GL HF!
EDIT: @Nekoatl btw, just so you are aware, Hardtimes mill + Rich earth results in your workers costing $1 not free. Its a weird interaction but I can dig up the sharpo quote for you if you want.
P2T1
StartingHand Workers
STARTING HAND
Hardened Mox
Tinkerer
Plasmodium
Neo Plexus
Time Spiral
WORKERS
Tinkerer
NextHand
Nullcraft
Temporal Research
Forgotten Fighter
Battle Suits
Fading Argonaut
Discard
Time Spiral
Neo Plexus
Plasmodium
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)
STARTING HAND
Fading Argonaut
Forgotten Fighter
Nullcraft
Battle Suits
Temporal Research
WORKERS
Tinkerer
Forgotten Fighter
NextHand
Neo Plexus
Time Spiral
Temporal Research
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battlesuits - ($4)
Fargo - ($2)
Mox kills Panda
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fading Argonaut (3/3, Fading 3)
Lookout:
In Play:
Hardened Mox (2/1, The best around)
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech Lab HP: 99
Heroes’ Hall HP: 99
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
He has no haste, so if he has no board I don’t have to worry about counter attacks. I still don’t understand the attraction of verdent tree against P2 Purple. You know I’m trying to build tech 2 turn 3, so why apply zero presure by paying 5 gold and card on Turn 2 to have NO board presence???
STARTING HAND
Forest’s Favor
Ironbark Treant
Behind the Ferns
Young Treant
Tiger Cub
Sparring Partner
WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
NextHand
Rambasa Twin
Merfolk Prospector
Rampant Growth
Young Treant
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Verdant Tree blooms
Tech I - ($3)
Sparring Partner - ($2)
Tiger Cub - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Tiger Cub (2/2A)
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout:
In Play:
Verdant Tree (3) Healing 1
Sparring Partner (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I’m feeling a bit cramped in terms of hand size, leading me to play cards that I otherwise wouldn’t just to get down to 3 cards each turn. It feels a bit bad to deviate from my desired strategy for this reason, but on the other hand, getting more stuff out of my hand shortens my card cycle. It probably means, however, that I should be taking advantage of other patrol slot bonuses rather than Technician.
BTW I noticed we mucked up, you couldn’t have built your tower on turn 3 it should have cost 4. (the multi color penalty applies to the first tech building or add on you build…) P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricyleoid
STARTING HAND
Neo Plexus
Temporal Research
Stewardess of the Undone
Time Spiral
WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
NextHand
Argonaut
Plasmodium
Neo Plexus
Nullcraft
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone, bounces cub - ($4)
Tech 2 (Future, Present) - ($0)
Mox kills Wisp
Fargo kills Tree
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:
In Play:
Hardened Mox (2/1, The best around)
Battle Suits
Fading Argonaut (3/2, Fading 2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tech Lab HP: 99 (Future)
Heroes’ Hall HP: 99
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
So the choice here is kill the tree or kill the Sparing Partner, if the tree lives he could drop a YLD next turn which would be a pain to deal with… Lets kill the tree, I like the tech 2 advantage.
When against specs with no haste, just keep wiping their board. Lost the 50/50 on the TR into TD to break his tech 2 (that would have ended the game I think) but it should mean that next turn should be rather explosive.
Tech 0 card(s)
Get Paid + float - ($11)
VoidStar - ($6)
Now! Void Star - ($5)
Hyperion and Gieger kills Guardian, Hyperion get disabled, I Draw
Void Star kills MPM and overpowers 1 to your tech 2
Argo breaks tech 2
TD Hyperion into a Void Star - ($3)
Now! Void Star - ($2)
Void Star breaks your tech 1