[Map King] Zhavier [Necromancy]/Blood/Truth vs Shadow_Night_Black Mono-Purple at Vortoss Ruins

@Shadow_Night_Black no rest for the wicked!

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Graveyard


WORKERS
Graveyard


NextHand

Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Deteriorate


Discard

Poisonblade Rogue
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard 1 of 5 - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Yup, this is doomed.

Your just viewing me now as a way of storing VP over several lives aren’t you? :stuck_out_tongue: . Never gonna let anyone else attack me for fear of me losing :slight_smile:

They can attack you, ill even take a break while you kill them and then you can come back to this game :stuck_out_tongue:

2 Likes

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Temporal Research
Nullcraft
Time Spiral
Fading Argonaut


WORKERS
Time Spiral


NextHand

Tinkerer
Forgotten Fighter
Battle Suits
Neo Plexus


Discard

Temporal Research
Hardened Mox
Fading Argonaut


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Nullcraft kills Haunt
Geiger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Necro Blood truth. I’ve never faced this directly, but I’ve seen the aftermath… I need to keep tech 2 down, or at least keep Quince/Graveyard off the board.
Easier said then done though, esp as purple. Need to turn the heat up straight away.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bloodlust


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Deteriorate


WORKERS
Graveyard
Deteriorate


NextHand

Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Bloodlust


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Drakk - ($0)
One of these days your nullcraft won’t immediately kill my haunt

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk 1/3, lvl 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Battle Suits
Forgotten Fighter
Tinkerer
Neo Plexus


WORKERS
Time Spiral
Tinkerer


NextHand

Forgotten Fighter
Plasmodium
Tricyleoid


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battlesuits - ($3)
Neo Plexus - ($1)
Geiger + Nullcraft kill Imp
Tech 1 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)
  • Battle Suits
  • Geiger (2/1, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Gonna want tech 2 ASAP to keep ahead in this game, which mean I need to tech accordingly. With my hand as it is, I’m unlikely to get my tech 2s before T5 if I tech them before T3. Which will be about the same time as he get his (and with garth thats pretty gaurnteed). If I play two cards then I’m d1d3 with 4 left in deck, good odds for a Tech 2 to be in my second hand… Lets risk it :slight_smile:

I would like to point out that happened in our first game, your Haunt lived to T2 before dying! And you’ve managed a P1T1 Haunt in all three games!

You are quite right! Nullcraft is a pretty required play against these decks.

"P1T3


Tech StartingHand Workers

TECH
Necromancer
Crashbarrow


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Bloodlust
Jandra, the Negator
Skeleton Javelineer


WORKERS
Graveyard
Deteriorate
Jandra, the Negator


NextHand

Bone Collector
Pestering Haunt
Skeletal Archery
Sacrifice the Weak


Discard

Poisonblade Rogue
Thieving Imp
Bloodlust
Summon Skeletons
Skeleton Javelineer
Necromancer
Crashbarrow


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Poisonblade Rogue - ($3)
Bloodlust on Rogue and geiger, haste is annoying, amirite? - ($1)
Rogue kills Neo
Drakk hits tech 1 to 4
end of turn Geiger dies Drakk to lvl 3

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 1/3, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 99
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 7
    "

I was kinda worried you had teched blood lust, but I hoped the temptation of Bone Collectors had stopped you teching it…

P2T3


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Plasmodium
Forgotten Fighter
Tricyleoid


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Hyperion
Temporal Research
Hardened Mox
Fading Argonaut


Discard

Neo Plexus (3/2 + A)
Tricyleoid
Plasmodium
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present + Future) - ($2)
Vir - ($0)
Nullcraft hits Drak for 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I was hoping he didn’t tech blood lust… Oh well, lets see if this tech 2 holds!

"P1T4


Tech StartingHand Workers

TECH
Shoddy Glider
Skeleton Lord


STARTING HAND
Skeletal Archery
Bone Collector
Pestering Haunt
Sacrifice the Weak


WORKERS
Graveyard
Deteriorate
Jandra, the Negator
Pestering Haunt


NextHand

Skeleton Javelineer
Necromancer
Summon Skeletons
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector - ($5)
Midband Drakk, heal - ($4)
Tech 2 necromancy blood - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 2/3, lvl 4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 99 (Necromancy)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

Well we might as well get the Hyperion train going then, otherwise the Barrow train might run us over…
P2T4


Tech StartingHand Workers

TECH
Now!
Xenostalker


STARTING HAND
Hyperion
Fading Argonaut
Temporal Research
Hardened Mox
Plasmodium


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Xenostalker
Neo Plexus (3/2 + A)
Tricyleoid
Now!


Discard

Temporal Research
Plasmodium


Tech 2 card(s)
Get Paid - ($8)
Hyperion - ($3)
Hyperion kills Bone collector, I RS + Draw
Vir + Nullcraft kill Drak, my base to 19, Vir to lvl 3
Fargo - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3, Fading 3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)
  • Battle Suits
  • Hyperion (5/2, Haste)
  • Vir (2/1, lvl 3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present + Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

And now one of the more counter intuiitve Tech 2 blood defences, Patrol nothing. Patrolling fargo just means he can kill 2 things with 1 attack, so little point.

And now Maths. With 8 gold Crashbarrow + Max Quince = 9 gold, so safe for 1 more turn. For him to kill Hyperion + Tech 2 needs Crashbarrow + glider, but then I break his and I am in a better shape. Patrolling Fargo makes that need 1 of Crashbarrow + 2 Glider or double Barrow, so that may be the better play. Very likely Distortion/ Tric next turn, but that require tech 2 to play geiger…

"P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Skeleton Javelineer
Shoddy Glider
Necromancer
Summon Skeletons
Crashbarrow


WORKERS
Graveyard
Deteriorate
Jandra, the Negator
Pestering Haunt


NextHand

Poisonblade Rogue
Skeleton Lord
Sacrifice the Weak
Bloodlust
Thieving Imp


Discard

Bone Collector
Crashbarrow
Shoddy Glider
Necromancer
Skeleton Javelineer
Summon Skeletons
Crashbarrow
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($8)
Quince to lvl 3 - ($4)
Shoddy Glider, kills Vir, Quince to max - ($3)
Crashbarrow, mirror copies - ($0)
Mirror barrow kills Fargo and Hyperion
Crashbarrow breaks tech 2, base to 17

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince 1/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 99 (Necromancy)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

my next turn is gonna kinda suck. we shall see. this turn, I can mirror barrow if I glider to kill vir. alternately, I can play necro glider barrow, but that means leaving his tech 2 or Hyperion alive. Yea way better to mirror barrow even though it doesn’t give me much for next turn.

"

I knew patrolling that Fargo was a bad idea…

Well I think you have this game, but lets see if you got it.

P2T5


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Xenostalker
Tricyleoid
Neo Plexus (3/2 + A)
Now!
Temporal Distortion


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox
Temporal Distortion


NextHand

Immortal
Immortal
Temporal Research
Xenostalker
Now!


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech 2
Neo - ($6)
Prynn - ($4)
Gieger - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1, Flying Haste)
  • :psfist: Elite: Prynn (1+1/3, lvl 1, Fading 4_
  • :ps_: Scavenger: Neo Plexus (3/2 + A)
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

After this game, can we see what happens if I hadn’t listened to my gut and had actually not patrolled the fargo as I suggested in my thoughts?

We can step back for curiosity sake, I don’t mind. It does remind me of my bet with macciatus and lookout, in some ways.

"P1T6


Tech StartingHand Workers

TECH
Kidnapping
Mind Control


STARTING HAND
Bloodlust
Skeleton Lord
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Graveyard
Deteriorate
Jandra, the Negator
Pestering Haunt


NextHand

Mind Control
Skeletal Archery
Sacrifice the Weak
Shoddy Glider
Bone Collector


Tech 2 card(s)
Get Paid - ($8)
Garth to Max, resurrect a crashbarrow - ($0)
Crashbarrow trades with Prynn and geiger
Hope your turn of tech 2 being up doesn’t wipe me out.

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 3/4+A, lvl 7
  • :psfist: Elite:
  • :ps_: Scavenger: Quince 1/5
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 99 (Necromancy)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, I could kill Geiger with Bloodlust, maybe even kill Geiger AND Prynn. Withe Geiger out of the way for a bit, I would be much safer next turn, so no matter what, he has to die. Drakk BL Garth + Skeleton, 7g. quince and garth kill Geiger, mid drakk, Skeleton gets frenzy and kils Prynn, but that leaves me with a dead Garth from BL and defending with a max Drakk with a wounded quince, not a great position. If there was any way to get the levels to Garth and summon a barrow… But not with this hand and gold.

"

Well, it won’t wipe you out, but it should make things harder for you to kill my board…

P2T6


Tech StartingHand Workers

TECH
Void Star


STARTING HAND
Now!
Xenostalker
Immortal
Temporal Research
Immortal
Now!


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox
Temporal Distortion


NextHand

Void Star
Hyperion (5/2, Haste)
Plasmodium
Tricyleoid
Fading Argonaut (3/3, Fading 3)


Tech 1 card(s)
Get Paid + float - ($12)
Tech Draw
Immortal - ($6)
Immortal - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal #1 (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Nullcraft (1/1, Flying Haste)
  • :target: Lookout: Immortal #2 (5/5)

In Play:

  • Battlesuits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Shoddy Glider
Lich’s Bargain


STARTING HAND
Skeletal Archery
Mind Control
Shoddy Glider
Bone Collector
Sacrifice the Weak


WORKERS
Graveyard
Deteriorate
Jandra, the Negator
Pestering Haunt


NextHand

Kidnapping
Crashbarrow
Skeleton Javelineer
Necromancer


Discard

Shoddy Glider
Sacrifice the Weak
Skeletal Archery
Shoddy Glider
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Mind Control, SQL immortal - ($3)
Garth kills Neo
Shoddy Glider kills Nullcraft - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5+A, Mind Control
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bone Collector 3/3

In Play:

  • Quince 1/5, lvl 5
  • Garth 3/1, lvl 7

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 99 (Necromancy)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I am having a conundrum deciding who and what to kill here. in the past he leans heavily on Geiger spells, to great effect. a pumped voidstar now! is too much gold, even with Scav. Geiger bouncing Hyperion or tricycloid, that’s plausible, with maxband or TD. if I kill Nullcraft, that just encourages tricycloid to clear my patrol. kill neo and Hyperion or trike kills my patrol and possibly TD to break more things, maybe even also maxband Geiger to have 3 hyperions hit me. I think this patrol miniizes the chances of getting hit by 3 hyperions in a single turn.

P2T7


Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Fading Argonaut (3/3, Fading 3)
Hyperion (5/2, Haste)
Plasmodium
Tricyleoid
Void Star
Now!


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox
Temporal Distortion


NextHand

Nullcraft (1/1, Flying Haste)
Temporal Research
Now!
Now!
Xenostalker


Tech 1 card(s)
Get Paid - ($10)
Geiger - ($8)
Void Star - ($3)
Now! Void Star - ($2)
Void star kills Quince)
Fargo - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal #1 (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3, Fading 3)
  • :pschip: Technician: Geiger (2/4, lvl 3)
  • :target: Lookout:

In Play:

  • Battlesuits
  • Void Star (5/4, Flying Overpower)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

You have 1 float from Scav last turn.

"P1T8


Tech StartingHand Workers

TECH
Free Speech
Doom Grasp


STARTING HAND
Kidnapping
Skeleton Javelineer
Crashbarrow
Necromancer


WORKERS
Graveyard
Deteriorate
Jandra, the Negator
Pestering Haunt
Necromancer


NextHand

Skeleton Lord
Bloodlust
Poisonblade Rogue
Crashbarrow


Discard

Shoddy Glider
Sacrifice the Weak
Skeletal Archery
Shoddy Glider
Lich’s Bargain
Kidnapping
Skeleton Javelineer
Crashbarrow
Free Speech
Doom Grasp


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk lvl 2 - ($5)
Kidnapping SQL immortal, kill Geiger, Drakk to lvl 3 - ($1)
Drakk midband - ($0)
Garth trades with fargo
MC Immortal breaks tech 2
Bone Collector breaks tech 1, base to 13

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Drakk 2/3, lvl 4
  • :target: Lookout:

In Play:

  • Immortal 5/5, Mind Control
  • Bone Collector 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 99 (Necromancy)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

bah I am betting all I get to play next turn is thieving imp, assuming I draw it. that void star is a serious pain, and sac the weak is way too far away. probably GG for me :frowning:

"

If you want to Mind Control my immortals, I will just have to control your Mind Control…

P2T8


StartingHand Workers

STARTING HAND
Temporal Research
Now!
Xenostalker
Now!
Nullcraft (1/1, Flying Haste)
Tricyleoid
Hyperion (5/2, Haste)
Plasmodium


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox
Temporal Distortion


NextHand

Tricyleoid
Hyperion (5/2, Haste)
Now!
Temporal Research
Neo Plexus (3/2)


Tech 0 card(s)
Get Paid + float - ($11)
Scav + Tech - ($12)
Rebuild Tech 1
Prynn - ($10)
Temporal Reaserch, Draw 2 - ($8)
Vir - ($6)
Peek
Swap - ($5)
Assimmilate your Mindcontrol - ($2)
Immortal #1 kills Drak, my base to 12, Vir to lvl 3
Nullcraft - ($0)
Nullcraft kills Skeleton
Void star kills Your tech 2,

Float ($0)
Discard 6, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal #2 (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn (1/3, lv1, Fading 4)
  • :pschip: Technician: Vir (2/3, lvl 3)
  • :target: Lookout:

In Play:

  • Battlesuits
  • Void Star (5/4, Flying Overpower)
  • Mind Control (Immortal #2)
  • Immortal #1 (5/5)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10