MM1 Warmup: TheKonamiCode (Blue) vs FrozenStorm (White)

@FrozenStorm, I flipped a coin and got Blue, so I’M GONNA DIE! It’s the color that I have the least experience with.

Random for first player: 44

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White is also one of @FrozenStorm’s better colors imo, so have fun! :wink:

Really not helping. :sob:

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We don’t have to flip coins, I’m happy to take Blue; I’m playing it right now anyway so I’m warmed up on it.

I randomed 73

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Nah, I figured I’d leave it up to fate. I get to learn a new color this way.

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Maybe you could trade colors once or twice during the warm-ups? That way you get to learn a new color and also see how FrozenStorm handles this matchup from both sides, which could be useful once the two of you reach the level of play where it becomes about conspiracy theories mind-games.

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Secrets and lies…

Sure, we can do that. At any rate, @FrozenStorm, I’m ready when you are.

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Sounds like a plan @Hobusu and @TheKonamiCode, we can switch during warm-ups if/when ya like.

GL HF!

Game 1 Player 1, Turn 1

P1 White vs P2 Blue

Starting Hand

Grappling Hook
Snapback
Morningstar Flagbearer
Sensei’s Advice
Fox Primus

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fox Primus (1)
  • Worker (0)
Workers

Sensei’s Advice

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Aged Sensei
Fox Viper
Smoker
Safe Attacking
Savior Monk

End of Turn Discard

Morningstar Flagbearer
Snapback
Grappling Hook

My Thoughts

Woof! This was a very rough starting hand. Nothing I really want to worker against Blue, no 1-drop… very ouch. Primus I think is the best play, deters Aven or Onimaru, but ouch dog…

Going to worker Sensei’s Advice, as I need Hook and Snapback, and Flagbearer I really prefer to wait on workering in case he’s needed for Boot Camp / DS. That kinda rules out Barbs for later in the game, but oh well.

What’s my tech plan going to be? Ninja seems the most effective against Blue. Free Speech makes it really hard to play around hero win conditions. Strength stall w/ WSG for Tech 3 also an option. We’ll see how things go, I need to look at the last time I was playing this w/ (Dreamfire was it?) for hints!


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"P2T1


StartingHand Workers

STARTING HAND
Jail
Bluecoat Musketeer
Lawful Search
Arrest
Manufactured Truth


WORKERS
Jail


NextHand

Spectral Aven
Reputable Newsman
Building Inspector
Traffic Director
Porkhand Magistrate


Discard

Lawful Search
Arrest
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bluecoat Muskteer - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bluecoast Musketeer (1+1/2 )
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni Lv. 1 (2/3 Frenzy)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Aggressive start for White, expensive start. I’m worried about throwing Oni out there solo; if Frozen has Sensei’s Advice, I basically will feed his hero two levels (I assume Rook). Early Jail seems like suicide. I figure the Elite Musketeer kills the Primus, and I save a gold, or he Grapples and uses an extra card to kill it. I’m leaning toward Illusion because White doesn’t have a super lot of targeted effects; hopefully that, plus the economic benefits of P2, will pay off in the long run. Obviously Free Speech is going to get teched soon, White heroes are too good to leave speaking. Unfortunately, no Building Inspector before he can get Tech 1, so he might get Workered next.

"

Game 1 Player 1, Turn 2

P1 White vs P2 Blue

Starting Hand

Aged Sensei
Fox Viper
Smoker
Safe Attacking
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hidden Ninja, Inverse Power Ninja


Main:

  • Safe Attacking (4)
  • Primus kills Musketeer, survives on 1hp after Safe Attacking
  • Savior Monk (2)
  • Worker (1)
  • Tech1 (0)
Workers

Fox Viper, Sensei’s Advice

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Inverse Power Ninja
Hidden Ninja
Morningstar Flagbearer
Grappling Hook

End of Turn Discard
My Thoughts

Hmm, kinda feel like playing around Sets for Hidden Ninja. Maybe score some counter-pressure on Oni. Safe Attacking + Savior Monk also plays into that nicely. If he has & goes for Arrest though, probably will want to keep heroes out of it. IPN ought to do, will synergize w/ Hidden Ninja too…

Okay both options on the table, cool


Why is your Fox Primus hurt?

It has 2hp, it attacked a unit with 2 attack (Bluecoat Musketeer in Elite), but has 1 armor from Safe Attacking. 2hp+1armor-2atk = 1hp remaining after killing the Musketeer :wink:

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OK, that’s what I figured, but your post doesn’t mention her attacking. Just wanted to be sure.

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OH! It doesn’t, huh, sorry about that! I will fix that :slight_smile:

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No worries. I was sort of hoping she had just tripped and broken an ankle or something.

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Tax Collector


STARTING HAND
Reputable Newsman
Porkhand Magistrate
Spectral Aven
Traffic Director
Building Inspector


WORKERS
Jail
Porkhand Magistrate


NextHand

Building Inspector
Lawful Search
Arrest
Spectral Hound


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru trades with the Savior Monk
Traffic Director - ($4)
Tech 1 - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1 untargatable)
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2 Flying Illusion)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I had to take out the Savior Monk to not let the Primus heal; I figure it’s a trade of 2 gold for hiring Oni vs 2 gold and a card for him, that’s fine. If Oni’s gonna die, good time to do it when he doesn’t have a hero. If he ganks the Traffic Director, great, he paid for himself. Grappling the Aven will at least cost him. Teching in Free Speech because I’ll want it soon enough anyway and the other Spectral Hound, get them doggies out early. Next turn, Tower? Quince?

"

3 Likes

Game 1 Player 1, Turn 3

P1 White vs P2 Blue

Starting Hand

Inverse Power Ninja
Hidden Ninja
Morningstar Flagbearer
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Fox’s Den School
Hidden Ninja, Inverse Power Ninja


Main:

  • Primus kills Traffic Director safely, you get 1g
  • Setsuki (4)
  • Inverse Power Ninja (1)
  • Worker (0)
Workers

Morningstar Flagbearer, Fox Viper, Sensei’s Advice

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Setsuki (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/1)
  • Inverse Power Ninja (4/4)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Snapback
Smoker
Aged Sensei
Hidden Ninja

End of Turn Discard
My Thoughts

Well, as much as it feels like I should take the Hook kill on Aven, I don’t want to skip laying IPN, and I don’t want to worker. The Aven can stick around one more turn, either trade with Primus or take a pot shot at Sets / IPN if it wants to. I’m only 40% to draw what I tech if I do that, so I’m going to pump the deck for Ninjutsu T2 stuff. GN and… porcupine, another GN or FDSchool? I like FDSchool with IPN, so let’s go with that

Nice RS to get Hidden Ninja! Means I can get a tech kill next turn if I want to, or perhaps some free levels for Sets!


"P2T3


Tech StartingHand Workers

TECH
Free Speech
Spectral Hound


STARTING HAND
Arrest
Spectral Hound
Lawful Search
Building Inspector
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Building Inspector


NextHand

Tax Collector
Bluecoast Musketeer
Spectral Aven (2/2 Flying Illusion)
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($8)
Scavenger from Traffic Director - ($9)
Worker - ($8)
Quince + Mirror Illusion - ($6)
Quince casts Lawful Search on your hand - ($5)
Spectral Hound - ($4)
Spectral Aven trades with Fox Primus
Tower - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Hound (3+1/3 Illusion)
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince Lv. 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Ok, so he’s got Hidden Ninja, so I assume IPN is going to gank Quince. I could level him up to protect him but that feel like throwing good money away, and he’s got Snapback anyway. Killing the Primus seems like the right choice, even if my bird dies in the process. Unfortunately nobody to Arrest, Manufactured Truth isn’t enugh for me to do something useful; at best I can get a 3/3 whish isn’t enough to kill anything. Tower sounds like a good idea, at least as a detector if he’s moving in the Ninja direction.

"

Game 1 Player 1, Turn 4

P1 White vs P2 Blue

Starting Hand

Snapback
Smoker
Aged Sensei
Hidden Ninja

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sparring Partner x2
Glorious Ninja, Fox’s Den School
Hidden Ninja, Inverse Power Ninja


Main:

  • Smoker (6)
  • Hidden Ninja Sets and IPN, draw 1 (4)
  • Sets kills Mirror, you get 1 g, Sets takes 1 from tower for being spotted
  • IPN sneaks past Tower, kills Quince safely, Sets to level 3
  • Maxband Sets (1)
  • Worker (0)
Workers

Savior Monk, Morningstar Flagbearer, Fox Viper, Sensei’s Advice

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/4 lvl 6)
  • Inverse Power Ninja (4/4)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Glorious Ninja
Fox’s Den School
Grappling Hook
Sparring Partner

End of Turn Discard
My Thoughts

Okay, I’m going to take the Quince kill for Sets maxband, not because I want to FDS (not great for IPN), but just to get card advantage to keep movin’. I’ll build tech 2 next turn and lay down some chumps so turn 6 can bring the Ninjas (or something else, if I decide it will be better!)


"P2T4


Tech StartingHand Workers

TECH
Spectral Tiger
Macciatus the Whisperer


STARTING HAND
Bluecoast Musketeer
Tax Collector
Reputable Newsman
Spectral Aven (2/2 Flying Illusion)


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoast Musketeer


NextHand

Traffic Director (1/1 untargatable)
Free Speech
Spectral Hound


Discard

Tax Collector
Spectral Tiger
Macciatus the Whisperer


Tech 2 card(s)
Get Paid + float+scavenger - ($10)
Worker - ($9)
Spectral Hound kills the Smoker
Reputable Newsman speaks out against ninja students - ($7)
Onimaru - ($5)
Spectral Aven - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1A stopping cost 4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2 Flying)

In Play:

  • Spectral Hound (3/2 Illusion)
  • Oni Lv. 1 (2/3 frenzy)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Expensive but I had to get force on the board, and my hand was largely useless right now. Low on cards, so next turn hopefully it’ll make sense to get out Tech II in time for Macciatus to hit soon. Not much I can do at the moment.

"

Game 1 Player 1, Turn 5

P1 White vs P2 Blue

Starting Hand

Glorious Ninja
Fox’s Den School
Grappling Hook
Sparring Partner
Snapback + Fox Primus (sets max)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Training Grounds
Sparring Partner x2
Glorious Ninja, Fox’s Den School
Hidden Ninja, Inverse Power Ninja


Main:

  • Grappling Hook Aven, it dies (8)
  • IPN kills Newsman safely
  • Sets kills Oni, takes 1 from tower
  • Sparring Partner (7)
  • Worker (5)
  • Tech 2 Ninjutsu (1)
  • Tech Lab Discipline (0)
Workers

Savior Monk, Morningstar Flagbearer, Fox Viper, Sensei’s Advice

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tech Lab HP: 4 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Sparring Partner (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/3 lvl 6)
  • Inverse Power Ninja (4/4)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Aged Sensei
Sparring Partner
Hidden Ninja
Glorious Ninja
Smoker

End of Turn Discard
My Thoughts

Not sure why he patrolled Aven there, makes it easy to hook! I think I might go Tech Lab here, for a Training Grounds (cuz why not right)