kills Stewardess
DS moves 2 runes to Scribe
Scribe kills Geiger
DSs move 3 runes to Cadet

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (5/5A), (+++)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Drill Sergeant (3/3)
  • :target: Lookout:

In Play:

  • L5 Bigby (3/4)
  • Flagstone Garrison (4)
  • Drill Sergeant (4/1), (+), -3
  • Scribe (3/3), (++), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

wow careless patrol… losing td and newsman for no good…

Oh Prynn flicker, right, gotcha :wink:

MMM1 Game 10 (Purple v Blue) Player 1, Turn 7

P1 Purple vs P2 Blue

Starting Hand

Assimilate
Tinkerer
Now!
Now!
Vortoss Emblem
Seer (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Argonaut, Knight of the Conclave
Vortoss Emblem x2
Ebbflow Archon, Stewardess of the Undone
Now!, Assimilate
Seer, Rememberer
Seer, Now!


Main:

  • Vir (7)
  • Assimilate Garrison, mine XD (4)
  • Prynn (2)
  • Vortoss Emblem for Mox, kindly direct all DS runes here XD
  • Seer, draw 1, give Emblem another rune (1)
  • Worker (0)
Workers

Tinkerer, Time Spiral, Plasmodium, Nullcraft, Neo Plexus, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader: Mox (2/1, Vortoss Emblem Fade 3 attached)
  • :psfist: Elite: Vir (2+1/3 lvl 1)
  • :pspig: Scavenger: Fading Argonaut (3/3 fade 2)
  • :exhaust: Technician: Prynn (1/3 fade 4)
  • :target: Lookout: Seer (3/1)

In Play:

  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Rememberer
Temporal Research
Seer
Vortoss Emblem
Argonaut

End of Turn Discard
My Thoughts

Maybe I do actually pull this one off? Stealing a Garrison is nice, I might be able to tech up next turn, I probably get the Garrison killed but at least that’s wasting time and I soft counter the DS a bit.


1 Like
For FrozenStorm

I’m afraid the Mox+Emblem combo is not as clever as it first looks. As soon as Mox is exhausted, it loses all attachments. Runes don’t count, but Emblem does.

2 Likes

P2T7


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Flagbearer


STARTING HANDDreamscape
Injunction
Spectral Aven
Macciatus, The Whisperer


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Manufactured Truth
Dreamscape


NextHand

Traffic Director
Lawful Search
Overeager Cadet


Discard

Jail
Injunction
Macciatus, The Whisperer
Reteller of Truths
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($9)
Injunction Tech I - ($6)
Quince - ($4)
Scribe exhausts Mox
Bigby kills Vir, Quince to L3
Spectral Aven, runes on DS - ($2)
Small DS kills Fargo
Big DS kills Prynn, Quince to L5
Cadet breaks Tech II, base: 18
Inspector deals 1 to Garrison
Worker - ($1)
Tech Lab (Truth) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Quince (1/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Spectral Aven (2/2)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4), stolen
  • Drill Sergeant (5/1), (++), -4
  • L5 Bigby (3/1), -3
  • Drill Sergeant (4/1), (+), -3
  • Overeager Cadet (5/5), (+++)
  • Scribe (3/1), (++), -4
  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

that emblem is killing me…

Oh snap, Dreamfire pointed out Emblem doesn’t actually stay on Mox @bansa … so once you kill it you’re free to move DS runes around as you like. I probably should have chose a different Target for it then…

Regardless, with that double tech down and my expensive heroes missing, I don’t have much of a leg to stand on. GG WP! This was a much more brutal matchup than I realized when we first set out to play it.

1 Like

Oh right, attachment… Forgot about that part. GG! and thanks for the series. Yea, its a tough matchup for Purple. One thing I realized was that P1 Purple vs P2 Blue might be more lopsided than the reversed. No pressure but I’d like to run a Blue vs Black MMM next if you are down. :wink: