@zhavier
GLHF!
"P1T1
StartingHand Workers
STARTING HAND
Safe Attacking
Fox Viper
Grappling Hook
Fox Primus
Morningstar Flagbearer
WORKERS
Fox Viper
NextHand
Sensei’s Advice
Savior Monk
Smoker
Aged Sensei
Snapback
Discard
Morningstar Flagbearer
Grappling Hook
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fox Primus (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Lessons Learned from Warm Up
-need blockers
-protect against kidnapping
-forcing good trades REALLY works against red
-hero’s are less vulnerable than units as white vs red.
as for this opening hand…not ideal, but i think i need to go with primus. i might be able to let her survive with sensei’s advise next hand. we’ll see.
"
P2T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Scorch
Pillage
Bloodburn
Bloodrage Ogre
WORKERS
Bloodburn
NextHand
Mad Man
Charge
Bombaster
Nautical Dog
Careless Musketeer
Discard
Pillage
Makeshift Rambaster
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bloodrage Ogre 3/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Ardra’s Boulder
STARTING HAND
Aged Sensei
Sensei’s Advice
Snapback
Savior Monk
Smoker
WORKERS
Fox Viper
Smoker
NextHand
Snapback
Safe Attacking
Ardra’s Boulder
Savior Monk
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Rook - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fox Primus (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Rook (2/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, that’s expected. im definitely not kill BRO. just sql Primus, make it a slightly better trade, and tech rook. i guess he could charge nautical dog, but that would be a bad card trade.
as for teching in, i think AD, plus something else. i think i need to wait on MM and trying to drop flagbearer when i get him, along with AD. can’t rely on rook staying around, so double AD sounds good to me for now.
"
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Careless Musketeer
Nautical Dog
Mad Man
Charge
Bombaster
WORKERS
Bloodburn
Careless Musketeer
NextHand
Makeshift Rambaster
Charge
Gunpoint Taxman
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Ogre kills Primus
Nautical Dog - ($6)
Bombaster - ($4)
Tech 1 - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Nautical Dog 1/1
-
Technician: Bombaster 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P1T3
Tech StartingHand Workers
TECH
Mythmaking
Rambasa twin
STARTING HAND
Safe Attacking
Sensei’s Advice
Savior Monk
Snapback
Ardra’s Boulder
WORKERS
W1 - Fox Viper
W2 - Smoker
W3 - Safe Attacking
NextHand
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ardra’s Boulder - ($3)
Rook kills Dog, you get a gold
Savior Monk - ($1)
rook to lvl 2 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+A)
-
Elite: Ardra’s Boulder (1/6)
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
So, assuming he walls up and rushes tech 3, i need a way to break one of his tech buildings at some point. i think thunderclap or hidden ninja should do nicely. he tends to patrol with GPT, Bro, etc…
as for this turn, he’s got so much gold, there’s not much i can do. he’s going to max drak and drop some tech 2 like GPt next turn. i can only wall up and hope for a solid drawy, come on mythmaking!
teching MM and RT, so i can use either pretty well if i luck on on the draw. most likely TG is the way to go, with TC to delay his tech buildings.
"
Pretty confident you dont have a tower
"P2T3
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Charge
Makeshift Rambaster
Gunpoint Taxman
Gunpoint Taxman
WORKERS
Bloodburn
Careless Musketeer
Makeshift Rambaster
NextHand
Mad Man
Pillage
Scorch
Discard
Nautical Dog
Bombaster
Charge
Steam Tank
Steam Tank
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Gunpoint Taxman - ($7)
Bombaster kills Aged sensei
Tech 2 Anarchy - ($3)
Gunpoint Taxman - ($1)
sac Bombaster to kill savior monk - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman 3/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
"P1T4
Tech StartingHand Workers
TECH
Training Grounds
Thunderclap
STARTING HAND
Grappling Hook
Ardra’s Boulder
Morningstar Flagbearer
Sensei’s Advice
Rambasa twin
WORKERS
W1 - Fox Viper
W2 - Smoker
W3 - Safe Attacking
W4 - Morningstar Flagbearer
NextHand
Grappling Hook
Training Grounds
Snapback
Fox Primus (2/2+A)
Mythmaking
Tech 2 card(s)
Get Paid - ($7)
tech draw
worker - ($6)
Rambasa Twin - ($2)
hero’s hall - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/6+A)
-
Elite:
-
Scavenger: Twin #1 (3/2)
-
Technician: Twin #2 (3/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
ugh, not sure what happened with that tower, but i definitely patrolled thinking that i had one. lets see if i can recover.
"
P2T4
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Scorch
Mad Man
Pillage
Bloodrage Ogre
WORKERS
Bloodburn
Careless Musketeer
Makeshift Rambaster
Scorch
NextHand
Charge
Pillage
Bloodrage Ogre
Steam Tank
Tech 2 card(s)
Get Paid - ($8)
Zane maxband, moves Boulder to lookout, pings 1 - ($1)
Zane kills Tech, we both get a card, ramabasa to codex
Gunpoint kills Scav, Steals the 1g - ($2)
Mad Man - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician: Mad Man 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
I can use maxband Zane to throw things around, but id have to skip a worker to kill the boulder. I could midband Drakk, but that just means he is doomed to die. I think I just need to hope I can get down steam tanks to block
"P1T5
Tech StartingHand Workers
TECH
training grounds
earthquake
STARTING HAND
Snapback
Mythmaking
Fox Primus (2/2+A)
Grappling Hook
Training Grounds
Ardra’s Boulder
WORKERS
W1 - Fox Viper
W2 - Smoker
W3 - Safe Attacking
W4 - Morningstar Flagbearer
W5 - Fox Primus
NextHand
Sensei’s Advice
Savior Monk (2/2)
Aged Sensei (1/1+A)
Training Grounds
Thunderclap
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
mythmaking - ($5)
tech 2 discipline - ($1)
rook to lvl 3 - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (2/8+A)
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 3 (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Your boulder has a point of damage on it.
P2T5
StartingHand Workers
STARTING HAND
Pillage
Steam Tank
Charge
Bloodrage Ogre
WORKERS
Bloodburn
Careless Musketeer
Makeshift Rambaster
Scorch
Bloodrage Ogre
NextHand
Gunpoint Taxman
Pirate Gunship
Nautical Dog
Bombaster
Discard
Pillage
Charge
Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Steam Tank - ($5)
Tech 3 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger: Mad Man 1/1
-
Technician: Steam Tank 3/6
-
Lookout: Zane 4/1, lvl 6
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
ugh
"P1T6
Tech StartingHand Workers
TECH
versatyle style
versatyle style
STARTING HAND
Aged Sensei (1/1+A)
Thunderclap
Savior Monk (2/2)
Sensei’s Advice
Training Grounds
WORKERS
W1 - Fox Viper
W2 - Smoker
W3 - Safe Attacking
W4 - Morningstar Flagbearer
W5 - Fox Primus
W6 - Sensei’s Advice
NextHand
earthquake
Snapback
Grappling Hook
Twin #1 (3/2)
Ardra’s Boulder
Discard
Thunderclap
Aged Sensei (1/1+A)
Savior Monk (2/2)
versatyle style
versatyle style
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
training grounds - ($7)
max rook - ($2)
grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (4/6+A)
-
Elite:
-
Scavenger: Ardra’s Boulder (2/7+A)
-
Technician: Grave, lvl 1, (2/3)
-
Lookout:
In Play:
- Mythmaking
- Training Grounds
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
your heroes hall vanished.
I also forgot to tech last turn, not that it really mattered, but it has been fixed.
P2T6
StartingHand Workers
STARTING HAND
Nautical Dog
Gunpoint Taxman
Bombaster
Pirate Gunship
WORKERS
Bloodburn
Careless Musketeer
Makeshift Rambaster
Scorch
Bloodrage Ogre
NextHand
Pillage
Nautical Dog
Pirate Gunship
Detonate
Steam Tank
Tech 0 card(s)
Get Paid - ($10)
Drakk - ($8)
Jaina - ($6)
Pirate Gunship, kills Grave for thinking about grabbing a sword, Drakk to lvl 3, obliterates Boulder - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Steam Tank 3/6+A
-
Elite: Drakk 2/3, lvl 3
-
Scavenger: Mad Man 1/1
-
Technician: Gunpoint Taxman 3/3
-
Lookout: Jaina 2/3, lvl 1
In Play:
- Pirate Gunship 7/6
- Zane 4/1, lvl 6
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well, I could let him use his sword on gunship, just to get out my other gunship next turn, but im confident he can’t break my tech 3, so better to just have 2 gunships out.
"P1T7
Tech StartingHand Workers
TECH
earthquake
FDS
STARTING HAND
Ardra’s Boulder
earthquake
Grappling Hook
Snapback
Twin #1 (3/2)
WORKERS
W1 - Fox Viper
W2 - Smoker
W3 - Safe Attacking
W4 - Morningstar Flagbearer
W5 - Fox Primus
W6 - Sensei’s Advice
W7 - Grappling Hook
NextHand
versatyle style
earthquake
Snapback
training grounds
Tech 2 card(s)
Get Paid - ($10)
sets - ($8)
tap TG, max Sets
earthquake, 1 to all your buildings - ($3)
worker - ($2)
Adra’s Boulder - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (5/6+A)
-
Elite:
-
Scavenger: Sets, lvl 6 (4/4)
-
Technician: Ardra’s Boulder (2/8)
-
Lookout:
In Play:
- Mythmaking
- Training Grounds
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T7
StartingHand Workers
STARTING HAND
Steam Tank
Pirate Gunship
Pillage
Detonate
Nautical Dog
WORKERS
Bloodburn
Careless Musketeer
Makeshift Rambaster
Scorch
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($10)
Mid Drakk - ($9)
Current Gunship hits Rook, crumbling Rune, obliterate Boulder
Gunpoint and Steam tank kill Rook, Drakk to Max
Zane trades with Setsuki, we both get 1g, Jaina to lvl 3 - ($10)
Second Steam Tank, gains Haste from drakk, deals 8 to base - ($7)
Second Pirate Gunship, deals 8 to base - ($1)
Drakk and Jaina finish off base. GG!
GG. Do you want to switch P1/P2, or play 5 straight as our current positions?
switch, more variety that way.
P1T1
StartingHand Workers
STARTING HAND
Bombaster
Mad Man
Charge
Scorch
Bloodrage Ogre
WORKERS
Scorch
NextHand
Pillage
Bloodburn
Makeshift Rambaster
Careless Musketeer
Nautical Dog
Discard
Charge
Mad Man
Bombaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
"P2T1
StartingHand Workers
STARTING HAND
Smoker
Safe Attacking
Savior Monk
Grappling Hook
Aged Sensei
WORKERS
Smoker
NextHand
Morningstar Flagbearer
Snapback
Sensei’s Advice
Fox Viper
Fox Primus
Discard
Aged Sensei
Safe Attacking
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger: Rook (2/4)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
i need to make sure he trades with me. so workering smoker.
"
P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Crash Bomber
STARTING HAND
Pillage
Bloodburn
Nautical Dog
Makeshift Rambaster
Careless Musketeer
WORKERS
Scorch
Careless Musketeer
NextHand
Makeshift Rambaster
Charge
Mad Man
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodburn - ($2)
BRO kills Savior, 2 Runes
Tech 1 - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
sparring partner
bird’s nest
STARTING HAND
Sensei’s Advice
Snapback
Fox Primus
Fox Viper
Morningstar Flagbearer
WORKERS
Smoker
Snapback
NextHand
sparring partner
Grappling Hook
Savior Monk (2/2+A)
Fox Primus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fox viper - ($3)
rook kills dog
morningstar flagbearer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fox Viper (2/1+A)
-
Elite:
-
Scavenger:
-
Technician: Morningstar Flagbearer (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, let’s try a tech 1 delay. i can still bring in Sp, also birds nest since rook is walling up.
"