Meta decks and their common practices

Legion’s Preposterous Lesson about [Past]/Peace/Anarchy

Meow! I mean, hello. Just my 2 cents about this awesome combination developed by @EricF
First things first, Clan, the great thing about it is that it has not a standard build.
Is an highly adaptive deck that can counter and even prevent all strategies forcing really bad trades.
Prynn: great for Origin story (defuse ultimate spells and dangerous maxb), Temporal research (she can always search 2 cards if needs to) and Her maxband for removing 2 patrollers outta the way.
Zane: The only hero with haste, can move patrollers, get extra cash+card and summon Sharks for totally unexpected burst.
Oni: His booth camp has great sinergy with the hardened mox. I once saw Ericf getting a 6/5 mox! OMG!!! He can also use that to pump units/heroes after they attack, or sideline a patroller. Booth camp is definetly a jack of all trades for a cantrip (1 cost and lets u draw 1 card). his other spells are mostly situational. playing him P1T1 he is a real pain in the neck since his frenzy allows him to dispatch of strong heroes like vandy.

The most common strategy is a set up for a Peace tech II while battle suits in in play.
Cadets 2/2 cost 0, vystari 2/2 cost 1, seer 2/1 cost 1 all get the bonus from BS and allow to fast cycles while bestowing cheap runes to the drill sergeant.

General tech choices: T2: Brave Knight+booth camp(especially if u summoned mox)/stewardess of the undone (especially against black starter to neutralize Jandra or annoying tokens)
T3: Garrison+cadet(seer if our opponent uses past/purple starter)
T4: Garrison+cadet(if you need chea units)/Sergeant (if your economy allows you to actually manage giving him some runes after summoning him)
T5 and onward: Cheap units or spells you think you will need.
Usually the plan is exploit the combo Garrison+Drill S+nullcraft for a hasted flying unit that can deal the finishing blow. Otherwise build insane walls of cheap units rune empowered by the Drill S and obliterate the opponent.

If one suspects that he would not be allowed the time for hotwire the Peace engine then Anarchy is the spec of choice, turning the game into a Tech Race toward the pirate gunship.
I am no expert in anarchy :’(
That said:

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