No rush. GL HF
P2T1
StartingHand Workers
STARTING HAND
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Bombaster
WORKERS
Nautical Dog
NextHand
Bloodburn
Pillage
Charge
Mad Man
Discard
Careless Musketeer
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bombaster (3/2)
-
Scavenger:
-
Technician:
-
Lookout: Bloodrage Ogre (3/2)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
The slow burn start last game kinda backfired, so let’s try something more proactive. I might drop Bloodburn next turn to fend off Aven, but maybe the extra pressure will discourage Newsman and I could rely on Bloodlust like in earlier games.
Sorry for the long wait, I’m having some laptop trouble (in that my old one broke down, and my new one has yet to arrive).
P2T2
Tech StartingHand Workers
TECH
Lobber
Firebat
STARTING HAND
Pillage
Charge
Mad Man
Bloodburn
WORKERS
Nautical Dog
Pillage
NextHand
Careless Musketeer
Firebat
Scorch
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodburn - ($2)
Brogre kills Director, you draw, Bloodburn to 1
Tech 1, paying Inspector tax - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn, 1 rune
- Bloodrage Ogre (3/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could kill Inspector by playing Mad Man, spending the same amount of gold. But it feels way too early to go down on cards that much.
Since I’m already playing Bloodburn, I’ll tech some guys that could also benefit from Hotter Fire. I don’t expect to need the anti-air.
…
Depending on Frozen’s turn, I might just play Firebat and tech up.
P2T3
Tech StartingHand Workers
TECH
Kidnapping
Surprise Attack
STARTING HAND
Scorch
Firebat
Mad Man
Careless Musketeer
WORKERS
Nautical Dog
Pillage
Careless Musketeer
NextHand
Lobber
Makeshift Rambaster
Bombaster
Discard
Bloodrage Ogre
Scorch
Kidnapping
Surprise Attack
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Firebat to Jail - ($4)
Mad Man to Jail, Firebat out - ($3)
Jaina - ($1)
Exhaust Bloodburn to pop Aven, to 1 rune
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Firebat (3/3A)
-
Elite:
-
Scavenger:
-
Technician: Jaina lvl 1 (2/3)
-
Lookout:
In Play:
- Bloodburn, 1 rune
- Mad Man, in Jail
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Hotter Fire
Firehouse
STARTING HAND
Bombaster
Lobber
Makeshift Rambaster
WORKERS
Nautical Dog
Pillage
Careless Musketeer
Bombaster
NextHand
Charge
Lobber
Bloodrage Ogre
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Firebat kills SQL, Bloodburn to 2
Exhaust Bloodburn to kill Inspector, to 1, pay resist - ($7)
Tech 2 (Fire) - ($3)
Float ($3)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Jaina lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn, 1 rune
- Firebat (3/1)
- Mad Man, in Jail
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Free Speech blocks my sparkshot and prevents me from breaking Frozen’s good stuff at range, but overall it’s not too bad. The Jail is annoying though, so I’ll tech stuff that hopefully works around it (and is still useful against Peace engine).
I’m choosing to float rather than build a tower or w/e, in the hope that Frozen won’t draw straight into a 2nd Free Speech. Worst case, I might rush to tech 3?
…
Not a great reshuffle draw. Fingers crossed against Free Speech.
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Hotter Fire
STARTING HAND
Charge
Hotter Fire
Lobber
Bloodrage Ogre
Kidnapping
WORKERS
Nautical Dog
Pillage
Careless Musketeer
Bombaster
Kidnapping
NextHand
Surprise Attack
Scorch
Makeshift Rambaster
Discard
Firebat
Pirate Gunship
Hotter Fire
Mad Man
Charge
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($12)
Exhaust Bloodburn to ping tech 2
Zane, to midband - ($7)
Bloodrage Ogre to Jail, Mad Man out - ($5)
Mad Man runs into Bigby, Bloodburn to 3
Zane finishes Bigby, maxbands, we both draw
Zane’s maxband pops Mirror, pay resist, Bloodburn to 4 - ($4)
Lobber to Jail, Bloodrage Ogre out - ($3)
Charge on Bloodrage Ogre, breaks tech 2, your base to 18 - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn, 4 runes
- Zane lvl 6 (4/4)
- Bloodrage Ogre (3/2)
- Lobber, in Jail
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
That stashed card is certainly a Garrison. I can prevent it from being played by bringing in Zane and basically emptying my hand. It means discarding Hotter Fire (and possibly a good tech draw), but it leaves me safely ahead on the board.
…
Yup, unfortunately drew Kidnapping off the technician. I think I’d rather keep Hotter Fire in my cycle, so Kidnapping will have to get workered.
I should be able to afford Tech 3 + Surprise Attack next turn, but let’s see if Frozen lets me do that.
Well, fuck… I don’t think there’s any point at all in continuing. I’m holding my Drill Sergeant and Garrison, so that couldn’t be more opportune timing for you to break the tech 2. I needed Free Speech and even then, I’d only be slowing things down. Hotter Fire + Bloodburn & Lobber destroys Garrison plans.
I thought getting card advantage would be enough to get my Peace engine rolling, but Bloodburn is just dominant against me. Really shuts down Peace and Truth. I’m not totally sure what to do.
I’ll start another game later, GG WP!
1 Like
For what it’s worth, I did feel quite oppressed by Jail, especially in conjunction with Free Speech. Seems like you would’ve been a tad bit better off getting the Free Speech and the 2nd Cadet a turn later than you did, but who knows if that would’ve been enough to get the engine running…
1 Like
GL HF let’s see if I can answer Bloodburn
Game 8 Player 1, Turn 1
P1 Blue vs P2 Red
Starting Hand
Traffic Director
Jail
Porkhand Magistrate
Building Inspector
Arrest
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (2)
- Building Inspector (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Onimaru (2/3+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Manufactured Truth
End of Turn Discard
Arrest
Jail
Traffic Director
My Thoughts
Does still seem like Oni and AoW is the way to victory here. Need to figure out how to utilize him
P2T1
StartingHand Workers
STARTING HAND
Careless Musketeer
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Pillage
WORKERS
Pillage
NextHand
Scorch
Nautical Dog
Charge
Mad Man
Bombaster
Discard
Careless Musketeer
Makeshift Rambaster
Bloodburn
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2A)
-
Elite: Jaina lvl 1 (3/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Bloodburn without a weenie in front of it is too slow a start, no matter how bad Aven next turn would be. I’ll start aggressive and hope Frozen doesn’t have both of his combat spells to move Brogre and copy him for free lvls off Jaina.
P2T2
Tech StartingHand Workers
TECH
Firebat
Gunpoint Taxman
STARTING HAND
Charge
Scorch
Nautical Dog
Bombaster
Mad Man
WORKERS
Pillage
Scorch
NextHand
Charge
Nautical Dog
Firebat
Careless Musketeer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mad Man - ($4)
Brogre and Mad Man kill Newsman
Jaina kills Inspector, you draw
Bombaster - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bombaster (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jaina lvl 1 (2/2)
- Bloodrage Ogre (3/2)
- Mad Man (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could lose Jaina to Arrest, but at least Bombaster still has a use when he’s disabled. I still don’t have an answer to Aven on board, so a GPT seems reasonable. And I’ll throw in a Firebat in case Oni goes super-sayian. Hopefully I draw one of them to play while teching up.
Someone’s going crazy here!
P2T3
Tech StartingHand Workers
TECH
Flame Arrow
Chaos Mirror
STARTING HAND
Nautical Dog
Firebat
Careless Musketeer
Charge
WORKERS
Pillage
Scorch
Careless Musketeer
NextHand
Charge
Gunpoint Taxman
Bloodburn
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Brogre kills SQL
Mad Man trades with Lookout
Firebat - ($5)
Tech 2 (Fire) - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Firebat (3/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bombaster (2/2)
- Bloodrage Ogre (3/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Frozen went for it. Assuming he double-teched AoW, he has ~58% of having it in his next hand. I can’t get to Oni this turn no matter how hard I try, so I think I’ll build tech 2 as a sort of decoy, and try to take Oni down with Firebat and spells.
I’ll trade Mad Man to make it harder to kill Firebat, but I won’t detonate Bombaster to avoid giving the tech draw, and keep my deck a bit thinner.
When your regular stuff isn’t working… Gotta get nuts right?
Game 8 Player 1, Turn 4
P1 Blue vs P2 Red
Starting Hand
Elite Training
Traffic Director
Reputable Newsman
Lawful Search
Jail
The Art of War (LS, whew!)
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Scribe, Free Speech
The Art of War x2
Elite Training, Overeager Cadet
Main:
- Lawful Search, check out your hand (5)
-
The Art of War, Oni smacks your base to 13 (2)
- Worker (1)
Workers
Jail, Spectral Aven, Porkhand Magistrate
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Onimaru (6/5+2armor, swift strike resist 1)
In Play:
- Overeager Cadet (2/2)
- Soldier (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bluecoat Musketeer
Manufactured Truth
The Art of War
Arrest
Building Inspector
End of Turn Discard
Scribe
Free Speech
Lawful Search
The Art of War
Reputable Newsman
Traffic Director
Elite Training
My Thoughts
Going to need Scribe to keep AoW up, and Free Speech as another aid. Fingers crossed on this 33% LS…
…
Ok so unlucky on the RS, but lucky on the LS! His hand is non-threatening, too, so straight face looks like the way to go. His next hand likely has Firebird, so next turn I probably have to go at the tech 2. Probably I’ll tech in the other FS and Scribe, and then HH next turn. That or go Tech 2 and Garrison. I expect he’ll likely go for max Jaina next turn, but luckily I very much doubt he teched Burning Volley.
Looks like it’s working, too
P2T4
Tech StartingHand Workers
TECH
Molting Firebird
Cinderblast Dragon
STARTING HAND
Bloodburn
Makeshift Rambaster
Gunpoint Taxman
Charge
WORKERS
Pillage
Scorch
Careless Musketeer
Bloodburn
NextHand
Flame Arrow
Nautical Dog
Chaos Mirror
Mad Man
Bloodrage Ogre (bounced)
Discard
Makeshift Rambaster
Charge
Molting Firebird
Cinderblast Dragon
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gunpoint Taxman - ($6)
Tower - ($3)
Exhaust Firebat to singe your Tech 1 - ($2)
After discard/draw, Brogre bounces to my hand
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2A)
-
Elite:
-
Scavenger: Gunpoint Taxman (3/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, Frozen caught my bluff. But Lawful Search seems like a risk if you’re drawing into your 2nd AoW… Still, better to assume he has it and plan for taking Oni down through armor and swift strike. With a Tower damage and a Firebat shot, either of Flame Arrow and maxband Chaos Mirror-ed Zane should do the trick.
If I do get hit with another swing, I’ll need to win a base race fast, since two General’s Hammers will finish me. Hopefully my fliers will be up to it.
Shooting the Tech 1 is again a bit of a bluff - I’m hoping Frozen thinks I’m drawing into Hotter Fire and targets the Tech 2.