MMM1 1st half: P1 Red (Dreamfire) vs P2 Blue (FrozenStorm)

@FrozenStorm I’m back and ready to get this series started, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Bombaster
Scorch
Careless Musketeer


WORKERS
Scorch


NextHand

Bloodrage Ogre
Mad Man
Charge
Makeshift Rambaster


Discard

Bombaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Careless Musketeer - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’ll go with Musketeer over Bombaster, to discourage Aven. I also get to keep my choice of hero open.

1 Like

GL HF! Should be a good time :slight_smile:

Game 1 Player 2, Turn 1

P1 Red vs P2 Blue

Starting Hand

Manufactured Truth
Spectral Aven
Porkhand Magistrate
Arrest
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (3)
  • Reputable Newsman, naming 2 to block (1)
  • Worker (0)
Workers

Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Traffic Director
Lawful Search
Building Inspector
Jail
Bluecoat Musketeer

End of Turn Discard

Arrest
Spectral Aven
Manufactured Truth

My Thoughts

Rough shake so far, my 1-drops would have been much nicer to counter with. As it stands, Newsie + Oni seems the best counter-pressure


P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Firebat


STARTING HAND
Makeshift Rambaster
Charge
Mad Man
Bloodrage Ogre


WORKERS
Scorch
Bloodrage Ogre


NextHand

Charge
Nautical Dog
Bombaster
Bloodburn


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane hits Newsman - ($2)
Exhaust Musketeer to finish Newsman, my base to 19
Mad Man, he and Dog trade with Oni, Zane to lvl 3 - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 3 (2/1)
  • Careless Musketeer (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I don’t want to give Frozen a chance to level up Oni, so I’ll trade a couple of guys into him. The low-cost kill on Newsman and the free lvls for Zane make it worth it, I think.
Teching 2-cost units to ideally play one while maxbanding Zane next turn, and the other while teching up on T4. And I’ll make one of them a Firebat to potentially pair with Hotter Fire further down the road.
Workering Brogre because I always seem to lose him to Arrest.

Whiffed my teched cards, so I’ill probably go with Bombaster alongside maxband Zane.

Yep, figures that gamble wouldn’t pay off :wink:

Game 1 Player 2, Turn 2

P1 Red vs P2 Blue

Starting Hand

Traffic Director
Lawful Search
Building Inspector
Jail
Bluecoat Musketeer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tax Collector, Scribe


Main:

  • Traffic Director (5)
  • Bigby (3)
  • Building Inspector (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite: Bigby (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scribe
Lawful Search
Arrest
Jail

End of Turn Discard
My Thoughts

Well, knew that could happen, still kinda sucks that it did though. Lobbers are his usual choice, but I just need to patrol to minimize the damage Zane brings. TD in SQL does a pretty good job of that. What to tech is interesting though… I want to be able to hit back hard, so I want Hound or BK I feel like, and I also want to stay ahead on cards, which Scribe is always good at. Feels bad to even try illusions.

I’m gonna go Scribe + Tax Collector, as those still are reasonably serviceable for my likely end-game Peace engine deck. That lets me pair Scribe + Tax Collector + Tower if he floats (and I draw both), which with the Inspector out, I feel like he likely will float

Hmm, looks like a pretty solid next hand


P1T3


Tech StartingHand Workers

TECH
Molting Firebird
Hotter Fire


STARTING HAND
Bloodburn
Bombaster
Charge
Nautical Dog


WORKERS
Scorch
Bloodrage Ogre
Nautical Dog


NextHand

Firebat
Pillage
Makeshift Rambaster
Gunpoint Taxman


Discard

Bombaster
Charge
Molting Firebird
Hotter Fire


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodburn - ($2)
Exhaust Musketeer to kill Inspector, my base to 18, Bloodburn @1
Zane to midband - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 4 (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • Bloodburn, 1 rune

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I’ll take that free kill on the Inspector, thank you very much!
Leaving the TD alive risks an MTruth play, but if I put down Bloodburn first, that makes Aven not really worth it for him. And copying anything else to trade into Zane would be pretty fair.
That just leaves me worried about Injunction wrecking all my plans for next turn…

Hmm…

Game 1 Player 2, Turn 3

P1 Red vs P2 Blue

Starting Hand

Scribe
Lawful Search
Arrest
Jail
Tax Collector (Scribe)
MTruth (LS)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Scribe
Tax Collector, Scribe


Main:

  • Scribe, draw 1 (5)
  • Lawful Search, draw 1 and check your hand out (4)
  • Tax Collector, steal your float (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite: Tax Collector (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Scribe (1/3 resist 1)

In Play:

  • Bigby (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Reputable Newsman
Spectral Aven
Arrest
Spectral Flagbearer

End of Turn Discard
My Thoughts

I smell Hotter Fire with that late Bloodburn… Now the question is how do we stop it. Injunction is one way… But expensive and Bigby has to survive for it… Truth w/ Flagbearers in front of Macciatus would be another, and that actually sounds pretty excellent. But I would want the deck stacked to lay them + Reteller all together… Oh well, can’t always get what you want I suppose? I could Lawful Search + Tax Collector, or I could tech up right now… No, I think I get the board as flush as possible, and then see what I can do from there. So I’ll get one Flagbearer and another Scribe, help me cycle quickly this second time, and get the tech 2 play stacked up.

Nice draws! Unfortunately, I can’t afford the MTruth zane kill AND tax collector. Nor should I really go for that, all things considered. I’ll just build a Hero’s Hall, and see how the RS goes.

Flagbearer, but none of my card draw. Oh well… Definitely will tech up


P1T4


Tech StartingHand Workers

TECH
Hotter Fire
Bloodlust


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Firebat
Pillage


WORKERS
Scorch
Bloodrage Ogre
Nautical Dog
Pillage


NextHand

Molting Firebird
Mad Man
Gunpoint Taxman
Bloodlust


Tech 2 card(s)
Get Paid + float - ($8)
Paying taxes, so much for being an “Anarch”… - ($7)
Worker - ($6)
Zane kills Traffic Director, Bloodburn @2
Bloodburn pings your tech 1
Firebat - ($4)
Tech 2 (Fire) - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Careless Musketeer (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Firebat (3/3)

In Play:

  • Zane lvl 4 (3/2)
  • Bloodburn

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I wonder what the HH is for, maybe Free Speech? I don’t find that especially scary ATM. Of course, it could be something like Elite Training, which would give him some good trades right now, but I don’t expect that to be the case.
I’ll refrain from trading Musketeer into Tax Collector, to keep my deck just that little bit thinner. And I’ll tech a Bloodlust rather than Ember Sparks, to keep Newsman on 3 from blocking all my teched cards.

Decisions decisions…

Game 1 Player 2, Turn 4

P1 Red vs P2 Blue

Starting Hand

Reputable Newsman
Spectral Aven
Arrest
Spectral Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Reteller of Truths, Macciatus, the Whisperer
Spectral Flagbearer, Scribe
Tax Collector, Scribe


Main:

  • Reputable Newsman, blocking 3-cost Hotter Fire and Ember Sparks I smell (6)
  • Spectral Flagbearer (5)
  • Tech 2 Truth (1)
  • Worker (0)
Workers

Arrest, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 TRUTH
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3+1armor)
  • :psfist: Elite: Bigby (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Scribe (1/3)
  • :target: Lookout: Spectral Flagbearer (2/2)

In Play:

  • Reputable Newsman (0/3 blocking 3-cost hotter fires)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Scribe
Building Inspector
Lawful Search

End of Turn Discard

Traffic Director
Macciatus, the Whisperer
Reteller of Truths
Spectral Aven

My Thoughts

Just doing my best to wall off Hotter Fire… He’s got a lot to break through to get at Newsie, and I’m hoping to take as much of it down as possible in the process. If I win a tech race, he has to respect that as well, and I’m drawing into MTruth for some counter-pressure… This loses to maxband Zane + Midband Drakk, but he still won’t get to Newsie that way… and I can dig up my truth t2 stuff w/ the card draw I have.


This was a bit of a messy turn, I hope I didn’t miss some crucial little detail…

BTW, your tech 2 and HH aren’t showing (and so is the 1 damage I put on your tech 1)

P1T5


Tech StartingHand Workers

TECH
Firehouse
Molting Firebird


STARTING HAND
Mad Man
Molting Firebird
Bloodlust
Gunpoint Taxman


WORKERS
Scorch
Bloodrage Ogre
Nautical Dog
Pillage


NextHand

Hotter Fire
Makeshift Rambaster
Charge
Bombaster


Discard

Careless Musketeer
Bloodlust
Gunpoint Taxman
Mad Man
Firehouse
Molting Firebird


Tech 2 card(s)
Get Paid - ($8)
Skip worker
Drakk - ($6)
Molting Firebird - ($2)
Bloodlust on Firebird and Drakk (sorry Flagbearer, I can’t afford to target you) - ($0)
Firebird breaks tech 2, rains fire on everyone else, your base to 18
Firebat kills Tax Collector, Bloodburn @1
Musketeer trades with Bigby, Zane to maxband, shoves Scribe to elite, Bloodburn @2
Bloodburn finishes Scribe, @1
Zane kills Flagbearer, Bloodburn @2
Drakk kills Newsman, Bloodburn @3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/2)
  • Drakk lvl 1 (1/2)
  • Bloodburn, 3 runes
  • Firebat (3/1)
  • Molting Firebird (4/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I can do a lot of damage with a Bloodlusted Firebird, more than enough to justify skipping a worker. I could even break both tech buildings, but I’d have to sacrifice Drakk for that, and I’d rather not. So I’ll settle for breaking tech 2 and clearing the board, especially given that Frozen probably hasn’t teched any more tech 1 units than those currently on the board.
Most importantly, I don’t see anything Frozen could do to prevent me from keeping the tech 2 down next turn.

Turn looks good and I think that’s GG! I clearly guessed wrong with Newsman, had the tools to stop that but was sure the read was Hotter Fire, not Bloodlust…

You have my tech 2 for sure locked down and there’s no way I’m recovering without it, so GG WP and start the next game whenever you’re ready!

1 Like

Well, you were right about the Hotter Fires, but I also included a Bloodlust specifically to avoid being locked out by Newsman on 3 :upside_down_face:
Still, I was pretty lucky to draw it and the Firebird together like I did.

I’ll just keep us on this thread for now, if that’s ok with you.

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Bloodrage Ogre
Pillage
Bombaster
Mad Man


WORKERS
Bloodburn


NextHand

Charge
Careless Musketeer
Makeshift Rambaster
Nautical Dog


Discard

Bombaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Mad Man, pings your base - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I would’ve preferred Dog over Mad Man, but this is still a solid opening hand. Might go for a base race, depending on how this develops.

I’m fine with that, though I had set out in the MMM guidelines to make a thread per game I’d be okay if you change the thread title and we put all 5 P1 red games in this thread, and just link to the post that starts each game in the MMM spreadsheet

Will post my turn one tomorrow!

1 Like

GL HF!

Game 2 Player 2, Turn 1

P1 Red vs P2 Blue

Starting Hand

Arrest
Traffic Director
Lawful Search
Porkhand Magistrate
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Porkhand Magistrate (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Arrest

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19

In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Spectral Aven
Building Inspector
Bluecoat Musketeer
Jail

End of Turn Discard

Reputable Newsman
Lawful Search

My Thoughts

One of those rare cases where Porky seems right


Is it just me, or does Blue have the best early answers to Brogre? The guy just can’t catch a break…

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Charge


WORKERS
Bloodburn
Careless Musketeer


NextHand

Charge
Lobber
Scorch
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre and Mad Man trade with Porky
Drakk - ($2)
Nautical Dog - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m beginning to think the Blue starter has the best answers to Brogre. I’m forced to trade down a card, or lose a 2 gold investment.
Still, Frozen went down a card as well, so I’ll try to keep applying pressure. He’d have to go down another card to kill my Dog with an MTruth play, and I don’t think he will.
I’ll tech a Lobber to potentially get some early use out of Drakk’s midband, and a GPT just in case Aven drops next, and hope I get them spread over the next two turns.

I would say Fargo is probably better, but yea White Green and Black aren’t great at it. Rook, Ironbark and I suppose Imp maybe gets a nod when patrolled in Technician, as he’s net +2 on cards for 1 more gold?

But yea, Arrest + Porky + MTruth is a decent set to go after the beast

Game 2 Player 2, Turn 2

P1 Red vs P2 Blue

Starting Hand

Spectral Aven
Building Inspector
Bluecoat Musketeer
Jail

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Spectral Hound


Main:

  • Spectral Aven (4)
  • Building Inspector (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout: Spectral Aven (2/2 resist 1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Manufactured Truth
Lawful Search
Spectral Hound

End of Turn Discard
My Thoughts

Hmm, did he tech bloodlust, lobbers, or something else?? If bloodlust, I want Jail + Inspector probably. If Lobbers, probably Aven. Perhaps let’s go Aven, as I suspect he did not go for Bloodlust right away when down on cards a bit already. We’ll move to do probably Quince + draw cards next turn.

Okay not bad, if I get newsman or scribe w/ the LS I’ll really be able to wall up.


Looks like a remnant from copy-pasting the last turn. From your board info I gather that you went:
Aven (4)
Inspector (3)
Tech 1 (2)
Worker (1)

Is that right?

1 Like

Yes, sorry about that. Hoping floating 1 and patrolling scav isn’t going to bite me in the ass :wink:

That sounds like projection to me :stuck_out_tongue: you wouldn’t happen to have a Tax Collector in hand, would you?

P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Scorch
Charge
Lobber
Bloodrage Ogre


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre


NextHand

Bombaster
Mad Man
Makeshift Rambaster
Pillage


Discard

Scorch
Charge
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk kills Inspector, you get 1 gold
Lobber, kill Director, you draw - ($4)
Drakk to lvl 5 - ($0)
Dog hits your base for 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 5 (2/3)
  • Nautical Dog (1/1)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m giving Frozen a lot of gold to work with next turn. And with Lobber around, he could take Drakk out with a MTruth play. Still, I’d rather kill his weenies and sneak in some base damage, and start orienting for a Blood-y base race.
Putting my last gold into Drakk to avoid paying taxes, and who knows, maybe I’ll get to use his maxband next turn with a GPT steal, or a Pillage.
Aven is a problem, as usual, but Shoddy Glider counts as an answer, right? Actually, just going Blood tech 2 might force Frozen to play the Aven more defensively.

Not at all, just fear of Pillaging :wink:

Game 2 Player 2, Turn 3

P1 Red vs P2 Blue

Starting Hand

Manufactured Truth
Lawful Search
Spectral Hound

Events of Turn:


Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Macciatus, The Whisperer, Reteller of Truths
Scribe, Spectral Hound


Main:

  • Quince (7)
  • Spectral Hound (6)
  • Manufactured Truth, Mirror is a Lobber, Aven and Lobber kill Drakk, Quince to lvl 3, my base to 15, ow (5)
  • Worker (4)
  • Tech 2 Truth (0)
Workers

Porkhand Magistrate, Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Quince (1/4 lvl 3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand
End of Turn Discard
My Thoughts

Fun time to fast-tech. I could probably stand to use LS + whatever I draw instead, and dominate the board further, but I think it’s safe to tech up here while he can’t Zane max for much benefit. I know I’m drawing into Scribe and Newsman, so I know I can set up good position with either Quince max + mirror or Bigby + that stuff, and potentially be even better off depending on what I draw from Scribe (maybe I tech another scribe + another Macciatus? Maybe Free Speech?)

Either way, teching up is going to be very tricky for him!


P1T4


Tech StartingHand Workers

TECH
Ember Sparks
Land Octopus


STARTING HAND
Pillage
Bombaster
Makeshift Rambaster
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster


NextHand

Gunpoint Taxman
Ember Sparks
Mad Man
Shoddy Glider
Charge


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dog and Lobber trade with Hound
Jaina - ($4)
Tech 2 (Blood) - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

If there’s any spec that can match Truth for efficiency, it’s Blood. This time, I don’t think Frozen could afford the no patrolling trick he pulled off before, so Ember Sparks could come in handy.
Frozen is also down on cards and hasn’t reshuffled yet (though a Scribe and/or Lawful Search could change that), so all I have to do now is keep applying pressure and keep him off of tech 3.