hmmm not to bother ya but should be checkmate, since even if u build tower, summon omegacron to patrol, i can t1 sac garth to consume detection and deal 11 (ur base is now at 14 so down to 3) turn after, even if u build tower again, i sac river/vandy and deal the last 3. tower cannot spot more than 1 invisi
Lol itâs been 2 minutes dude, if youâd rather just win than see how it plays out thatâs fine with me but this is 100% for fun, might as well see if you can beat it (I expect you can still)
Editâs in, you were right that bringing out Omegacron now has to happen for me to have any kind of shot, and you not having StW. So perhaps itâs silly to wax about anyway lol
I was fine with losing Vandy early, I regret not using Gargoyle to kill Vandy on Turn 4 (via maxbanding my own Vandy). I needed to better respect how impossible 3-hero meta would be to deal with, and I did not expect to lose Gargoyle there.
It was unfortunate my Haunt got deteriorated, as that would have allowed a non Vandy-max kill on your Vandy. Injunction is really solid for taking care of Fencer rush, so there was a shot to use that to buy enough time, but certainly it wasnât going to be easy against the haunt jav vandy opening.
do u mean t4 u should have skipped Tech II for maxvandy?
yeah, killing my vandy would have changed everything. when i have put her in SQL i did not consider it, i was just giving the choice to either consume all ur attacks to kill her and give me space for a counterstrike or stall (like u did) honestly the idea of spending 4 gold+maxvandy for a single attack does not seem ideal.