[MMM 1] For Real: Carpe (Green) vs. Shadow Night Black (Purple)

Plan is to play games alternating first player, starting with myself (Green). This means I’ll be P1 in G1, G3, G5, G7, G9, and SNB will be P1 in G2, G4, G6, G8, G10

GLHF @Shadow_Night_Black !

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Tiger Cub
Young Treant
Forest’s Favor
Spore Shambler


WORKERS
Young Treant


NextHand

Merfolk Prospector
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda


Discard

Rampant Growth
Forest’s Favor
Spore Shambler
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Calamandra - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra Moss L1 2/3+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
1 Like

Gl Hf!

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Tinkerer
Battle Suits
Forgotten Fighter
Time Spiral


WORKERS
Tinkerer


NextHand

Fading Argonaut
Neo Plexus
Plasmodium
Nullcraft
Temporal Research


Discard

Time Spiral
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

plz @Shadow_Night_Black sensei add your thoughts.whimper

3 Likes

P1T2


Tech StartingHand Workers

TECH
Huntress
Dothram Horselord


STARTING HAND
Verdant Tree
Merfolk Prospector
Rich Earth
Playful Panda
Ironbark Treant


WORKERS
Young Treant
Rich Earth


NextHand

Dothram Horselord
Rampant Growth
Merfolk Prospector
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Verdant Tree - ($3)
Playful Panda - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra Moss L1 2/3
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Verdant Tree (3 HP)
  • Playful Panda 2/2
  • Wisp 0/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’ve got to put the pressure on as much as possible. Ramping to Tech II should really help negate Mox, although I won’t have enough gold to do anything like that next turn…unless Cal dies in Scavenger, which gives me exactly enough for Dothram Horselord. Which was my thought with that tech.

Verdant Tree wasn’t my favorite choice, but it will certainly help negate the ping from Mox, as well as allowing me to threaten high-tech units turns in advance.

For Carpe only

I think you may have miscalculated the tech 2 play… P1 can’t ever build tech 2 on T3. And if you were trying to plan for dothram on T4, then you didnt really need the gold from cala dieing now, you could just make sure not to spend all 5g on T3.

P2T2


Tech StartingHand Workers

TECH
Stewardess
Argo


STARTING HAND
Neo Plexus
Nullcraft
Plasmodium
Fading Argonaut
Temporal Research


WORKERS
Tinkerer
Plasmodium


NextHand

Temporal Research
Battle Suits
Time Spiral
Nullcraft
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Fargo - ($4)
Tech 1 - ($3)
Geiger - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Geiger (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

First hand was a slow hand, it was either mox/suits and against green I want mox to start helping denying them a board, either way it was tempting the verdent tree rush. I havn’t played enough to know for certain what tech 2 rush he is planning, but Balance is very likely, in which case Nullcraft is a bad idea. Otherwise I would expect growth. He still can’t build the tech 2 til turn 4, so I might go for the tech 2 on 3 myself, for the quicker out the gate units…

If I want a tech 2 next turn I need to float a gold, so tower is out for anti stealth gameplans, but with his tempo drop a hero and be protected here (if he wants to drop 2 cards to kill them thats fine by me…)

1 Like

P1T3


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Huntress


STARTING HAND
Rampant Growth
Ironbark Treant
Merfolk Prospector
Dothram Horselord


WORKERS
Young Treant
Rich Earth
Merfolk Prospector


NextHand

Tiger Cub
Forest’s Favor
Huntress
Spore Shambler


Discard

Rampant Growth
Dothram Horselord
Polymorph: Squirrel
Huntress


Tech 2 card(s)
Get Paid - ($6)
Verdant Tree has nothing to heal
Worker - ($5)
Playful Panda kills Mox, takes 1 damage
Level up Cal to L3, she kills Fargo and takes 2 damage - ($3)
Summon Ironbark Treant - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (resist 1) 1/2+3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Wisp (resist 2) 0/1
    In Play:
  • Verdant Tree (3 HP)
  • Playful Panda 2/1
  • Calamandra Moss L3 (granting resist 1 to units) 3/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

@zhavier somehow, I ALWAYS forget about the worker requirement.


I need to keep the beatdown moving; Verdant Tree should give me a ton of mileage in these coming turns, and I've got the Huntresses coming online soon to keep Mox in check, or to deal with Nullcraft.

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Neo Plexus
Nullcraft
Temporal Research
Time Spiral
Battle Suits
Stewardess


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Temporal Research
Neo Plexus
Argo
Forgotten Fighter
Fading Argonaut (2/3, fading 3)


Tech 2 card(s)
Get Paid + float - ($8)
Tech Draw
Worker - ($7)
Stewardess of the undone, bounces Ironbark Treant - ($3)
Geiger kills Wisp
Battlesuits - ($1)
Mox kills, Cal, Geiger to mid

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Geiger (2/4, lvl 3)
  • Battle Suits
  • Hardened Mox (2/1 )
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Got lucky to get stewardess of the tech draw (evens out the lack of luck for not having either of my tech 1 in hand in the first place…), and green is only dangerous if it has a board. It has no haste I don’t give it (and thats only at tech 2), so almost wiping the board, setting up for a tech 2 next turn seems pretty good.

It probably won’t affect your turn, since you floated one, but don’t forget to pay (1) from Cal’s midband resist ability when you bounce Ironbark.

I did pay, hence why Stewardess cost me 4.

1 Like

My bad, I saw the ($3) and for some reason thought you were marking that it cost 3. Mental slip.

P1T4


Tech StartingHand Workers

TECH
Nature Reclaims
Dothram Horselord


STARTING HAND
Huntress
Tiger Cub
Forest’s Favor
Spore Shambler


WORKERS
Young Treant
Rich Earth
Merfolk Prospector
Tiger Cub


NextHand

Polymorph: Squirrel
Dothram Horselord
Nature Reclaims
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Verdant Tree heals Panda
Worker - ($6)
Summon Huntress - ($4)
Summon Argagarg and Wisp - ($2)
Forest’s Favor on Panda - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (rune) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Huntress (sparkshot, anti-air) 3/3 resist 1
    In Play:
  • Verdant Tree (3 HP)
  • Argagarg L1 1/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

I lost tempo this turn, but if I can hold the line, Horselord comes down next turn, assuming Verdant Tree stays alive.

P2T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Forgotten Fighter
Argo
Neo Plexus
Temporal Research
Fading Argonaut (2/3, fading 3)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Hyperion
Tricyleoid
Temporal Research
Nullcraft
Now!


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Max Geiger, flicker stewardess, bounce Panda - ($2)
Fargo - ($0)
Geiger kills Wisp

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3, fading 3)
  • :pschip: [I]Technician[/I]: Stewardess (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Geiger (3/4, lvl 5)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Summary

Well flickering Geiger to bounce the panda is actually value… Shame I don’t get to attack first, but hey that tempo and value swing… Well Tech 2 is defo living, and then the pain begins for green. If he tries to build a tech 2 should be relatively simple to break it as well. Standard tech plan I think for this game

P1T5


Tech StartingHand Workers

TECH
Faerie Dragon
Murkwood Allies


STARTING HAND
Dothram Horselord
Nature Reclaims
Forest’s Favor
Polymorph: Squirrel


WORKERS
Young Treant
Rich Earth
Merfolk Prospector
Tiger Cub
Forest’s Favor


NextHand

Dothram Horselord
Ironbark Treant
Huntress
Spore Shambler
Rampant Growth


Discard

Nature Reclaims
Dothram Horselord
Polymorph: Squirrel
Faerie Dragon
Murkwood Allies


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Playful Panda - ($5)
Max Arg - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg L5 MAX 1/5+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Huntress (sparkshot, anti-air) 3/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Elemental (anti-air) 3/3 resist 1
    [B]In Play:[/B]
  • Verdant Tree (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I think I’m hosed. Between my sloppy mistake, my aggressive teching, and Green’s difficulty playing from behind, this is not good. With Purple tempo, Verdant Tree seems like an awful play in the matchup.

P2T5


Tech StartingHand Workers

TECH
Now!
R+D


STARTING HAND
Nullcraft
Hyperion
Tricyleoid
Now!
Temporal Research


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
Temporal Research


NextHand

Temporal Distortion
Argo
Neo Plexus (3/2)


Discard

Now!
Hyperion
Now!
R+D


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Fargo + Stewardess kill Arg
Mox deals 2 to Huntress
Geiger kills Water Ele
Tricyleoid - ($3)
Tric pings Huntree to finish it off
Now! Tric - ($2)
Tric breaks tech 1
Nullcraft - ($0)
Nullcraft + 2 remaining Tric pings kill your tree

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tricyleoid (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft
  • Fading Argonaut (3/2, fading 2)
  • Stewardess (3/2)
  • Geiger (3/1, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Kill everything on his board, pretty simple turn tbh, the hard bit is getting here…

1 Like

P1T6


Tech StartingHand Workers

TECH
Murkwood Allies
Centaur


STARTING HAND
Spore Shambler
Dothram Horselord
Ironbark Treant
Rampant Growth
Huntress


WORKERS
Young Treant
Rich Earth
Merfolk Prospector
Tiger Cub
Forest’s Favor
Dothram Horselord


NextHand

Murkwood Allies
Dothram Horselord
Huntress
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Ironbark Treant - ($6)
Spore Shambler - ($3)
Shift one rune off Shambler - ($2)
Summon Midori - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 2/3aaa
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Midori L1 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spore Shambler (1 rune) 1/2
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I want to play this out and see if Murkwood Allies can stall me. Doesn’t look good.

P2T6


StartingHand Workers

STARTING HAND
Argo
Temporal Distortion
Neo Plexus (3/2)
Temporal Distortion


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
Temporal Research
Neo Plexus (3/2)


NextHand

Now!
Now!
R+D
Hyperion


Discard

Temporal Distortion
Argo
Tricyleoid (3/3)


Tech 0 card(s)
Get Paid - ($10)
Tric attacks, removing the armour from Ironbark
TD Tric into Hyperion - ($8)
Hyperion kills Treant, I RS and Draw
Tric - ($3)
Tric spends 3 runes to kill Midori
Fargo kills shmabler
Geiger + Stewardess break tech 1
TD Tric into Void Star - ($1)
Nullcraft deals 1 to base
worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • Stewardess (3/2)
  • Fargo (3/1, Fading 1)
  • Geiger (3/1, lvl 5)
  • Hyperion (5/3)
  • Void Star (5/4, Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

I don’t think I can beat that. Concede G1. I’ll have to think hard about how to deal with Purple trickery.