Codex is hard. Er, well no; codex is easy…ish. You can get anyone to learn the bare mechanics like draw/discard, teching, playing and patrolling cards, attacking with them ect. ect. in just a game or two. The problem is that people want to PLAY the game, not go through the motions of a turn. They don’t pause because they forgot how to put a unit on the board(well, maybe the first time) but because they want to make a good play that will help them win.
What do they have to help them with that decision? Prior life experience, the game manual(if available) and whoever is introducing them to the game. With a good teacher or the right person things will be just dandy. Everyone else is destitute. I personally believe that it is extremely easy to lose sight of the simple, foundational blocks of game strategy that codex so heavily relies on.
I aim to create that resource, that document or video or interpretive dance that can help the blank-slate beginners play a darn rootin’ tootin’ good game of codex without getting dunked on for 10-15 games straight. This post is part rant, part declaration of intent and part groveling for help. I think I could do a decent job on my own but I know I’m not an amazing player. Give me those flashes of genius, that personal point of view that I can mold into the bricks I lay before you.