@FrozenStorm
GLHF!!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Smoker
Sensei’s Advice
Grappling Hook
Safe Attacking
Aged Sensei
WORKERS
Smoker
NextHand
Snapback
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk
Discard
Safe Attacking
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Grave, lvl 1, (2/3+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
so im looking at the same opening, but honestly. i think it’s fine… even if it results in max drak again, i have a solida response with rook out front.
Looking like we’ll have a P1-heavy 5-5 at this point! GL HF @codexnewb
Game 9 Player 2, Turn 1
P2 Red vs P1 White
Starting Hand
Scorch
Mad Man
Bloodburn
Charge
Bloodrage Ogre
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Bloodrage Ogre (3)
Worker (2)
Workers
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite: Bloodrage Ogre (3+1/2)
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Careless Musketeer
Pillage
Bombaster
Nautical Dog
Makeshift Rambaster
End of Turn Discard
My Thoughts
At least I got Brogre again… this is just rough though. Grave + AS is tough to hit back at
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Fox Primus
Savior Monk
Snapback
Morningstar Flagbearer
Fox Viper
WORKERS
Smoker
Morningstar Flagbearer
NextHand
Fox Primus
Sensei’s Advice
Sparring Partner
Rambasa Twin
Grappling Hook
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech one - ($3)
savior monk - ($1)
grave trades with brogre, levels fizzle
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Savior Monk (2/2+A)
Elite :
Scavenger :
Technician : Aged Sensei (1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Doubling Barbarbarian
STARTING HAND
Fox Primus
Sensei’s Advice
Rambasa Twin
Sparring Partner
Grappling Hook
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
NextHand
Fox Viper
Snapback
Aged Sensei (1/1)
Safe Attacking
Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
rambasa twins - ($3)
sparring partner - ($2)
rook - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Rook, lvl 1, (2/4+A)
Elite :
Scavenger : Rambasa Twin (3/2)
Technician : Rambasa Twin (3/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Snapback
Safe Attacking
Fox Viper
Aged Sensei (1/1)
Doubling Barbarbarian
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
NextHand
Whitestar Grappler
Savior Monk (2/2)
Sparring Partner
Grappling Hook
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($7)
scav gold, tech draw - ($8)
twin to codex, twin to discard
Worker - ($7)
aged sensei - ($6)
grave - ($4)
tap spartner, rune to grave
tech 2 strength - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Aged Sensei (1/1+A)
Elite :
Scavenger :
Technician : Grave, lvl 1, (3/4)+
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Reversal
Entangling Vines
STARTING HAND
Sparring Partner
Sensei’s Advice
Savior Monk (2/2)
Grappling Hook
Whitestar Grappler
Whitestar Grappler
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)
NextHand
Doubling Barbarbarian
Rambasa Twin (3/2)
Safe Attacking
Snapback
Discard
Aged Sensei
Grappling Hook
Sensei’s Advice
Reversal
Entangling Vines
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
whitestar grappler - ($4)
whitestar grappler - ($1)
second spartner ($0)
tap first spartner, rune to second
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Sparring Partner #2 (3/3+A)+
Elite :
Scavenger : Whitestar Grappler (3/5)
Technician : Whitestar Grappler (3/5)
Lookout :
In Play:
Sparring Partner #1 (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
hopefully i made it through the heat the past couple turns. expecting some spells to come at me hard.
codexnewb:
second spartner
Shouldn’t you need to pay for that?
1 Like
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Reversal
Martial Mastery
STARTING HAND
Doubling Barbarbarian
Rambasa Twin (3/2)
Snapback
Safe Attacking
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)
NextHand
Reversal
Snapback
Entangling Vines
Aged Sensei
Tech 2 card(s)
Get Paid - ($9)
rook - ($7)
snapback jaina for zane - ($4)
tap grappler, kill scav
spartner 2 kills tech
spartner 1 and grappler break tech 3, your base to 18
rambasa twins - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Rambasa Twin (3/2+A)
Elite :
Scavenger : Rambasa Twin (3/2)
Technician : Rook, lvl 1, (2/4)
Lookout :
In Play:
Whitestar Grappler (3/5)
Whitestar Grappler (3/5)
Sparring Partner #1 (2/2)
Sparring Partner #2 (3/2)+
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
well, that’s a bummer. throwing rook out there to assist.
teching reversal and mastery since that’s teh best route for next turn. hopefully i dont whiff.
I should probbbly just fold here lol, but we’ll play it out for science
Just a note for the thread titles, they’re meant to have [MMM1] leading off, and this is game 9, not 8
Game 9 Player 2, Turn 6
P2 Red vs P1 White
Starting Hand
Steam Tank
Kidnapping
Scorch
Makeshift Rambaster
Steam Tank
Chameleon Lizzo (techn)
Events of Turn:
Upkeep:
Get Gold (10+1scav)
no techs
All Teched Cards
Pirate Gunship x2
Steam Tank, Kidnapping
Steam Tank, Chameleon Lizzo
Surprise Attack, Gunpoint Taxman
Main:
Drakk (9)
Kidnapping, take scav and trade with SQL (5)
Chameleon Lizzo, kill Rook, you get 1g, Zane to level 3 (1)
Zane midband, kill little SP (0)
Workers
Bombaster, Pillage, Charge, Careless Musketeer, Bloodburn
Patrol as below
Discard 4 Draw 5 pick up Lizzo
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
Tech3 HP: 5
In Patrol:
Squad Leader: Drakk (1/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Surprise Attack
Gunpoint Taxman
Pirate Gunship
Pirate Gunship
Bloodrage Ogre
Chameleon Lizzo
End of Turn Discard
Mad Man
Nautical Dog
Kidnapping
Steam Tank
Makeshift Rambaster
Steam Tank
Scorch
My Thoughts
Okay, if I avoid Snapback or Reversal or SA I maybe get to gunship next turn, but if not it’ll be tough to pull this off…
looks like your final gold is good, but not marked in the steps (didnt pay for mid zane)
sorry about the subject lines and game count. not sure how that happened. ill put it on my list when we’re done to edit, etc…
hypothetically, does jaina finishing “cooking” on your Turn 6 upkeep?
basically, is she available for snapback, or would snapback just bring drak out again on backline?
I’m 99% certain you can snap her in if you so choose (but please don’t XD)
1 Like
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Entangling Vines
Fuzz Cuddles
STARTING HAND
Entangling Vines
Reversal
Aged Sensei
Snapback
Sensei’s Advice
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)
NextHand
Safe Attacking
Doubling Barbarbarian
Grappling Hook
Reversal
Discard
Rambasa Twin (3/2)
Sparring Partner
Sensei’s Advice
Snapback
Entangling Vines
Reversal
Entangling Vines
Fuzz Cuddles
Tech 2 card(s)
Get Paid - ($9)
tech draw
twin to codex and discard
Setsuki - ($7)
snapback drak for jaina - ($4)
spartner runes both grappplers - ($2)
sensei’s advise grapplers - ($1)
grapplers (5/6+A) break tech 2 and 3, your base to 14
aged sensei - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Sets (1/3+A)
Elite :
Scavenger :
Technician : Aged Sensie (1/1)
Lookout :
In Play:
Whitestar Grappler (4/6)+
Whitestar Grappler (4/6)+
Spartner (3/2)+
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
[b]P1T8[/b]
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Safe Attacking
Reversal
Doubling Barbarbarian
Grappling Hook
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)
Safe Attacking
NextHand
Martial Mastery
Sparring Partner
Spartner (3/2)+
Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
worker - ($9)
grave - ($7)
reversal brogre - ($4)
tap grappler, pay resist, kill taxman - ($3)
doubling barbarbarian - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Grave, lvl 1, (2/3+A)
Elite :
Scavenger :
Technician :
Lookout : Doubling Barbarbarian (3/5)
In Play:
Whitestar Grappler (4/6)+
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
yep, should have broken tech 3 and killed zane last turn. probably cost the game.