[MMM1] GAME 10: P1 Akiata (Green) vs P2 Codexnewb (Purple)

Geiger should be on two health

1 Like

More peaceful moments. Well. Mostly peaceful. I mean, yeah, look. I donā€™t want to spoil anything but somebody does, you know, die or whatever.

P1T8


StartingHand Workers

STARTING HAND
Merfolk Prospector
Polymorph: Squirrel
Rampant Growth
Momentā€™s Peace
Potent Basilisk


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
:exhaust: Playful Panda (2/1)


NextHand

Tyrannosaurus Rex
Galina Glimmer
Tyrannosaurus Rex
:exhaust: Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 1)


Discard

Momentā€™s Peace
Rampant Growth
Polymorph: Squirrel
Merfolk Prospector


Tech 0 card(s)
Get Paid + float - ($11)
Skip worker!
Rebuild Tech III building.
Midband Midori - ($9)
Midori casts Rampant Growth on self - ($7)
Midori, (now 5/4+AA) kills Prynn, takes 2 damage after armour, levels to 7th.
Midori casts Momentā€™s Peaceā€¦ again! - ($5)
Play Potent Basilisk, Battle Suits is destroyed - ($1)

  • Destroying Battle Suits is super pivotal, definitely relevant, and a victory for Moss Sentinel players everywhere.

Maxband Midori - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Momentā€™s Peace (my units canā€™t patrol, yours canā€™t attack)
  • L8 - Master Midori (4/5)
  • Young Treant (0/2, Canā€™t attack)
  • Wandering Mimic (4/4, Flying, Overpower, Untargetable)
  • Potent Basilisk (3/5, Deathtouch, Untargetable)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Even if I lose this game at least I got rid of Battle Suits in a clutch moment where the pressure was on and it made a meaningful difference.

@codexnewbā€™s turn!

2 Likes
[b]P2T8[/b]
Tech StartingHand Workers

TECH
Omegacron
Hive


STARTING HAND
Void Star (5/4) flying
Temporal Distortion
Seer (3/1)
Plasmodium
Neo Plexus (3/2+A)


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Nebula


NextHand

Nullcraft (1/1)
Promise of Payment
Void Star
Plasmodium
Neo Plexus


Tech 2 card(s)
Get Paid - ($10)
Vir, peak - ($8)
pay to swap - ($7)
temporal distortion, void star to hand, tricycloid to field - ($5)
seer, rune to trii - ($4)
Tri removes 4 runes, pings midori
max geiger, flikr Tri - ($0)
geiger hits tech 3 for 3, takes from tower
Tri removes 3 runes, two destroy tech 3 (your base to 16), final one kills midori, Vir to lvl 3
nebula ability kills treant

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nebula (7/6+A) flying, invisible
  • :psfist: Elite: Tri (4/3) invisible
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (2/1) invisible
  • :target: Lookout:

In Play:

  • Geiger, lvl 5, (3/3)
  • Vir, lvl 3 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Alright, I donā€™t think I hold you at bay any longerā€¦ let fly!

P1T9


StartingHand Workers

STARTING HAND
Tyrannosaurus Rex
:exhaust: Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 1)
Tyrannosaurus Rex
Galina Glimmer


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
:exhaust: Playful Panda (2/1)


NextHand

Ferocity - units have swift strike and armor piercing.
Merfolk Prospector
Forestā€™s Favor
Feral Strike
Rampant Growth


Tech 0 card(s)
Get Paid - ($10)
Get to work rebuilding Tech III building.
Summon and maxband Calamandra - ($4)
Play Tiny Basilisk - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A, Deathtouch, Untargetable)
  • :psfist: Elite: Wandering Mimic (4+1/4, Flying, Overpower, Untargetable)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 2)

In Play:

  • L5 - Calamandra Moss (4/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Myeah, Iā€™ve got my doubts hereā€¦ but letā€™s see one more turn.

@codexnewbā€™s turn!

[b]P2T9[/b]
StartingHand Workers

STARTING HAND
Void Star
Promise of Payment
Neo Plexus
Nullcraft (1/1)
Plasmodium
Temporal Research
Now!
Hive


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Nebula
Nullcraft (1/1)


NextHand

Temporal Distortion
Void Star
Seer
Hive


Discard

Temporal Research
Now!
Promise of Payment
Seer (2/1)
Tri (3/3)
Plasmodium
Neo Plexus


Tech 0 card(s)
Get Paid - ($10)
prynn - ($8)
vir peaks
mid vir - ($6)
tap vir, pay and play temporal research from top of deck, draw 2 - ($4)
vir peaks
pay to swap - ($3)
promise of payment - next card is free
void star, free, pay next time
NOW void star - ($2)
void star flying hits potent basilisk (trigger tower)
seer trades with potent pasilisk
nebula ability kills mimic, pay resist ($1)
nebula flying breaks tech 3, takes 1, your base to 14
Tri trades with tiny b
geiger hits your tech 2 down to 2

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn (1/3)****
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 5, (3/2)
  • Vir, lvl 5 (3/3)
  • Nebula (7/5)
  • Void Star (5/3) invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 11

The nebula, much like the arbiter it is based off, is not cloaked. It only cloaks other units around it.

1 Like

Ah, Mimic would have Resist 1 due to Calā€™s midband. I didnā€™t list it because Mimic started with Untargetable, and Resist + Untargetable is moot.

Not seeing a simple way for you to rejig the cash on that turn, so may need to tackle it a different way.

so i think i can just leave out the fargo, discard him, and draw an extra card instead.

ill patrol prynn to scav in place of fargo.

P1T10


StartingHand Workers

STARTING HAND
Ferocity - units have swift strike and armor piercing.
Forestā€™s Favor
Feral Strike
Merfolk Prospector
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
:exhaust: Playful Panda (2/1)


NextHand

Young Treant (0/2, Canā€™t attack)
Polymorph: Squirrel
Tyrannosaurus Rex
Momentā€™s Peace
Tyrannosaurus Rex


Discard

Potent Basilisk (3/5+A, Deathtouch, Untargetable)
Wandering Mimic (4+1/4, Flying, Overpower, Untargetable)
Tiny Basilisk (1/2, Deathtouch, Un-attack/stop-able by T0 units, Resist 2)
Ferocity - units have swift strike and armor piercing.
Feral Strike
Rampant Growth
Forestā€™s Favor
Merfolk Prospector


Tech 0 card(s)
Repair crew knows the drill, they start over on the Tech III building.
Get Paid + float - ($12)
Cal casts a boosted Feral Strike - ($4)
From Codex, Wandering Mimic & Potent Basilisk are revealed, and put into play. Theyā€™re baaack.
Cal casts Ferocity - ($2)
Summon Arg, a Wisp arrives - ($0)
Cal kills Prynn, takes 2 damage. Arg midbands. You gain $1.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 - Argagarg Garg (1/4+A)
  • :psfist: Elite: Wandering Mimic (4+1/4, Flying, Overpower, Untargetable, Swift Strike, Resist 1)
  • :ps_: Scavenger: Wisp (0/1, Resist 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (4/3, 2 damage, Resist Aura)
  • Ferocity - units have swift strike and armor piercing.
  • Potent Basilisk (3/5+A, Deathtouch, Untargetable, Swift Strike)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That was not the knockout blow I was expectingā€¦ Promise of Payment will definitely slow things down over thereā€¦ will Tech III survive this turn?

@codexnewbā€™s turn!

fixing turn from thousands of mistakes.

reminder to play with coffee


all updatedā€¦ i think this line works still

[b]P2T10[/b]
StartingHand Workers

STARTING HAND
Hive
Seer
Temporal Distortion
Void Star
Now!
Battles suits
battle suits


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Nebula
Nullcraft (1/1)


NextHand

Seer
Fargo (2/3)***
Omegacron
Void Star (5/3)
Tri (3/3)


Tech 0 card(s)
Get Paid - ($11)
scav gold - ($12)
promised payment - ($7)
boost void star - ($3)
void star (9/3) kills arg, overpower 4 to kill mimic, trigger tower, take 1
geiger kill wisp, takes 1 from tower
nebula hits your base to 7, takes 1
vir hits your base to 4, takes 1
temporal distortion on void star, back to hand, hyperion to field - ($1)
hyperion hits your base to zero for the game. GG!!

Float ($1)
Discard 6, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 5, (3/1)
  • Vir, lvl 5 (3/2)
  • Nebula (7/4)
  • Hyperion (4/5) invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
1 Like

5 attack, so this kills the Mimic, no?

ahh, yes, my bad either way, i think thatā€™s gg.

Void Stars cost $5, right?

woops, my bad. fortunately i had a float leftover to cover it.

But the promised payment calc was also $1 shy.

ahhhh, i see what youā€™re saying nowā€¦ okay, ill need to redo. my bad.

No overpower here, while youā€™re at it.

1 Like

okay, all updated, i think it still works out.

ill work on updating the sheet.

id also be down to discuss results, key takeaways, any card update suggestions, etcā€¦

1 Like

Very elegant solution in the end! GGWP!

Yeah, it really felt like we evolved our play from warm up to the opening games, and then again in the final games.

When you switched from teching Stewardesses to Seers it really seemed to make the games feel might tighter.

Iā€™ll review the games and update the sheet and look at what worked etc.