[Map King] Nekoatl [Discipline]/Balance/Peace vs Shadow_Night_Black [Mono Purple] at the Vortoss Ruins

With self-discipline, a balanced lifestyle, and peace of mind, we have no need to fear even alien threats. GL HF @Shadow_Night_Black

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Safe Attacking
Grappling Hook
Smoker
Savior Monk


WORKERS
Fox Primus


NextHand

Fox Viper
Aged Sensei
Sensei’s Advice
Morningstar Flagbearer
Snapback


Discard

Smoker
Savior Monk
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I have no interest in any tech 0 units except Savior Monk (to be played after Mind-Parry Monk) and Aged Sensei. I was hoping to get Sensei in my opening hand, but no luck. I’ll play Safe Attacking as bait for Assimilate and to shrink my draw cycle, as my win condition is a Moments Peace lockdown.

"

Why do I have the feeling that this is becoming more about who can take me down rather then a King of the hill? :stuck_out_tongue: Will post my turn in the morning when I’m more awake and can try to actually predict your plan…

1 Like

What do you mean? King of the hill has always been about trying to take down and replace the king of the hill.

Hmm, I see it more as trying to control the largest hill. Whether that is by beating everyone else hills into the ground, building your own up or stealing the biggest hill from someone else, the goal is the same, but the methods can be very different :wink:

Well, yes, this KotH game is a little unusual in that there can be multiple hills, but I thought that was necessary in case a build proved to be unbeatable on its home turf (with the side benefit of allowing multiple simultaneous games to be played). Still, the larger your hill, the more incentive there is for someone to knock you off it, as long as they believe they have a chance of succeeding.

1 Like

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Hardened Mox
Tinkerer
Plasmodium
Neo Plexus


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Battle Suits
Time Spiral
Fading Argonaut
Temporal Research


Discard

Tinkerer
Plasmodium
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1, Itzy bitzy spider)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So he has 3 very good tech 2 options, but none that really play well together, but unfortuneatly I like to deal with them all sligtly differently.

Discipline Future/Present works (Present by overwelming before they can set up and because no one like the Vigor Adept for some reason… Future because Void stars counters everything)
Balance I like future, stops them having haste (don’t play nullcraft against balance), and helps you deal with their fliers, alough past engine should work well as well
Peace I still dont know what I like more. Present can have a hard time killing a garison if it ever gets up and running but is quite good at stopping that happening, Future can flyover, unstoppable walk past, but is slower/more draw dependant. Past can assimilate the garrison and use it really well, but I havn’t tried it often enough to see what I prefer.

This I need to choose now as my turn 1 play is affected by this. My current method for Past is got Tech 1 forecast spam which means I want Plasmodium into Fargo + TR, Present/Future I want Mox.
I think I can get the forceast spam to work with plasmo, so mox it is…

"P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Sensei’s Advice
Fox Viper
Morningstar Flagbearer
Snapback
Aged Sensei


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Savior Monk
Snapback
Grappling Hook
Boot Camp
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 General Onimaru (2/3) Frenzy 1
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

There’s no point playing the Sensei now, and the other cards in hand are even worse. I don’t like discarding 4 cards, but it’s the best choice in this situation. It’s tempting to tech a Tiny Basilisk and Sparring Partner, but I really want to keep my deck streamlined, at least until I get my engine going.

"

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Fading Argonaut
Temporal Research
Nullcraft
Time Spiral
Battle Suits


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Tinkerer
Argonaut
Neo Plexus
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battlesuits - ($3)
Fargo - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A, Itzy bitzy spider)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3, Fading 3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Versatile Style
Martial Mastery


STARTING HAND
Grappling Hook
Savior Monk
Boot Camp
Snapback
Aged Sensei
Sensei’s Advice


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice


NextHand

Fox Viper
Boot Camp
Savior Monk
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Grappling Hook: Mox to Lookout
Level Grave - ($4)
Grave readily kills Argonaut, sparks sideline Mox, you draw 1
Boot Camp: Grave - ($3)
Worker - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L3 Grave Stormborne (4/2) Sparkshot, Readiness [1+, 3 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: ∞
  • :heart: Heroes’ Hall HP: ∞

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Immortal
Origin Story


STARTING HAND
Argonaut
Neo Plexus
Tinkerer
Plasmodium
Nullcraft


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Temporal Research
Neo Plexus
Immortal
Argonaut
Tinkerer


Tech 2 card(s)
Get Paid + float - ($8)
Tech Draw
Argonaut - ($5)
Tech 2 (Present + Future) - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A, Itzy bitzy spider)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Martial Mastery
Moment’s Peace


STARTING HAND
Fox Viper
Smoker
Boot Camp
Grappling Hook
Savior Monk


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper


NextHand

Boot Camp
Snapback
Aged Sensei
Martial Mastery
Versatile Style


Discard

Grappling Hook
Smoker
Savior Monk
Boot Camp
Martial Mastery
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II - ($4)
Level Grave - ($0)
Grappling Hook: Argonaut to Elite
Grave throws his sword at Argonaut

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L7 Grave Stormborne (5/6) Sparkshot, Readiness [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Immortal
Assimilate


STARTING HAND
Temporal Research
Argonaut
Neo Plexus
Immortal
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Nullcraft
Origin Story
Fading Argonaut (3/3, Fading 3)
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid - ($8)
Mox runs into Oni, dealing 1 real damage
Worker - ($7)
Immortal - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Immortal (5+1/5, Mox’s Big cousin)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Moment’s Peace
Mind-Parry Monk


STARTING HAND
Snapback
Boot Camp
Aged Sensei
Versatile Style
Martial Mastery
Mind-Parry Monk
Grappling Hook


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook


NextHand

Smoker
Snapback
Savior Monk
Boot Camp


Discard

Martial Mastery
Boot Camp
Versatile Style


Tech 2 card(s)
Get Paid - ($8)
Martial Mastery - ($7)
Mind-Parry Monk - ($2)
Worker - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave Stormborne (5/6) Sparkshot, Readiness [1+]
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 General Onimaru (2/2) Frenzy 1 [1 dmg]
  • Mind-Parry Monk (5/4) Prevents targeting

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
    "

EDIT: had accidentally moved a worker across without paying for it, fixed + redrawn

P2T5


Tech StartingHand Workers

TECH
Nebula
Void Star


STARTING HAND
Nullcraft
Origin Story
Fading Argonaut (3/3, Fading 3)
Temporal Research
Neo Plexus
Immortal
Argonaut


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Argonaut
Neo Plexus
Origin Story
Assimilate
Argonaut (4/4)


Tech 2 card(s)
Get Paid + float - ($10)
Prynn - ($8)
Temporal Research, Draw 2 - ($6)
Immortal - ($0)

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal #1 (5/5, Mox’s Big Brother)
  • :psfist: Elite: Immortal #2 (5+1/5, Mox’s Big cousin)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (1/3, lvl 1, Fading 4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

"P1T6


Tech StartingHand Workers

TECH
Hero’s Monument
The Art of War


STARTING HAND
Smoker
Boot Camp
Savior Monk
Snapback
Moment’s Peace


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker


NextHand

Hero’s Monument
Moment’s Peace
Martial Mastery
Martial Mastery


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Master Midori - ($6)
Boot Camp: Midori - ($5)
Moment’s Peace - ($3)

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (5/6A) Sparkshot, Readiness [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 General Onimaru (2/2) Frenzy 1 [1 dmg]
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 Master Midori (3/4) [1+]
  • Mind-Parry Monk (5/4) Prevents targeting
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

Alright, I’ve managed to get my lockdown in place, and it can only be broken by Rewind (even then, only briefly). Now, I want unstoppable attackers to bypass his patrolling units. He could Rewind by paying all $10 he’ll get next turn, but with 2 Immortals on the field, that’ll cost him more than me, and we won’t have enough gold left to Origin Story Grave. So, I think it’s better to save the gold and the card.

"

P2T6


Tech StartingHand Workers

TECH
Nebula
Now!


STARTING HAND
Argonaut (4/4)
Assimilate
Origin Story
Neo Plexus
Argonaut


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Neo Plexus


NextHand

Nebula
Fading Argonaut (3/3, Fading 3)
Void Star
Nullcraft
Temporal Research


Discard

Argonaut
Assimilate
Origin Story
Nebula
Now!


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal #1 (5/5, Mox’s Big Brother)
  • :psfist: Elite: Immortal #2 (5+1/5, Mox’s Big cousin)
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (1/3, lvl 1, Fading 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

"P1T7


StartingHand Workers

STARTING HAND
Martial Mastery
Moment’s Peace
Martial Mastery
Hero’s Monument
Snapback
Boot Camp


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker
Snapback


NextHand

Boot Camp
Versatile Style
The Art of War
Moment’s Peace


Discard

Martial Mastery
Hero’s Monument
Moment’s Peace
Martial Mastery
Boot Camp


Tech 0 card(s)
Get Paid + float - ($13)
Martial Mastery - ($12)
Moment’s Peace - ($10)
Level Onimaru - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (5/6A) Sparkshot, Readiness [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L8 General Onimaru (4/5) Frenzy 1, readiness
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 Master Midori (3/4) [1+]
  • Mind-Parry Monk (5/4) Prevents targeting
  • Aged Sensei (1/1)
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

His hand doesn’t look very threatening (Nebula is the last Tech III unit I would expect to see… maybe it’s to defend against Midori?), and while he could perhaps Temporal Research a Rewind, he wouldn’t have enough gold left to play it. I think I can afford to worker Snapback now, and the option to further streamline my deck and increase my income is rather tempting.

"

P2T7


Tech StartingHand Workers

TECH
Reaver


STARTING HAND
Nebula
Fading Argonaut (3/3, Fading 3)
Nullcraft
Void Star
Temporal Research


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Fading Argonaut (3/3, Fading 3)


NextHand

Temporal Research
Reaver
Void Star
Now!


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Nebula - ($2)
Nullcraft - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal #1 (5/5, Mox’s Big Brother)
  • :psfist: Elite: Immortal #2 (5+1/5, Mox’s Big cousin)
  • :ps_: Scavenger: Nullcraft (1/1, Flying)
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout: Nebula (7/6, Flying, My other units are Invisible)

In Play:

  • Battle Suits
  • Prynn (1/3, lvl 1, Fading 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

"P1T8


Tech StartingHand Workers

TECH
The Art of War


STARTING HAND
Versatile Style
The Art of War
Boot Camp
Moment’s Peace
Savior Monk


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker
Snapback


NextHand

Martial Mastery
Moment’s Peace
Boot Camp
Martial Mastery


Tech 1 card(s)
Get Paid + float - ($13)
Tech III - ($8)
Moment’s Peace - ($6)
The Art of War - ($3)
Boot Camp: Master Midori - ($2)
Onimaru slips past your patrol zone to swiftly execute Prynn

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (6/5A3) Frenzy 1, readiness, unstoppable, swift strike
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave Stormborne (5/6) Sparkshot, Readiness [1+]
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L3 Master Midori (4/5) [2+]
  • Mind-Parry Monk (5/4) Prevents targeting
  • Aged Sensei (1/1)
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Going into both his and my next turns blind (in my case due to reshuffle); if the engine is going to choke, now’s the time. I’ll take out Prynn now, before she has a chance to Rewind or fade, since I’m not certain I’ll have a chance next turn. I would like to play the Savior Monk to get him out of my cycle, but again, without knowing my next draws, it’s a bit too risky, I think, so I’ll save the card for the discard/draw.

"

P2T8


Tech StartingHand Workers

TECH
Reaver


STARTING HAND
Temporal Research
Now!
Reaver
Void Star


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Fading Argonaut (3/3, Fading 3)


NextHand

Assimilate
Origin Story
Nebula
Argonaut


Discard

Now!
Temporal Research
Reaver


Tech 1 card(s)
Get Paid - ($11)
Reaver - ($8)
Vir - ($6)
Void Star - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1, Flying)
  • :psfist: Elite: Immortal #2 (5+1/5, Mox’s Big cousin)
  • :ps_: Scavenger: Argonaut (4/4)
  • :pschip: Technician: Void Star (5/4, Flying)
  • :target: Lookout: Immortal #1 (5/5, Mox’s Big Brother)

In Play:

  • Battle Suits
  • Reaver (0/4, Forecast 2)
  • Nebula (7/6, Flying, My other units are Invisible)
  • Vir (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 11