@Nekoatl defend yourself for Valhalla if you dare!
Player 1, Turn 1
P1 [Necro]/Future/Truth vs P2 [Demonology]/Strength/Growth
Starting Hand
Skeleton Javelineer
Graveyard
Pestering Haunt
Deteriorate
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards (except tech 1)
All Teched Cards
Main:
- Graveyard (2)
- Worker (1)
Workers
Pestering Haunt
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
End of Turn Hand
Thieving Imp
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
End of Turn Discard
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
My Thoughts
Generally I think I have a good crew for this map, Future will be solid. Probably rock Imp + Tech 1 next turn, then Glaxx and Hoodie or something like that.