LLL2 SamRS (Past/Present/Blood) vs MooseKnuckle (Strength/Past/Disease)

Sorry for the Delay @Mooseknuckles

P1T1


[details=StartingHand Workers][spoiler]
STARTING HAND
Nullcraft
Time Spiral
Fading Argonaut
Temporal Research
Plasmodium


WORKERS
Plasmodium
[/spoiler]

[/details]

[details=NextHand]
Battle Suits
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus

[/details]

Discard

Temporal Research
Nullcraft
Time Spiral

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, 3 Runes)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

no worries!

P2T1:

Starting Hand

AgedSensei Smoker SafeAttacking Sensei’s Advice FoxViper

Gold (5)
Worker (4)
Rook (2)
Aged Sensei (1)
Discard 3, Draw 5

Patrol:
Leader: level 1 Rook (2/4 + a)
Elite:
Scavenger: Aged Sensei (1/1)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Fox Viper

New Hand

SaviorMonk Fox Primus Flagbearer GrapplingHook Snapback

P1T2


[details=Tech StartingHand Workers][spoiler]
TECH
Stewardess
Seer


STARTING HAND
Hardened Mox
Battle Suits
Neo Plexus
Forgotten Fighter
Tinkerer


WORKERS
Plasmodium
Hardened Mox
[/spoiler]

[/details]

[details=NextHand]
Nullcraft
Forgotten Fighter
Temporal Research
Tinkerer
Stewardess

[/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3+a, 2 Runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2t2:

Tech

Seer, Bird Nest

Starting Hand

SaviorMonk Fox Primus Flagbearer GrapplingHook Snapback

Gold + f (7)
Worker (6)
Tier I (4)
Savior Monk (2)
Discard 3, rs, Draw 5

Patrol:
Leader: level 1 Rook (2/4 + a)
Elite:
Scavenger: Aged Sensei (1/1)
Technician:
Lookout: Savior Monk (2/2)

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7 + 2 float
Hand: 5
Deck: 3
Discard: 0

Worker

Flagbearer

New Hand

Sensei’s Advice Seer GrapplingHook Snapback Smoker

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Argonaut


STARTING HAND
Nullcraft
Forgotten Fighter
Tinkerer
Temporal Research
Crash Bomber


WORKERS
Plasmodium
Hardened Mox
Tinkerer


NextHand

Argonaut
Seer
Time Spiral
Bloodlust
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess, Bounce Savior Monk - ($2)
Fargo hits Rook, 2 goes through armor
Drak - ($0)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess (3/3 +a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Fargo (3/1, 1 Rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

It will cost you a gold to bounce monk, so you won’t have a float. Is that ok?

sure, i’ll edit

P2T3:

Tech

Gorgon x2

Starting Hand

Sensei’sAdvice Seer Grappling Hook Snapback Smoker SaviorMonk

Gold + f (9)
Worker (8)
Grappling Hook the Stewardess to lookout (8)
Rook to level 3 (6)
Tier II - Disease (2)
Seer fades out your Fargo(1)
Sensei buffs Rook, he kills Drakk. You gain a gold, Rook midbands
Discard 3, Draw 3, rs, Draw 2

Patrol:
Leader:
Elite: Seer (3/1)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Disease) - 5
Units/Heroes: Level 5 Rook (3/5), Aged Sensei (1/1)
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Smoker

New Hand

Fox Primus SafeAttacking Bird Nest Gorgon Sensei’s Advice

P1T4


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Time Spiral
Seer
Neo Plexus
Kidnapping
Bloodlust


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Neo Plexus


NextHand

Nullcraft
Forgotten Fighter
Temporal Research
Time Spiral
Bloodlust


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Argonaut - ($4)
Tech 2 (Past) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess (3/3 +a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (4/4 Readiness)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4:

Tech

Seer, Rememberer

Starting Hand

Fox Primus SafeAttacking Bird Nest Gorgon Sensei’s Advice

Gold + f (9)
Worker (8)
Bird Nest (6)
Gorgon (3)
Tech Labs - Past (2)
Sensei buffs Rook, he takes out Stewardess
Discard 2, Draw 4

Patrol:
Leader: Gorgon (2/4 + a)
Elite:
Scavenger:
Technician: Seer (3/1)
Lookout:

Buildings: Tier I - 5, Tier II (Disease) - 5, Tech Labs (Past) - 4
Units/Heroes: Level 5 Rook (3/3), Aged Sensei (1/1), Bird #1 (1/1), Bird #2 (1/1)
Base: 20
Other: Bird Nest

Economy:

Workers: 9 + 2 float
Hand: 4
Deck: 0
Discard: 4

Worker

Primus

New Hand

GrapplingHook Gorgon SaviorMonk Snapback

Minor note, your base took a damage from drak dieing, also your seer is a 2/1

P1T5


Tech StartingHand Workers

TECH
Seer
Kidnapping


STARTING HAND
Forgotten Fighter
Temporal Research
Nullcraft
Bloodlust
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Neo Plexus
Forgotten Fighter


NextHand

Seer
Kidnapping
Rememberer
Rememberer
FArgo


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Geiger - ($5)
Tower - ($2)
Nullcraft, killing Sensei - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Good catch

P2T5:

Tech

Rememberer, Earthquake

Starting Hand

GrapplingHook Gorgon SaviorMonk Snapback -> Earthquake (lol)

Gold + f (11)
Gorgon trades with Argonaut, I reshuffle and draw
Worker (10)
Tier III (5)
Rook to level 6 (4)
Gorgon (1)
Bird #1 and Seer trade with Geiger, Rook maxbands
Bird #2 and Rook break your T2, Bird dies
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: Gorgon (2/4)

Buildings: Tier I - 5, Tier II (Disease) - 5, Tier III - 5, Tech Labs (Past) - 4
Units/Heroes: Level 8 Rook w Shell (4/4)
Base: 19
Other: Bird Nest

Economy:

Workers: 10 + 1 float
Hand: 5
Deck: 1
Discard: 5

Worker

Savior Monk

New Hand

Seer Rememberer SafeAttacking Rememberer AgedSensei

P1T6


StartingHand Workers

STARTING HAND
Seer
FArgo
Rememberer
Rememberer
Stewardess
Temporal Research


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Neo Plexus
Forgotten Fighter


NextHand

Bloodlust
Rememberer
Time Spiral
Stewardess
Seer


Tech 0 card(s)
Get Paid + Scav - ($10)
Skip Worker
Rebuild Tech 2
Drakk - ($8)
Kidnapping on Gorgon, run gorgon into Rook, Rook loses 1 ‘life’, draw - ($3)
Fargo - ($1)
Seer - ($0)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (3/1 + a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nullcraft (1/1)
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3) 4 Runes
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Drakk (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Don’t forget to note how many fading runes your Fading Argo has (probably 4, in this case?)

P2T6:

Tech

Ebbflow Archon x2

Starting Hand

Seer Rememberer SafeAttacking Rememberer AgedSensei

Gold + f, tech 2 cards, birds come back (11)
Rememberer (6)
Seer, remove rune from Rememberer, grab Ebbflow Archon #1 (5)
Ebbflow Archon #1 bounces Seer
Seer, remove another rune from Rememberer, Ebbflow Archon #2 (4)
Orpal (2)
Ebbflow #1 bounces your Seer
Ebbflow #2 bounces your nullcraft and Fader
Rook kills Drakk, Orpal to level 3
Discard 3, Draw 1, rs, Draw 4

Patrol:
Leader: Rememberer %1 (3/3 + a)
Elite:
Scavenger: Ebbflow Archon %5 (7/7)
Technician: Ebbflow Archon %5 (7/7)
Lookout:

Buildings: Tier I - 5, Tier II (Disease) - 5, Tier III - 5, Tech Labs (Past) - 4
Units/Heroes: Level 8 Rook no Shell (4/3), Level 3 Orpal (1/3), Bird #1 (1/1), Bird #2 (1/1), Seer (2/1)
Base: 18
Other: Bird Nest

Economy:

Workers: 10 + 2 float
Hand: 5
Deck: 5
Discard: 0

New Hand

Sensei’s Advice Gorgon Snapback Earthquake Gorgon

1 Like

Can’t see a way i don’t just die to ebbflow archons, you got this one, gg.

@EricF

gg, well played!

little technical remark and question: @SamRS didn’t tech in t6 - but it would have been mandatory, right? (rulebook p. 6 - not that it would have made a difference…)

but if you are at ten workers and then lose/sacrifice one e.g. through Predator Tiger or Lich’s Bargain you’ll have to replace it or tech again, right?