Geiger should be on two health
More peaceful moments. Well. Mostly peaceful. I mean, yeah, look. I donāt want to spoil anything but somebody does, you know, die or whatever.
P1T8
StartingHand Workers
STARTING HAND
Merfolk Prospector
Polymorph: Squirrel
Rampant Growth
Momentās Peace
Potent Basilisk
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Playful Panda (2/1)
NextHand
Tyrannosaurus Rex
Galina Glimmer
Tyrannosaurus Rex
Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 1)
Discard
Momentās Peace
Rampant Growth
Polymorph: Squirrel
Merfolk Prospector
Tech 0 card(s)
Get Paid + float - ($11)
Skip worker!
Rebuild Tech III building.
Midband Midori - ($9)
Midori casts Rampant Growth on self - ($7)
Midori, (now 5/4+AA) kills Prynn, takes 2 damage after armour, levels to 7th.
Midori casts Momentās Peaceā¦ again! - ($5)
Play Potent Basilisk, Battle Suits is destroyed - ($1)
- Destroying Battle Suits is super pivotal, definitely relevant, and a victory for Moss Sentinel players everywhere.
Maxband Midori - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Momentās Peace (my units canāt patrol, yours canāt attack)
- L8 - Master Midori (4/5)
- Young Treant (0/2, Canāt attack)
- Wandering Mimic (4/4, Flying, Overpower, Untargetable)
- Potent Basilisk (3/5, Deathtouch, Untargetable)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
Even if I lose this game at least I got rid of Battle Suits in a clutch moment where the pressure was on and it made a meaningful difference.
@codexnewbās turn!
Tech StartingHand Workers
TECH
Omegacron
Hive
STARTING HAND
Void Star (5/4) flying
Temporal Distortion
Seer (3/1)
Plasmodium
Neo Plexus (3/2+A)
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Nebula
NextHand
Nullcraft (1/1)
Promise of Payment
Void Star
Plasmodium
Neo Plexus
Tech 2 card(s)
Get Paid - ($10)
Vir, peak - ($8)
pay to swap - ($7)
temporal distortion, void star to hand, tricycloid to field - ($5)
seer, rune to trii - ($4)
Tri removes 4 runes, pings midori
max geiger, flikr Tri - ($0)
geiger hits tech 3 for 3, takes from tower
Tri removes 3 runes, two destroy tech 3 (your base to 16), final one kills midori, Vir to lvl 3
nebula ability kills treant
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Nebula (7/6+A) flying, invisible
- Elite: Tri (4/3) invisible
- Scavenger:
- Technician: Seer (2/1) invisible
- Lookout:
In Play:
- Geiger, lvl 5, (3/3)
- Vir, lvl 3 (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Alright, I donāt think I hold you at bay any longerā¦ let fly!
P1T9
StartingHand Workers
STARTING HAND
Tyrannosaurus Rex
Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 1)
Tyrannosaurus Rex
Galina Glimmer
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Playful Panda (2/1)
NextHand
Ferocity - units have swift strike and armor piercing.
Merfolk Prospector
Forestās Favor
Feral Strike
Rampant Growth
Tech 0 card(s)
Get Paid - ($10)
Get to work rebuilding Tech III building.
Summon and maxband Calamandra - ($4)
Play Tiny Basilisk - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Potent Basilisk (3/5+A, Deathtouch, Untargetable)
- Elite: Wandering Mimic (4+1/4, Flying, Overpower, Untargetable)
- Scavenger:
- Technician:
- Lookout: Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 2)
In Play:
- L5 - Calamandra Moss (4/5)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
Thoughts
Myeah, Iāve got my doubts hereā¦ but letās see one more turn.
@codexnewbās turn!
StartingHand Workers
STARTING HAND
Void Star
Promise of Payment
Neo Plexus
Nullcraft (1/1)
Plasmodium
Temporal Research
Now!
Hive
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Nebula
Nullcraft (1/1)
NextHand
Temporal Distortion
Void Star
Seer
Hive
Discard
Temporal Research
Now!
Promise of Payment
Seer (2/1)
Tri (3/3)
Plasmodium
Neo Plexus
Tech 0 card(s)
Get Paid - ($10)
prynn - ($8)
vir peaks
mid vir - ($6)
tap vir, pay and play temporal research from top of deck, draw 2 - ($4)
vir peaks
pay to swap - ($3)
promise of payment - next card is free
void star, free, pay next time
NOW void star - ($2)
void star flying hits potent basilisk (trigger tower)
seer trades with potent pasilisk
nebula ability kills mimic, pay resist ($1)
nebula flying breaks tech 3, takes 1, your base to 14
Tri trades with tiny b
geiger hits your tech 2 down to 2
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Prynn (1/3)****
- Technician:
- Lookout:
In Play:
- Geiger, lvl 5, (3/2)
- Vir, lvl 5 (3/3)
- Nebula (7/5)
- Void Star (5/3) invisible
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 8
Gold:
- Gold: 1
- Workers: 11
The nebula, much like the arbiter it is based off, is not cloaked. It only cloaks other units around it.
Ah, Mimic would have Resist 1 due to Calās midband. I didnāt list it because Mimic started with Untargetable, and Resist + Untargetable is moot.
Not seeing a simple way for you to rejig the cash on that turn, so may need to tackle it a different way.
so i think i can just leave out the fargo, discard him, and draw an extra card instead.
ill patrol prynn to scav in place of fargo.
P1T10
StartingHand Workers
STARTING HAND
Ferocity - units have swift strike and armor piercing.
Forestās Favor
Feral Strike
Merfolk Prospector
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Playful Panda (2/1)
NextHand
Young Treant (0/2, Canāt attack)
Polymorph: Squirrel
Tyrannosaurus Rex
Momentās Peace
Tyrannosaurus Rex
Discard
Potent Basilisk (3/5+A, Deathtouch, Untargetable)
Wandering Mimic (4+1/4, Flying, Overpower, Untargetable)
Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 2)
Ferocity - units have swift strike and armor piercing.
Feral Strike
Rampant Growth
Forestās Favor
Merfolk Prospector
Tech 0 card(s)
Repair crew knows the drill, they start over on the Tech III building.
Get Paid + float - ($12)
Cal casts a boosted Feral Strike - ($4)
From Codex, Wandering Mimic & Potent Basilisk are revealed, and put into play. Theyāre baaack.
Cal casts Ferocity - ($2)
Summon Arg, a Wisp arrives - ($0)
Cal kills Prynn, takes 2 damage. Arg midbands. You gain $1.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L3 - Argagarg Garg (1/4+A)
- Elite: Wandering Mimic (4+1/4, Flying, Overpower, Untargetable, Swift Strike, Resist 1)
- Scavenger: Wisp (0/1, Resist 1)
- Technician:
- Lookout:
In Play:
- L5 - Calamandra Moss (4/3, 2 damage, Resist Aura)
- Ferocity - units have swift strike and armor piercing.
- Potent Basilisk (3/5+A, Deathtouch, Untargetable, Swift Strike)
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 2 (Balance)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
Thoughts
That was not the knockout blow I was expectingā¦ Promise of Payment will definitely slow things down over thereā¦ will Tech III survive this turn?
@codexnewbās turn!
fixing turn from thousands of mistakes.
reminder to play with coffee
all updatedā¦ i think this line works still
[b]P2T10[/b]StartingHand Workers
STARTING HAND
Hive
Seer
Temporal Distortion
Void Star
Now!
Battles suits
battle suits
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Nebula
Nullcraft (1/1)
NextHand
Seer
Fargo (2/3)***
Omegacron
Void Star (5/3)
Tri (3/3)
Tech 0 card(s)
Get Paid - ($11)
scav gold - ($12)
promised payment - ($7)
boost void star - ($3)
void star (9/3) kills arg, overpower 4 to kill mimic, trigger tower, take 1
geiger kill wisp, takes 1 from tower
nebula hits your base to 7, takes 1
vir hits your base to 4, takes 1
temporal distortion on void star, back to hand, hyperion to field - ($1)
hyperion hits your base to zero for the game. GG!!
Float ($1)
Discard 6, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Geiger, lvl 5, (3/1)
- Vir, lvl 5 (3/2)
- Nebula (7/4)
- Hyperion (4/5) invisible
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
5 attack, so this kills the Mimic, no?
ahh, yes, my bad either way, i think thatās gg.
Void Stars cost $5, right?
woops, my bad. fortunately i had a float leftover to cover it.
But the promised payment calc was also $1 shy.
ahhhh, i see what youāre saying nowā¦ okay, ill need to redo. my bad.
No overpower here, while youāre at it.
okay, all updated, i think it still works out.
ill work on updating the sheet.
id also be down to discuss results, key takeaways, any card update suggestions, etcā¦
Very elegant solution in the end! GGWP!
Yeah, it really felt like we evolved our play from warm up to the opening games, and then again in the final games.
When you switched from teching Stewardesses to Seers it really seemed to make the games feel might tighter.
Iāll review the games and update the sheet and look at what worked etc.