GLHF!
"P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Rich Earth
Merfolk Prospector
Ironbark Treant
Forest’s Favor
WORKERS
Ironbark Treant
NextHand
Young Treant
Playful Panda
Tiger Cub
Spore Shambler
Discard
Rampant Growth
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk prospector - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: merfolk prospector (1/1)+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich earth
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
well, with this open, how could i not go for the economy rich start? hopefully i draw young treat next turn to even out my hand.
im fine if he withers my merfolk, good economy for me, less units for him.
as for the rest of the game, ill have to watch for haste with nimble fencers, plus overeager cadets. with the illusion option as well, i think centaurs will be the best routeto go. centaur and discord are a good combot to get value out of overpower. i cant rely too heavily on hero’s because of free speech - so i think beefy units are the mid game key. (if he brings
as for tech 2’s, as player one, i can push the limit a little, young treant helps here. i need to stop his peace engine, advantage to him as player 2. not quite sure yet. but either way, im liking this opennig hand. lets see if i draw young treant…YES
"