LTD2 Round 3 Code Newb Feral/Growth/Finesse vs RathyAro Finesse/Peace/Truth

GLHF!

@rathyAro

"P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Rich Earth
Merfolk Prospector
Ironbark Treant
Forest’s Favor


WORKERS
Ironbark Treant


NextHand

Young Treant
Playful Panda
Tiger Cub
Spore Shambler


Discard

Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk prospector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: merfolk prospector (1/1)+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

well, with this open, how could i not go for the economy rich start? hopefully i draw young treat next turn to even out my hand.

im fine if he withers my merfolk, good economy for me, less units for him.

as for the rest of the game, ill have to watch for haste with nimble fencers, plus overeager cadets. with the illusion option as well, i think centaurs will be the best routeto go. centaur and discord are a good combot to get value out of overpower. i cant rely too heavily on hero’s because of free speech - so i think beefy units are the mid game key. (if he brings

as for tech 2’s, as player one, i can push the limit a little, young treant helps here. i need to stop his peace engine, advantage to him as player 2. not quite sure yet. but either way, im liking this opennig hand. lets see if i draw young treant…YES

"

didnt tag to start. editted and added here

@rathyAro

Have fun!

"P2T1


StartingHand Workers

STARTING HAND
Spark
Granfalloon Flagbearer
Tenderfoot
Fruit Ninja
Timely Messenger


WORKERS
Fruit Ninja


NextHand

Wither
Helpful Turtle
Bloom
Older Brother
Brick Thief


Discard

Granfalloon Flagbearer
Timely Messenger
Spark


Tech 0 card(s)
Get Paid - ($5)
Onimaru - ($3)
Tenderfoot - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (2/3+1Armor, Level 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
nimble fencer
centaur


STARTING HAND
Young Treant
Playful Panda
Tiger Cub
Spore Shambler
Verdant Tree


WORKERS
Ironbark Treant
Tiger Cub


NextHand

Rampant Growth
Spore Shambler
Verdant Tree
Forest’s Favor
centaur


Tech 2 card(s)
Get Paid - ($5)
use the earth’s rich resources to worker for free
tech 1 - ($4)
tap merfolk, pans for gold, finds one! - ($5)
young treant (aka teenage groot), draw 1 - ($3)
Arg of the Garg, summon wisp - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]: Arg (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
  • merfolk prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

oni and tenderfoot, solid start for him too. well, need to patrol 3, because he can wither my wisp or use Timely Messenger to get through and kill merfolk.

using my gold advantage, ill be patrolling a lot in technician to try and flood the board. that means nimble fencer will be valuable long term.

arg to start, because ill need Cal’s power later, and that means her spells will be my focus if i tech any this game. Centaur will be big to 1. clear his stuff, 2. force him to make 2 for1 trades. this is oddly playing out like green vs red.

the more i think about it, the more i think i need blooming elm to combat his peace engine. but in the meantime, i think dropping a between two ferns would be really valuable once i have a little board preseence. probably tech those in next to rush to get them down. that means i either need a hero’s hall, or i need to use arg to attack, and strategically let him die.

"

1 Like

"P2T2


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Helpful Turtle
Older Brother
Bloom
Brick Thief
Wither


WORKERS
Fruit Ninja
Bloom


NextHand

Wither
Helpful Turtle
Discord
Brick Thief
Discord


Tech 2 card(s)
Get Paid + float - ($7)
Onimaru kills Young Treant
Older Brother - ($5)
Hero’s Hall - ($3)
Worker - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+1Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru (2/3, Level 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Molac
Nimble Fencer


STARTING HAND
Spore Shambler
Forest’s Favor
Rampant Growth
centaur
Verdant Tree


WORKERS
W1 - Ironbark Treant
W2 - Tiger Cub
W3 - Spore Shambler


NextHand

Molac
Verdant Tree - 3 HP
nimble fencer
playful panda
Young Treant (0/2)


Tech 2 card(s)
Get Paid + float - ($7)
corportize the earth for it’s riches, worker for free
collect gold from merfolk gold miner, - ($8)
hire Centaur as my bouncer - ($5)
max arg, summon water elemental - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: water elemtal (3/3+A)
  • :psfist: [I]Elite[/I]: Arg, lvl 5, (2/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
  • merfolk prospector (1/1)+A
  • Centaur (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

okay, after reading through his past games, it definitely looks like he is going nimble fencers and star crossed starlets into peace engine. it also seems that the concensus is that molac engine is faster than peace engine (for red starter at least).

However, given my board position, i think that really does sound like the best option at this point. i want to drop verdant tree to thin my deck and play molac turn 4, however, i think that given his hero’s hall, it would be better to strengthen my board presence and match him a bit. use that young treant and gold advantage to control this mid game instead of waiting for some huge turn. sorry verdant tree, i love you, but we have to wait for now.

maxing arg to get 3/3 WE and save a card, also try and preserve Centaur for a turn so i can actually attack with him.

teching molac and nimble fencer #2, hopefully wont draw molac, but most likely teching after that BE and a second Molac (assuming i cant play T5)

"

1 Like

"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Helpful Turtle
Discord
Brick Thief
Discord
Wither


WORKERS
Fruit Ninja
Bloom
Wither


NextHand

Timely Messenger
Helpful Turtle
Spark
Discord
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
River - ($6)
Discord, Wisp dies, merfolk prospector dies, you draw 1 - ($4)
Older brother and Tenderfoot kill water elemental
Worker - ($3)
River levels up to 3 midband - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (2/4+1Armor, Level 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru (2/3, Level 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Older Brother (2/1)
  • Tenderfoot (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
Molac
Stampede


STARTING HAND
playful panda
nimble fencer
Verdant Tree - 3 HP
Molac
Young Treant (0/2)
Nimble Fencer
Forest’s Favor


WORKERS
W1 - Ironbark Treant
W2 - Tiger Cub
W3 - Spore Shambler
W4 - playful panda


NextHand

Rampant Growth
Molac
Forest’s Favor
stampede


Tech 2 card(s)
Get Paid + float - ($8)
wisp died, draw 1 from technician slot
corporate greed all up on the earth’s riches, worker for free

Young Treant, I am Grooooottt, draw a card - ($6)
Verdant Tree - ($4)
Nimble Fencer #1 - ($2)
Nimble Fencer #2 - ($0)

NF #1 hits River for armor and 1 damage, takes 2 back
tap Arg, buff Centaur
Centaur kills River, overpower 1 to Oni, takes 1 back, lvls fizzle
NF #2 kills Oni, takes 2 back

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
  • Verdant Tree - 3 HP
  • Arg, lvl 5, (1/5)
  • Centaur (3/3)
  • Nimble Fencer #1 (2/1)
  • Nimble Fencer #2 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well, arg has survived, so i guess ill tech in a spell for him. im really seeing how good molac is against his codex build because he cant mirror my molac’d units, overpower handles his peace engine well, and he doesnt have a ton fo spells to clear my stuff.

having drawn molac this turn, i have a decision to make, go down on cards to make a big push right now, meaning i play verdant tree, and try to clear his stuff.

i can tech 2 and molac using VT no problem. but it just means i go down on cards. YT helps with that.

teching Molac to maximize drawing chances for it T5, plus stampede since i dont se how he can kill arg. primary win condition is Stampede, and secondary is molac.

"

1 Like

"P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Granfalloon Flagbearer
Spark
Timely Messenger
Helpful Turtle
Discord


WORKERS
Fruit Ninja
Bloom
Wither
Spark


NextHand

Brick Thief
Nimble Fencer
Nimble Fencer
Discord


Discard

Granfalloon Flagbearer
Discord
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Scavenger - ($10)
Quince, Mirror Illusion - ($8)
Quince to level 3 midband - ($6)
Mirror Illusion copies Nimble Fencer - ($4)
Timely Messenger - ($3)
Mirror Fencer and Tenderfoot kill Young Treant
Older Brother and Timely Messenger kill Verdant Tree
Worker - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/4+1Armor, Level 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Helpful Turtle (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tenderfoot (1/1)
  • Timely Messenger (1/1)
  • Older Brother (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

nice turn! that was unexpected. i never get to use verdant tree…

"P1T5


Tech StartingHand Workers

TECH
star crossed starlet
star crossed starlet


STARTING HAND
Rampant Growth
Molac
Forest’s Favor
stampede


WORKERS
W1 - Ironbark Treant
W2 - Tiger Cub
W3 - Spore Shambler
W4 - playful panda
W5 - Molac


NextHand

Forest’s Favor
Molac
merfolk prospector (1/1)
Young Treant (0/2+A)


Tech 2 card(s)
Get Paid - ($8)
worker for free
Stampede, my units get +3 / +AAA - ($2)

Centaur (6/3+AAA) kills Quince, lvls fizzle, your base takes 2, your base to 18
NF #1 (5 /1+AAA) hits your turtue, 3 to your base, your base to 15
NF #2 (5/1+AAA) breaks your tech 1, your base to 13

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Arg, lvl 5, (2/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
  • Centaur (3/3)
  • Nimble Fencer #1 (2/1)
  • Nimble Fencer #2 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

well, without verdant tree, Molac isnt happening anytime soon. looks like ill need to rely on tech 1’s to overwhelm his board. he’ll probably bring out Oni and River next turn, which means he MIGHT have discord, which means i for sure need to use these fencers while i have them. this turn gets some pretty good value out of them for sure. bummer VT died, now I cant heal my units like i planned.

next turn, tech 2, and board flood. placing arg in elite just in case he uses wither. if he trades his board plus timely messenger, im totally fine with it.

plan is slithglty delayed. still using molac, but teching in star crossed starlets to try and overflow his board, and keep clearing his tech 1 until i can hit his abse for lethal. similar to last game.

"

Quince tricks are fun. I don’t think I can win if verdant tree sticks around =P

"P2T5


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Nimble Fencer
Brick Thief
Nimble Fencer
Discord
Discord


WORKERS
Fruit Ninja
Bloom
Wither
Spark
Brick Thief


NextHand

Granfalloon Flagbearer
Flagstone Garrison
Helpful Turtle (1/2)
Discord
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech I
River - ($7)
Discord kill both Nimble Fencers - ($5)
Onimaru - ($3)
Worker - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/1)
  • :pschip: [I]Technician[/I]: Timely Messenger (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River (2/3, Level 1)
  • Onimaru (2/3, Level 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

edit, i forgot i changed my tech choice before i posted, but it pulled up what i had when i clicked ‘draw 1’. no reshuffle/redraw, so no turn change.

"P1T6


Tech StartingHand Workers

TECH
feral strike
blooming ancient


STARTING HAND
merfolk prospector (1/1)
Molac
Forest’s Favor
Young Treant (0/2+A)
star crossed starlet


WORKERS
W1 - Ironbark Treant
W2 - Tiger Cub
W3 - Spore Shambler
W4 - playful panda
W5 - Molac
W6 - merfolk prospector


NextHand

Verdant Tree - 3 HP
Rampant Growth
star crossed starlet
stampede


Discard

Nimble Fencer #1 (2/1)
Nimble Fencer #2 (2/1)
feral strike
blooming ancient
Forest’s Favor
star crossed starlet
Molac


Tech 2 card(s)
Get Paid + float - ($11)
worker for free
tech 2 growth - ($7)
young treant, draw 1 - ($5)
tower - ($2)
Arg cast Forest Favor…on himself. - ($0)
Centaur hits Older brother, overpower to kill tenderfoot, takes 2 back

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Arg, lvl 5, (3/6)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
  • Centaur (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

hmmm, well, he’ll build tech 2 next turn, maybe discord my centaur, which wont help too much since tender foot is his only unit. putting arg in elite to make him trade his hero’s should he choose to attack me.

if he doent trade, then stampede next turn should be good to clear his board again. fully expecting peace engine to start soon though, which means finesse peace engine needs heavy blockers to deal with. i can use blooming ancient for that. probably teching in feral strike aft er that to max cal one turn, drop feral strike next.

"

"P2T6


StartingHand Workers

STARTING HAND
Helpful Turtle (1/2)
Flagstone Garrison
Flagstone Garrison
Granfalloon Flagbearer
Discord


WORKERS
Fruit Ninja
Bloom
Wither
Spark
Brick Thief


NextHand

Appel Stomp
Nimble Fencer
Appel Stomp
Nimble Fencer
Discord


Discard

Older Brother (2/1)
Tenderfoot (1/1)
Timely Messenger (1/1)
Flagstone Garrison
Discord
Helpful Turtle (1/2)
Flagstone Garrison
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid + float - ($12)
Scavenger - ($13)
Onimaru levels to 8 maxband, 3 soldiers - ($6)
Onimaru attacks Argagarg
Timely Messenger trades Argagarg, River to level 3 midband
River to level 5 maxband - ($4)
Tech II Peace - ($0)

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Soldier (1/1) #1
  • :ps_: [I]Scavenger[/I]: Soldier (1/1) #2
  • :pschip: [I]Technician[/I]: Soldier (1/1) #3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River (3/4, Level 5)
  • Onimaru (4/1, Level 8)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

i have a bad feeling about this…

"P1T7


StartingHand Workers

STARTING HAND
Rampant Growth
star crossed starlet
stampede
Verdant Tree - 3 HP


WORKERS
W1 - Ironbark Treant
W2 - Tiger Cub
W3 - Spore Shambler
W4 - playful panda
W5 - Molac
W6 - merfolk prospector


NextHand

Forest’s Favor
star crossed starlet
Molac
feral strike
blooming ancient


Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
verdant tree - ($6)
tech 3 - ($1)
Centaur trades into elite soldier, overpower to scav

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2)+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Cal, lvl 1, (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
  • Verdant Tree - 3 HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

oh shoot…well, this game is over. i blew it by not teching double centaur. at least fromt what i can see, i really needed that second big body to guard verdant tree.

"

"P2T7


StartingHand Workers

STARTING HAND
Appel Stomp
Nimble Fencer
Appel Stomp
Discord
Nimble Fencer
Granfalloon Flagbearer
Tenderfoot (1/1)


WORKERS
Fruit Ninja
Bloom
Wither
Spark
Brick Thief
Granfalloon Flagbearer


NextHand

Discord
Flagstone Garrison
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/1)


Discard

Appel Stomp
Appel Stomp
Tenderfoot (1/1)
Nimble Fencer
Discord


Tech 0 card(s)
Get Paid - ($10)
Scavenger - ($11)
Appel Stomp, sideline Young Treant, draw 1 - ($10)
Appel Stomp, sideline Calamandra, draw 1 - ($9)
Quince, Mirror Illusion - ($7)
Quince to level 5 maxband - ($3)
Nimble Fencer, Mirror Ilusion copies it - ($1)
Onimaru trades with Tech III, your base to 18, Calamandra to level 3
River kills Verdant Tree
Fencer and Mirror Fencer hit your Tech II
Soldier trades with your Tech II, your base to 16
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/5+1Armor, Level 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River (3/3, Level 5)
  • Nimble Fencer (2/2)
  • Mirror Illusion (2/2, Nimble Fencer Copy)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "
1 Like

edit - put base to 16

just to be clear, you played apple stomp, then drew 1, then placed in on top of your deck should you so choose? just making sure since ive seen people read it incorrectly and play the same card twice or three times over, which isnt how the card reads.

also, holy cow, what a game. no matter how it ends, good game man. now lets see how it ends.

"P1T8


Tech StartingHand Workers

TECH
discord
discord


STARTING HAND
blooming ancient
Molac
Forest’s Favor
feral strike
star crossed starlet


WORKERS
W1 - Ironbark Treant
W2 - Tiger Cub
W3 - Spore Shambler
W4 - playful panda
W5 - Molac
W6 - merfolk prospector


NextHand

Nimble Fencer #1 (2/1)
star crossed starlet
stampede


Discard

Verdant Tree - 3 HP
Forest’s Favor
blooming ancient
Molac
feral strike
discord
discord


Tech 2 card(s)
Get Paid + float - ($11)
forest favor cal - ($9)
max cal - ($7)
discard 2, give cal stealth
cal breaks your tech 2, your base takes 2, your base to 11
star crossed starlet
rebuild tech 2

Float ($7)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2)+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: star crossed starlet (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich earth
  • Cal, lvl 5, (5/6)+
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 10
Thoughts

hmmm, well, i survied another turn. thank God he didnt have flagstone garrison there.

cal should trade well with his units. clear his board to get at her.

teching in double discord jsut in case

"

1 Like

I had 2 in hand, played both, they both went to discard

I broke Tech II and III so your base should be at 16 unless I missed some healing.

And yeah this game is pretty dope.

"P2T8


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Older Brother (2/1)
Flagstone Garrison
Timely Messenger (1/1)
Helpful Turtle (1/2)
Discord


WORKERS
Fruit Ninja
Bloom
Wither
Spark
Brick Thief
Granfalloon Flagbearer


NextHand

Overeager Cadet
Appel Stomp
Flagstone Garrison
Tenderfoot (1/1)
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech II
Exhaust River to sideline Young Treant
Fencer Illusion trades with Star-crossed Starlet, you draw 1
Mirror Illusion - ($9)
Mirror Illusion copies Star-Crossed Starlet - ($7)
Nimble Fencer and Star-Crossed Illusion break your Tech II, your base to 14
Tower, my base down to 9 - ($4)
Helpful Turtle - ($3)
Older Brother - ($2)
Missed resist payment - ($1)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/5+1Armor, Level 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Helpful Turtle (1/2)
  • :pschip: [I]Technician[/I]: Older Brother (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River (3/3, Level 5)
  • Nimble Fencer (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
    "
1 Like

not that is changes anything, but you would need t make the mirror illusion first, then copy star crossed starlet, then trade your previous nimble fencer illusion with star crossed starlet.

that is all. let me see what im going to do here… not looking good at all.

2 Likes

hmm, young treant has resist 1 from Cal, so you’d have to pay 1 to sideline him. quick update is to not summon final mirror illusion.

let me know when you’ve made your update. thanks.