Right well, the Ancients are well and truly fired up. This will be over shortly one way or another! Have you got the minerals to go all the way here?
Tech StartingHand Workers
Centaur (3/4, Overpower)
Tiger Cub (2/2)
Guargum, Eternal Sentinel
Tech 2 card(s)
Get Paid - ($11)
Play Blooming Ancient “Branch” (2/4), +1 BA Rune - ($7)
Play Centaur (3/4, Overpower). +2 BA runes - ($4)
Summon Argargarg Garg (1/3), a Wisp “Wilbur” (0/1) arrives. +4 BA runes - ($2)
Level Calamandra twice, midbanding, erryone gets Resist 1 - ($0)
Move 4 runes (1 from Acorn, 3 from Branch) to Wisp “Wally”, now (4/5).
Wisp “Wally” kills SQL Stewardess, takes 3 damage.
Blooming Ancient “Acorn” (now 7/9) kills Elite Argonaut, takes 5 damage.
Cal kills Vir, takes 2 damage, levels to Arg. You draw a card.
Tiny Basilisk slips by Neo Plexus to kill Geiger.
- Tiny Baslisk takes 3 damage.
- Arg maxbands.
- Water Elemental (3/3, Anti-air) arrives.
- +2 BA Runes.
Discard 2, reshuffle, draw 4
Squad Leader: Young Treant (0/2+A, Can’t attack, Resist 1)
Elite: Water Elemental (3+1/3, Anti-air, Resist 1)
Scavenger: L5 - Argagarg Garg (1/5)
Technician: Centaur (3/4, Overpower, Resist 1)
Lookout: Wisp “Wilbur” (0/1, Resist 2)
- Blooming Ancient “Branch” (3/5, +, Resist 1)
L3 - Calamandra Moss (3/2, 2 damage)
Blooming Ancient “Acorn” (8/6, ++++++, 5 damage, Resist 1)
Wisp “Wally” (4/2, ++++, 3 damage, Resist 1)
Tiny Basilisk (3/1, Deathtouch, Un-stop/attackable by T0, ++, 3 damage, Resist 1)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
Well it’s business time here. If I play the other Blooming Ancients, play unboosted Murkwood Allies and grab Arg, I can be looking at generating eleven +1/+1 runes this turn.
But I don’t have enough bodies to get through his patrol. If I can knock out SQL, Elite and Technician, then Tiny Basilisk can sneak on past. But I don’t have lethal… I could maybe kill Geiger though… which might actually be critical.
Next turn a boosted Void Star can deal 9 damage ($7 left). Then Temporal Distorion + Now! means $4 left, which is enough to boost a second Voidstar and that’d be lethal. So I think Geiger’s gotta go to prevent (maybe?) lethal next turn.
I think I’ll put Stampedes in here. If I survive next turn, there’s a good chance Arg will be around and Stampede could win the game.