MMM1 2nd half: P1 Blue (FrozenStorm) vs P2 Red (Dreamfire)

No rush. GL HF

P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Bombaster


WORKERS
Nautical Dog


NextHand

Bloodburn
Pillage
Charge
Mad Man


Discard

Careless Musketeer
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

The slow burn start last game kinda backfired, so let’s try something more proactive. I might drop Bloodburn next turn to fend off Aven, but maybe the extra pressure will discourage Newsman and I could rely on Bloodlust like in earlier games.

Game 7 Player 1, Turn 2

P1 Blue vs P2 Red

Starting Hand

Manufactured Truth
Traffic Director
Arrest
Bluecoat Musketeer
Spectral Aven

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Free Speech


Main:

  • Oni trades with Bombaster
  • Spectral Aven (3)
  • Traffic Director (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Arrest
Lawful Search
Overeager Cadet
Jail

End of Turn Discard
My Thoughts

Looking to build card advantage however possible. He’s already down 1, trading Onimaru seems a good move. If I tech OC and Free Speech, I’m reasonably set up for Peace tech 2, and laying Aven means I probably get him to lay Bloodburn if he has it. That’s good for me, as even one decent trade with Aven will be worth it as I try to keep things clear to tech up.


Sorry for the long wait, I’m having some laptop trouble (in that my old one broke down, and my new one has yet to arrive).

P2T2


Tech StartingHand Workers

TECH
Lobber
Firebat


STARTING HAND
Pillage
Charge
Mad Man
Bloodburn


WORKERS
Nautical Dog
Pillage


NextHand

Careless Musketeer
Firebat
Scorch
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodburn - ($2)
Brogre kills Director, you draw, Bloodburn to 1
Tech 1, paying Inspector tax - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Bloodrage Ogre (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I could kill Inspector by playing Mad Man, spending the same amount of gold. But it feels way too early to go down on cards that much.
Since I’m already playing Bloodburn, I’ll tech some guys that could also benefit from Hotter Fire. I don’t expect to need the anti-air.

Depending on Frozen’s turn, I might just play Firebat and tech up.

Game 7 Player 1, Turn 3

P1 Blue vs P2 Red

Starting Hand

Arrest
Lawful Search
Overeager Cadet
Jail
Manufactured Truth (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Overeager Cadet, Free Speech


Main:

  • Aven kills BROgre
  • BI smacks your tech1 to 4hp
  • Quince + Mirror (4)
  • Jail (1)
  • Overeager Cadet
  • Worker (0)
Workers

Lawful Search, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Quince (1/3 lvl 1)
  • Building Inspector (1/1)
  • Jail (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Free Speech
Reputable Newsman
Traffic Director
Overeager Cadet

End of Turn Discard
My Thoughts

Operation build card advantage is going well. Combined with that Bloodburn, Jail should really help slow the game down. Teching a Garrison w/ a 60% to have it turn 5, and another OC, next turn Free Speech + Tech up, I should be in really good shape!


P2T3


Tech StartingHand Workers

TECH
Kidnapping
Surprise Attack


STARTING HAND
Scorch
Firebat
Mad Man
Careless Musketeer


WORKERS
Nautical Dog
Pillage
Careless Musketeer


NextHand

Lobber
Makeshift Rambaster
Bombaster


Discard

Bloodrage Ogre
Scorch
Kidnapping
Surprise Attack


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Firebat to Jail - ($4)
Mad Man to Jail, Firebat out - ($3)
Jaina - ($1)
Exhaust Bloodburn to pop Aven, to 1 rune

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Mad Man, in Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Game 7 Player 1, Turn 4

P1 Blue vs P2 Red

Starting Hand

Free Speech
Reputable Newsman
Traffic Director
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Tax Collector
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Free Speech


Main:

  • Free Speech (5)
  • Overeager Cadet
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Reputable Newsman, Lawful Search, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Mirror Illusion (0/1)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • Quince (1/3 lvl 1)
  • Jail (3hp, holding Mad Man)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Arrest
Manufactured Truth
Flagstone Garrison

End of Turn Discard

Free Speech
Spectral Aven
Drill Sergeant
Tax Collector
Traffic Director

My Thoughts

The hardest part about this turn is deciding what to worker. Newsman is really great additional Hotter Fire insurance, but TD is great Zane defense and cheaper cycling, and Free Speech is better overall hero shutdown than Newsie. I’m going to try and rely on Offensive capability for HF shutdown and FS for the rest, and worker the Newsman. I really hope I don’t regret that…

I need him to kill OC in Techn so I can dig up a damn unit to go with my Garrison I’m drawing, otherwise this is going to be a short-lived Peace Engine!


P2T4


Tech StartingHand Workers

TECH
Hotter Fire
Firehouse


STARTING HAND
Bombaster
Lobber
Makeshift Rambaster


WORKERS
Nautical Dog
Pillage
Careless Musketeer
Bombaster


NextHand

Charge
Lobber
Bloodrage Ogre
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Firebat kills SQL, Bloodburn to 2
Exhaust Bloodburn to kill Inspector, to 1, pay resist - ($7)
Tech 2 (Fire) - ($3)

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Firebat (3/1)
  • Mad Man, in Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Free Speech blocks my sparkshot and prevents me from breaking Frozen’s good stuff at range, but overall it’s not too bad. The Jail is annoying though, so I’ll tech stuff that hopefully works around it (and is still useful against Peace engine).
I’m choosing to float rather than build a tower or w/e, in the hope that Frozen won’t draw straight into a 2nd Free Speech. Worst case, I might rush to tech 3?

Not a great reshuffle draw. Fingers crossed against Free Speech.

Game 7 Player 1, Turn 5

P1 Blue vs P2 Red

Starting Hand

Arrest
Manufactured Truth
Flagstone Garrison

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Tax Collector
Drill Sergeant, Tax Collector
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Free Speech


Main:

  • Bigby (6)
  • Manufactured Truth Mirror into a Firebat, suicides into Jaina (5)
  • Quince kills Jaina, midbands
  • OC trades with Firebat
  • Make another Mirror (3)
  • Midband Bigby (1)
  • Worker (0)
Workers

Arrest, Reputable Newsman, Lawful Search, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 0 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bigby (2/4 lvl 3)
  • :target: Lookout: Mirror Illusion (0/1)

In Play:

  • Quince (1/4 lvl 3)
  • Jail (3hp, holding Mad Man)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Drill Sergeant
Tax Collector
Flagstone Garrison

End of Turn Discard
My Thoughts

I’m stashing the Garrison, as it doesn’t make sense to lay it if I can’t protect it. He’s going to come at me hard, I may be dead as I stand :_(


P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Hotter Fire


STARTING HAND
Charge
Hotter Fire
Lobber
Bloodrage Ogre
Kidnapping


WORKERS
Nautical Dog
Pillage
Careless Musketeer
Bombaster
Kidnapping


NextHand

Surprise Attack
Scorch
Makeshift Rambaster


Discard

Firebat
Pirate Gunship
Hotter Fire
Mad Man
Charge
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($12)
Exhaust Bloodburn to ping tech 2
Zane, to midband - ($7)
Bloodrage Ogre to Jail, Mad Man out - ($5)
Mad Man runs into Bigby, Bloodburn to 3
Zane finishes Bigby, maxbands, we both draw
Zane’s maxband pops Mirror, pay resist, Bloodburn to 4 - ($4)
Lobber to Jail, Bloodrage Ogre out - ($3)
Charge on Bloodrage Ogre, breaks tech 2, your base to 18 - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 4 runes
  • Zane lvl 6 (4/4)
  • Bloodrage Ogre (3/2)
  • Lobber, in Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That stashed card is certainly a Garrison. I can prevent it from being played by bringing in Zane and basically emptying my hand. It means discarding Hotter Fire (and possibly a good tech draw), but it leaves me safely ahead on the board.

Yup, unfortunately drew Kidnapping off the technician. I think I’d rather keep Hotter Fire in my cycle, so Kidnapping will have to get workered.
I should be able to afford Tech 3 + Surprise Attack next turn, but let’s see if Frozen lets me do that.

Well, fuck… I don’t think there’s any point at all in continuing. I’m holding my Drill Sergeant and Garrison, so that couldn’t be more opportune timing for you to break the tech 2. I needed Free Speech and even then, I’d only be slowing things down. Hotter Fire + Bloodburn & Lobber destroys Garrison plans.

I thought getting card advantage would be enough to get my Peace engine rolling, but Bloodburn is just dominant against me. Really shuts down Peace and Truth. I’m not totally sure what to do.

I’ll start another game later, GG WP!

1 Like

For what it’s worth, I did feel quite oppressed by Jail, especially in conjunction with Free Speech. Seems like you would’ve been a tad bit better off getting the Free Speech and the 2nd Cadet a turn later than you did, but who knows if that would’ve been enough to get the engine running…

1 Like

GL HF let’s see if I can answer Bloodburn

Game 8 Player 1, Turn 1

P1 Blue vs P2 Red

Starting Hand

Traffic Director
Jail
Porkhand Magistrate
Building Inspector
Arrest

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (2)
  • Building Inspector (1)
  • Worker (0)
Workers

Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Manufactured Truth

End of Turn Discard

Arrest
Jail
Traffic Director

My Thoughts

Does still seem like Oni and AoW is the way to victory here. Need to figure out how to utilize him


P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Pillage


WORKERS
Pillage


NextHand

Scorch
Nautical Dog
Charge
Mad Man
Bombaster


Discard

Careless Musketeer
Makeshift Rambaster
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite: Jaina lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bloodburn without a weenie in front of it is too slow a start, no matter how bad Aven next turn would be. I’ll start aggressive and hope Frozen doesn’t have both of his combat spells to move Brogre and copy him for free lvls off Jaina.

Game 8 Player 1, Turn 2

P1 Blue vs P2 Red

Starting Hand

Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Elite Training, Overeager Cadet


Main:

  • Reputable Newsman, blocking 2-cost spells for a brief spell (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Spectral Aven, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1armor blocking 2 for his expectedly short life)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Jail
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Arrest

End of Turn Discard
My Thoughts

Well, still going to try for Oni max, but I think I’ll be lucky to pull it off. Elite Training to try and stay safe or counter-attack, Cadet to keep gold plentiful for leveling.

And I whiffed, ouch.


P2T2


Tech StartingHand Workers

TECH
Firebat
Gunpoint Taxman


STARTING HAND
Charge
Scorch
Nautical Dog
Bombaster
Mad Man


WORKERS
Pillage
Scorch


NextHand

Charge
Nautical Dog
Firebat
Careless Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mad Man - ($4)
Brogre and Mad Man kill Newsman
Jaina kills Inspector, you draw
Bombaster - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/2)
  • Bloodrage Ogre (3/2)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I could lose Jaina to Arrest, but at least Bombaster still has a use when he’s disabled. I still don’t have an answer to Aven on board, so a GPT seems reasonable. And I’ll throw in a Firebat in case Oni goes super-sayian. Hopefully I draw one of them to play while teching up.

Game 8 Player 1, Turn 3

P1 Blue vs P2 Red

Starting Hand

Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

The Art of War x2
Elite Training, Overeager Cadet


Main:

  • Arrest, Bombaster (5)
  • Level Oni to 6, kill Jaina, maxbands and heals (0)
  • Overeager Cadet
Workers

Spectral Aven, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Onimaru (4/5 lvl 8)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Elite Training
Traffic Director
Reputable Newsman
Lawful Search
Jail

End of Turn Discard
My Thoughts

Going for maxband and AoW, 58% to hit on the RS, 76% if you include LS as a success (isn’t really, but at least offers a chance). Plus Techn possibility. Fingers crossed!

Whiffed AoW, did get LS…


Someone’s going crazy here!

P2T3


Tech StartingHand Workers

TECH
Flame Arrow
Chaos Mirror


STARTING HAND
Nautical Dog
Firebat
Careless Musketeer
Charge


WORKERS
Pillage
Scorch
Careless Musketeer


NextHand

Charge
Gunpoint Taxman
Bloodburn
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Brogre kills SQL
Mad Man trades with Lookout
Firebat - ($5)
Tech 2 (Fire) - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)
  • Bloodrage Ogre (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Frozen went for it. Assuming he double-teched AoW, he has ~58% of having it in his next hand. I can’t get to Oni this turn no matter how hard I try, so I think I’ll build tech 2 as a sort of decoy, and try to take Oni down with Firebat and spells.
I’ll trade Mad Man to make it harder to kill Firebat, but I won’t detonate Bombaster to avoid giving the tech draw, and keep my deck a bit thinner.

When your regular stuff isn’t working… Gotta get nuts right?

Game 8 Player 1, Turn 4

P1 Blue vs P2 Red

Starting Hand

Elite Training
Traffic Director
Reputable Newsman
Lawful Search
Jail
The Art of War (LS, whew!)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Free Speech
The Art of War x2
Elite Training, Overeager Cadet


Main:

  • Lawful Search, check out your hand (5)
  • The Art of War, Oni smacks your base to 13 (2)
  • Worker (1)
Workers

Jail, Spectral Aven, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Onimaru (6/5+2armor, swift strike resist 1)

In Play:

  • Overeager Cadet (2/2)
  • Soldier (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bluecoat Musketeer
Manufactured Truth
The Art of War
Arrest
Building Inspector

End of Turn Discard

Scribe
Free Speech
Lawful Search
The Art of War
Reputable Newsman
Traffic Director
Elite Training

My Thoughts

Going to need Scribe to keep AoW up, and Free Speech as another aid. Fingers crossed on this 33% LS…

Ok so unlucky on the RS, but lucky on the LS! His hand is non-threatening, too, so straight face looks like the way to go. His next hand likely has Firebird, so next turn I probably have to go at the tech 2. Probably I’ll tech in the other FS and Scribe, and then HH next turn. That or go Tech 2 and Garrison. I expect he’ll likely go for max Jaina next turn, but luckily I very much doubt he teched Burning Volley.


Looks like it’s working, too

P2T4


Tech StartingHand Workers

TECH
Molting Firebird
Cinderblast Dragon


STARTING HAND
Bloodburn
Makeshift Rambaster
Gunpoint Taxman
Charge


WORKERS
Pillage
Scorch
Careless Musketeer
Bloodburn


NextHand

Flame Arrow
Nautical Dog
Chaos Mirror
Mad Man
Bloodrage Ogre (bounced)


Discard

Makeshift Rambaster
Charge
Molting Firebird
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gunpoint Taxman - ($6)
Tower - ($3)
Exhaust Firebat to singe your Tech 1 - ($2)
After discard/draw, Brogre bounces to my hand

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Firebat (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Well, Frozen caught my bluff. But Lawful Search seems like a risk if you’re drawing into your 2nd AoW… Still, better to assume he has it and plan for taking Oni down through armor and swift strike. With a Tower damage and a Firebat shot, either of Flame Arrow and maxband Chaos Mirror-ed Zane should do the trick.
If I do get hit with another swing, I’ll need to win a base race fast, since two General’s Hammers will finish me. Hopefully my fliers will be up to it.
Shooting the Tech 1 is again a bit of a bluff - I’m hoping Frozen thinks I’m drawing into Hotter Fire and targets the Tech 2.

Go big or go home :slight_smile:

Game 8 Player 1, Turn 5

P1 Blue vs P2 Red

Starting Hand

Bluecoat Musketeer
Manufactured Truth
The Art of War
Arrest
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Scribe, Free Speech
The Art of War x2
Elite Training, Overeager Cadet


Main:

  • The Art of War, Oni smacks your base to 6 (5)
  • Manufactured Truth Soldier into a Taxman, he trades with Bombaster and steals 1g from ya
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Arrest, Jail, Spectral Aven, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Oni (4+2atk/5+2armor, lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Lawful Search
Bluecoat Musketeer
Elite Training
Building Inspector

End of Turn Discard
My Thoughts

So, I need to bet on what he’s holding, and my money is still on Firebird + Hotter Fire. If it’s Stamper + Hotter Fire, or Flame Arrow + Hotter Fire, I’m in trouble. Anything else, though, and I think I’m good. By using MTruth to steal a gold, I can keep him 1 short of the firebird + maxband Drakk. Backup plan is going to be peace engine into Hammers. Risky but YOLO!

Okay got LS, and I’m 50/50 to hit either more card draw or AoW to finish.