All right @Akiata, we’ve had a good set of warm-ups, hopefully that will make for a representative and exciting 10-game series here! As suggested we’ll do 5 games same sides (White P1, Blue P2) and then switch sides and do 5 the other way.
STARTING HAND
Lawful Search
Porkhand Magistrate
Building Inspector
Spectral Aven
Traffic Director
WORKERS
Porkhand Magistrate
NextHand
Arrest
Jail
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Discard
Spectral Aven
Building Inspector
Lawful Search
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Traffic Director - ($3)
Construct a Tower - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Traffic Director (1/1, Untargetable)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
Strong opening! With Traffic Director in hand I can get a hero out safely.
I’m tempted to get Tower up instead though. Next turn I can get Newsman, Musketeer and maybe Oni out, and it might help me to fight for the board. I’ll try that.
Let it thus be known that my cunning strategy of building a T1 Tower has in fact caused 1 damage (so far) to Rook, that will be healed on Frozen’s next upkeep. You have to celebrate these small victories. And this one certainly is. Small. As frustrating cards go, Safe Attacking is waaay up there. Really seems like Blue has no good answers.
Ugh, a 1-drop would be nice to have here. Sensei’s advice is going to really screw me over. Because with that, by biggest blocker (Newsman) in SQL succumbs to Savior + Aged Sensei, and then Rook can midband and stomp past Musketeer to assassinate Oni. And Frozen would still have the cash and cards to worker.
So, it’s beginning to look like my plan for this game still has a couple of kinks to work out. It’s baaad trades all day. So what are my least worst options?
Worker, Tech I and Muskteer in SQL, float $3. Saviour Monk + Aged Senei account for Musketeer. Then a maxband Rook could break the tower. If Sensei’s advice? Midband Rook accounts for Musketeer, and Monk and Sensei break tech I.
Worker, Tech I. Musketeer and Newsman, float $1. I’m making very crummy trades, but protecting my tower and tech I. Down to four cards. Birds will be coming out. Really rough.
Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Play Scribe (1/3), I draw 1 - ($7)
draw
Lawful Search
Play Brave Knight (3/3, Readiness) - ($4)
Play Building Inspector (1/1) - ($3)
Summon Sirus Quince (1/3), a Mirror (0/1) arrives - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Brave Knight (3/3+A, Readiness)
Elite: Scribe (1+1/3)
Scavenger: Building Inspector (1/1)
Technician: Sirus Quince (1/3)
Lookout: Mirror (0/1, Resist 1)
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Oh he was holding Sensei’s Advice? Worst case scenario confirmed.
And here come the birbs, and it’s more bad trades… and birds + mid Rook and that’s a tech break vs a lone patroller. I was thinking that fending white off until I can get to Tech II would be the go, but unless I flood the board here, I can’t actually protect Tech II. Even still this is going to go pretty poorly methinks.
I’ll concede the game there. Very well played! I was 50/50 to draw Judgement Day from my technician draw there and I missed it. Though, at this stage I’m not sure it would have made a difference. I thought an early tower would really help prop up my T0 units but white’s got plenty of answers and it proved wholly ineffectual. Wasn’t able to get the Aven out early either, which didn’t help.
I certainly could have played better, but perhaps that counts as a ‘representative’ matchup of these two decks. We’ll see I suppose - on to Game 2!!