[MMM1] Game 10: P1 Blue (Nekoatl) vs P2 Black (FrozenStorm)

5/5 on turn 1 Traffic Director. GL HF @FrozenStorm

"P1T1


StartingHand Workers

[spoiler]STARTING HAND
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Traffic Director


WORKERS
Bluecoat Musketeer

----------[/spoiler]

NextHand

[spoiler]Spectral Aven
Manufactured Truth
Jail
Building Inspector
Arrest

----------[/spoiler]

Discard

[spoiler]Reputable Newsman
Porkhand Magistrate
Lawful Search

----------[/spoiler]

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1) Untargetable
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 General Onimaru (2/3) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

2nd hand looks weak, but I’ll go ahead and start with Oni and probably either Jail or Tower for turn 2, depending on whether or not a P2T1 Haunt drops.

"

That’s some seriously good coin flippin’ there, spreadsheet! I, unfortunately, had all bad luck this starting hand, so perhaps this will be your game! GL HF

Game 10, Player 2, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Jandra (2)
  • Worker (1)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Graveyard
Pestering Haunt
[/details]

[details=End of Turn Discard]
Skeleton Javelineer
Skeletal Archery
Deteriorate
[/details]

[details=My Thoughts][spoiler]
This is by far the worst starting black hand I’ve had (especially against that TD + Oni open). No haunt or Jav to bring support, no Imp to start the hand bleed, not even Graveyard to play behind Orpal in Elite (which is really a decent move). The only thing worse would be having Summon Skele instead of Jandra.

My options are I have to either:

  • Play Archery + Orpal/Nothing and go ham next turn
  • Play Jandra and just trade even at best
  • Play Orpal + PBR and hope he doesn’t have MTruth
  • Play Orpal + Nothing

Seriously, if we can’t get Blue a win here idk how this matchup ever passed QA to be bundled in a box together (I still don’t know how Black particularly looked balanced in play testing when it has so clearly dominated competitive play, Necro particularly).

Archery will just force a tower, that’s not super great for me unless I think I can win a tech2 race… no matter what I do I’m ceding board position (unless I play Jandra and he DOESNT trade Oni straight away). Y’know, he probably won’t, so I guess that’s what I’ll do.

I may end up going for Lich’s Bargain this game, but I suppose we’ll see what happens.
[/spoiler][/details]

I didn’t have a great turn 2 hand, but I’ll certainly give it my best.

"P1T2


Tech StartingHand Workers

[spoiler]TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Jail
Arrest
Manufactured Truth
Spectral Aven
Building Inspector


WORKERS
Bluecoat Musketeer
Spectral Aven

----------[/spoiler]

NextHand

[spoiler]Overeager Cadet
Building Inspector
Arrest
Manufactured Truth
Porkhand Magistrate

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Director pings your base for 1
Jail - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1) Untargetable
  • Jail (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Going ahead to build the Jail. It may not be terribly useful right now, but I’ll probably want it later, and this gets it out of my hand cycle for a while. I’m also not sure if I’ll want a Tower or a different add-on, so I’m keeping it open for now.

"

Hmm

Game 10, Player 2, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Graveyard
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Soul Stone
[/details]


###Main:

  • Graveyard (5)
  • Thieving Imp to jail (2)
  • Pestering Haunt to jail, breaks Imp out, discard #1 of 5
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)
  • (In your jail: Pestering Haunt)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Summon Skeletons
Soul Stone
Skeletal Archery
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well, I think I either tech up or play hard with my big demonz here. Grabbing dark pact to combat jail, and soul stone for Jandra, and we’ll lay the hand near-empty + tech 1. He almost certainly will go for the graveyard if he can get to it, and then we’ll see where we’re at from there.

No Dark Pact but yes Soul Stone, that’s a plus at least. If he draws to kill Jandra, probably going Tech 2 + Orpal Elite lol
[/details]

"P1T3


Tech StartingHand Workers

[spoiler]TECH
Scribe
Scribe


STARTING HAND
Building Inspector
Arrest
Overeager Cadet
Porkhand Magistrate
Manufactured Truth


WORKERS
Bluecoat Musketeer
Spectral Aven
Building Inspector

----------[/spoiler]

NextHand

[spoiler]Lawful Search
Overeager Cadet
Reputable Newsman

----------[/spoiler]

Discard

[spoiler]Overeager Cadet
Arrest
Manufactured Truth
Porkhand Magistrate
Scribe
Scribe

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Arrest Jandra - ($3)
Onimaru kills Imp, you draw 1
Manufactured Truth - ($2)
Jandra the Director breaks Graveyard
Heroes Hall - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1) Untargetable
  • Jail (3)
  • L1 General Onimaru (2/1) Frenzy 1 [2dmg]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I really don’t like Imp/Graveyard or Haunt/Graveyard, so I’ll spend some cards to clear.

"

Hmm

Game 10, Player 2, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Soul Stone
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Shrine of Forbidden Knowledge, Doom Grasp
Dark Pact, Soul Stone
[/details]


###Main:

  • Orpal (5)
  • Worker (4)
  • Tech 2 Demonz (0)

[details=Workers]
Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Jandra, the Negator (3/3)
  • (In your jail: Pestering Haunt)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Soul Stone
Summon Skeletons
Shrine of Forbidden Knowledge
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well let’s see if he really wants Oni around or not. Orpal in front, T2 Demonz in back, let’s grab a shrine (unstoppable Jandra!) and Doom Grasp (it’s so nice to have in the deck for emergencies). Should have workered summon skele and not Jav… oh well
[/details]

"P1T4


Tech StartingHand Workers

[spoiler]TECH
The Art of War
The Art of War


STARTING HAND
Overeager Cadet
Reputable Newsman
Lawful Search


WORKERS
Bluecoat Musketeer
Spectral Aven
Building Inspector
Lawful Search

----------[/spoiler]

NextHand

[spoiler]Scribe
The Art of War
Porkhand Magistrate

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Level Onimaru x5 - ($1)
Onimaru kills Orpal
Overeager Cadet
Director pings your base for another 1 to 18

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier (1/1) Sparkshot
  • :pschip: [I]Technician[/I]: Soldier (1/1) Sparkshot
  • :target: [I]Lookout[/I]: Soldier (1/1) Sparkshot, Resist 1
    [B]In Play:[/B]
  • Traffic Director (1/1) Untargetable
  • Jail (3)
  • L8 General Onimaru (2/3) Frenzy 1, Readiness [2-]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Teching Art to break some tech buildings and otherwise wreak havoc. Even with 2 -1/-1 runes, it’s still formidable, and I plan to try to get him back up and running ASAP whenever he dies.

"

Game 10, Player 2, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Sacrifice the Weak
Soul Stone
Summon Skeletons
Shrine of Forbidden Knowledge
Deteriorate + graveyard (woo!)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Blackhand Dozer, Hooded Executioner
Shrine of Forbidden Knowledge, Doom Grasp
Dark Pact, Soul Stone
[/details]


###Main:

  • Vandy (6)
  • Dark Pact, draw 2 base to 16
  • Shrine of Forbidden Knowledge (3)
  • Soul Stone on Jandra (1)
  • Jandra attacks lookout soldier and overpowers to Oni, Vandy to level 3
  • Deteriorate scavenger soldier, it dies you get 1g
  • Worker (0)

[details=Workers]
Summon Skeletons, Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Jandra, the Negator (4/3, Soul Stone Attached)
  • Shrine of Forbidden Knowledge (5hp)
  • (In your jail: Pestering Haunt)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Thieving Imp
Doom Grasp
Blackhand Dozer
Hooded Executioner
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Looks like he’s going for that trade again. It is reasonably neutral for him, getting the ducks like he does that’s 3 more attack. Teching a Dozer and Hoodie, I don’t have enough units in the deck and hopefully I’ll be able to clear off that Jail (or just push through it). Gonna Dark Pact to see if I can dig out that Deteriorate

Woo 50/50 deteriorate draw on that DP! With that, luckily, I can clear enough of these little ducks out that he has to have MTruth here to get Vandy killed. Next turn I’ll setup for Meta (if Vandy survives) or start working Dozers w/ a Garth fetch most likely. Tech 3 hard to push for until I get that Jail eliminated

Well, I drew very well, perhaps I’ll push the Dozer through the jail directly…
[/details]

"P1T5


Tech StartingHand Workers

[spoiler]TECH
Free Speech
Free Speech


STARTING HAND
Scribe
Porkhand Magistrate
The Art of War
Scribe
Reputable Newsman


WORKERS
Bluecoat Musketeer
Spectral Aven
Building Inspector
Lawful Search
The Art of War

----------[/spoiler]

NextHand

[spoiler]Arrest
The Art of War
Manufactured Truth
Overeager Cadet

----------[/spoiler]

Discard

[spoiler]Free Speech
Free Speech
Porkhand Magistrate
Reputable Newsman

----------[/spoiler]

Tech 2 card(s)
Get Paid + float + Scavanger - ($10)
Scribe - ($8)
Scribe - ($6)
Worker - ($5)
Director pings your base to 15

Float ($5)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]: Overeager Cadet (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1) Untargetable
  • Jail (3)
  • Soldier (1/1) Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 9
Thoughts

A difficult situation. I can effectively defend against Vandy or Jandra, but not both. I’ll try to build board presence with units. If ignored, they’ll eventually add up to become a threat, and if attacked, they’ll act as a stall until I can get a proper defense up.

"

Floating 5 with no tech 2… what are you up to over there?

Game 10, Player 2, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Thieving Imp
Doom Grasp
Blackhand Dozer
Hooded Executioner
Sacrifice the Weak (Shrine)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Draw 1 base to 14
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Metamorphosis, Hooded Executioner
Blackhand Dozer, Hooded Executioner
Shrine of Forbidden Knowledge, Doom Grasp
Dark Pact, Soul Stone
[/details]


###Main:

  • Maxband Vandy, doom backline soldier and Jandra (7)
  • Jandra kills technician and overpowers to destroy the Jail, I think you put both in discard then RS draw 1 but not certain
  • Vandy Kills SQL and sparkshots cadet
  • Thieving Imp, discard # 2 of 5 (4)
  • Orpal (2)
  • Hooded Executioner (0)

[details=Workers]
Summon Skeletons, Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout: Orpal (1/3 lvl 1)

####In Play:

  • Jandra, the Negator (6/4, Soul Stone Attached, doomed)
  • Vandy (4/4)
  • Shrine of Forbidden Knowledge (5hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Deteriorate
Dark Pact
Graveyard
Doom Grasp
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ok then, I guess I’ll go for Meta. I’m almost certainly not getting a 3-hero off, so no sense building HH. I’ll just be sure to block heavy for Vandy, and I’ll let Orpal die. He must be planning Hammers and just trying to base race or something? Idk exactly. I’m going to make him recycle though

No meta but I have DP, we’ll figure it out.
[/details]

I’m pretty sure you’re correct about the timing. As I understand it, in combat, all Swift Strike damage is dealt simultaneously, and then all other damage is dealt simultaneously, including Tower damage and Overpower, so Technician and Jail die at the same time before any effects of their deaths are processed.

"P1T6


Tech StartingHand Workers

[spoiler]TECH
General’s Hammer
General’s Hammer


STARTING HAND
The Art of War
Manufactured Truth
Arrest
Overeager Cadet
Reputable Newsman


WORKERS
Bluecoat Musketeer
Spectral Aven
Building Inspector
Lawful Search
The Art of War

----------[/spoiler]

NextHand

[spoiler]The Art of War
Porkhand Magistrate
Scribe

----------[/spoiler]

Discard

[spoiler]Scribe
Arrest
Manufactured Truth
Overeager Cadet
General’s Hammer
General’s Hammer

----------[/spoiler]

Tech 2 card(s)
Get Paid + float - ($14)
Reputable Newsman: $2 blocked - ($12)
General Onimaru - ($10)
Arrest Executioner - ($8)
Cadet trades with Imp, you gain $1
Soldier kills Orpal
Level Onimaru x5 - ($3)
Bigby Hayes - ($1)
Overeager Cadet
Director pings your base to 13

Float ($1)
Stash 1, Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2A)
  • :psfist: [I]Elite[/I]: L1 Bigby Hayes (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1) Untargetable
  • Soldier (2/2) Sparkshot, Doomed [1-]
  • Reputable Newsman (0/3) $2 blocked
  • L8 General Onimaru (4/5) Frenzy 1, Readiness
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I would much rather have drawn one of my Free Speeches than that Art of War, but I’ll have to try to make do with Newsman, which means Vandy can fetch and cast Metamorphosis on herself and Garth. I’ll offer Bigby as a sacrificial defender and use him to Stash Art of War for Onimaru. I wish I could patrol the Soldiers, but against Jandra, it’s too risky.

"

This is a wacky game

Game 10, Player 2, Turn 6

P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Dark Pact
Graveyard
Doom Grasp
Sacrifice the Weak
Pestering Haunt (shrine)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scav)
  • Draw 1 base to 12
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Blackhand Dozer, Banefire Golem
Metamorphosis, Hooded Executioner
Blackhand Dozer, Hooded Executioner
Shrine of Forbidden Knowledge, Doom Grasp
Dark Pact, Soul Stone
[/details]


###Main:

  • Garth (8)
  • Doom Grasp, sac disabled Hoodie, kill Oni, Garth to level 3 (4)
  • Vandy kills SQL OC, Sparks 1 to Bigby, takes 2 damage
  • Jandra trades with Bigby, overpowers 1 to the annoying Traffic Cop, Garth to lvl 5
  • Maxband Garth, Fetch Blackhand Dozer (2)
  • Deteriorate a soldier
  • Hero’s Hall (0)
  • Pestering Haunt

[details=Workers]
Summon Skeletons, Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4 lvl 7)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/2)
  • Pestering Haunt (1/1)
  • Shrine of Forbidden Knowledge (5hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Metamorphosis
Hooded Executioner
Blackhand Dozer
Hooded Executioner
Thieving Imp
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ohhh is he trying to Art of War me? Well I didn’t draw Meta, I’m 66% to draw it with Dark Pact but with my base now at 12… might just be better to take some kills with Doom Grasp and Jandra, so that I know I’m not vulnerable? The downside of that is Free Speech is definitely swimming around in there too, but if I fetch a Dozer I can just plow for awhile. Okay, going for Hero’s Hall and threaten the Meta next turn, take out as much of his board as possible, backup plan to plow with Dozers. We know he doesn’t have arrest anymore, so Dozer is a staunch SQL protector against Newsie + 2 soldiers
[/details]

I’d have to agree with that.

"P1T7


Tech StartingHand Workers

[spoiler]TECH
Judgment Day
Judgment Day


STARTING HANDThe Art of War
Scribe
Porkhand Magistrate
Free Speech


WORKERS
Bluecoat Musketeer
Spectral Aven
Building Inspector
Lawful Search
The Art of War

----------[/spoiler]

NextHand

[spoiler]General’s Hammer
Manufactured Truth
Jail
Free Speech

----------[/spoiler]

Tech 2 card(s)
Get Paid + float - ($10)
Scribe - ($8)
Sirus Quince - ($6)
Free Speech - ($4)

Float ($4)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]: Mirror Illusion (1/1)
  • :ps_: [I]Scavenger[/I]: Soldier (1/1) Sparkshot
  • :pschip: [I]Technician[/I]: L1 Sirus Quince (1/3)
  • :target: [I]Lookout[/I]: Soldier (1/1) Sparkshot, Resist 1
    [B]In Play:[/B]
  • Reputable Newsman (0/3) $2 blocked
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
Thoughts

Sigh… that’s why I wanted to draw Free Speech. My chance for a quick base kill is probably lost now, but I’ll stick it out and hope for a second chance.

"

On my sheet (and in my discard/draw) I played pestering haunt, but I didn’t mark it on my board. Apologies for that, Does that change anything for your patrol?

Yeah, I’ll go ahead and fill my patrol zone. Thanks for mentioning it.

Apologies for the delay!

Game 10, Player 2, Turn 7

P1 Blue vs P2 Black

[details=Starting Hand]
Metamorphosis
Hooded Executioner
Blackhand Dozer
Hooded Executioner
Thieving Imp
Dark Pact (agh, while I’m silenced)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Draw 1 base to 11
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay x2
Blackhand Dozer, Banefire Golem
Metamorphosis, Hooded Executioner
Blackhand Dozer, Hooded Executioner
Shrine of Forbidden Knowledge, Doom Grasp
Dark Pact, Soul Stone
[/details]


###Main:

  • Orpal (7)
  • Vandy kills SQL, takes 1 damage
  • Dozer kills Quince and overpowers to kill Newsman, you get a card Orpal to lvl 3
  • Haunt trades with elite
  • Garth kills Lookout, takes 1
  • **Thieving Imp, discard #3 of 5 (4)
  • Worker (3)

[details=Workers]
Metamorphosis, Summon Skeletons, Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/1)
  • Garth (3/3 lvl 7)
  • Blackhand Dozer (7/5)
  • Shrine of Forbidden Knowledge (5hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

####Gold:

  • Gold: 3
  • Workers: 10

[details=End of Turn Hand]
Banefire Golem
Jandra, the Negator
Graveyard
Deteriorate
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Dark Pact
Blackhand Dozer
Hooded Executioner
Hooded Executioner
Pestering Haunt
[/details]

[details=My Thoughts]
Okay I can wipe his board entirely, I could lay the other dozer but honestly I’m going to sacrifice it to Meta anyway, might as well play imp instead. Between the Dozer I already have and Imp, I should be able to clear him out. Workering this Meta, I’ll fetch one next turn.
[/details]

Free Speech is in effect, so Vandy doesn’t have Sparkshot.

1 Like

Then haunt trades with elite, no other change

"P1T8


StartingHand Workers

[spoiler]TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Free Speech
Jail
General’s Hammer
Manufactured Truth
Scribe


WORKERS
Bluecoat Musketeer
Spectral Aven
Building Inspector
Lawful Search
The Art of War

----------[/spoiler]

NextHand

[spoiler]Traffic Director
Overeager Cadet
Judgment Day
The Art of War
Overeager Cadet

----------[/spoiler]

Discard

[spoiler]Scribe
Scribe
General’s Hammer
Reputable Newsman
Jail
Manufactured Truth
Free Speech

----------[/spoiler]

Tech 0 card(s)
Get Paid + float - ($13)
General Onimaru - ($11)
General’s Hammer, your base to 8 - ($8)
Level Onimaru x7 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L8 General Onimaru (5/5) Frenzy 1, Readiness
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Having Onimaru patrol solo so the Dozer can’t Overpower him. I’m still worried a big turn or two will take me out before his base bleeds to death, but the fact that my base is still at full HP is a good sign, at least.

"

We’re rounding in on our finale!

Game 10, Player 2, Turn 8

P1 Blue vs P2 Black

[details=Starting Hand]
Banefire Golem
Jandra, the Negator
Graveyard
Deteriorate
Sacrifice the Weak
Soul Stone (shrine)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+3float)
  • Draw 1 base to 7
  • No techs

[details=All Teched Cards]
Death and Decay x2
Blackhand Dozer, Banefire Golem
Metamorphosis, Hooded Executioner
Blackhand Dozer, Hooded Executioner
Shrine of Forbidden Knowledge, Doom Grasp
Dark Pact, Soul Stone
[/details]


###Main:

  • Imp rams Oni
  • Dozer trades with Oni, Overpowers your base for 4, nothing to sacrifice for his death
  • Vandy fetches and casts Metamorphosis, Orpal and Garth go super saiyan (6)
  • Garth makes a skeleton, Orpal sacrifices it to take out 3 soldiers (5)
  • Deteriorate the last soldier
  • Garth breaks your tech 1, your base to 14
  • Orpal hits your base to 10hp
  • Jandra, the Negator (2)
  • Soul Stone Jandra (0)

[details=Workers]
Metamorphosis, Summon Skeletons, Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 7
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (6/3 lvl 5 invisible readiness)
  • Garth (5/5 lvl 7 invisible readiness)
  • Orpal (4/7 lvl 6 invisible readiness)
  • Jandra, the Negator (4/4, soul stone attached)
  • Shrine of Forbidden Knowledge (5hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Doom Grasp
Pestering Haunt
Metamorphosis
Hooded Executioner
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Hammer, my base is reaching critical, but with no haste I’m still safe enough to all but guarantee domination next turn. Soul Stone Jandra is there just to make extra sure. Free Speech would buy time (no invis), but with the tech 1 down he loses scribes as a means of cycling.
[/details]